Magic

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Overview

What is magic within Belegarth? The Book of War has no rules regarding it, so it is only referenced in a purely cultural or roleplaying sense. Even then, how majikz manifest themselves, as well as their sources, vary widely depending on the race you are speaking about.

For example, some creatures are inherently magical, such as any number of fae beings. Elves are also included in this category, but the scope varies widely depending on source material.
Others have been blessed with majik from their gods, such as Ogres.
Some gain it through forbidden knowledge, as the Goblyns have.
Some make pacts with evil or chaotic deities, like Tieflings, or the few Gnolls dedicated to Ankha.
Finally, there are races who do not use majik at all, such as the Kobolds, although if you ask one, they'd certainly claim to have "invented" it.

The category of magics, as well as the application used, varies greatly as well.
A Bugbear's arm, for instance, would be considered magical, or at the very least "divine", yet there is no known usage of this latent power, beyond easy recognition. And really, if you see a Bugbear, you'll know.
Ogres are directly tied to the elements, so that is how their majik manifests. Whereas Goblyn majik is rooted in myth and legend, for Witchdoktors are scattered and few in this Age. As such, they guard the true depth of their abilities carefully.
And some, such as Deathrisen, are known for their dark connections to death and decay.


Ultimately, the possibilities for including magic/majikz in your race's lore are endless.

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