Umbra Imperium

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(The Realm of Umbra Imperium)
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*[[Legio Imperii]]
 
*[[Legio Imperii]]
*[[The Imperial Rangers]]
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*[[Sanguis Puritas]]
  
 
'''Units that Fight in the Realm'''
 
'''Units that Fight in the Realm'''

Revision as of 00:11, 22 October 2012

Umbra Imperium is a fledgling Realm based in the Akron area. They took over Avalon's previous practice spot at Hardesty Park as they have moved to Goodyear Park. They practice on and off Sundays and Thursdays at least once a week. They have a Roman Imperial style of running the realm as well as the ranking and officership of the Realm. They are the capital of the Novum Imperii. They focus on training the newer and inexperienced members while still catering to the various scenario battles preferred by some of its veterans. They have attended a few minor events, but they hope to someday attend a national event and show them what the Imperium is all about!

Contents

The Realm of Umbra Imperium

Location: Akron, OH

Major Bases: Hardesty Park and Shatto Community Center

Founded: 2011

Total Members: 12 and rising

Average Attendance: 4-6 a meeting

Units based within the Realm:

Senātus Populusque Imperii

Units that Fight in the Realm

Practices:

Thursday - 3:30 till dark at Hardesty Park
Sunday - Around lunch, 12-2:00 until 4:00 or 6:00, depends on the day
Current Schedule as per the original, subject to change based on member availability

Any changes or additional practices are circulated via text and the official Facebook page.

Official Information

Official Realm Colors: Argent and Sable

  • Argent = Silver: Peace and Sincerity
  • Sable = Black: Constancy
  • All units created and based in this Realm as units of the Empire must incorporate these colors into their group, while those who are either Rebellion or based out of other Realms are not required.

Imperial Codex

The official basis of the Empire and the Realm. Contains all information including Governing, Unit, Bylaws, History, and all other information about the Empire. The Book started out as a small journal by Reynard Lycian and has evolved into a large volume.

Leadership and Governing

This section delves into both the Government of the Realm Imperial as well as its current leadership and any other information relating to the Empire. [Excerpts from the Imperial Codex as written by Reynard Lycian Censor and Scribe of the Realm]


Governing Powers

Emperor
  • Official leader during events and roleplay
  • Organizes the practices and the goals along with the Senate
  • Has no vote in the Senate Imperial, but may voice their opinions during meetings
  • Is voted in by the Senate when the previous Emperor dies (leaves) or abdicates
  • Must go through the Rites of the Emperor as written in the Imperial Codex

The Senate Imperial

The governing body of the Empire and the Legislative Branch of the Government. Quaestor, Aedile, and Censor are chosen through vote by the whole of the Empire. Consul is chosen by Emperor, and Praetor is chosen by Rites of Praetorship. There is only one Consul Imperial, two Quaestors for the Empire, two Aedile for the Empire, two Censors per Imperial Province, and two Praetors per Imperial Province. However currently there is only one opening for any of these roles as the Empire controls but one Province. Only the Censors and the Praetors of the Capital Realm are members of the Senate, the rest are part of the Council. This only represents full Citizens or Civis Imperialis, Socii may have ambassadors, but no way to vote in the Senate.


Consul Imperial
  • Leader of the Senate Imperial
  • Works as the leader of the Realm on the National Level as well as Ambassador to other Realms
  • Helps to maintain the history and information circulation of the groups
  • Acts as main Advisor to the Emperor
  • Must pass the written Test of Consular as written in the Imperial Codex
  • Must pass the Senatorial Rites as written in the Imperial Codex
Quaestor
  • A member of the Senate Imperial
  • Acts as Financial Coordinator of the Realm's funds
  • Maintains a stock of the armory along with the Imperial Armorer
  • Must pass the written Test of Quaestor as written in the Imperial Codex
  • Must pass the Senatorial Rites as written in the Imperial Codex


Aedile
  • A member of the Senate Imperial
  • Acts as Activites coordinator for events and practices
  • Organizes Public advertising and information
  • Maintains the Imperial Codex and Uniforms along with the Master of Vestments
  • Must pass the written Test of Aedile as written in the Imperial Codex
  • Must pass the Senatorial Rites as written in the Imperial Codex


Censor
  • A member of the Senate Imperial
  • Maintains the list of members
  • Maintains all paperwork for the Realm including Waivers and Bios
  • Acts as Scribe for the Senate
  • Must pass the written Test of Censor as written in the Imperial Codex
  • Must pass the Senatorial Rites as written in the Imperial Codex


Praetor
  • A member of the Senate Imperial
  • Leads training and is Master of the New Imperial Army
  • Works with the Serjeant at Arms as their assistant
  • Maintains the Rules of the Imeprial Codex and maintains punishment with the Emperor
  • Must pass the written Test of Praetor as written in the Imperial Codex
  • Must pass the Senatorial Rites as written in the Imperial Codex
  • Must pass the Rites of Praetorship as written in the Imperial Codex

The People's Council

A Council of Members voted by the Realm to maintain the Realm itself, this has no ties to national governance of the Empire and is a representation of all the people of the Realm, both Civis Imperialis and Socii.

Imperial Armorer
  • Maintains the Weapons of the Realm
  • Works with the Quaestor to maintain the armory
  • Helps to build new weaponry with new members
  • Tests weapons during local events
Master of Vestments
  • Maintains a stock of garb to be borrowed by those without
  • Works with the Aedile and the Emperor to create Imperial Uniforms
  • Helps new membership create their own garb
  • Makes sure that all members of the Realm wear appropriate garb at events
Serjeant at Arms
  • Runs training sessions with the Praetor(s)
  • Helps to teach all new members
  • Maintains battlefield discipline
  • Serves as a Marshal along with the Praetor(s) during events and practices


Current Leadership

Belegarth Forum Name: thecaptain6657


Belegarth Forum Name: shadowulf


  • Quaestor: ???

Belegarth Forum Name: ???


  • Aedile: ???

Belegarth Forum Name: ???


Belegarth Forum Name: ???


Belegarth Forum Name: thelonebone


  • Praetor: ???

Belegarth Forum Name:

Member's List and Citizenship

Citizenship

Citizenship in this realm is defined by time in the realm, crimes committed against the Empire if any, unit loyalty, and [character's] race. Currently still being debated on the various governing rules of such however there can be found here a list of the memberships of the Realm. They are listed in order of least to best.


Traitor or Enemy of the State

Those who have committed crimes against the Empire or have been proven to be enemy's of the Empire and are therefore considered hostile to the Empire and may either be attacked or imprisoned on sight. The two types define what kind of treatment they actually receive. Traitors are those who are actually banned from the Realm due to actions that are either unsafe or create a hostile environment for fellow fighters. They can regain entry if they prove themselves worthy, but if they are causing issues consistently they will be permanently banned. On the other hand an Enemy of the State is an RP enemy based on fighting rivalries and RP ties within the realm, this does not actually affect entrance into the realm only RP treatment.


Slave

Those who have no liberty and are of the class of the lowest of the citizenry of the Empire. They are generally owned by those of the higher castes and are subject to their rule, they can through certain processes become free and possibly earn true citizenship. They can only wield weaponry or use armor that their master provides or allows them to use. This is mostly an RP caste either chosen by members as part of their own RP, or forced to join as part of initiation into certain groups within the Realm. They are not actually forced to do anything beside doing basic family appropriate tasks for their "master". This caste is fully voluntary and is not enforced with the use of anything physical or mental, its just for fun.


Freedman

A caste of those who have succeeded to be freed of slavery. They can gain citizenship through trial and testing. However they cannot vote for Senate nor run for its offices, but they can run and vote for Council. They cannot wear armor. Essentially the rank that all new members fall into who have never fought before or those who have "gained" their freedom. The reasoning for lack of armor is due to safety and training so the newer members can learn to wield a weapon well before they focus on armor training. RPly it is a basic rank that people without masters, but without real rights are.


Socii

These are those men and women of other allegiances who support the Realm and Empire, but are not members of the Realm Imperial. They may not run for office nor vote but the may have ambassadors within the Senate for their voice. Another somewhat RP rank, its mostly for allies of the Empire who either fight within the realm from time to time, or for outside Units and Realms who support our Realm or the Empire but do not actually fight within its borders.


Civis Imperialis

The full blooded true citizenry of the Empire and of the Realm. A son or daughter of a freedman also is born a citizen due to their parents' free status. They have a right to run for office and vote. They may wear armor. Essentially the veteran members and new members who have proven themselves earn this rank and are full voting members of the Realm as a whole. They may wear whatever armor they so wish and use whatever weapons they wish. If the "commit crimes" they can lose this status and revert to freedman or worse.


Current Member List

In order of Citizenship/Position

History

Note: Originally founded as Milchamah, but was voted to a name change by the Senate Imperial of the Newly Forged Realm Imperial.

History as orated by the Faceless Monk and transferred by his good friend and scribe Reynard Lycian.

In the year of Two thousand and seven or eight, there lived a young Ranger of unknown name and origin, though he was of elven birth. He was a lone fighter who traveled amongst the woods and rivers of the Appalachia. He met a young Warrior and Ambassador of the Emerald Isles. They together found the Kingdom of Avalon in which they were both accepted as new warriors in service to the Knights of the Brotherhood of the Falcon. They fought together for a few years and began to see a lull in the once powerful and focused Kingdom. Many of the men and women appeared to become very disillusioned with the fighting and training.

They began discussing what ways they could do to improve the Kingdom. However within the year of two thousand of nine Avalon disappeared from the Kingdom and the forest of Hardesty was abandoned. The young Ranger was very saddened and the young Ambassador had a new idea, create a new Realm, one where younger and more exuberant members could fight in. They visited the local Academy of Fire Stone during their discussions and shared many a bottle of mead and a cross word with the more sour old professors of the institution. It was there they met one more to join their fold in the year of two thousand and eleven. The Faceless Monk.

It was in the academic study of the Physical Aspects of the World that they met him and discussed their plans with him. He had previously seen Avalon and witnessed its disappearance. They decided to add him in as a third comrade to the master plan. The Faceless Monk went on to write many of the documents and ideas that would become the basis of this new Realm. He and his young scribe assistant, Reynard of the Noble House Lycian, utilized the Network of Information to bring about a few new members to the Realm.

The Ranger brought his young Shieldmaiden and companion, he brought a young, short, and extremely light bard of unknown nightly activities and of vicious technique, the sister of said bard, a young assassin and a temptress as well. The Ambassador brought with him an armory combined with the Ranger's to provide more than enough weaponry, and the Monk brought his old bodyguard, a monster, and a powerful and merciless fighter, with little control and little caring for those besides his master.

Thus began the realm of Milchamah as it was known. Chosen from the ancient scriptures the ancient eastern word meaning Warrior. The Ambassador trained many well in the art of axe mastery and use of shields, while the Ranger taught the skills of two weapon fighting and ranged weaponry. For some time, young rapscallions of the local Academy joined along with young flames of the Assassin. However few of these fools stayed long as they had no discipline as warriors.

That winter there was a two-fold event that changed the face of the realm. The Ambassador was recalled into service back to the Emerald Isles and left, unfortunately not to return. However despite this newer permanent membership began to become established, two young brethren of the bard-warrior and a young Succubus of the Eastern lands joined the fold.

This lead to a romance between the Bodyguard and the Succubus and the holidays lead to a strengthening of the bonds between the realm members. They found shelter inside a local Inn and Library near the Church and the Academy for training during the cold months. There they trained till springtime when the weather returned to fairer climes. A slight lull was reached during the festival of Dionysus at the Academy, but training resumed afterwards in the summer months.

In late summer tragedy again struck. The young Succubus left for the northern lakes and the many members all disappeared into a temporary hold. The Bodyguard went crazy and temporarily had to be removed due to his dangerous fighting that had begun to claim his allies as well as enemies. The Monk returned west to practise his art while the Ranger and Shieldmaiden attended festivals of celebration of the arts of the time. However this was not to last, as the new year of Academic study began the members returned from their joruneys and celebrations and began to seek to train again, though it lacked the purpose they felt in the years previous. The Shieldmaiden put away her sword and shield and joined a troupe of Bards as did Syrena and Featherweight leaving the Ranger and the Monk to train what few members they had at that time.

This lead to the historic new beginning, the Ranger realizing the opportunity and the possibility decided change needed to be made. He contacted the monk and the scribe and discussed his ideas and they seized on the idea immediately . They formed the temporary Triad of governing called the Senate Imperial and began to discuss the new ideas and changed needing to be made. They contact many of the members to inform them of the change and began to establish what is now known as the Umbra Imperium.

Reynard and the Monk began putting forth excerpts of the Codex to be read by all who would wish to join the realm. They also sought to find funds so that they might equip an armory for their small, but ambitious Realm. The Ranger began to craft armor, and the Sheildmaiden began to design heraldry for their banners. It was a time of great industry.


History Summary

In about 2008 or 2009 two young fighters of the Realm of Avalon, The Ranger and the Ambassador, began to notice a lull and a disinterest among its members. Then one day in about 2010 or so Avalon left Hardesty Park right by the School and the Library. They decided they wanted to make their own realm so that they might be able to continue Belegarth within the community and allow new players to join in. They invited a third member, The Faceless Monk, and he and his friend began to set up the paperwork and the various electronic communication groups and such so that they would be ready for new members. They invited a few members from the school, many from the musical area. They met up in Hardesty and founded the Realm of Milchamah, chosen by the Ranger for its meaning of Warrior. They fought well and had fun until the Winter where they lost one of the leaders, The Ambassador, but they gained a few new members and their numbers stayed consistent.

After winter they were joined by a few more members and they prospered throughout the summer having their members going to a couple events and some going to a few medieval faires. They met with the Brotherhood of the Falcon for a few of these events and saw a true unit in action. They had a fun summer until August where there was almost no activity at all, however they began to start up again around the beginning of school. However many of the members were bored and began to lose interest. The Ranger hoping to restart interest and improve the group spoke with the Monk and discussed major changes that needed to be made to improve the Realm as a whole. He agreed and began work immediately with his Scribe. They changed the name through their new Senate and began to improve the practices to focus more on skill training and comradery and less of the random, unfocused, and generally long battles.

Other Information

Any questions or queries of this Realm please send a pm to thecaptain6657 or shadowulf on the official Belegarth Forums.

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