Armor

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(Materials Not Allowed for Armor)
(Materials Not Allowed for Armor)
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*Latex
 
*Latex
 
*Titanium
 
*Titanium
 +
*Kydex

Revision as of 17:46, 4 January 2006

Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

  • Leather that is at least 12 oz. or 3/16" thick
  • Steel
  • Stainless Steel
  • Copper
  • Silver
  • Iron
  • Modern Steel Alloys

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
  • Titanium
  • Kydex
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