Armor
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | *'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | ||
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
− | *[[Leather]] that is at least | + | *[[Leather]] that is at least 10 oz. (5/32" thick) |
*[[Steel]] | *[[Steel]] | ||
*[[Stainless Steel]] | *[[Stainless Steel]] | ||
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</ul> | </ul> | ||
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+ | [http://medievallifestyle.com/images/armor-and-weapons/parts-of-a-suit-of-armor.jpg] |
Latest revision as of 01:08, 8 November 2021
Contents |
[edit] Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
[edit] Materials Allowed for Armor
- Leather that is at least 10 oz. (5/32" thick)
- Steel
- Stainless Steel
- Modern Steel Alloys
- Copper
- Bronze
- Brass
- Silver
- Iron
[edit] Materials Not Allowed for Armor
- Plastic
- Pleather/Faux Leather/Fake Leather
- Titanium
- Aluminum
- Latex
- Kydex
[edit] Pieces of armor and their coverage
Piece of armor | Covers |
---|---|
Helmet | |
Gorget |
|
Spaulder/Pauldron |
|
Rerebrace |
|
Couter |
|
Vambrace/Bracer |
|
Gauntlet | |
Cuirass/Breastplate | |
Fauld |
|
Tasset |
|
Cuisse |
|
Poleyn |
|
Greave |
|
Sabaton/Solleret | [1] |