Magic

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'''''What is magic within [[Belegarth]]? The [[Book of War]] has no rules regarding it, so it is only referenced in a purely cultural or roleplaying sense. Even then, how majikz manifest themselves, as well as their sources, vary widely depending on the [[race]] you are speaking about. '''''<br>
 
'''''What is magic within [[Belegarth]]? The [[Book of War]] has no rules regarding it, so it is only referenced in a purely cultural or roleplaying sense. Even then, how majikz manifest themselves, as well as their sources, vary widely depending on the [[race]] you are speaking about. '''''<br>
  
For example, some creatures are inherently magical, such as any number of [[fae]] beings. [[Elves]] are also included in this category, but the scope varies widely depending on source material.<br>
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===Sources of Magic===
Others have been blessed with majik from their gods, such as [[Ogres]]. <br>
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How a race obtained their magic varies. Some examples include:
Some gain it through forbidden knowledge, as the [[Goblyns]] have.<br>
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*Innate ability, ex: any number of [[fae]] beings or [[Elves]], depending on source material
Some make pacts with evil or chaotic deities, like [[Tieflings]], or the few [[Gnolls]] dedicated to [[Ankha]].<br>
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*Divine blessing, ex: [[Ogres]]
Finally, there are races who do not use majik at all, such as the [[Kobold]]s, although if you ask one, they'd certainly claim to have "invented" it.<br>
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*Forbidden or stolen knowledge, ex: [[Goblyns]]
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*Pacts with evil or chaotic deities, ex: [[Tieflings]], or the few [[Gnolls]] dedicated to [[Ankha]]
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*Finally, there are races who do not use majik at all, such as the [[Kobold]]s, although if you ask one, they'd certainly claim to have "invented" it.<br>
  
The category of magics, as well as the application used, varies greatly as well.<br>
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===Types of Magic===
A [[Bugbear]]'s arm, for instance, would be considered magical, or at the very least "divine", yet there is no known usage of this latent power, beyond easy recognition. And really, if you see a [[Bugbear]], you'll know.<br>
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The category of magics, as well as the application used, varies greatly as well. Some examples include:
Ogres are directly tied to the elements, so that is how their majik manifests. Whereas Goblyn majik is rooted in myth and legend, for [[Witchdoktor]]s are scattered and few in this Age. As such, they guard the true depth of their abilities carefully.<br>
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*A [[Bugbear]]'s arm. It would be considered magical, or at the very least "divine", yet there is no known usage of this latent power, beyond easy recognition. And really, if you see a [[Bugbear]], you'll know.
[[Dwarves]] are known for their ability to enhance any physical material into a greater version of itself, improving anything from weapons to clothing. This technique is commonly known as [[Runesmith|Runesmithing]].<br>
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*Ogre gods are directly tied to the four elements, so that is how ogre majik manifests.
And some, such as [[Deathrisen]], are known for their dark connections to decay and death itself.<br>
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*Goblyn majik is rooted in myth and legend, for [[Witchdoktor]]s are scattered and few in this [[Ages of the World|Age]]. As such, they are feared for hexes and curses, but the true depth of their abilities is unknown.
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*[[Dwarves]] are known for their ability to enhance any physical material into a greater version of itself, improving anything from weapons to clothing. This technique is commonly known as [[Runesmith|Runesmithing]].
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*And some, such as [[Deathrisen]], are known for their dark connections to decay and death itself.
  
  
'''''Ultimately, the possibilities for including magic/majikz in your race's lore are endless. '''''
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'''''Ultimately, the possibilities for including magic/majikz in your race's lore are endless. Please refer to [[How to Create a New Race]] for further suggestions!'''''
 
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[[Category:Roleplaying]]
 
[[Category:Roleplaying]]

Latest revision as of 15:15, 28 September 2023

[edit] Overview

What is magic within Belegarth? The Book of War has no rules regarding it, so it is only referenced in a purely cultural or roleplaying sense. Even then, how majikz manifest themselves, as well as their sources, vary widely depending on the race you are speaking about.

[edit] Sources of Magic

How a race obtained their magic varies. Some examples include:

  • Innate ability, ex: any number of fae beings or Elves, depending on source material
  • Divine blessing, ex: Ogres
  • Forbidden or stolen knowledge, ex: Goblyns
  • Pacts with evil or chaotic deities, ex: Tieflings, or the few Gnolls dedicated to Ankha
  • Finally, there are races who do not use majik at all, such as the Kobolds, although if you ask one, they'd certainly claim to have "invented" it.

[edit] Types of Magic

The category of magics, as well as the application used, varies greatly as well. Some examples include:

  • A Bugbear's arm. It would be considered magical, or at the very least "divine", yet there is no known usage of this latent power, beyond easy recognition. And really, if you see a Bugbear, you'll know.
  • Ogre gods are directly tied to the four elements, so that is how ogre majik manifests.
  • Goblyn majik is rooted in myth and legend, for Witchdoktors are scattered and few in this Age. As such, they are feared for hexes and curses, but the true depth of their abilities is unknown.
  • Dwarves are known for their ability to enhance any physical material into a greater version of itself, improving anything from weapons to clothing. This technique is commonly known as Runesmithing.
  • And some, such as Deathrisen, are known for their dark connections to decay and death itself.


Ultimately, the possibilities for including magic/majikz in your race's lore are endless. Please refer to How to Create a New Race for further suggestions!

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