Red Rover Duels
From BelegarthWiki
(Difference between revisions)
Line 15: | Line 15: | ||
* 2D Mode | * 2D Mode | ||
** Have a thin battlefield, forcing the fighters to stay facing each other | ** Have a thin battlefield, forcing the fighters to stay facing each other | ||
− | ** If a fighter steps over the edge of the battlefield, they die instantly | + | ** If a fighter steps over the edge of the battlefield, they die instantly<br><br> |
* Let fighters swap weapons with their teammates before entering the arena | * Let fighters swap weapons with their teammates before entering the arena | ||
** This prevents picking on a specific person because they started with a bad weapon combo | ** This prevents picking on a specific person because they started with a bad weapon combo |
Revision as of 04:49, 15 June 2014
Red Rover Duels is a pseudo-team-based scenario battle that is best suited for smaller groups (5-15).
It is great for introducing new fighters and mixing up old members with new ones.
How to Play:
- Split fighters into two teams
- Send teams to opposite ends of the battlefield
- One team selects a member of the opposite team to duel a member of their own team
- They fight using standard Belegarth rules
- The looser of the duel joins the victors team
The game ends when only one team remains
Optional Rules:
- 2D Mode
- Have a thin battlefield, forcing the fighters to stay facing each other
- If a fighter steps over the edge of the battlefield, they die instantly
- Let fighters swap weapons with their teammates before entering the arena
- This prevents picking on a specific person because they started with a bad weapon combo