Armor
From BelegarthWiki
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | *'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | ||
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
− | *Leather that is at least 12 oz. or 3/16" thick | + | *[[Leather]] that is at least 12 oz. or 3/16" thick |
− | *Steel | + | *[[Steel]] |
− | *Stainless Steel | + | *[[Stainless Steel]] |
− | *Copper | + | *[[Copper]] |
− | *Silver | + | *[[Silver]] |
− | *Iron | + | *[[Iron]] |
− | *Modern Steel Alloys | + | *[[Modern Steel Alloys]] |
+ | |||
==Materials Not Allowed for Armor== | ==Materials Not Allowed for Armor== | ||
*Plastic | *Plastic |
Revision as of 17:50, 4 January 2006
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex