Horde

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==[[Commanders]]==
 
==[[Commanders]]==
 
==[[Headhunters]]==
 
==[[Headhunters]]==
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Headhunters endure the most rigorous and extensive gauntlet of fighting trials known to Belegarth to become the elite guard of the [[Horde]].  They protect and serve Izareth while also acting as honorary warchiefs of the Horde.  They command respect from [[monsters]] and [[pinkies]] alike for their devastatingly brutal power in battle.  They don the crest of the Iron Halo, symbolizing a new era of monsterdom that transcends the boundaries of race and skryll.  Any monster race within the [[Horde]] can aspire to become a Headhunter.  [[Pinkies]] sometimes call Headhunters the Knights of [[Horde]], but this soils the real meaning behind both Headhunters and knighthood.
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==[[Lineage]]==
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Headhunters don the title of Mekoot upon completion of their token trials and crossroads.  Mekoot Nanga emerged first at the climax of Armageddon II.  Mekoot Davit and Mekoot Bhakdar followed during Armageddon III and Mekoot Lo'bo arose from Armageddon IV. 
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==[[Enclave]]==
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The first five Headhunters will comprise the beginning of the Enclave, or governing council of the Headhunters.  This body votes on group issues and most important on whether to accept petitioners.
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==[[Petitioning]]==
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Any warrior of the Horde may petition to the Enclave to join the Headhunters ranks.  Such a path is not for everyone however.  Only the fiercest and most vigilant warriors able to endure brutality as well as humiliation belong amongst Izareth's elite guard.  The Enclave decides whether a candidate is worthy of being purged of all final weakness.  Only a unanimous consenting vote of the enclave allows the potential to pursue the Crossroads. 
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==[[Token Trials]]==
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A warrior accepted by the Enclave must prove their ability through a series of token trials.  These trials test the warrior's strength, speed, skill, brutality, cunning, battle-mind, offensive power, and defensive power.  A gauntlet is bestowed to each fist for proving offensive and defensive power, while tokens are granted for each other trial.  The warrior must pass 7 out of 8 trials or they can choose to omit one test.  Tokens and gauntlets are distributed to respected members of the Belegarth society who thus become trial masters.  The warrior must conquer each test thus acquiring their token from each trial master.  Only the speed trial remains consistent in its format whereas trial masters cater challenges to the individual pursuing tokens.  Token trials are rigorous as they are all conducted within the passing of two moons at a single event.  Upon completion of their token trials, the warrior journeys onwards in search of the goblyn Crossroads.
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==[[Crossroads]]==
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Three paths converge by a river forming the fabled goblyn Crossroads.  It's said this illusory Crossroads only appears during [[Armageddon]] and beckons a host of elite fighters to test the Enclave's chosen warrior.  When the warrior arrives at the river, their sponsor from the Enclave emerges and summons forth a tide of challenging opponents.  Challengers charge in from each of the paths and do not relent until death reaches them.  Thus, the questing warrior may have as many as three opponents at once and cannot escape the barrage until all enemies lie dead.  All final weakness is then purged from the warrior as a sponsor from the Enclave delivers a blow to the warriors head.  Transcending weakness, the warrior emerges anew as a Mekoot.  Robes, armor, and the Iron Halo are bestowed upon them.
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==List of [[Horde Games]]==
 
==List of [[Horde Games]]==
 
==Quick [[Monsters|Monster]] Facts:==
 
==Quick [[Monsters|Monster]] Facts:==

Revision as of 23:36, 15 December 2005

HoRdE @ Oktoberfest '04. Ok. So it's mostly Hellhammer. But I'm sure there's a HoRde guy in there too. Or maybe a guy who knows a HoRde guy. That guy is cool.
HoRde - We have come to be the enemy.


Your village was burned and pillaged by monsters?
- Dat was HoRde.

Your family killed by monsters while traveling the countryside?
- Dey were tastee.

The most Holy of your Temples was vandalized with the obscentities twisted enough to make you go mad written in the blood of the Priests who resided there?
- Yeah, funny story behind dat, we didn't even plan dat one out. We were actyooally teeching de younger Gobylns how to reed and rite and ran out of ink. Worked out well for everyone dat day reealy. We valyoo edukashun.

---

The Horde is a unit comprised of the most amazingly vile and evil creatures of darkness. The Horde has had the cunning, stength, war tactics, and just plain pure hatred to conquer the world if they wanted since the beginning of their existance. What has prevented them from doing so thus far is their thorough and incessant in-fighting.

The only member of The Horde never challenged is the current High General Izareth. He has been chosen by the Gods to unite The Horde and bring the world to its knees before its monster superiors. The Horde draws many races to its banner: including the stupid Bugbear, the stupider Goblin, the stupiderest Troll, and the most allmighty and terrifying Skaven (Lords of all they survey) - any monster who will stand in the face of insurmountable odds against the forces of 'Good', Stand with it's leaders, hold their ground and when it looks like their going to lose, backstab their leaders and throw them at the enemy and run.


Out of character: The HoRdE is a group of guys and gals who like hanging out together. We play jokes on each other, party, and fight together. You can get into the horde by initally asking to fight with us where ever you may be from then by comming to an event where there is Izareth or someone bestowed the power of the barrell by an Izareth and barreling. We like to have fun alot sometimes to the point of upsetting people. Usually these people's asses are so tight they could make diamonds out of coal, but thats not the point Horde. The point is to have a good time and enjoy the game.






Contents

Dead River Horde: Leadership & Members (TN)

HIGH GENERAL OF THE HORDE, Dreng of Dead River


COMMANDERS:


HEADHUNTERS:


UNIT MEMBERS:


Fighting with DRH, not yet Barrelled:

Blood Valley Horde: Leadership & Members (IA)

COMMANDER:

HEADHUNTER:

UNIT MEMBERS:

Burning Mountain Horde: Leadership & Members (OR)

Juicer

Rott Tooth Crags Horde: Leadership & Members (UT&ID)

Ryno
Elerosse - Goblyn
Ikis

HorseGrave Horde: Leadership & Members (KY)

COMMANDER


UNIT MEMBERS

Commanders

Headhunters

Headhunters endure the most rigorous and extensive gauntlet of fighting trials known to Belegarth to become the elite guard of the Horde. They protect and serve Izareth while also acting as honorary warchiefs of the Horde. They command respect from monsters and pinkies alike for their devastatingly brutal power in battle. They don the crest of the Iron Halo, symbolizing a new era of monsterdom that transcends the boundaries of race and skryll. Any monster race within the Horde can aspire to become a Headhunter. Pinkies sometimes call Headhunters the Knights of Horde, but this soils the real meaning behind both Headhunters and knighthood.

Lineage

Headhunters don the title of Mekoot upon completion of their token trials and crossroads. Mekoot Nanga emerged first at the climax of Armageddon II. Mekoot Davit and Mekoot Bhakdar followed during Armageddon III and Mekoot Lo'bo arose from Armageddon IV.

Enclave

The first five Headhunters will comprise the beginning of the Enclave, or governing council of the Headhunters. This body votes on group issues and most important on whether to accept petitioners.

Petitioning

Any warrior of the Horde may petition to the Enclave to join the Headhunters ranks. Such a path is not for everyone however. Only the fiercest and most vigilant warriors able to endure brutality as well as humiliation belong amongst Izareth's elite guard. The Enclave decides whether a candidate is worthy of being purged of all final weakness. Only a unanimous consenting vote of the enclave allows the potential to pursue the Crossroads.

Token Trials

A warrior accepted by the Enclave must prove their ability through a series of token trials. These trials test the warrior's strength, speed, skill, brutality, cunning, battle-mind, offensive power, and defensive power. A gauntlet is bestowed to each fist for proving offensive and defensive power, while tokens are granted for each other trial. The warrior must pass 7 out of 8 trials or they can choose to omit one test. Tokens and gauntlets are distributed to respected members of the Belegarth society who thus become trial masters. The warrior must conquer each test thus acquiring their token from each trial master. Only the speed trial remains consistent in its format whereas trial masters cater challenges to the individual pursuing tokens. Token trials are rigorous as they are all conducted within the passing of two moons at a single event. Upon completion of their token trials, the warrior journeys onwards in search of the goblyn Crossroads.

Crossroads

Three paths converge by a river forming the fabled goblyn Crossroads. It's said this illusory Crossroads only appears during Armageddon and beckons a host of elite fighters to test the Enclave's chosen warrior. When the warrior arrives at the river, their sponsor from the Enclave emerges and summons forth a tide of challenging opponents. Challengers charge in from each of the paths and do not relent until death reaches them. Thus, the questing warrior may have as many as three opponents at once and cannot escape the barrage until all enemies lie dead. All final weakness is then purged from the warrior as a sponsor from the Enclave delivers a blow to the warriors head. Transcending weakness, the warrior emerges anew as a Mekoot. Robes, armor, and the Iron Halo are bestowed upon them.

List of Horde Games

Quick Monster Facts:

Horde's Sacred Alliances

HON'R is de most impordant ting to de HoRde. Witout HON'R, wat wood we bee?
Dis be a list of some of our closest allys. Yoo can trust us, we got yoor bax:

RollinsLiar.jpg
(hah...it so true!)
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