Category:Undead

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Those that are between life and death. these are creatures that for one reason or another have become walking corpses. While many are mindless ravenous flesh eaters some are fully conscious and aware of their former lives. Not all races can become certain types of undead for reasons of reincarnation, regeneration, divine intervention ect. However there are exceptions to certain rules in special cases (some races can only be a certain type of undead). Undead types are primarily based on how they were turned or resurrected.

Physical Traits: While some physical traits are exclusive to specific types, undead do share a certain amount of qualities:

  • All undead humans have grayed skin, or a paler version of their base color for non-humans. THIS SHOULD COVER ALL VISIBLE AREAS OF SKIN
  • All undead have darkened eye sockets, giving the impression of being sickly sunken in. this should be in a bruised purple, although black mixes best for pale non-human colors.
  • All have varying degrees of decay, ranging from freshly dead to being covered head to toe in flesh wounds and stitches.
  • All undead are primarily garbed in tones of; Black, Greys, greens, purples and muted Reds.

Note: your garb's decay/tattered appearence should match your levels of Decay. Example: A vampire would have little to no decay on their garb at all.

Personality Traits=

  • All undead allignment ranges from true neutral-chaotic evil, as most good alligned mortals will kill them on sight.
  • Resentment toward the living, often thinking of them as objectively inferior and below them on the food chain.
  • known for being short tempered often flying into a rage, and berserking on battlefield devouring all in their path.
  • Given that most undead are forced to walk the earth until they are murdered, many undead have a very bleek outlook on existence. because of this most undead are incredibly nihilistic, and have often been known to show absolutely no remorse when taking a lives.
  • Undead are incredibly sadistic, and have a very morbid sense of humor.

Common Varients of Undead

Draugr.jpg

Draugr - created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects. The corpses of these drowned sailors cling fiercely to undeath, attacking any living creatures that intrude upon them. Their attacks smear rancid flesh, rotting seaweed, and swaths of vermin on whatever they hit. In the case of draugr who manifest when an entire ship sinks, these undead usually stay with the wreck of their ship. Some draugr may be found under the control of aquatic necromancers, while others may wander the seas as undead pirates aboard ghost ships.

Draugr Physical Traits

  • Draugr are garbed as Vikings Fishermen and Naval Sailors. however their Garb is tattered and bloodied with bits of (fake)seaweed dangling off of it
  • Draugr wear undead facepaint (with bits of green for mossy look)


Revenant.jpg

Revenants - Spirits and bodies of mighty warriors slain in battle and resurrected by their soul's own force of will. They are reborn tasked with a soul purpose of venegeance (usually from their killer). Revenants retain all of their former memories, and are always powerful warriors who's physical power and resilience was coupled with an unyielding spirit.

Revenant Physical Traits

  • Unnaturally Blue eyes
  • Basic Undead physical traits (decay depends on time between death and resurrection)
  • they are generally very battered and scarred due to the violent nature of their deaths.
  • Since Revenants were champions of the battlefield, and often worr the garb of their people's warriors: Armor, War Paint, heavy weaponry.


Wight.jpg

Wights - spirits raised from the dead due to necromancy, by binding a spirit to a corpse (often long dead). They are barely recognizable to those who knew them in life; their flesh is twisted by the dark magic that created them, their eyes burn blood-red with hatred, and their teeth and nails become beast-like. The main difference between Wights and other Varieties of ghoul, is that wights are exclusively born through resurrection by some form of necromancy. Wights do not require the original soul to bind to the body, and malevolent and violent spirits are often in their creation. The first wights were created by Hod intended as grunt soldiers that would serve under Death Knights, though most wights in the Modern Era are created by Liches and Necromancers.

Wight Physical Traits

  • Intensly Red eyes
  • extreme amounts of decay
  • unkept jagged teeth and nails


Mummy.jpg

Mummies - Former Nobles Emperors kings and pharaohs who have called upon their god to bind their soul to their body after death. Mummies are often tasked by their god with guarding honored tombs or sacred artifacts, only to be freed by death or failure follow their god's task. Most mummies are powerful clerics and are deeply devoted to the god that granted them life. Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body's major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The ritual is finished when a servent of their god cast a spell to raise the dead. Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will. Mummies are the only type of ghoul that HAS to have died in order to become one, as the first steps of their ressurrection can only begin post-death.

Mummy Physical Traits:

  • Bandages covering the body head to toe
  • nobel/cleric garb
  • skeletal facepain with minor patches of rotten flesh.


Flesh Golems.jpg

Flesh Golem - A ghoulish collection of stolen humanoid body parts, stitched together into a single composite form and brought to life. The golem wears whatever clothing its creator desires, usually just a ragged pair of trousers. A flesh golem can speak the language of it's creator, though it is often Monstrous and disjointed. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.

Flesh Golem Physical Traits

  • Body Stitching from head to toe
  • Clothing douced in blood and torn to shreds.

Pages in category "Undead"

The following 19 pages are in this category, out of 19 total.

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