Class 4 Weapon

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(Updated for the January 2017 revision of the BoW. Restructured to be consistent with the Class 1 Weapon page. WIP)
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[[Category:Weapons]][[Category:Book of War]]
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A '''Class 4 Weapon''', also known as a [[Color System|yellow weapon]], is a missile weapon that is either loosed from the hand, in the case of [[javelins]], or shot by a [[bow]] or [[crossbow]], in the case of [[arrows]] and bolts. All [[armor]], except for the [[helmet]], is bypassed by these weapons.
A '''Class 4 Weapon''', also known as a '''yellow weapon''', is a missile weapon that is either loosed from the hand, in the case of [[javelin]]s, or shot by a [[bow]] or [[crossbow]], in the case of [[arrow]]s. All [[armor]], except for [[helm]]s, is negated by these weapons.
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[[Javelins]] are also [[Class 3 Weapons]].
 
[[Javelins]] are also [[Class 3 Weapons]].
  
==Rules==
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==Specifications==
===Requirements===
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[[:Category:Book of War#4.9.7|4.9.7.]] [[Javelin|Javelins]] must conform to all of the following:<ul style="list-style: none; margin-left: 5ch; text-indent: -4ch">
*'''1.4.7. [[Javelin]]s must conform to all of the following:'''    <br>
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<li>[[:Category:Book of War#4.9.7.1|4.9.7.1.]] Must also pass as a [[Class 3 Weapon|Class 3]] weapon.</li>
**1.4.7.1. Must also pass as a [[Class 3 Weapon]].<br>
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<li>[[:Category:Book of War#4.9.7.2|4.9.7.2.]] The maximum weight is sixteen (16) ounces (453.6 g).</li>
**1.4.7.2. The maximum weight is twenty-four (24) ounces.<br>
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<li>[[:Category:Book of War#4.9.7.3|4.9.7.3.]] The minimum length is four (4) feet (1.22 m).</li>
**1.4.7.3. The minimum length is four (4) feet.<br>
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<li>[[:Category:Book of War#4.9.7.4|4.9.7.4.]] The maximum length is seven (7) feet (2.13 m).</li>
**1.4.7.4. The maximum length is seven (7) feet.<br>
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<li>[[:Category:Book of War#4.9.7.5|4.9.7.5.]] Must have courtesy padded along the entire length.</li>
**1.4.7.5. Padded along the entire length.<br>
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<li>[[:Category:Book of War#4.9.7.6|4.9.7.6.]] Must flex less than ninety (90) degrees. This is an exception to [[:Category:Book_of_War#4.6|rule 4.6]].</li>
**1.4.7.6. Must flex less than 90°. This is an exception to Appendix A, 1.3.5.<br>
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<li>[[:Category:Book of War#4.9.7.7|4.9.7.7.]] Must have a yellow cover on the striking surface of the weapon.</li>
**1.4.7.7. Must have a [[yellow]] cover. <br><br>
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</ul>
*1.4.8. '''[[Archery]] Restrictions:'''<br>
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**1.4.8.1. No compound bows or compound-crossbows.<br>
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**1.4.8.2. The maximum poundage allowed on a bow is 35 lbs pull at 28 inches of draw.<br>
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**1.4.8.3. The maximum poundage allowed on a crossbow is 15 lbs at its loaded draw.<br>
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**1.4.8.4. A draw stop is required to prevent an arrow from being drawn more than 28 inches.<br>
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**1.4.8.5. Arrow striking surfaces may not easily pass more than 0.5 inches through a 2.5 inch diameter hole. No part of the arrow’s striking surface may be less than 2.5 inches in any direction.<br>
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**1.4.8.6. All arrows must contain a perpendicular penny secured at the end of the shaft.<br>
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**1.4.8.7. The arrow’s striking surface must be constructed of open-cell foam.<br>
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**1.4.8.8. All arrows must have at least two full fletching.<br>
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**1.4.8.9. The striking surface of an arrow must be tape free.<br>
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**1.4.8.10. The arrowhead should not have excess axial or lateral movement. <br>
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For additional weapon information, see also [[javelin]], [[bow]], and [[arrow]]
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[[:Category:Book of War#4.9.8|4.9.8.]] [[Archery]] Restrictions:<ul style="list-style: none; margin-left: 5ch; text-indent: -4ch">
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<li>[[:Category:Book of War#4.9.8.1|4.9.8.1.]] Arrows and bolts must conform to the stated arrow construction requirements and are exempt from non-arrow weapon construction requirements.</li>
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<li>[[:Category:Book of War#4.9.8.2|4.9.8.2.]] Compound bows or compound crossbows are not allowed.</li>
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<li>[[:Category:Book of War#4.9.8.3|4.9.8.3.]] Bows may not have any dangerous protrusions, such as metal post arrow rests, or mechanical modifications such as sights, stabilizers, or releases.</li>
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<li>[[:Category:Book of War#4.9.8.4|4.9.8.4.]] The maximum poundage allowed on a bow is thirty-five (35) lbs (15.88 kg) pull at twenty-eight (28) inches (71.12 cm) of draw.</li>
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<li>[[:Category:Book of War#4.9.8.5|4.9.8.5.]] The maximum poundage allowed on a crossbow is fifteen (15) lbs (6.80 kg) at its loaded draw.</li>
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<li>[[:Category:Book of War#4.9.8.6|4.9.8.6.]] A draw stop is required and must effectively stop an arrow from being drawn more than twenty-eight (28) inches (71.12 cm). It should protrude at least one-fourth (¼) of an inch (6.4 mm) away from the arrow shaft.<ul style="list-style: inherit; margin-left: 5ch; text-indent: -4ch">
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  <li>[[:Category:Book of War#4.9.8.6.1|4.9.8.6.1.]] If the base of the head of an arrow prevents the archer from drawing beyond 28 inches (71.12 cm) the head of the arrow acts as the draw stop.</li>
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</ul></li>
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<li>[[:Category:Book of War#4.9.8.7|4.9.8.7.]] Arrow/bolt striking surfaces may not easily pass more than one-half (½) inch (1.27 cm) through a two and one-half (2 ½) inch (6.35 cm) diameter hole. No part of the arrow/bolt’s striking surface may be less than two and one-half (2 ½) inches (6.35 cm) in any direction.</li>
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<li>[[:Category:Book of War#4.9.8.8|4.9.8.8.]] All arrows/bolts must contain a penny, or solid metal blunt of an equivalent gauge and circumference, perpendicularly secured at the end of the shaft.<ul style="list-style: inherit; margin-left: 5ch; text-indent: -4ch">
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  <li>[[:Category:Book of War#4.9.8.8.1|4.9.8.8.1.]] All arrows/bolts using modular technology must create a semi-permanent connection point through the means of threaded screws, epoxy, glue, or strapping tape; the head must be secondarily secured at the end of the shaft with tape.</li>
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  <li>[[:Category:Book of War#4.9.8.8.2|4.9.8.8.2.]] All arrows/bolts that are altered in any way during a day of combat will be treated as new arrows/bolts and must be rechecked as such before being put back into use.</li>
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</ul></li>
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<li>[[:Category:Book of War#4.9.8.9|4.9.8.9.]] The arrows/bolts striking surface must be constructed of open-cell foam.</li>
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<li>[[:Category:Book of War#4.9.8.10|4.9.8.10.]] All arrows/bolts must have at least two full fletchings.</li>
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<li>[[:Category:Book of War#4.9.8.11|4.9.8.11.]] The striking surface of an arrow/bolts must be free of tape.</li>
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<li>[[:Category:Book of War#4.9.8.12|4.9.8.12.]] The arrowhead should not have excess axial or lateral movement and must be secured at the end of the shaft in such a way that they will not come off if firmly twisted or firmly pulled.</li>
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</ul>
  
===Damage===
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==Combat==
*3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.  
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[[:Category:Book of War#3.5.4|3.5.4.]] Class 4 (missile) weapons cause one hit to a target area and bypass all armor except head armor. A Class 4 weapon striking an armored portion of the head area causes no hit.</li>
  
*3.4.3. Subsequent hits to the same location:
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[[:Category:Book of War#3.5.7|3.5.7.]] A [[Class 1 Weapon|Class 1]] or [[Class 2 Weapon|Class 2]] weapon cannot also be a Class 4 or [[Class 5 Weapon|5]] weapon.
**3.4.3.3. All subsequent strikes with Class 3 or 4 Weapons on the same Target Area previously injured by a Class 3 or 4 Weapon are ignored.  
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[[:Category:Book of War#3.7.2.4.6|3.7.2.4.6.]] A leg disabled by a [[Class 3 Weapon|Class 3]] or 4 weapon should kneel on ground with the non-disabled leg up, but a hit to a hacked leg does not cause damage to the leg damaged by the Class 3 or 4 weapon. This is an exemption to [[:Category:Book_of_War#3.7.2.4.3|rule 3.7.2.4.3]].
  
==Class 4 Weapons in Belegarth==
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[[:Category:Book of War#3.7.2.7.1|3.7.2.7.1.]] Limbs injured with [[Class 3 Weapon|Class 3]] or Class 4 weapons do not count towards [the [[:Category:Book of War#3.7.2.7|two-limb death]]] total.
Class 4 weapons are quite common on the [[Belegarth]] field.  [[Javelin]]s are most commonly thrown from one [[shield wall]] into another in hopes of catching an opponent off guard. [[Javelins]] are rarely used alone, and usually accompany a [[sword and board]] fighter. [[Archery]] is a stand alone style, and is quite common on the Belegarth field. Archers tend to stay behind a shield wall and either lob shots over the wall, or take more precise shots by utilizing the holes in a friendly shield wall to line up a shot with an opponent on the other side.
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[[:Category:Book of War#3.7.5|3.7.5.]] Subsequent hits to the same location:<ul style="list-style: none; margin-left: 5ch; text-indent: -4ch">
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<li>[[:Category:Book of War#3.7.5.1|3.7.5.1.]] All subsequent hits with [[Class 3 Weapon|Class 3]] or 4 weapon on the same target area previously injured only by a Class 3 or 4 weapon are ignored.</li>
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<li>[[:Category:Book of War#3.7.5.4|3.7.5.4.]] A target area disabled by a [[Class 3 Weapon|Class 3]] or 4 weapon that is subsequently hit by a [[Class 1 Weapon|class 1]] or [[Class 2 Weapon|2]] weapon is then considered to be disabled by a Class 1 or 2 weapon.</li>
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</ul>
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[[:Category:Book of War#3.13|3.13.]] Missile Weapon Conventions:<ul style="list-style: none; margin-left: 5ch; text-indent: -4ch">
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<li>[[:Category:Book of War#3.13.2|3.13.2.]] A half draw or throw for Class 4 weapons under a range of 20 feet is required.<ul style="list-style: inherit; margin-left: 5ch; text-indent: -4ch">
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  <li>[[:Category:Book of War#3.13.2.1|3.13.2.1.]] Half draw is defined as drawing back the bow only so far such that it imparts no more than half the force to the arrow than a normal full draw. This distance and pull will vary due to variances in bow design.</li>
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  <li>[[:Category:Book of War#3.13.2.2|3.13.2.2.]] Half throw is defined as drawing back the javelin only so far such that it imparts no more than half the force of a normal full throw.</li>
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</ul></li>
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<li>[[:Category:Book of War#3.13.3|3.13.3.]] A missile weapon must travel its entire length to score a hit.</li>
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<li>[[:Category:Book of War#3.13.5|3.13.5.]] A missile weapon is considered to have hit if there is significant deflection of the missile head (greater than 30 degrees). Once the missile head has significantly deflected, the missile is rendered harmless until retrieved and fired again.</li>
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<li>[[:Category:Book of War#3.13.9|3.13.9.]] When in doubt, the target makes the hit determination for missile weapons.</li>
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<li>[[:Category:Book of War#3.13.10|3.13.10.]] Blocking Missiles.<ul style="list-style: inherit; margin-left: 5ch; text-indent: -4ch">
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  <li>[[:Category:Book of War#3.13.10.1|3.13.10.1.]] All [[rocks]] and javelins may be blocked by any means that keeps the missile away from a target area.</li>
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  <li>[[:Category:Book of War#3.13.10.2|3.13.10.2.]] An arrow or bolt may only be blocked by a shield. An arrow or bolt blocked by a weapon is considered to have continued to travel in the same direction and strike the target area immediately behind the weapon.</li>
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  <li>[[:Category:Book of War#3.13.10.3|3.13.10.3.]] Intentional blocking of an arrow or bolt with anything but a shield causes death to the blocker. This includes attempting to swat arrows or bolts out of the air using weapons or limbs.</li>
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</ul></li>
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</ul>
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==Standard Types==
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* [[Bows]] and [[arrows]]
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* [[Javelins]]
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* [[Crossbows]] and bolts
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==Popular Use==
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Class 4 weapons are quite common on the [[Belegarth]] field. [[Javelins]] are most commonly thrown from one [[shield wall]] into another in hopes of catching an opponent off guard. [[Javelins]] are rarely used alone, and usually accompany a [[sword and board]] fighter. [[Archery|Archers]] tend to stay behind a shield wall and either lob shots over the wall, or take more precise shots by utilizing the holes in a friendly shield wall to line up a shot with an opponent on the other side.
  
 
==See Also==
 
==See Also==
*[[Class System]]
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*[[Class 3 Weapon]]
*[[Color System]]
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*[[Class 5 Weapon]]
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[[Category:Weapons]][[Category:Book of War]]

Revision as of 08:47, 2 April 2017

A Class 4 Weapon, also known as a yellow weapon, is a missile weapon that is either loosed from the hand, in the case of javelins, or shot by a bow or crossbow, in the case of arrows and bolts. All armor, except for the helmet, is bypassed by these weapons.

Javelins are also Class 3 Weapons.

Contents

Specifications

4.9.7. Javelins must conform to all of the following:
  • 4.9.7.1. Must also pass as a Class 3 weapon.
  • 4.9.7.2. The maximum weight is sixteen (16) ounces (453.6 g).
  • 4.9.7.3. The minimum length is four (4) feet (1.22 m).
  • 4.9.7.4. The maximum length is seven (7) feet (2.13 m).
  • 4.9.7.5. Must have courtesy padded along the entire length.
  • 4.9.7.6. Must flex less than ninety (90) degrees. This is an exception to rule 4.6.
  • 4.9.7.7. Must have a yellow cover on the striking surface of the weapon.
4.9.8. Archery Restrictions:
  • 4.9.8.1. Arrows and bolts must conform to the stated arrow construction requirements and are exempt from non-arrow weapon construction requirements.
  • 4.9.8.2. Compound bows or compound crossbows are not allowed.
  • 4.9.8.3. Bows may not have any dangerous protrusions, such as metal post arrow rests, or mechanical modifications such as sights, stabilizers, or releases.
  • 4.9.8.4. The maximum poundage allowed on a bow is thirty-five (35) lbs (15.88 kg) pull at twenty-eight (28) inches (71.12 cm) of draw.
  • 4.9.8.5. The maximum poundage allowed on a crossbow is fifteen (15) lbs (6.80 kg) at its loaded draw.
  • 4.9.8.6. A draw stop is required and must effectively stop an arrow from being drawn more than twenty-eight (28) inches (71.12 cm). It should protrude at least one-fourth (¼) of an inch (6.4 mm) away from the arrow shaft.
    • 4.9.8.6.1. If the base of the head of an arrow prevents the archer from drawing beyond 28 inches (71.12 cm) the head of the arrow acts as the draw stop.
  • 4.9.8.7. Arrow/bolt striking surfaces may not easily pass more than one-half (½) inch (1.27 cm) through a two and one-half (2 ½) inch (6.35 cm) diameter hole. No part of the arrow/bolt’s striking surface may be less than two and one-half (2 ½) inches (6.35 cm) in any direction.
  • 4.9.8.8. All arrows/bolts must contain a penny, or solid metal blunt of an equivalent gauge and circumference, perpendicularly secured at the end of the shaft.
    • 4.9.8.8.1. All arrows/bolts using modular technology must create a semi-permanent connection point through the means of threaded screws, epoxy, glue, or strapping tape; the head must be secondarily secured at the end of the shaft with tape.
    • 4.9.8.8.2. All arrows/bolts that are altered in any way during a day of combat will be treated as new arrows/bolts and must be rechecked as such before being put back into use.
  • 4.9.8.9. The arrows/bolts striking surface must be constructed of open-cell foam.
  • 4.9.8.10. All arrows/bolts must have at least two full fletchings.
  • 4.9.8.11. The striking surface of an arrow/bolts must be free of tape.
  • 4.9.8.12. The arrowhead should not have excess axial or lateral movement and must be secured at the end of the shaft in such a way that they will not come off if firmly twisted or firmly pulled.

Combat

3.5.4. Class 4 (missile) weapons cause one hit to a target area and bypass all armor except head armor. A Class 4 weapon striking an armored portion of the head area causes no hit.</li>

3.5.7. A Class 1 or Class 2 weapon cannot also be a Class 4 or 5 weapon.

3.7.2.4.6. A leg disabled by a Class 3 or 4 weapon should kneel on ground with the non-disabled leg up, but a hit to a hacked leg does not cause damage to the leg damaged by the Class 3 or 4 weapon. This is an exemption to rule 3.7.2.4.3.

3.7.2.7.1. Limbs injured with Class 3 or Class 4 weapons do not count towards [the two-limb death] total.

3.7.5. Subsequent hits to the same location:
  • 3.7.5.1. All subsequent hits with Class 3 or 4 weapon on the same target area previously injured only by a Class 3 or 4 weapon are ignored.
  • 3.7.5.4. A target area disabled by a Class 3 or 4 weapon that is subsequently hit by a class 1 or 2 weapon is then considered to be disabled by a Class 1 or 2 weapon.
3.13. Missile Weapon Conventions:
  • 3.13.2. A half draw or throw for Class 4 weapons under a range of 20 feet is required.
    • 3.13.2.1. Half draw is defined as drawing back the bow only so far such that it imparts no more than half the force to the arrow than a normal full draw. This distance and pull will vary due to variances in bow design.
    • 3.13.2.2. Half throw is defined as drawing back the javelin only so far such that it imparts no more than half the force of a normal full throw.
  • 3.13.3. A missile weapon must travel its entire length to score a hit.
  • 3.13.5. A missile weapon is considered to have hit if there is significant deflection of the missile head (greater than 30 degrees). Once the missile head has significantly deflected, the missile is rendered harmless until retrieved and fired again.
  • 3.13.9. When in doubt, the target makes the hit determination for missile weapons.
  • 3.13.10. Blocking Missiles.
    • 3.13.10.1. All rocks and javelins may be blocked by any means that keeps the missile away from a target area.
    • 3.13.10.2. An arrow or bolt may only be blocked by a shield. An arrow or bolt blocked by a weapon is considered to have continued to travel in the same direction and strike the target area immediately behind the weapon.
    • 3.13.10.3. Intentional blocking of an arrow or bolt with anything but a shield causes death to the blocker. This includes attempting to swat arrows or bolts out of the air using weapons or limbs.

Standard Types

Popular Use

Class 4 weapons are quite common on the Belegarth field. Javelins are most commonly thrown from one shield wall into another in hopes of catching an opponent off guard. Javelins are rarely used alone, and usually accompany a sword and board fighter. Archers tend to stay behind a shield wall and either lob shots over the wall, or take more precise shots by utilizing the holes in a friendly shield wall to line up a shot with an opponent on the other side.

See Also

Personal tools
For Fighters
For Craftsman
Leadership