Armor

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
 
m
 
(21 intermediate revisions by 10 users not shown)
Line 1: Line 1:
2.2.2. Armor is protective body covering, consisting of period materials.
+
[[Category:Armor]]
 
+
==Rules Regarding Armor==
3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
+
*'''2.2.2''' Armor is protective body covering, consisting of period materials.
3.3.2. Armor only protects areas covered.
+
*'''3.3.1''' Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
+
*'''3.3.2''' Armor only protects areas covered.
3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
+
*'''3.3.3''' Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
3.3.5. The presence of Armor must be easily discernable to count as Armor.
+
*'''3.3.4''' Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
 
+
*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor.
 
==Materials Allowed for Armor==
 
==Materials Allowed for Armor==
*Leather that is at least 12 oz. or 3/16" thick
+
*[[Leather]] that is at least 10 oz. (5/32" thick)
*Steel
+
*[[Steel]]
*Stainless Steel
+
*[[Stainless Steel]]
*Copper
+
*[[Modern Steel Alloys]]
*Silver
+
*[[Copper]]
*Iron
+
*[[Bronze]]
*Modern Steel Alloys
+
*[[Brass]]
 +
*[[Silver]]
 +
*[[Iron]]
  
==Materials Not Allowed for Armor
+
==Materials Not Allowed for Armor==
 
*Plastic
 
*Plastic
 +
*Pleather/Faux Leather/Fake Leather
 +
*Titanium
 
*Aluminum
 
*Aluminum
 
*Latex
 
*Latex
 +
*Kydex
 +
 +
==Pieces of armor and their coverage==
 +
<table border="1" class="wikitable">
 +
<tr>
 +
  <th valign="top">'''Piece of armor'''</th>
 +
  <th valign="top">'''Covers'''</th>
 +
 +
<tr>
 +
  <td valign="top">'''[[Helmet]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> [[Head]] </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Gorget]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Neck </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Spaulder]]/[[Pauldron]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Shoulder </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Rerebrace]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Upper arm </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Couter]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Elbow </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Vambrace]]/[[Bracer]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Forearm </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Gauntlet]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> [[Hand(s)|Wrist and hand]] </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Cuirass]]/[[Breastplate]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> [[Body|Torso]] </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Fauld]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Waist articulation </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Tasset]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Upper [[leg]] (normally hangs from fauld) </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Cuisse]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Upper [[leg]] (attached to leg) </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Poleyn]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Knee </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Greave]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> Shins/lower [[leg]]s </li>
 +
  </ul>
 +
  </td>
 +
<tr>
 +
<td valign="top">'''[[Sabaton]]/[[Solleret]]'''
 +
  <td valign="top">
 +
  <ul>
 +
    <li> [[Feet]] </li>
 +
  </ul>
 +
  </td>
 +
 +
[http://medievallifestyle.com/images/armor-and-weapons/parts-of-a-suit-of-armor.jpg]

Latest revision as of 01:08, 8 November 2021

Contents

[edit] Rules Regarding Armor

  • 2.2.2 Armor is protective body covering, consisting of period materials.
  • 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
  • 3.3.2 Armor only protects areas covered.
  • 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
  • 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
  • 3.3.5 The presence of Armor must be easily discernable to count as Armor.

[edit] Materials Allowed for Armor

[edit] Materials Not Allowed for Armor

  • Plastic
  • Pleather/Faux Leather/Fake Leather
  • Titanium
  • Aluminum
  • Latex
  • Kydex

[edit] Pieces of armor and their coverage

[1]
Piece of armor Covers
Helmet
Gorget
  • Neck
Spaulder/Pauldron
  • Shoulder
Rerebrace
  • Upper arm
Couter
  • Elbow
Vambrace/Bracer
  • Forearm
Gauntlet
Cuirass/Breastplate
Fauld
  • Waist articulation
Tasset
  • Upper leg (normally hangs from fauld)
Cuisse
  • Upper leg (attached to leg)
Poleyn
  • Knee
Greave
Sabaton/Solleret
Personal tools
For Fighters
For Craftsman
Leadership