Armor

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(Pieces of Armor and What They Cover)
(Pieces of Armor and What They Cover)
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==Pieces of Armor and What They Cover==
 
==Pieces of Armor and What They Cover==
*[[Helm]]--------------------Head
+
*[[Helm]]----------------------Head
*[[Gorget]]------------------Neck
+
*[[Gorget]]--------------------Neck
 
*[[Spaulder]]/[[Pauldron]]-----Shoulder
 
*[[Spaulder]]/[[Pauldron]]-----Shoulder
*[[Rerebrace]]-------------Upper arm
+
*[[Rerebrace]]-----------------Upper arm
*[[Couter]]----------------Elbow
+
*[[Couter]]--------------------Elbow
*[[Vambrace]]/[[Bracer]]------Forearm
+
*[[Vambrace]]/[[Bracer]]-------Forearm
*[[Gauntlet]]--------------Wrist and hand
+
*[[Gauntlet]]------------------Wrist and hand
*[[Cuirass]]/[[Breastplate]]----Torso
+
*[[Cuirass]]/[[Breastplate]]---Torso
*[[Fauld]]-----------------Articulation of waist
+
*[[Fauld]]---------------------Articulation of waist
*[[Tasset]]---------------Upper leg (normally hangs from fauld)
+
*[[Tasset]]--------------------Upper leg (normally hangs from fauld)
*[[Cuisse]]----------------Upper leg (attached to leg)
+
*[[Cuisse]]--------------------Upper leg (attached to leg)
*[[Poleyn]]----------------Knee
+
*[[Poleyn]]--------------------Knee
*[[Greave]]---------------Shins/lower legs
+
*[[Greave]]--------------------Shins/lower legs
*[[Sabaton]]--------------Feet
+
*[[Sabaton]]/[[Solleret]]------Feet

Revision as of 17:23, 22 March 2006

Contents

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
  • Titanium
  • Kydex

Pieces of Armor and What They Cover

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