Nea
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[[File:Nea.jpg|thumb|left]] | [[File:Nea.jpg|thumb|left]] | ||
− | *Name & Title: Nea | + | *Name & Title: Nea, Head-hearald Shadow of [[Dur-Demarion]] |
*Race: [[Khajiit]] | *Race: [[Khajiit]] | ||
*Home Realm: [[Dur-Demarion]] | *Home Realm: [[Dur-Demarion]] | ||
*Unit: Thrall of [[The Lost]] | *Unit: Thrall of [[The Lost]] | ||
− | *Fighting since | + | *Fighting since 2018 |
+ | |||
+ | |||
+ | |||
+ | == '''Lore''' == | ||
+ | |||
+ | |||
+ | |||
+ | I showed signs of being a khajiit witch from a young age, which was both terrifying and awesome for a young khajiit often. There was no one in my village that practiced magic that could teach me how to control my power. For a while, my parents and community tried to help using the past histories of other khajiit witches from the surrounding area, but at age fourteen my powers had grown to uncontrollable and I moved to be close to a teacher. | ||
+ | |||
+ | My teacher's name was Angelina. Angelina was also a khajiit witch and lived in a small village that was near a wild and untamable woods. Khajiit witches tend to be very in touch with the wild side of nature and that made the place Angelina lived perfectly for new witches. I studied with Angelina for seven years during that time I mastered my skills. We found out that I was very adept at influencing the desire of animals; I could easily calm and communicate with animals. My biggest struggle was my magic would often spin out of control when I was angry, upset, or panicking. | ||
+ | |||
+ | One terrible terrible night Angelina and I got into a fight, and I ran out into the woods. My anger caused me to create a tornado and poor Angelina, who ran after me, got caught in it and was killed. I held her in my arms as she passed, too far gone for a healing spell. I buried her in her garden, packed my bags, and fled into the night. | ||
+ | |||
+ | While Angelina was feared by the village, I was not, and with her death, I knew the villagers would be after me. They hated our kind and with Angelina dead, they had the perfect excuse to get rid of me. So I ran and ran until I came upon an area called Villijatam hoping to find a place to rest after many weary days on the road. After weeks of traveling, I came upon a place I’d only heard about called “The Old Towns” here I found a bed and a hot meal. | ||
+ | Unfortunately, a trader from my teacher’s village saw me and told the people in the town. They pulled me from my bed and hung me from a tree beside a bridge connected to a tall island. Then they stood there and watched. I didn’t want to die, so I poured every ounce of magic I could summon in my weary state to send a beacon out for help. As I was taking what I thought was my last breath I felt something reach out to my magic and change me. | ||
+ | |||
+ | When I woke up I was still hung up in the tree, someone had left a knife nearby and I used magic to summon it to me. I cut myself down and made my way across the bridge towards the weird energy and hopefully toward safely. | ||
+ | |||
+ | |||
+ | == ''' Nea's Trial of the Melei for The Lost (Non-combat heralding trial) ''' == | ||
+ | |||
+ | |||
+ | As a thrall of the lost, I’m wondering around the keep while my brain and body are separated. If I survive the process I become a full member of the lost. Below is my non-com trail that represents this journey in lore. | ||
+ | |||
+ | |||
+ | The skills below represent what a good herald needs to possess to be of value to their Realm and The Lost: | ||
+ | |||
+ | 1. Herald field battles | ||
+ | |||
+ | 2. Check weapons | ||
+ | |||
+ | 3. Herald tournaments | ||
+ | |||
+ | 4. Direct and communicate efficiently with other heralds. | ||
+ | |||
+ | 5. Explain scenarios to the fighters | ||
+ | |||
+ | 6. Know the rules of Belegarth | ||
+ | *know specific rules to the Thrall’s home field as well | ||
+ | |||
+ | 7. Effectively communicate rules to the fighters. | ||
+ | |||
+ | |||
+ | |||
+ | == ''The three tasks a Thrall needs to prove proficiency in heralding:'' == | ||
+ | |||
+ | |||
+ | '''1. Run weapons check''' | ||
+ | *A Thrall can either talk to the Head Herald and run the full weapons check at the beginning of the month or run it for an event | ||
+ | *This task demonstrates skills 2, 4, 6, and 7. | ||
+ | '''2. Run a tournament''' | ||
+ | *A Thrall can either help plan and run a tournament for a practice day or for an event. | ||
+ | *This task demonstrates skills 3, 4, 5, 6, and 7. | ||
+ | '''3. Run the field''' | ||
+ | *A Thrall can either run the practice field for the day or a scenario battle at an event. | ||
+ | *This task demonstrates skills 1, 3, 5, 6, and 7. |
Revision as of 16:52, 27 July 2020
- Name & Title: Nea, Head-hearald Shadow of Dur-Demarion
- Race: Khajiit
- Home Realm: Dur-Demarion
- Unit: Thrall of The Lost
- Fighting since 2018
Lore
I showed signs of being a khajiit witch from a young age, which was both terrifying and awesome for a young khajiit often. There was no one in my village that practiced magic that could teach me how to control my power. For a while, my parents and community tried to help using the past histories of other khajiit witches from the surrounding area, but at age fourteen my powers had grown to uncontrollable and I moved to be close to a teacher.
My teacher's name was Angelina. Angelina was also a khajiit witch and lived in a small village that was near a wild and untamable woods. Khajiit witches tend to be very in touch with the wild side of nature and that made the place Angelina lived perfectly for new witches. I studied with Angelina for seven years during that time I mastered my skills. We found out that I was very adept at influencing the desire of animals; I could easily calm and communicate with animals. My biggest struggle was my magic would often spin out of control when I was angry, upset, or panicking.
One terrible terrible night Angelina and I got into a fight, and I ran out into the woods. My anger caused me to create a tornado and poor Angelina, who ran after me, got caught in it and was killed. I held her in my arms as she passed, too far gone for a healing spell. I buried her in her garden, packed my bags, and fled into the night.
While Angelina was feared by the village, I was not, and with her death, I knew the villagers would be after me. They hated our kind and with Angelina dead, they had the perfect excuse to get rid of me. So I ran and ran until I came upon an area called Villijatam hoping to find a place to rest after many weary days on the road. After weeks of traveling, I came upon a place I’d only heard about called “The Old Towns” here I found a bed and a hot meal. Unfortunately, a trader from my teacher’s village saw me and told the people in the town. They pulled me from my bed and hung me from a tree beside a bridge connected to a tall island. Then they stood there and watched. I didn’t want to die, so I poured every ounce of magic I could summon in my weary state to send a beacon out for help. As I was taking what I thought was my last breath I felt something reach out to my magic and change me.
When I woke up I was still hung up in the tree, someone had left a knife nearby and I used magic to summon it to me. I cut myself down and made my way across the bridge towards the weird energy and hopefully toward safely.
Nea's Trial of the Melei for The Lost (Non-combat heralding trial)
As a thrall of the lost, I’m wondering around the keep while my brain and body are separated. If I survive the process I become a full member of the lost. Below is my non-com trail that represents this journey in lore.
The skills below represent what a good herald needs to possess to be of value to their Realm and The Lost:
1. Herald field battles
2. Check weapons
3. Herald tournaments
4. Direct and communicate efficiently with other heralds.
5. Explain scenarios to the fighters
6. Know the rules of Belegarth
- know specific rules to the Thrall’s home field as well
7. Effectively communicate rules to the fighters.
The three tasks a Thrall needs to prove proficiency in heralding:
1. Run weapons check
- A Thrall can either talk to the Head Herald and run the full weapons check at the beginning of the month or run it for an event
- This task demonstrates skills 2, 4, 6, and 7.
2. Run a tournament
- A Thrall can either help plan and run a tournament for a practice day or for an event.
- This task demonstrates skills 3, 4, 5, 6, and 7.
3. Run the field
- A Thrall can either run the practice field for the day or a scenario battle at an event.
- This task demonstrates skills 1, 3, 5, 6, and 7.