A Brief History of Heraldry
Heraldry is the profession, study, or art of creating, granting, and blazoning arms and ruling on questions of rank or protocol, as exercised by an officer of arms. Heraldry comes from Anglo-Norman herald, from the Germanic compound harja-waldaz, "army commander". The word, in its most general sense, encompasses all matters relating to the duties and responsibilities of officers of arms.
To most, though, heraldry is the practice of designing, displaying, describing, and recording coats of arms and heraldic badges. Truly heraldic devices seem to have been first used in Carolingian times. Seals and banners confirm that they were being used in the Flemish area of Europe during the reign of Charlemagne (768–814 AD). Its origins lie in the need to distinguish participants in battles or jousts and to describe the various devices they carried or painted on their shields.
The emergence of heraldry as we know it today was linked to the need to distinguish participants quickly and easily in combat.
To "blazon" (or blazoning) arms means to describe them using the formal language of heraldry. The system of blazoning arms used in English-speaking countries today was developed by heraldic officers in the Middle Ages. The blazon includes a description of the arms contained within the escutcheon or shield, the crest, supporters where present, motto and other insignia. The focus of modern heraldry is the armorial achievement, or the coat of arms, the central element of which is the escutcheon or shield. In general, the shape of the shield employed in a coat of arms is irrelevant, because the fashion for the shield-shapes employed in heraldic art has changed through the centuries.
Traditional Parts of Heraldry
In heraldry, an escutcheon, or scutcheon, is the shield displayed in a coat of arms. The escutcheon shape is based on the Medieval shields that were used by knights in combat. The shape varied from region to region and over time. As women did not go to war, they did not bear a shield. Instead, their arms were shown on a lozenge — a rhombus standing on one of its acute corners or a cartouche. This continues in much of the world, though some heraldic authorities, notably Scotland, uses ovals for women's arms. Noncombatant clergy also have used the lozenge and the cartouche or an oval for their armorial display.
Tinctures are the colors and patterns used in heraldry. In heraldic terms they are divided into standard "colors", "metals", and "furs". The Petra Sancta method was created in 1638 to render colors in black and white images of coats of arms: tinctures are indicated by a hatching convention where the dexter half of the shield is coloured and the sinister half hatched to denote the same colour. A new colour, Bleu-celeste, was introduced in the twentieth century Two "metals" are also used: Or and Argent. Certain patterns called "furs" appear in coats of arms. They are defined as tinctures, not patterns. The two common furs are ermine and vair. Ermine represents the winter coat of the stoat, which is white with a black tail. Vair represents a kind of squirrel with a blue-gray back and white belly. Sewn together, it forms a pattern of alternating blue and white shapes.
Tincture Specific Rules
Heraldry is essentially a system of identification, so the most important convention of heraldry is the rule of tincture. To provide for contrast and visibility, metals must never be placed on metals, and colors must never be placed on colors. There are also special exceptions to the rule of tinctures - generally for powerful individuals who wish to emphasize that ordinary worldly rules do not apply to them - usually using the two "metals".
Another way of creating more variations is to vary the field. The field can be divided into more than one tincture. Many coats of arms consist simply of a division of the field into two contrasting tinctures. These are considered divisions of a shield, so the rule of tincture does not apply. The simplest possible arms consist of a plain field. The field can be divided into more than one tincture. Many coats of arms consist simply of a division of the field into two contrasting tinctures. These are considered divisions of a shield, so the rule of tincture does not apply.A line of partition may be straight or it may be varied. The variations of partition lines can be wavy, indented, embattled, engrailed, nebuly, or other forms. Each form of field division has a different name. A field divided in half vertically is called a "party per pale", where one divided horizontally would be a "party per fess".
The field of a shield, or less often a charge or crest, is sometimes made up of a pattern of colors, or variation. A pattern of horizontal (barwise) stripes, for example, is called barry, while a pattern of Vertical (palewise) stripes is called paly. A pattern of diagonal stripes may be called bendy or bendy sinister, depending on the direction of the stripes. In each case, there are always an even number of stripes, half of one colour and half of the other. Other variations to the field include the chequy (looks like a chess board), and the fretty (looks like lattice fencing. The Rule of tincture applies to all semés and variations of the field.
In the early days of heraldry, very simple bold rectilinear shapes were painted on shields. These could be easily recognized at a long distance and could be easily remembered. They therefore served the main purpose of heraldry—identification. As more complicated shields came into use, these bold shapes were set apart in a separate class as the "honorable ordinaries." Some heraldic writers distinguish between "honorable ordinaries" and "sub-ordinaries". While some authors hold that only nine charges are "honorable" ordinaries, exactly which ones fit into this category is a subject of constant disagreement. The remainder are often termed "sub-ordinaries", and narrower or smaller versions of the ordinaries are called diminutives. One herald says: "The first Honorable Ordinary is the cross," the second is the chief, the third is the pale, the fourth is the bend, the fifth is the fess, the sixth is the inescutcheon, the seventh is the chevron, the eighth is the saltire, and the ninth is the bar, while stating that "some writers" prefer the bordure as the ninth ordinary.
A charge is any object or figure placed on a heraldic shield or on any other object of an armorial composition. Any object found in nature or technology may appear as a heraldic charge in armory. Charges can be animals, objects, or geometric shapes. Apart from the ordinaries, the most frequent charges are the cross—with its hundreds of variations—and the lion and eagle. Other common animals are stags, wild boar, martlets, and fish. Dragons, bats, unicorns, griffins, and more exotic monsters appear as charges and as supporters. Animals are found in various stereotyped positions or 'attitudes'. Quadrupeds can often be found rampant—standing on the left hind foot. Another frequent position is passant, or walking, like the lions of the coat of arms of England. Eagles are almost always shown with their wings spread, or displayed. Few inanimate objects in heraldry carry a special significance distinct from that of the object itself, but among such objects are the escarbuncle, the fasces, and the key.
An armorial motto is a phrase or collection of words intended to describe the motivation or intention of the armigerous person or corporation. This can form a pun on the family name as in Thomas Nevile's motto "Ne vile velis." Mottoes are generally changed at will and do not make up an integral part of the armorial achievement. Mottoes can typically be found on a scroll under the shield. In Scottish heraldry where the motto is granted as part of the blazon, it is usually shown on a scroll above the crest, and may not be changed at will. A motto may be in any language.
Supporters and Augmentations
Supporters are figures placed on either side of the shield and generally depicted holding it up. These figures may be animal or human, real or imaginary. In rare cases plants or inanimate objects.
An augmentation is a modification or addition to a coat of arms, typically given by a monarch as a mark of favour, or a reward or recognition for some meritorious act.
Heraldry Within Belegarth
Within Belegarth we see heraldry in the form on realm (location) heraldry, unit/house/orders heraldry, and finally personal heraldry. These are the three typical we will see heraldry in some form within the Belegarth community.
Realm Heraldry is pretty straight forward. This if your realm symbol (charge) and colors (tinctures). You will find that with as many realms as exist in Belegarth there is some intermingling or colors. As an example both Thunder Guard and Wolfpack of the High Plains have black and red as their realm colors. If we are looking at it in the strict sense of what heraldry is, as listed above, you will quickly find that what we considered heraldry in Belegarth is not formally heraldry. But what we do have serves to identify the different realms, and quick identification was what traditional heraldry was built on. Below you will find the heraldry for many of the realms. If yours is unlisted please feel free to update this page with your realm heraldry.
Unit/House/Orders heraldry is the next type of heraldry you find within Belegarth, This being the units colors (tinctures) and symbol (charge). There is some confusion around the different units do to intermingling of colors, but with as many units/houses/orders that again exist in Belegarth there is bound to be some intermingling of colors. Below are listed the heraldry of the units/houses/orders of Belegarth. If your unit/house/order is missing, please feel free to update this page.
The last type of heraldry we see in Belegarth, and perhaps the closes to traditional heraldry, is personal heraldry. This falls into two categories, Knights Heraldry and Non-Knight Personal Heraldry. With in Belegarth when a squire get knighted they take on colors (tinctures) and a symbol (charge) of their own. As the game grows it becomes harder and harder to be creative and have distinctly personal colors (tinctures). Symbols (charges) are far simpler to make personal because we are not limited to the rules of traditional heraldry.
Some knights in Belegarth only have colors (tinctures). Sir Piper's colors are red, grey, and black. If we were looking at his shield in the traditional sense, it would be described as a party per pale of sable (black) and chequy in gules (red) and cendrée (grey).
Most knights have both colors and a symbol. Sir Par colors (tinctures) are purple and sliver, and his symbol (charge) is an owl. If we were to look at his shield in the traditional sense it would be described as a quarterly of purpure (purple) and cendrée (grey). The upper left quarter boasts an owl charge in argent (Silver) on a purpure field. With the upper right quarter boasting a falcon charge in Sable (Black) on a cendrée field. The lower left quarter boasts a triple falcon charge in sable on a cendrée field, while the lower right quarter boasts a stylized flame charge in argent on a purpure field.
Where You Will Find Heraldry
In Belegarth Heraldry is most often worn on a belt sash, seen on garb, or armor. It can also be seen in the form for a Standard/ banner, or painted/appliqued on a fighter's shield. Many knights will have their squires wear their symbol (charge) on a white tabard in order for others to know to whom the squire is squiring. Some knights ask their retainers to wear a belt sash/war banner in their colors, some have both colors and symbol.
Below you will find the heraldry of the realms, units/houses, Knights, and Non-Knight Personal for the Belegarth Community. It is the goal of Antoinette of Thunder Guard to maintain this page so that everyone has up-to-date information when they are making any descisions conserning heraldry within Belegath.
Pages in category "Heraldry"
The following 8 pages are in this category, out of 8 total.