The Great Hunt

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"This is the Legacy of the Black Beast, the ancient creature that taught the monsters how to hunt, how to be cruel, how to survive. We are his Legacy, and we revel in the sport he gave to us."
 
"This is the Legacy of the Black Beast, the ancient creature that taught the monsters how to hunt, how to be cruel, how to survive. We are his Legacy, and we revel in the sport he gave to us."
  
*note: Class 5 can be awarded multiple times
+
#note: Class 5 can be awarded multiple times
**note: Fiend and Berserker do not have to be declared
+
##note: Fiend and Berserker do not have to be declared
  
 
The following awards are achieved in a single battle.
 
The following awards are achieved in a single battle.
Line 14: Line 14:
 
==Sniper==
 
==Sniper==
 
The Sniper merit is awarded for kills with a ranged weapon (rock, thrown javelin, arrow)
 
The Sniper merit is awarded for kills with a ranged weapon (rock, thrown javelin, arrow)
Class 1: 3 kills
+
*Class 1: 3 kills
Class 2: 5 kills
+
*Class 2: 5 kills
Class 3: 7 kills
+
*Class 3: 7 kills
Class 4: 10 kills
+
*Class 4: 10 kills
 
*Class 5: 11+ kills
 
*Class 5: 11+ kills
  
 
==Brute==
 
==Brute==
 
The Brute merit is awarded for kills with a melee weapon
 
The Brute merit is awarded for kills with a melee weapon
Class 1: 3 kills
+
*Class 1: 3 kills
Class 2: 5 kills
+
*Class 2: 5 kills
Class 3: 7 kills
+
*Class 3: 7 kills
Class 4: 10 kills
+
*Class 4: 10 kills
 
*Class 5: 11+ kills
 
*Class 5: 11+ kills
  
 
==Butcher==
 
==Butcher==
 
The Butcher merit is awarded for the wounding of the opponent. They cannot be on the same opponent and they cannot lead to death.
 
The Butcher merit is awarded for the wounding of the opponent. They cannot be on the same opponent and they cannot lead to death.
Class 1: 2 limbs
+
*Class 1: 2 limbs
Class 2: 4 limbs
+
*Class 2: 4 limbs
Class 3: 6 limbs
+
*Class 3: 6 limbs
Class 4: 8 limbs
+
*Class 4: 8 limbs
 
*Class 5: 9+ limbs
 
*Class 5: 9+ limbs
  
 
==Breaker==
 
==Breaker==
 
The Breaker merit is awarded for the destruction of shields or armor with a red weapon
 
The Breaker merit is awarded for the destruction of shields or armor with a red weapon
Class 1: 2 breaks
+
*Class 1: 2 breaks
Class 2: 4 breaks
+
*Class 2: 4 breaks
Class 3: 6 breaks
+
*Class 3: 6 breaks
Class 4: 8 breaks
+
*Class 4: 8 breaks
 
*Class 5: 9+ breaks
 
*Class 5: 9+ breaks
  
 
==Sneak==
 
==Sneak==
 
The Sneak merit is awarded for the fatal back-stabbing of the opponent. May only be done with a single blue.
 
The Sneak merit is awarded for the fatal back-stabbing of the opponent. May only be done with a single blue.
Class 1: 2 back-stabs
+
*Class 1: 2 back-stabs
Class 2: 3 back-stabs
+
*Class 2: 3 back-stabs
Class 3: 5 back-stabs
+
*Class 3: 5 back-stabs
Class 4: 7 back-stabs
+
*Class 4: 7 back-stabs
 
*Class 5: 8+ back-stabs
 
*Class 5: 8+ back-stabs
  
 
==Fiend==
 
==Fiend==
 
**The Fiend merit is an award of great honour. It is given if the huntsman is outnumbered, either at the beginning or the end of the battle, and achieves victory.
 
**The Fiend merit is an award of great honour. It is given if the huntsman is outnumbered, either at the beginning or the end of the battle, and achieves victory.
Class 1: (2-1) odds
+
*Class 1: (2-1) odds
Class 2: (3-1) odds
+
*Class 2: (3-1) odds
Class 3: (5-1) odds
+
*Class 3: (5-1) odds
Class 4: (7-1) odds
+
*Class 4: (7-1) odds
 
*Class 5: (8+-1) odds
 
*Class 5: (8+-1) odds
  
 
==Berserker==
 
==Berserker==
 
**The Berserker merit is an award of great honour. It is given if the huntsman is wounded and manages to get kills.
 
**The Berserker merit is an award of great honour. It is given if the huntsman is wounded and manages to get kills.
Class 1: 2 kills while wounded
+
*Class 1: 2 kills while wounded
Class 2: 3 kills while wounded
+
*Class 2: 3 kills while wounded
Class 3: 5 kills while wounded
+
*Class 3: 5 kills while wounded
Class 4: 7 kills while wounded
+
*Class 4: 7 kills while wounded
 
*Class 5: 8+ kills while wounded
 
*Class 5: 8+ kills while wounded
  
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==The titles of the classes:==
 
==The titles of the classes:==
Class 1 - Novice
+
*Class 1 - Novice
Class 2 - Skilled
+
*Class 2 - Skilled
Class 3 - Master
+
*Class 3 - Master
Class 4 - Wicked
+
*Class 4 - Wicked
Class 5 - Unstoppable
+
*Class 5 - Unstoppable
  
 
[[Category:Religion]]
 
[[Category:Religion]]

Revision as of 23:23, 22 August 2009

Trolls.jpg

The Great Hunt is a religious group and sporting club for monsters to revere the Black Beast (see Dread Gods) and engage in competition with one another to prove the greatest hunters and fighters. Each septek (or Church, decided by region) has a Huntsmaster who organizes the local cultists.

The Great Hunt is a private monster (and select pinkie) hunting club based on awards and merits. These awards are listed below. At the beginning of any given day of fighting, the hunter chooses what award and class of that award they are going for. A Hunter can achieve a maximum of 3 awards per day, the Fiend and Berserker awards do not have to be declared before hand. The Voucher (whoever says that the Hunter did or did not achieve the award) will back the Hunter up on their claim. Cheating is grounds for automatic dismissal from the Hunt. Awards cannot be granted if the Lord of the Hunt is not at the given practice to witness and take note. Along with the pronunciation of victory, the Hunter and the voucher must provide the names of those the Hunter killed/wounded.

"This is the Legacy of the Black Beast, the ancient creature that taught the monsters how to hunt, how to be cruel, how to survive. We are his Legacy, and we revel in the sport he gave to us."

  1. note: Class 5 can be awarded multiple times
    1. note: Fiend and Berserker do not have to be declared

The following awards are achieved in a single battle.

Contents

Sniper

The Sniper merit is awarded for kills with a ranged weapon (rock, thrown javelin, arrow)

  • Class 1: 3 kills
  • Class 2: 5 kills
  • Class 3: 7 kills
  • Class 4: 10 kills
  • Class 5: 11+ kills

Brute

The Brute merit is awarded for kills with a melee weapon

  • Class 1: 3 kills
  • Class 2: 5 kills
  • Class 3: 7 kills
  • Class 4: 10 kills
  • Class 5: 11+ kills

Butcher

The Butcher merit is awarded for the wounding of the opponent. They cannot be on the same opponent and they cannot lead to death.

  • Class 1: 2 limbs
  • Class 2: 4 limbs
  • Class 3: 6 limbs
  • Class 4: 8 limbs
  • Class 5: 9+ limbs

Breaker

The Breaker merit is awarded for the destruction of shields or armor with a red weapon

  • Class 1: 2 breaks
  • Class 2: 4 breaks
  • Class 3: 6 breaks
  • Class 4: 8 breaks
  • Class 5: 9+ breaks

Sneak

The Sneak merit is awarded for the fatal back-stabbing of the opponent. May only be done with a single blue.

  • Class 1: 2 back-stabs
  • Class 2: 3 back-stabs
  • Class 3: 5 back-stabs
  • Class 4: 7 back-stabs
  • Class 5: 8+ back-stabs

Fiend

    • The Fiend merit is an award of great honour. It is given if the huntsman is outnumbered, either at the beginning or the end of the battle, and achieves victory.
  • Class 1: (2-1) odds
  • Class 2: (3-1) odds
  • Class 3: (5-1) odds
  • Class 4: (7-1) odds
  • Class 5: (8+-1) odds

Berserker

    • The Berserker merit is an award of great honour. It is given if the huntsman is wounded and manages to get kills.
  • Class 1: 2 kills while wounded
  • Class 2: 3 kills while wounded
  • Class 3: 5 kills while wounded
  • Class 4: 7 kills while wounded
  • Class 5: 8+ kills while wounded


The titles of the classes:

  • Class 1 - Novice
  • Class 2 - Skilled
  • Class 3 - Master
  • Class 4 - Wicked
  • Class 5 - Unstoppable
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