Wizard

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Wizarding is a well-respected profession within the [[DARP]] community, with long standing traditions and customs. Wizards are usually sanctioned and licensed by a larger Wizarding organization. The largest, oldest, and most prestigious Wizarding organizarion is the [[Wizard Council]]. Many talented practitioners of the mystic arts boast membership, and council wizards are diverse in their knowledge and skills in all manner of spells, sorceries, arts, crafts, etc.
 
Wizarding is a well-respected profession within the [[DARP]] community, with long standing traditions and customs. Wizards are usually sanctioned and licensed by a larger Wizarding organization. The largest, oldest, and most prestigious Wizarding organizarion is the [[Wizard Council]]. Many talented practitioners of the mystic arts boast membership, and council wizards are diverse in their knowledge and skills in all manner of spells, sorceries, arts, crafts, etc.
  
=='''Wizards among the larger magical professional community'''==
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==='''Wizards among the larger magical professional community'''===
 
Wizards are considered a staple at most magical functions, and where magic is at play, a wizard is close at hand. Wizards tend to get along with most other magical professions, including [[Warlocks]], [[Shamans]], [[Sorcerers]], and [[Sages]]. [[Witches]], however, tend to have an antagonistic relationship with Wizards. They often trap, confuse, curse, muddle, befuddle, steal the souls of hapless wizards who are caught alone. As a result, most wizards travel together in parties, and engage outsiders at a distance.
 
Wizards are considered a staple at most magical functions, and where magic is at play, a wizard is close at hand. Wizards tend to get along with most other magical professions, including [[Warlocks]], [[Shamans]], [[Sorcerers]], and [[Sages]]. [[Witches]], however, tend to have an antagonistic relationship with Wizards. They often trap, confuse, curse, muddle, befuddle, steal the souls of hapless wizards who are caught alone. As a result, most wizards travel together in parties, and engage outsiders at a distance.
  
=='''Combat'''==
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==='''Combat'''===
 
Generally speaking, wizards tend to do poorly in close quarters, as many spells require arm-waving, shouting, and usually lots of maneuvering of their staves, wands, and other apparatuses. They may escape such places for less confining areas if threatened.
 
Generally speaking, wizards tend to do poorly in close quarters, as many spells require arm-waving, shouting, and usually lots of maneuvering of their staves, wands, and other apparatuses. They may escape such places for less confining areas if threatened.
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==='''Races of Wizards'''===
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The topic of race can sometimes be a hotly contested issue, as many other professional groups and peerage organizations my discriminate against certain races, especially those considered [[monster]] races. Wizards can come from all backgrounds, and are accepted for their knowledge and proficiency with the craft. To quote a well-respected [[Wizard Council]] member on the matter:
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<blockquote>
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''When one becomes a practitioner in the mystic arts, one eschews the shackles of their humble beginnings; a wizard is wizard is first and foremost a wizard, and all else second.''<br/>
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-Metatron the Blue, Council Member
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</blockquote>

Revision as of 09:06, 22 February 2017

Wizardry.png

Contents

Wizarding as a Job

Wizarding is a well-respected profession within the DARP community, with long standing traditions and customs. Wizards are usually sanctioned and licensed by a larger Wizarding organization. The largest, oldest, and most prestigious Wizarding organizarion is the Wizard Council. Many talented practitioners of the mystic arts boast membership, and council wizards are diverse in their knowledge and skills in all manner of spells, sorceries, arts, crafts, etc.

Wizards among the larger magical professional community

Wizards are considered a staple at most magical functions, and where magic is at play, a wizard is close at hand. Wizards tend to get along with most other magical professions, including Warlocks, Shamans, Sorcerers, and Sages. Witches, however, tend to have an antagonistic relationship with Wizards. They often trap, confuse, curse, muddle, befuddle, steal the souls of hapless wizards who are caught alone. As a result, most wizards travel together in parties, and engage outsiders at a distance.

Combat

Generally speaking, wizards tend to do poorly in close quarters, as many spells require arm-waving, shouting, and usually lots of maneuvering of their staves, wands, and other apparatuses. They may escape such places for less confining areas if threatened.

Races of Wizards

The topic of race can sometimes be a hotly contested issue, as many other professional groups and peerage organizations my discriminate against certain races, especially those considered monster races. Wizards can come from all backgrounds, and are accepted for their knowledge and proficiency with the craft. To quote a well-respected Wizard Council member on the matter:

When one becomes a practitioner in the mystic arts, one eschews the shackles of their humble beginnings; a wizard is wizard is first and foremost a wizard, and all else second.
-Metatron the Blue, Council Member
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