Armor

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Contents

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

Materials Not Allowed for Armor

  • Plastic
  • Pleather/Faux Leather/Fake Leather
  • Titanium
  • Aluminum
  • Latex
  • Kydex

Pieces of armor and their coverage

[1]
Piece of armor Covers
Helmet
Gorget
  • Neck
Spaulder/Pauldron
  • Shoulder
Rerebrace
  • Upper arm
Couter
  • Elbow
Vambrace/Bracer
  • Forearm
Gauntlet
Cuirass/Breastplate
Fauld
  • Waist articulation
Tasset
  • Upper leg (normally hangs from fauld)
Cuisse
  • Upper leg (attached to leg)
Poleyn
  • Knee
Greave
Sabaton/Solleret
Personal tools
People & Places
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For Craftsman
Leadership
Contact