Armor
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− | [[Category: | + | [[Category:Armor]] |
==Rules Regarding Armor== | ==Rules Regarding Armor== | ||
*'''2.2.2''' Armor is protective body covering, consisting of period materials. | *'''2.2.2''' Armor is protective body covering, consisting of period materials. | ||
Line 8: | Line 8: | ||
*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | *'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | ||
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
− | *[[Leather]] that is at least | + | *[[Leather]] that is at least 10 oz. (5/32" thick) |
*[[Steel]] | *[[Steel]] | ||
*[[Stainless Steel]] | *[[Stainless Steel]] | ||
+ | *[[Modern Steel Alloys]] | ||
*[[Copper]] | *[[Copper]] | ||
+ | *[[Bronze]] | ||
+ | *[[Brass]] | ||
*[[Silver]] | *[[Silver]] | ||
*[[Iron]] | *[[Iron]] | ||
− | |||
==Materials Not Allowed for Armor== | ==Materials Not Allowed for Armor== | ||
*Plastic | *Plastic | ||
+ | *Pleather/Faux Leather/Fake Leather | ||
+ | *Titanium | ||
*Aluminum | *Aluminum | ||
*Latex | *Latex | ||
− | |||
*Kydex | *Kydex | ||
− | ==Pieces of | + | ==Pieces of armor and their coverage== |
− | + | <table border="1" class="wikitable"> | |
− | + | <tr> | |
− | + | <th valign="top">'''Piece of armor'''</th> | |
− | + | <th valign="top">'''Covers'''</th> | |
− | + | ||
− | + | <tr> | |
− | + | <td valign="top">'''[[Helmet]]''' | |
− | + | <td valign="top"> | |
− | + | <ul> | |
− | + | <li> [[Head]] </li> | |
− | + | </ul> | |
− | + | </td> | |
− | + | <tr> | |
− | + | <td valign="top">'''[[Gorget]]''' | |
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Neck </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Spaulder]]/[[Pauldron]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Shoulder </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Rerebrace]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper arm </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Couter]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Elbow </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Vambrace]]/[[Bracer]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Forearm </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Gauntlet]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> [[Hand(s)|Wrist and hand]] </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Cuirass]]/[[Breastplate]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> [[Body|Torso]] </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Fauld]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Waist articulation </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Tasset]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper [[leg]] (normally hangs from fauld) </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Cuisse]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Upper [[leg]] (attached to leg) </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Poleyn]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Knee </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Greave]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> Shins/lower [[leg]]s </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td valign="top">'''[[Sabaton]]/[[Solleret]]''' | ||
+ | <td valign="top"> | ||
+ | <ul> | ||
+ | <li> [[Feet]] </li> | ||
+ | </ul> | ||
+ | </td> | ||
+ | |||
+ | [http://medievallifestyle.com/images/armor-and-weapons/parts-of-a-suit-of-armor.jpg] |
Latest revision as of 01:08, 8 November 2021
Contents |
[edit] Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
[edit] Materials Allowed for Armor
- Leather that is at least 10 oz. (5/32" thick)
- Steel
- Stainless Steel
- Modern Steel Alloys
- Copper
- Bronze
- Brass
- Silver
- Iron
[edit] Materials Not Allowed for Armor
- Plastic
- Pleather/Faux Leather/Fake Leather
- Titanium
- Aluminum
- Latex
- Kydex
[edit] Pieces of armor and their coverage
Piece of armor | Covers |
---|---|
Helmet | |
Gorget |
|
Spaulder/Pauldron |
|
Rerebrace |
|
Couter |
|
Vambrace/Bracer |
|
Gauntlet | |
Cuirass/Breastplate | |
Fauld |
|
Tasset |
|
Cuisse |
|
Poleyn |
|
Greave |
|
Sabaton/Solleret | [1] |