Armor
From BelegarthWiki
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Revision as of 00:18, 16 May 2006
Contents |
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex
Pieces of armor and their coverage
Piece of armor | Covers |
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Helmet |
|
Gorget |
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Spaulder/Pauldron |
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Rerebrace |
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Couter |
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Vambrace/Bracer |
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Gauntlet |
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Cuirass/Breastplate |
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Fauld |
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Tasset |
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Cuisse |
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Poleyn |
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Greave |
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Sabaton/Solleret |
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