Dagorhir Belegarth Rules Comparison

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The Rules differences between Dagorhir and Belegarth are very minor, but some do exist. In order to ease crossing over between the two groups, the following table has been compiled and is accurate as of January 2018. This list is not exhaustive and may be missing some minor differences. You can improve this list by editing it yourself or by notifying Dustin Macari via Facebook with changes you would like to be made.

Equipment Spec Differences

Belegarth Dagorhir
All weapons may not pass more than 0.5" through a 2.5" hole. All blue and red non-stab-legal weapons may not pass more than 0.5" through a 2" hole. All stab-legal weapons may not pass more than 0.5" through a 2.5" hole.
There is no minimum weight for flail heads, and the minimum circumference is 15 inches measured on the smallest plane that passes through the center. Flail heads have a weight minimum of 4 oz and must have a 16-inch circumference measured at its narrowest point.
Max flail length is 40”. There is no max flail length.
Spears may flex up to 45 degrees. Spears may flex up to 90 degrees.
Javlines have a max weight of 16 oz and cannot pass through a 2.5” hole. Javlines have a max weight of 24 oz and cannot pass through a 3.5” hole. The base foam that meets the open-cell foam must be 3” in diameter.
Swung weapons under 24” do not have a min weight. Swung weapons under 18” do not have a min weight.
Weapons do not have to be balanced above the handle. Swung weapons must balance above the handle.
Titanium armor is not allowed. Titanium armor is allowed.
The legal minimum gauge for all metal armor is 20 g; this makes “sharkmail” illegal. The legal minimum gauge for non-chainmail metal armor is 19 g. There is no minimum for chainmail, which is instead tested with a ⅜” dowel. This makes “sharkmail” legal.
No maximum rock weight. Rocks cannot weight more than 24 oz.
Can layer up to two layers of leather to meet the legal armor requirement. Can layer any number of layers of leather to meet the legal armor requirement.
Max handle length on Class 1 (Blue) weapons is 12” or ⅓ total length of the weapon, whichever is greater. This cannot exceed ½ the total length of the weapon. Blue weapons have a max handle length of ⅓ the overall length of the weapon.
Max handle length on Class 2 (Red) weapons is 18” or ⅓ total length of the weapon, whichever is greater. Red weapons have a max handle length of ⅓ the overall length of the weapon and cannot exceed 30”.
Max shield height is 18 inches shorter than the wielder. Max shield height is from ankles to chin of wielder
Back shields are not required to have handles or arm straps. Back shields must also have the capability to be wielded with a hand or arm.
Crossbows have a max draw of 450 inch-pounds and may not be fired at a target within 15 feet. Crossbows have a max draw of 35 lbs at 12” draw length.
Differences in Combat:
Worn weapons, garb, etc. cannot be used to block a strike that would have impacted a valid target area. Fighters generally call 'garb' to indicate a shot that tangled in clothing or weapons, and would not have impacted a valid target area. A shot striking baggy garb, a worn weapon, etc. is a valid strike. Fighters may not call garb.
A blow solidly impacting multiple areas can only damage one, take the more disabling area Unclear, may be either, a blow solidly impacting multiple areas damages all solidly struck areas or as in Belegarth
Disabled weapon arm allows swapping weapon to good hand (Magic Switch OK) Disabled weapon arm, drop the weapon (No Magic Switch)
Leather can only initiate grapple with leather, chain, plate. Chain only with chain, plate. Plate never. Can't initiate grapple while in armor.
Shield bashing, checking and kicking are allowed. A person may not Bash, Check or Shield Kick an opponent's rear quadrant. Shield pushing or incidental contact in an opponent's rear quadrant is allowed. Can't shield bash a gimp, though you can check them. Can check from behind (but still not bash). Shield contact to the head/neck is explicitly prohibited, not just discouraged. Kicking a buckler is not discouraged. Must keep one foot on the ground during a shield kick.
May bash legged opponents (not explicitly prohibited) May NOT bash legged opponents - MoA 4.8.3
Pierced arms hang, hacked arms behind the back Pierced and hacked arms go behind your back, pierced still don't count towards death
Arrows, Rocks and Javelins must deflect >30 degrees to have hit Arrows, Rocks and Javelins only need to be slightly deflected to have hit
No healing Healing poems to recover from injuries
Anyone carrying bows or arrows may not grapple or be grappled Anyone carry bows or arrows may not grapple, but may be grappled by unarmored opponents - MoA 4.9.7
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