Armor
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Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. or 3/16" thick
- Steel
- Stainless Steel
- Copper
- Silver
- Iron
- Modern Steel Alloys
Materials Not Allowed for Armor
- Plastic
- Aluminum
- Latex
- Titanium
- Kydex
Pieces of Armor and What They Cover
- Helmet----------------------Head
- Gorget--------------------Neck
- Spaulder/Pauldron-----Shoulder
- Rerebrace-----------------Upper arm
- Couter--------------------Elbow
- Vambrace/Bracer-------Forearm
- Gauntlet------------------Wrist and hand
- Cuirass/Breastplate---Torso
- Fauld---------------------Articulation of waist
- Tasset--------------------Upper leg (normally hangs from fauld)
- Cuisse--------------------Upper leg (attached to leg)
- Poleyn--------------------Knee
- Greave--------------------Shins/lower legs
- Sabaton/Solleret------Feet