Armor
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==Pieces of Armor and What They Cover== | ==Pieces of Armor and What They Cover== | ||
− | *[[Helm]]--------------------Head | + | *[[Helm]]----------------------Head |
− | *[[Gorget]]------------------Neck | + | *[[Gorget]]--------------------Neck |
*[[Spaulder]]/[[Pauldron]]-----Shoulder | *[[Spaulder]]/[[Pauldron]]-----Shoulder | ||
− | *[[Rerebrace]]-------------Upper arm | + | *[[Rerebrace]]-----------------Upper arm |
− | *[[Couter]]----------------Elbow | + | *[[Couter]]--------------------Elbow |
− | *[[Vambrace]]/[[Bracer]]------Forearm | + | *[[Vambrace]]/[[Bracer]]-------Forearm |
− | *[[Gauntlet]]--------------Wrist and hand | + | *[[Gauntlet]]------------------Wrist and hand |
− | *[[Cuirass]]/[[Breastplate]] | + | *[[Cuirass]]/[[Breastplate]]---Torso |
− | *[[Fauld]]-----------------Articulation of waist | + | *[[Fauld]]---------------------Articulation of waist |
− | *[[Tasset]]---------------Upper leg (normally hangs from fauld) | + | *[[Tasset]]--------------------Upper leg (normally hangs from fauld) |
− | *[[Cuisse]]----------------Upper leg (attached to leg) | + | *[[Cuisse]]--------------------Upper leg (attached to leg) |
− | *[[Poleyn]]----------------Knee | + | *[[Poleyn]]--------------------Knee |
− | *[[Greave]]---------------Shins/lower legs | + | *[[Greave]]--------------------Shins/lower legs |
− | *[[Sabaton]] | + | *[[Sabaton]]/[[Solleret]]------Feet |
Revision as of 17:23, 22 March 2006
Contents |
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex
Pieces of Armor and What They Cover
- Helm----------------------Head
- Gorget--------------------Neck
- Spaulder/Pauldron-----Shoulder
- Rerebrace-----------------Upper arm
- Couter--------------------Elbow
- Vambrace/Bracer-------Forearm
- Gauntlet------------------Wrist and hand
- Cuirass/Breastplate---Torso
- Fauld---------------------Articulation of waist
- Tasset--------------------Upper leg (normally hangs from fauld)
- Cuisse--------------------Upper leg (attached to leg)
- Poleyn--------------------Knee
- Greave--------------------Shins/lower legs
- Sabaton/Solleret------Feet