Color System
From BelegarthWiki
m (Will finish / clean up later tonight) |
m (Still needs work. Blah.) |
||
Line 4: | Line 4: | ||
In Belegarth, the color system exists to help quickly distiguish which [[Class System|class]] of damage a weapon does. Without this color system, it would be difficult in the heat of battle to determine whether a sword is stabbing legal or capable of breaking shields. | In Belegarth, the color system exists to help quickly distiguish which [[Class System|class]] of damage a weapon does. Without this color system, it would be difficult in the heat of battle to determine whether a sword is stabbing legal or capable of breaking shields. | ||
+ | ==Usage== | ||
===Marking=== | ===Marking=== | ||
Weapons must be marked with the appropriate color(s) of tape to denote their classifications. This marking tape must be placed in a manner so that Combatants and Marshals may easily see it. | Weapons must be marked with the appropriate color(s) of tape to denote their classifications. This marking tape must be placed in a manner so that Combatants and Marshals may easily see it. | ||
Line 15: | Line 16: | ||
Weapons can be of more than one class. An example of this is stabbing legal swords (blue and green), and [[glaive]]s (red and green). These weapons should be marked accordingly. | Weapons can be of more than one class. An example of this is stabbing legal swords (blue and green), and [[glaive]]s (red and green). These weapons should be marked accordingly. | ||
+ | ===Shouting=== | ||
+ | The color of a weapon is often shouted when striking a target from behind so that they know which action to take. <br><br> | ||
+ | When facing an opponent directly:<br> | ||
+ | Shouting "'''RED'''" when swinging a [[Class 2 Weapon]] alerts a target that if the strike had [[Kegg's strike with sufficient force list|sufficient force]], it negated [[armor]] or damaged a shield. <br> | ||
+ | Shouting "'''GREEN'''" when thrusting a [[Class 3 Weapon]] alerts a target that the strike deals piercing damage.<br> | ||
+ | Shouting "'''DOUBLE GREEN'''" when thrusting a [[Class 3 Weapon]] alerts a target that the attacker had two hands on the weapon, thus negating armor and dealing piercing damage. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {| border="5" cellspacing="5" cellpadding="10" | |
− | + | |- | |
− | + | |'''Color''' ||'''Class'''||'''Damage Type'''||'''Example''' | |
− | + | |- | |
− | + | |style=" background-color: blue;" | '''Blue''' || [[Class 1 Weapon]] || Swung 1 Handed || Short [[Sword]], [[Flail]] | |
− | + | |- | |
− | + | |style=" background-color: red;" | '''Red''' || [[Class 2 Weapon]] || Swung 2 Handed || Great [[Sword]], [[Glaive]] | |
− | + | |- | |
− | + | |style=" background-color: green;" | '''Green''' || [[Class 3 Weapon]] || Piercing || [[Spear]], [[Dagger]] | |
− | + | |- | |
− | + | |style=" background-color: yellow;" |'''Yellow'''|| Class 4 Weapon || Piercing & Head Legal || [[Javelins]], [[Arrows]] | |
− | + | |- | |
− | + | |'''White''' || [[Class 5 Weapon]] || Head Only || [[Rocks]] | |
− | + | |} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Revision as of 21:18, 16 April 2007
In Belegarth, the color system exists to help quickly distiguish which class of damage a weapon does. Without this color system, it would be difficult in the heat of battle to determine whether a sword is stabbing legal or capable of breaking shields.
Contents |
Usage
Marking
Weapons must be marked with the appropriate color(s) of tape to denote their classifications. This marking tape must be placed in a manner so that Combatants and Marshals may easily see it.
- 1.2.1. Class 1 Weapons are marked with blue tape on either the pommel or handle.
- 1.2.2. Class 2 Weapons are marked with red tape on either the pommel or handle.
- 1.2.3. Class 3 Weapons are marked with green tape on either the pommel or handle.
- 1.2.4. Class 4 and 5 Weapons are marked in a manner to indicate a Marshal has inspected them.
Weapons can be of more than one class. An example of this is stabbing legal swords (blue and green), and glaives (red and green). These weapons should be marked accordingly.
Shouting
The color of a weapon is often shouted when striking a target from behind so that they know which action to take.
When facing an opponent directly:
Shouting "RED" when swinging a Class 2 Weapon alerts a target that if the strike had sufficient force, it negated armor or damaged a shield.
Shouting "GREEN" when thrusting a Class 3 Weapon alerts a target that the strike deals piercing damage.
Shouting "DOUBLE GREEN" when thrusting a Class 3 Weapon alerts a target that the attacker had two hands on the weapon, thus negating armor and dealing piercing damage.
Color | Class | Damage Type | Example |
Blue | Class 1 Weapon | Swung 1 Handed | Short Sword, Flail |
Red | Class 2 Weapon | Swung 2 Handed | Great Sword, Glaive |
Green | Class 3 Weapon | Piercing | Spear, Dagger |
Yellow | Class 4 Weapon | Piercing & Head Legal | Javelins, Arrows |
White | Class 5 Weapon | Head Only | Rocks |
Local Variations
It should be noted that some realms have local rules which can modify existing color classes or add completely new ones. Common examples of these are double black weapons which penetrate all defenses, or red rocks, class five weapons (rocks) that can break shields.