Witch Doctor

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Witchdoctors be grate part of Goblyn society. Dey be storytellers, majik-wielders an' often leeders of tribes. But in dee current Age, der be very few troo Witchdoctors left, an' so dey be held in higher regard den evar before.

All those who wish to attain this honor must apprentice to a current Witchdoctor and go through a series of requirements (including a story-telling trial) to achieve their goal.

The known requirements include:

  • Being Goblyn (i.e. being green at every event for a full year)
  • Making a piece of unique Goblyn garb
  • Creating a unique Goblyn story and telling it (in addition to as much other lore as one can fit in an hour) to a fire-lit, probably drunk crowd at the end of their one-year term.

Contents

Witch Doctors within Vale Culture

Other variations on the Witch Doctor exist outside of Goblyn society. In remote areas, such as where The People of the Vale reside, the local witch doctor serves addtional duties such as the priestly overseeing of rites, divination concerning hunting and water aquisition, and the recommendation of herbal medicine. Especially important in Forest Troll culture, the witch doctor is a pivotal part of the community and is usually chosen by some sign of the Dread Gods. Such witch doctors are often involved in The Great Hunt as an act of devotion and as a means of attaining greater status and power.

Witch Doctors as Unit Members

A Witch Doctor on the battlefield is a terrible sight. Often addled on harsh herbs and potent potions, the Witch Doctor filled with battle ecstasy is a fearsome opponent. Equipped to do the same to his unit mates, he also calls on the powers of his Dread Gods and divines the plans of the enemy. Although distrusted and often marginalized by general civilized society, Witch Doctors serve a viable force in war.

Current Witchdoctors

Witchdoctor - Apprentice

Kazi - Shiv
Div - Ahlschwede

Witch Doctor - Priest

Yaga Malark

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