Armor

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(Pieces of Armor and What They Cover)
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
==Materials Allowed for Armor==
 
==Materials Allowed for Armor==
*[[Leather]] that is at least 12 oz. or 3/16" thick
+
*[[Leather]] that is at least 10 oz. (5/32" thick)
 
*[[Steel]]
 
*[[Steel]]
 
*[[Stainless Steel]]
 
*[[Stainless Steel]]
 +
*[[Modern Steel Alloys]]
 
*[[Copper]]
 
*[[Copper]]
 +
*[[Bronze]]
 +
*[[Brass]]
 
*[[Silver]]
 
*[[Silver]]
 
*[[Iron]]
 
*[[Iron]]
*[[Modern Steel Alloys]]
 
  
 
==Materials Not Allowed for Armor==
 
==Materials Not Allowed for Armor==
 
*Plastic
 
*Plastic
 +
*Pleather/Faux Leather/Fake Leather
 +
*Titanium
 
*Aluminum
 
*Aluminum
 
*Latex
 
*Latex
*Titanium
 
 
*Kydex
 
*Kydex
  
 +
==Pieces of armor and their coverage==
 
<table border="1" class="wikitable">
 
<table border="1" class="wikitable">
 
  <tr>
 
  <tr>
 
   <th valign="top">'''Piece of armor'''</th>
 
   <th valign="top">'''Piece of armor'''</th>
 
   <th valign="top">'''Covers'''</th>
 
   <th valign="top">'''Covers'''</th>
</tr>
+
 
 
<tr>
 
<tr>
 
   <td valign="top">'''[[Helmet]]'''
 
   <td valign="top">'''[[Helmet]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Head
+
     <li> [[Head]] </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Gorget]]'''
 
<td valign="top">'''[[Gorget]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Neck
+
     <li> Neck </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Spaulder]]/[[Pauldron]]'''
 
<td valign="top">'''[[Spaulder]]/[[Pauldron]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Shoulder
+
     <li> Shoulder </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Rerebrace]]'''
 
<td valign="top">'''[[Rerebrace]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Upper arm
+
     <li> Upper arm </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Couter]]'''
 
<td valign="top">'''[[Couter]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Elbow
+
     <li> Elbow </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Vambrace]]/[[Bracer]]'''
 
<td valign="top">'''[[Vambrace]]/[[Bracer]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Forearm
+
     <li> Forearm </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Gauntlet]]'''
 
<td valign="top">'''[[Gauntlet]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Wrist and hand
+
     <li> [[Hand(s)|Wrist and hand]] </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Cuirass]]/[[Breastplate]]'''
 
<td valign="top">'''[[Cuirass]]/[[Breastplate]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Torso
+
     <li> [[Body|Torso]] </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Fauld]]'''
 
<td valign="top">'''[[Fauld]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Waist articulation
+
     <li> Waist articulation </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Tasset]]'''
 
<td valign="top">'''[[Tasset]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Upper leg (normally hangs from fauld)
+
     <li> Upper [[leg]] (normally hangs from fauld) </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Cuisse]]'''
 
<td valign="top">'''[[Cuisse]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Upper leg (attached to leg)
+
     <li> Upper [[leg]] (attached to leg) </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Poleyn]]'''
 
<td valign="top">'''[[Poleyn]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Knee
+
     <li> Knee </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Greave]]'''
 
<td valign="top">'''[[Greave]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Shins/lower legs
+
     <li> Shins/lower [[leg]]s </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
<tr>
 
<td valign="top">'''[[Sabaton]]/[[Solleret]]'''
 
<td valign="top">'''[[Sabaton]]/[[Solleret]]'''
 
   <td valign="top">
 
   <td valign="top">
 
   <ul>
 
   <ul>
     <li> Feet
+
     <li> [[Feet]] </li>
 
   </ul>
 
   </ul>
 
   </td>
 
   </td>
</tr>
+
 
 +
[http://medievallifestyle.com/images/armor-and-weapons/parts-of-a-suit-of-armor.jpg]

Latest revision as of 01:08, 8 November 2021

Contents

[edit] Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

[edit] Materials Allowed for Armor

[edit] Materials Not Allowed for Armor

  • Plastic
  • Pleather/Faux Leather/Fake Leather
  • Titanium
  • Aluminum
  • Latex
  • Kydex

[edit] Pieces of armor and their coverage

[1]
Piece of armor Covers
Helmet
Gorget
  • Neck
Spaulder/Pauldron
  • Shoulder
Rerebrace
  • Upper arm
Couter
  • Elbow
Vambrace/Bracer
  • Forearm
Gauntlet
Cuirass/Breastplate
Fauld
  • Waist articulation
Tasset
  • Upper leg (normally hangs from fauld)
Cuisse
  • Upper leg (attached to leg)
Poleyn
  • Knee
Greave
Sabaton/Solleret
Personal tools
For Fighters
For Craftsman
Leadership