Archery
From BelegarthWiki
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*3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury. | *3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury. | ||
− | *3.8. Missile Weapon Conventions | + | *3.8. Missile Weapon Conventions: |
− | + | **3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used. | |
− | + | **3.8.2. A half draw or throw for Class 4 Weapons under a range of 15 feet is required. | |
− | + | **3.8.3. A missile Weapon must travel its entire length to score a hit. | |
− | + | **3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is **3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon. | |
− | + | **3.8.6. Blocking Missiles | |
− | + | **3.8.6.1. All Class 4 or 5 missiles besides arrows may be blocked by any means that keeps the missile away from a Target Area. | |
− | + | **3.8.6.2. An arrow may only be blocked by a Shield. An arrow blocked by a Weapon is considered to have continued to travel in the same direction and strike the Target Area behind the Weapon. | |
− | + | **3.8.6.3. Intentional blocking of an arrow with a Weapon causes Death to the blocker. | |
− | + | ||
*3.6.4. Combatants with Missile Weapons (Type 4, bow/arrows) may not initiate Grapples or be Grappled. | *3.6.4. Combatants with Missile Weapons (Type 4, bow/arrows) may not initiate Grapples or be Grappled. |
Revision as of 16:05, 4 November 2005
Contents |
Overview
Archery is the use of a bow and arrows.
History
The bow is one of the first weapons developed by humans. It served both as both a tool for hunting as well as a useful weapon of war.
The use of archery in Belegarth differs significantly from its use in history. Historically, arrows were often used as a saturation weapon to slow, impede, wound, or otherwise kill the opposing forces. Even if the opposing forces were heavily armored, their horses often were not and it might take only a couple of arrows to cause the horses to go wild, possibly throwing their riders. In Belegarth, however, archers are the equivalent of the modern-day sniper. They actively engage specific targets instead of being used as an area-effect weapon.
Archery in Belegarth
Relevant rules in the Book of War
- 3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.
- 3.8. Missile Weapon Conventions:
- 3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used.
- 3.8.2. A half draw or throw for Class 4 Weapons under a range of 15 feet is required.
- 3.8.3. A missile Weapon must travel its entire length to score a hit.
- 3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is **3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon.
- 3.8.6. Blocking Missiles
- 3.8.6.1. All Class 4 or 5 missiles besides arrows may be blocked by any means that keeps the missile away from a Target Area.
- 3.8.6.2. An arrow may only be blocked by a Shield. An arrow blocked by a Weapon is considered to have continued to travel in the same direction and strike the Target Area behind the Weapon.
- 3.8.6.3. Intentional blocking of an arrow with a Weapon causes Death to the blocker.
- 3.6.4. Combatants with Missile Weapons (Type 4, bow/arrows) may not initiate Grapples or be Grappled.