Four corners

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'''Fighters:''' Any number.
 
'''Fighters:''' Any number.
 +
 
'''Field:''' Normally an enclosed space like a gym.
 
'''Field:''' Normally an enclosed space like a gym.
 +
 
'''Teams:''' 4 of equal size. Each fighter is assigned a team by the marshal. After receiving their team assignments, the fighters move to their starting points.
 
'''Teams:''' 4 of equal size. Each fighter is assigned a team by the marshal. After receiving their team assignments, the fighters move to their starting points.
 +
 
'''Rules:''' The marshals will announce which teams may enter the battlefield. When a fighter dies, he must return to his starting point and wait for the marshal to announce that their team may enter the field again. Wounded or dead fighters currently on the field when the rest of their team is called are not healed or resurrected.
 
'''Rules:''' The marshals will announce which teams may enter the battlefield. When a fighter dies, he must return to his starting point and wait for the marshal to announce that their team may enter the field again. Wounded or dead fighters currently on the field when the rest of their team is called are not healed or resurrected.

Latest revision as of 01:28, 17 November 2005


Four corners This battle is most often done within a limited fighting space such as a gym or an area marked off by cones.

Fighters: Any number.

Field: Normally an enclosed space like a gym.

Teams: 4 of equal size. Each fighter is assigned a team by the marshal. After receiving their team assignments, the fighters move to their starting points.

Rules: The marshals will announce which teams may enter the battlefield. When a fighter dies, he must return to his starting point and wait for the marshal to announce that their team may enter the field again. Wounded or dead fighters currently on the field when the rest of their team is called are not healed or resurrected.

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