Red Rover Duels

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Line 15: Line 15:
 
* 2D Mode
 
* 2D Mode
 
** Have a thin battlefield, forcing the fighters to stay facing each other
 
** Have a thin battlefield, forcing the fighters to stay facing each other
** If a fighter steps over the edge of the battlefield, they die instantly<br><br>
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** If a fighter steps off the edge of the battlefield, they die instantly<br><br>
* Let fighters swap weapons with their teammates before entering the arena
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** This prevents picking on a specific person because they started with a bad weapon combo
+

Latest revision as of 05:52, 8 July 2014

Red Rover Duels is a pseudo-team-based scenario battle that is best suited for smaller groups (5-15).
It is great for introducing new fighters and mixing up old members with new ones.

How to Play:

  • Split fighters into two teams
  • Send teams to opposite ends of the battlefield
  • One team selects a member of the opposite team to duel a member of their own team
  • They fight using standard Belegarth rules
  • The looser of the duel joins the victors team

The game ends when only one team remains


Optional Rules:

  • 2D Mode
    • Have a thin battlefield, forcing the fighters to stay facing each other
    • If a fighter steps off the edge of the battlefield, they die instantly

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