Armor

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*Modern Steel Alloys
 
*Modern Steel Alloys
  
==Materials Not Allowed for Armor
+
==Materials Not Allowed for Armor==
 
*Plastic
 
*Plastic
 
*Aluminum
 
*Aluminum
 
*Latex
 
*Latex

Revision as of 16:34, 11 November 2005

2.2.2. Armor is protective body covering, consisting of period materials.

3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered. 3.3.2. Armor only protects areas covered. 3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor. 3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area. 3.3.5. The presence of Armor must be easily discernable to count as Armor.

Materials Allowed for Armor

  • Leather that is at least 12 oz. or 3/16" thick
  • Steel
  • Stainless Steel
  • Copper
  • Silver
  • Iron
  • Modern Steel Alloys

Materials Not Allowed for Armor

  • Plastic
  • Aluminum
  • Latex
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