Armor

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(Materials Not Allowed for Armor)
(Materials Allowed for Armor)
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
==Materials Allowed for Armor==
 
==Materials Allowed for Armor==
*Leather that is at least 12 oz. or 3/16" thick
+
*[[Leather]] that is at least 12 oz. or 3/16" thick
*Steel
+
*[[Steel]]
*Stainless Steel
+
*[[Stainless Steel]]
*Copper
+
*[[Copper]]
*Silver
+
*[[Silver]]
*Iron
+
*[[Iron]]
*Modern Steel Alloys
+
*[[Modern Steel Alloys]]
 +
 
 
==Materials Not Allowed for Armor==
 
==Materials Not Allowed for Armor==
 
*Plastic
 
*Plastic

Revision as of 17:50, 4 January 2006

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
  • Titanium
  • Kydex
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