Necromancer Battle

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Necromancer

Start by dividing into two groups: townspeople and undead. The ratio should be about 5:1 in favor of the townspeople. The undead randomly pick a number and direction(left or right) then have the townspeople line up, and they then determine by the random number/direction who they “Necromancer” will be. For example: 5 from the left, the undead count in 5 people from the left on the line. Only the undead and heralds should know who the Necromancer is at the begining. The townspeople then must spread out in the field and the undead whisper in each townspersons ear “yes” or “no,” letting them know if they’re the Necromancer or not, obviously only one “yes” should be said, the rest “no”s. Lay on is called and the townspeople’s objective is to slay all the undead and eventually kill the Necromancer(unidentified at the begining). The Necromancer however can raise any dead person on the field(undead or townsperson) to fight for them. They can also heal wounds and armour of undead. The game is over when the Necromancer dies. Thus, its difficult for the undead to win, but possible. Its a good challenge with elite fighters as undead however the Necromancer is always chosen at random.


==Necromancer War== Assign two(or more) Necromancers at the beginning of the game. Everyone spreads out on the field and starts out dead aside from the Necromancers. The Necromancers each have an even number of armbands or pieces of colored cloth which they use to raise dead to fight for them. This can be played such that the Necromancers are invincible, or that as soon as one dies they are a normal dead person and their Necromancer abilities cease. Colored cloth or armbands should be placed on/held by fighters in a noticable fashion and they should frequently call out their team color to avoid team confusion.

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