Malark

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Full Name: Yaga Malarque Shal'a'quey Kei'uptik
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'''Yaga Malark Sugemo, The Viper Prophet'''
  
[[Image:Metal_malark.jpg|300px|thumb|right|]]  
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[[Image:Okfest_swagger.jpg|250px|thumb|right|]]  
  
Units: [[Forsaken]] , [[DGMA]]
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Unit: [[Dark Angels]]
  
Tribe: [[Kei'uptik]] (Keepers of the Pines)
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Formerly of the [[Uruk-Hai]], [[Forsaken]], and [[DGMA]]
  
Religion: [[Dread Gods]] Worship
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Religion: [[The Great Hunt]], Servant of Hadal
  
Realms: [[Stygia]]
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Home Realm: [[Stygia]]
  
 
Fighting Since: 2003
 
Fighting Since: 2003
  
Race: [[Forest Troll]]
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Race: [[Svartkogen]]
  
Style of Choice: Riotbreaker or Raider
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Events Attended: [[Chaos Wars]] IX, XII, XIII, XIV, XV, XVI, and XVII; [[Battle for the Ring]] V, VI, and VIII ; [[Thaw Brawl]] 2012, 2013, and 2014; [[Yestare]] 2012, [[Equinox]] 2014, [[Oktoberfest]] 2014, Eastwind Under Siege 2015, Frostgiliath 2015, [[Beltain]] 2015, [[War of the Gate]], and many more...
 
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Real Name: Nicholas Brouillard
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Events Attended: [[Chaos Wars]] IX, XII, XIII, XIV, XV, and XVI; [[Battle for the Ring]] V; [[Thaw Brawl]] 2012; [[Yestare]] 2012
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Paramour of [[Kvothe]]
 
Paramour of [[Kvothe]]
  
Lord of [[The Great Hunt]]
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[[Prophet]] of [[The Great Hunt]]
  
[[Witch Doctor]] General of the [[DGMA]]
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[[Shal'a'quey]] of the [[Olag-Hai]]
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== Background ==
  
Abbot of the [[Sacred Orders of the Sun]]
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Born from the transmuted heart of a suffering tree, Malark has been from birth the servant of Nature.  His forest was sick with a supernatural illness, infected with foul lycanthropic beasts and blood-starved undead who drained the woodland of vitality, and thus summoned a [[Svartkogen]] to purify it.  Malark is biologically and metaphysically designed to hunt all manner of supernatural adversaries, molded as such to drive any threat from his blessed groves.  He took to his duty with earnest violence, and for a time succeeded in keeping his sylvan realm free from those who might corrupt it.
  
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He was doomed to ultimately fail in his task.  An ever increasing tide of peril, both mundane and arcane, became too much to overcome.  Broken and exhausted, he began to wander, a guardian without a ward.  Although the forest that incarnated him has since perished from disease, fire, and the advancement of civilization, he still carries within him the rage of one born to blood and vengeance.
 
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== Background ==
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Malark is what you get when you have a tribe of monsters living in relative isolation from the rest of the world, faithful to the [[Dread Gods]].  In the small vale where Malark spent his youth hunting and learning the trades of war, his family was in continual peaceful contact with the [[Hat Troll]] and [[Gnoll]] tribes that likewise inhabited the areaA blending of cultures commenced leading to a very unique style of mindset for a trollFrom the Gnolls, Malark learned the vicious and awe-spiring hatred for all things civilizedHe also adopted their custom of wearing collars as a sign of their honourFrom the Hat Trolls, Malark learned respect for those taller then him and also an appreciation for a finely crafted hat.
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The First Servant of the [[Dread Gods]] found Malark and took him in as a serf and studentOver the course of many mortal lifetimes, Yaga [[Xoshawv]] taught Malark how to speak with the spirits and commune with the gods as he was introduced to the dark philosophy of a war [[Prophet]].  The voice of the gods was strong in him, and he came to be nearly the peer of his master and mentor.  Upon completion of his religious instruction, Malark became possessed by the spirit of Hadal and killed [[Xoshawv]], unwittingly inheriting the title of [[Yaga]] from his slain pontiffHis soul was burned away and replaced with the pure will of the gods.  Compelled by the [[Dread Gods]] to carry out their mysterious agenda, Malark left the vale with a purpose[[The People of the Vale]] never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archeryThis reliance on primitive technology put Malark at a slight disadvantage at first against his better armed opponents, but with his [[Kogen]] ingenuity he figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and spear workThrough the right of victory Malark slowly grew his armory and experience.
  
An old travelling priest, Yaga [[Xoshawv]], taught Malark priest-craft and introduced him to the philosophy of a war prophetUpon completion of his religious instruction, Malark killed [[Xoshawv]] and unwittingly inherited the title of [[Yaga]]. Compelled by the [[Dread Gods]] to carry out their mysterious agenda, Malark left the vale.  [[The People of the Vale]] never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery.  This reliance on Stone Age tech put Malark at a slight disadvantage at first, but with his troll ingenuity figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and deceptive spear work.
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Malark wandered until he found the expansive area of Stygia, complete with excellent hunting grounds and a small mortal trading settlement called Hell's Gate. He was befriended by an air gensai named [[Thiadric Thumbs]] and was convinced to settle thereAt that time, the territory was mainly controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
  
Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
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In 2005, Malark also founded a [[Gladiator's School]] with [[Thiadric Thumbs]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
  
During his time with the Uruk-Hai, Malark also founded a [[Gladiator's School]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
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Malark soon became disillusioned with the hierarchical structure of the Uruk-Hai as his gods felt their will stifled. He mistakenly dreamed of a unit based on democratic principals and tribal unity, not fear and oppression.  Then, at Chaos Wars XII, he conspired with like-minded warriors and created the [[AU]].  He did not realize at the time that an enlightened oligarchy is the key to success in social endeavours.  Because of a lack of structure, the "unit" quickly fell apart. The gods taught him a valuable lesson.
  
Malark soon became tired of the hierarchical structure of the Uruk-Hai and the brutality of internal politics. He dreamed of a unit based on democratic principals and tribal unity, not fear and oppressionThen, at Chaos Wars XII, he conspired with like-minded warriors and created the [[AU]].  He did not realize at the time that an enlightened oligarchy is the key to success in social endeavours.
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The next year at Chaos Wars XIII, Malark fell victim to treachery.  A piece of his heartwood was stolen by an agent of the Uruk-Hai and delivered to their dark mistress.  Under threat of true death, he returned to his previous occupation of barbarous blood-letting at the command of the Uruks. But Malark had played a trick of his ownThrough specifically vague phrasing, his oath was actually to the [[Lady Lillith]] herselfNevertheless he sought to advance himself and serve diligently as to not arouse suspicion.  Besides, the gods care not from whence the blood floods, only that it does.
  
The next year at Chaos Wars XIII, Malark fell victim to treachery.  While wandering about in drunken stupor, the malicious [[Breaker]] stole the collar he wears as a sign of his honour.  The collar was put in the possession of [[Lady Lillith]], who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the [[Uruk-Hai]] banner once again, but specifically to [[Lady Lillith]].  Under complusion of personal duty, Malark swore the oath, and returned to his previous occupation of barbarous blood-letting at the command of the Uruks.
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Always at the mercy of the ominpresent [[Dread Gods]], Malark was forced under pain of insanity to become the first [[Prophet]] for a monstrous religious organization called [[The Great Hunt]].  He has since indoctrinated many of those called to similar ideals, including prominent knights and political figures.  This insidious cult is pervasive and has infiltrated every level of society, allowing access to a cornucopia of agents and contacts.  Any and all information is sacred to a devotee of the [[Dread Gods]] who know that knowledge is power.
  
Always at the mercy of his [[Dread Gods]], Malark was forced under pain of insanity to become the prophet for a monstrous religious organization called [[The Great Hunt]].  He is currently High Priest and always looking for members.
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During [[Chaos Wars]] XIV, Malark proudly accepted membership into the illustrious Forsaken.  And yet his gods were not satisfied, filling him with a desire to seek solitude to divine their will.  Due to an internal political rupture, he was able to exploit the loophole in his oath and left the [[Uruk-Hai]] and the [[Forsaken]] to devote himself fully to his GodsHowever, his Oath to [[Lady Lillith]] still holds firm, and he serves her in whatever capacity she should require.
  
During [[Chaos Wars]] XIV, Malark proudly accepted membership into the illustrious ForsakenHowever, due to a rupture of intent, he was able to find a loophole in his Oath and left the [[Uruk-Hai]] and the [[Forsaken]] to devote himself fully to his Gods.  However, his Oath to [[Lady Lillith]] still holds firm, and he serves her in whatever capacity she should require.
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Knowing the chances of survival drop significantly in war for those without allies, Malark trained for Chaos XV with a group of fighters known as the [[Stygian Alliance]]: a strange conglomerate of the DGMA, the Templars, and Malark himselfSome monsters questioned this decision because it involved working directly with mortal races, but many of the young ones in the [[Stygian Alliance]] were also members of [[The Great Hunt]], and had proven themselves worthy in the eyes of his [[Dread Gods]].  This Alliance would prove fruitful, not just on the field of battle but also in calling more fighters to the banners of the gods.
  
Years of constant contest with superior armed foes forced Malark to adapt his style.  He has slowly evolved from a simple sniper and skirmish fighter to a style he calls "Riotbreaking".  This style combines the speed of a skirmisher with the equipment and ferocity of a line fighter, focusing on disruption of the opposition's main line.
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After working extensively with the [[DGMA]], Malark decided that these mercenaries were his kind of scum.  He socialized with them often and took up residence with members of their High Council, finding comraderie with his troll brother [[Turkeyfeathers]] and transforming his old friend, the air gensai [[Thiadric Thumbs]], into a storm elemental with the use of strange herbs, dark magicks, and the Miasma.  This partnership would last for many summers and served to deepened the bonds between these hardened mercenaries.  Despite the comfort and privilege afforded to him, it was not to last.
  
Knowing the chances of survival drop significantly in war for those without allies, Malark trained for Chaos XV with a group of fighters known as the [[Stygian Alliance]]: a strange conglomerate of the DGMA, the Templars, and Malark himself.  Some monsters questioned this decision because it involved working directly with lesser races, but the potential this cooperation posed outweighed his age-old hatred of the younger kind.  Besides, many of the young ones in the [[Stygian Alliance]] were also members of [[The Great Hunt]], and had proven themselves worthy in the eyes of his [[Dread Gods]].
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As always, his gods eventually drove him onwards.
  
After working extensively with the [[DGMA]], Malark decided that these mercenaries were his kind of scum.  He socialized with them often and took up residence with members of their High Council, finding comraderie with his troll brother [[Turkeyfeathers]] and transforming his old friend, the air gensai [[Thiadric Thumbs]], into a storm elemental with the use of strange herbs, dark magicks, and the MiasmaFollowing a lengthy and heated contract negotiation (which ended up including political power, a sub-unit of trolls, and a personal masseuse), Malark signed on as the DGMA's official [[Witch Doctor]] and general health care provider.  He attained membership and a seat on the high council within 18 hours.
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In the summer of 2014, Malark journeyed Eastwards to the land of [[Dur Demarion]] to study with the warriors there and learn the ancient crafts of fire and metal.  He spent a year training with the fierce warriors of the east before venturing homeward to [[Stygia]].  He is last known to have been seen in the company of the [[Dark Angels]], and has since faded into darknessOnly the [[Dread Gods]] know where he treads now.
  
Expanding his horizons, at Battle for the Ring V Malark once again became a member of the ForsakenAlthough he has had little time to train with them, he is proud to wear red again.
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What is known is that in 2022, rumors began that a [[Prophet]] of [[The Great Hunt]] had taken apostles under his tutelageA new kind of fervor seems to be taking over the whole cult, whether it be in city or hamlet or distant woodland.  A revival is taking place, and at its core can only be the old [[Svartkogen]].
  
 
[[Category:People]][[Category:Drummers]]
 
[[Category:People]][[Category:Drummers]]
[[Category:Lefties]][[Category:Priest]]
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[[Category:Lefties]]

Latest revision as of 00:36, 10 March 2024

Yaga Malark Sugemo, The Viper Prophet

Okfest swagger.jpg

Unit: Dark Angels

Formerly of the Uruk-Hai, Forsaken, and DGMA

Religion: The Great Hunt, Servant of Hadal

Home Realm: Stygia

Fighting Since: 2003

Race: Svartkogen

Events Attended: Chaos Wars IX, XII, XIII, XIV, XV, XVI, and XVII; Battle for the Ring V, VI, and VIII ; Thaw Brawl 2012, 2013, and 2014; Yestare 2012, Equinox 2014, Oktoberfest 2014, Eastwind Under Siege 2015, Frostgiliath 2015, Beltain 2015, War of the Gate, and many more...

Paramour of Kvothe

Prophet of The Great Hunt


[edit] Background

Born from the transmuted heart of a suffering tree, Malark has been from birth the servant of Nature. His forest was sick with a supernatural illness, infected with foul lycanthropic beasts and blood-starved undead who drained the woodland of vitality, and thus summoned a Svartkogen to purify it. Malark is biologically and metaphysically designed to hunt all manner of supernatural adversaries, molded as such to drive any threat from his blessed groves. He took to his duty with earnest violence, and for a time succeeded in keeping his sylvan realm free from those who might corrupt it.

He was doomed to ultimately fail in his task. An ever increasing tide of peril, both mundane and arcane, became too much to overcome. Broken and exhausted, he began to wander, a guardian without a ward. Although the forest that incarnated him has since perished from disease, fire, and the advancement of civilization, he still carries within him the rage of one born to blood and vengeance.

The First Servant of the Dread Gods found Malark and took him in as a serf and student. Over the course of many mortal lifetimes, Yaga Xoshawv taught Malark how to speak with the spirits and commune with the gods as he was introduced to the dark philosophy of a war Prophet. The voice of the gods was strong in him, and he came to be nearly the peer of his master and mentor. Upon completion of his religious instruction, Malark became possessed by the spirit of Hadal and killed Xoshawv, unwittingly inheriting the title of Yaga from his slain pontiff. His soul was burned away and replaced with the pure will of the gods. Compelled by the Dread Gods to carry out their mysterious agenda, Malark left the vale with a purpose. The People of the Vale never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery. This reliance on primitive technology put Malark at a slight disadvantage at first against his better armed opponents, but with his Kogen ingenuity he figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and spear work. Through the right of victory Malark slowly grew his armory and experience.

Malark wandered until he found the expansive area of Stygia, complete with excellent hunting grounds and a small mortal trading settlement called Hell's Gate. He was befriended by an air gensai named Thiadric Thumbs and was convinced to settle there. At that time, the territory was mainly controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by Valas Hune) upon his arrival, but the mercenaries were soon absorbed by the Uruk-Hai. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.

In 2005, Malark also founded a Gladiator's School with Thiadric Thumbs in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.

Malark soon became disillusioned with the hierarchical structure of the Uruk-Hai as his gods felt their will stifled. He mistakenly dreamed of a unit based on democratic principals and tribal unity, not fear and oppression. Then, at Chaos Wars XII, he conspired with like-minded warriors and created the AU. He did not realize at the time that an enlightened oligarchy is the key to success in social endeavours. Because of a lack of structure, the "unit" quickly fell apart. The gods taught him a valuable lesson.

The next year at Chaos Wars XIII, Malark fell victim to treachery. A piece of his heartwood was stolen by an agent of the Uruk-Hai and delivered to their dark mistress. Under threat of true death, he returned to his previous occupation of barbarous blood-letting at the command of the Uruks. But Malark had played a trick of his own. Through specifically vague phrasing, his oath was actually to the Lady Lillith herself. Nevertheless he sought to advance himself and serve diligently as to not arouse suspicion. Besides, the gods care not from whence the blood floods, only that it does.

Always at the mercy of the ominpresent Dread Gods, Malark was forced under pain of insanity to become the first Prophet for a monstrous religious organization called The Great Hunt. He has since indoctrinated many of those called to similar ideals, including prominent knights and political figures. This insidious cult is pervasive and has infiltrated every level of society, allowing access to a cornucopia of agents and contacts. Any and all information is sacred to a devotee of the Dread Gods who know that knowledge is power.

During Chaos Wars XIV, Malark proudly accepted membership into the illustrious Forsaken. And yet his gods were not satisfied, filling him with a desire to seek solitude to divine their will. Due to an internal political rupture, he was able to exploit the loophole in his oath and left the Uruk-Hai and the Forsaken to devote himself fully to his Gods. However, his Oath to Lady Lillith still holds firm, and he serves her in whatever capacity she should require.

Knowing the chances of survival drop significantly in war for those without allies, Malark trained for Chaos XV with a group of fighters known as the Stygian Alliance: a strange conglomerate of the DGMA, the Templars, and Malark himself. Some monsters questioned this decision because it involved working directly with mortal races, but many of the young ones in the Stygian Alliance were also members of The Great Hunt, and had proven themselves worthy in the eyes of his Dread Gods. This Alliance would prove fruitful, not just on the field of battle but also in calling more fighters to the banners of the gods.

After working extensively with the DGMA, Malark decided that these mercenaries were his kind of scum. He socialized with them often and took up residence with members of their High Council, finding comraderie with his troll brother Turkeyfeathers and transforming his old friend, the air gensai Thiadric Thumbs, into a storm elemental with the use of strange herbs, dark magicks, and the Miasma. This partnership would last for many summers and served to deepened the bonds between these hardened mercenaries. Despite the comfort and privilege afforded to him, it was not to last.

As always, his gods eventually drove him onwards.

In the summer of 2014, Malark journeyed Eastwards to the land of Dur Demarion to study with the warriors there and learn the ancient crafts of fire and metal. He spent a year training with the fierce warriors of the east before venturing homeward to Stygia. He is last known to have been seen in the company of the Dark Angels, and has since faded into darkness. Only the Dread Gods know where he treads now.

What is known is that in 2022, rumors began that a Prophet of The Great Hunt had taken apostles under his tutelage. A new kind of fervor seems to be taking over the whole cult, whether it be in city or hamlet or distant woodland. A revival is taking place, and at its core can only be the old Svartkogen.

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