Wizard

From BelegarthWiki

Revision as of 09:24, 22 February 2017 by Troll (Talk | contribs)

Jump to: navigation, search

Wizardry.png

Contents

Wizards

Originating with the Wizard Council, Wizards have become a staple at many events and functions. Wizards are known for defeating storms, preventing all manner of misfortune, and making most gatherings more enjoyable. Wizards go on quests of all types, and are usually interested in undertaking new adventures and sidequests wherever they are presented. Wizards rarely turn down the opportunity to utilize their craft.

Wizarding as a Job

Wizarding is a well-respected profession within the DARP community, with long standing traditions and customs. Wizards are usually sanctioned and licensed by a larger Wizarding organization. The largest, oldest, and most prestigious Wizarding organizarion is the Wizard Council. Many talented practitioners of the mystic arts boast membership, and council wizards are diverse in their knowledge and skills in all manner of spells, sorceries, arts, crafts, etc.

Tools of the Trade

Wizards usually wear robes and hats of some sort, and carry all manner of artifacts and apparatuses to aid them in their adventures. The items in the inventory of the average wizard may include:

  • Wizard Staff
  • Magic Wand
  • Familiars
  • Crystal Ball
  • Books (usually containing spells or recipes, sometimes just containing notes)
  • Magic Bags or all shapes and colors
  • Seeing apparatuses (such as goggles, glasses, spectacles, or monacles)
  • Maps
  • Alchemical ingredients
  • Potions
  • Extra Hats
  • Staff Crafting Supplies


Wizards among the larger magical professional community

Wizards are considered a staple at most magical functions, and where magic is at play, a wizard is close at hand. Wizards tend to get along with most other magical professions, including Warlocks, Shamans, Sorcerers, and Sages. Witches, however, tend to have an antagonistic relationship with Wizards. They often trap, confuse, curse, muddle, befuddle, steal the souls of hapless wizards who are caught alone. As a result, most wizards travel together in parties, and engage outsiders at a distance.

Combat

Generally speaking, wizards tend to do poorly in close quarters, as many spells require arm-waving, shouting, and usually lots of maneuvering of their staves, wands, and other apparatuses. They may escape such places for less confining areas if threatened.

Races of Wizards

The topic of race can sometimes be a hotly contested issue, as many other professional groups and peerage organizations my discriminate against certain races, especially those considered monster races. Wizards can come from all backgrounds, and are accepted for their knowledge and proficiency with the craft. To quote a well-respected Wizard Council member on the matter:

When one becomes a practitioner in the mystic arts, one eschews the shackles of their humble beginnings; a wizard is wizard is first and foremost a wizard, and all else second.
-Metatron the Blue, Council Member
Personal tools
For Fighters
For Craftsman
Leadership