Inspecting Leather Armor
From BelegarthWiki
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[[Category:Weapons check]] | [[Category:Weapons check]] | ||
From the [[:Category:Book of War|Book of War]] | From the [[:Category:Book of War|Book of War]] | ||
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*3.1.1. Leather – Armor constructed of tanned animal hide. | *3.1.1. Leather – Armor constructed of tanned animal hide. | ||
*3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event. | *3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event. |
Revision as of 20:33, 2 November 2005
From the Book of War
- 3.1.1. Leather – Armor constructed of tanned animal hide.
- 3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event.
- 3.3. Armor must not catch appendages. Fingers should not catch in Armor. This includes articulated plates and large diameter chain.
- 3.4. Armor may not have protrusions that rise more than ½ inch from the surface.
- 3.5. The minimum thickness for leather Armor is 3/16 inch. The minimum thickness requirement can be achieved by layering up to two pieces of thinner leather.
- 3.7. Composite Armor
- 3.7.1. Studded, scaled, or brigandine Armor can only be counted as Armor if 2/3 of the target area is covered by metal or leather, or the studs/rings/plates can not be no more than 1/2 inch apart.
- 3.7.2. Composite Armor must be identifiable as Armor by appearance.
How to Inspect Leather Armor
- 1. Armor must be worn while it is being checked.
- 2. Check and make sure the armor conforms to the standards of the Book of War.
- 3. Run your hands along the surface of the armor looking for gaps that may catch fabric or skin. Also check for lose or broken rivits.