Armor
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*'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | *'''3.3.5''' The presence of Armor must be easily discernable to count as Armor. | ||
==Materials Allowed for Armor== | ==Materials Allowed for Armor== | ||
− | *[[Leather]] that is at least 12 oz. | + | *[[Leather]] that is at least 12 oz. (3/16" thick) |
*[[Steel]] | *[[Steel]] | ||
*[[Stainless Steel]] | *[[Stainless Steel]] | ||
+ | *[[Modern Steel Alloys]] | ||
*[[Copper]] | *[[Copper]] | ||
+ | *[[Bronze]] | ||
+ | *[[Brass]] | ||
*[[Silver]] | *[[Silver]] | ||
*[[Iron]] | *[[Iron]] | ||
− | |||
==Materials Not Allowed for Armor== | ==Materials Not Allowed for Armor== | ||
*Plastic | *Plastic | ||
+ | *Pleather/Faux Leather/Fake Leather | ||
+ | *Titanium | ||
*Aluminum | *Aluminum | ||
*Latex | *Latex | ||
− | |||
*Kydex | *Kydex | ||
Revision as of 14:25, 1 December 2011
Contents |
Rules Regarding Armor
- 2.2.2 Armor is protective body covering, consisting of period materials.
- 3.3.1 Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
- 3.3.2 Armor only protects areas covered.
- 3.3.3 Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
- 3.3.4 Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
- 3.3.5 The presence of Armor must be easily discernable to count as Armor.
Materials Allowed for Armor
- Leather that is at least 12 oz. (3/16" thick)
- Steel
- Stainless Steel
- Modern Steel Alloys
- Copper
- Bronze
- Brass
- Silver
- Iron
Materials Not Allowed for Armor
- Plastic
- Pleather/Faux Leather/Fake Leather
- Titanium
- Aluminum
- Latex
- Kydex
Pieces of armor and their coverage
Piece of armor | Covers |
---|---|
Helmet | |
Gorget |
|
Spaulder/Pauldron |
|
Rerebrace |
|
Couter |
|
Vambrace/Bracer |
|
Gauntlet | |
Cuirass/Breastplate | |
Fauld |
|
Tasset |
|
Cuisse |
|
Poleyn |
|
Greave |
|
Sabaton/Solleret |