Armor
From BelegarthWiki
(Difference between revisions)
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==Rules Regarding Armor== | ==Rules Regarding Armor== | ||
− | *2.2.2 | + | *'''2.2.2''' Armor is protective body covering, consisting of period materials. |
− | *3.3.1 | + | *'''3.3.1''' Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered. |
− | *3.3.2 | + | *'''3.3.2''' Armor only protects areas covered. |
− | *3.3.3 | + | *'''3.3.3''' Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor. |
− | *3.3.4 | + | *'''3.3.4''' Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area. |
− | *3.3.5 | + | *'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. |
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
*Leather that is at least 12 oz. or 3/16" thick | *Leather that is at least 12 oz. or 3/16" thick |
Revision as of 16:36, 11 November 2005
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex