The Order

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('''Master''':)
('''Crafting Skills and TalentS:''')
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             '''Fire Smith'''
 
             '''Fire Smith'''
             “From flint and tinder to blazing castle, fire is that which saves and consumes all life.”
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             Every camp need food, light, and warmth.  A firesmith seeks to provide other members with the latter two mentioned.  A firesmith should be able to start, regulate, and contain a fire within Order Camp boundaries.  Firesmiths should be able to start a fire with minimal fuel.  Firesmiths will also be in charge of gathering firewood, and fire safety measures.  Finally, a Firesmith will be in charge of making sure torches are refueled for the coming night festivities.  Firesmiths who wish to go the extra mile, will one day learn to breath fire.  Many members of the Belegarth community will be willing to share their knowledge on this skill.  Members who pursue this talent must bring 3 TIKI torches to each event, as well as one bottle of refill kerosene.  
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“From flint and tinder to blazing castle, fire is that which saves and consumes all life.”
 +
              
 +
Every camp need food, light, and warmth.  A firesmith seeks to provide other members with the latter two mentioned.  A firesmith should be able to start, regulate, and contain a fire within Order Camp boundaries.  Firesmiths should be able to start a fire with minimal fuel.  Firesmiths will also be in charge of gathering firewood, and fire safety measures.  Finally, a Firesmith will be in charge of making sure torches are refueled for the coming night festivities.  Firesmiths who wish to go the extra mile, will one day learn to breath fire.  Many members of the Belegarth community will be willing to share their knowledge on this skill.  Members who pursue this talent must bring 3 TIKI torches to each event, as well as one bottle of refill kerosene.  
 
 
 
'''Costumer:'''
 
'''Costumer:'''
             A fighter gazed upon the creature bound in chains and blood soaked rags, he gasped and exclaimed,  “I DO NOT……..want to fight THAT guy.”
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A fighter gazed upon the creature bound in chains and blood soaked rags, he gasped and exclaimed,  “I DO NOT……..want to fight THAT guy.”
  
 
A member of The Order was “THAT guy.”  A member who takes upon garb creation has a difficult but rewarding skill.  In The Order our quality costumes should stand our from the average fighter.  Good garb can intimidate some fighters and that is half the battle.  Garb can make a person identify with the “character” they play and make them want to play the part.  The garb a member creates should be able to last battle after battle.  Every aesthetic aspect added to the costume of a member increases the look of the unit.  This can earn respect in certain circles, and intimidate others.  Garb is a very important part of Belegarth, and should be made with good quality.  Otherwise, Belegarth reverts to people camping in the woods in spotty looking clothing.
 
A member of The Order was “THAT guy.”  A member who takes upon garb creation has a difficult but rewarding skill.  In The Order our quality costumes should stand our from the average fighter.  Good garb can intimidate some fighters and that is half the battle.  Garb can make a person identify with the “character” they play and make them want to play the part.  The garb a member creates should be able to last battle after battle.  Every aesthetic aspect added to the costume of a member increases the look of the unit.  This can earn respect in certain circles, and intimidate others.  Garb is a very important part of Belegarth, and should be made with good quality.  Otherwise, Belegarth reverts to people camping in the woods in spotty looking clothing.
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“Seriously, are those leather sunglass?!”
 
“Seriously, are those leather sunglass?!”
  
An Engineer attempts to make fantasy looking equipment that has a modern function.  If the architect built a door, the engineer would work with him to make it open at the touch of a button.  A provisionary has a camel pack, the engineer would attempt to make it look as though it was out of a fantasy novel.  Someone needs to wear sunglasses for medical purposes, the engineer would attempt to create a pair of fantasy goggles from old sunglasses lenses.  The engineer is an assistant to all other crafts, and has the most freedom of any of these talents.  This craft could be expensive or inexpensive depending on what is being made.  Also, engineering could be difficult if a member does not have a general knowledge of one other talent or craft.  But, the beauty of the engineering talent is that a member will have the freedom to improve the aesthetic or function of any combat or camping item.
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An Engineer attempts to make fantasy looking equipment that has a modern function.  If the architect built a door, the engineer would work with him to make it open at the touch of a button.  A provisionary has a camel pack, the engineer would attempt to make it look as though it was out of a fantasy novel.  Someone needs to wear sunglasses for medical purposes, the engineer would attempt to create a pair of fantasy goggles from old sunglasses lenses.  The engineer is an assistant to all other crafts, and has the most freedom of any of these talents.  This craft could be expensive or inexpensive depending on what is being made.  Also, engineering could be difficult if a member does not have a general knowledge of one other talent or craft.  But, the beauty of the engineering talent is that a member will have the freedom to improve the aesthetic or function of any combat or camping item.
  
 
 
 
 
 
== '''Rangers and Fighters''' ==
 
== '''Rangers and Fighters''' ==
  

Revision as of 16:10, 23 January 2008

http://i17.photobucket.com/albums/b81/halfbloodprincess5388/orderwb.jpg http://i17.photobucket.com/albums/b81/halfbloodprincess5388/helmetwb.jpg

Contents

History

This Unit started as a two man unit. This came about as a survival technique. It grew into a monster, two men fighting fourteen. It made the Creator, and the First Master into a two man army. They grew in silence in the forests of the new world. For many years they traveled in search for the essence of the old world. Many friends and foes came and went in the time of the two. After much time, the Order took roots in the northern lands. A third joined and was taught the secrets of the Order. This man fell to chaos, from secrets of his past unknown to the two. The two yet again went to The Sanctuary, and fought and trained in the lore of Order and the studies of their enemy Chaos

Word of the Order grew, yet none who sought the Order could located the masters. The masters realizing the powers of Chaos would consume the lands of Rylath, decided to yet again allow for those who sought them, to be instructed in the ways of Order. The young and tall student was the first, the second was the strong Loderian, followed by the man of great stature. The fourth was a man of short stature, but strong of heart began to learn the ways of Order.

The followers of Order travel the lands of Rylath seeking those who have a "calling" to Order. The are told that they will turn the very tactics of Chaos upon Chaos. That they will be withstanding the natural and unnatural. That they will be fighting against the most powerful force in all things......the desire for unrest.

Members

Ixous Master

Dac Master

Dameon Ex-Master

Rune Disciple

Cyrus Disciple

Melannen Disciple

Peanut Disciple


Unit Rules

Fantasy

The sun sets on a battlefield far away. The victorious units gather their notched weapons, and broken shields and begin to head back to their home. Many units fell today as the warriors clashed under the hot sun. Many of which will never see the sun rise again. But as the sun creeps behind the green hills, a small group begins to light torches. The battle may be one, but the war is not over. The land fought on today must be maintained and watched over. This falls to a brave few warriors willing to stay behind and remain. Remain in the face that the enemy may return. These are the few and the proud. Many of these warriors bear the same symbol, two helmets facing away from each other. Dotted on armor and shields the symbol fades in the dark. But the fighters and the myth does not. Since the creation, these men have taken the responsibility of being the few and proud to stay upon the battlefield until it is safe. Their tactics keep them alive, and their enemies tread softly. The group is small, but their existence has changed battles outcomes many times. As legend turned to reality, many ancient scrolls pointed of a time of chaos in all the lands. And this chaos would be answered by a force that would turn chaos upon itself. Servants to the realms and protectors of kings and titles, from all races and all walks of life. This group is known as: The Order


Reality

The sun sets upon the second day of an event in the spring. Many fighters have gathered their gear and headed back to the camps to enjoy fellowship or well earned sleep. Everyone has enjoyed the days fighting, and are ready to drop. But, as the daylight ends, the members of The Order remain upon the field. They review the days mistakes and successes, and critique themselves and others. The symbol they wear shows that they have taken a difficult path. After laughing and talking, the members of The Order finally gather their things and return to their camp. Once there, each member goes about their task, or skill, in making dinner, preparing fire, setting up equipment, or playing an instrument. Travelers and warriors are welcomed and given a seat by the warm fire. Stories of the day are told, and some travelers share their stories of Gods, legends and myths. As the night goes on the members of the Order prepare for the next day. The next day will hold just as much fun and struggle as the day before it. Each member of The Order should pride himself on changing the outcome of battles. Each member has taken a path of self improvement and friendship. From the Adept to the Master, each shares the responsibility for carrying the name of the unit to the field: The Order


Beginning

This document is intended to give The Order a general ideal of the structure and overall mission of he unit. This document should be used to answer any questions that member and non-members have about The Order. Also, this document can be used to increase orgazinzation within The Order so that all of the members understand all the rules and purpose of structure. This document will address all the rules surrounding The Order and the way it operates. Ranking system, ranking purpose, and recruitments are all issues that will be adhered to as strictly as possible. Mission and Crafting Skill descriptions will change over time, but as for 2008 this packet has the up to date version of the rules. All of the rules in place for The Order are intended to increase unit functionality and give purpose and incentive to members to continue to develop their marital and non-martial Belegarth related skills. If you are reading this packet, you have either acquired it from another member of The Order, or you have shown an interest in the unit and wish to pursue official membership. If you are looking to join a unit that is focused on winning, then The Order may not be for you. Many other units exist that focus greatly on being a very effective and devastating fighting force. If your interested in these maybe you should check out other units and give them some considerations as well. The Order is simply here to have fun and fight well. Winning comes with fighting well, and fighting well takes time. The Order prides itself on training younger fighters and teaching them what it takes to survive. This leads to the next section of the document: Mission

Mission

The following will address what The Order intends to be, and what it does not intend to be. As previously mentioned The Order is focused on taking younger fighters and training them to survive at national event. Belegarth is not incredibly dangerous, and when referring to “survival” this means that fighters do not get outmatched to the point where they must resort to dangerous tactics to accomplish their goal, whatever the goal may be. The Order has a proven track record that shows that past members have excelled to great heights within the Belegarth culture. One past member recently has undertaken the path to Knighthood, this fighter has admitted to The Order contributing to him getting to that point. The Order also prides itself on making the unconventional, Conventional From tactics to equipment, and recruiting to ranking, The Order attempts to break the mold of other national units. Many other units structures are incredibly affective at brining about their goals, but for The Order many differences exist that necessitate different approaches. The Order at this time remains a small unit until sufficient higher ranking members become available. This in turn creates a focus on small unit tactics. As well as a “Quality over Quantity” focus. The Order excels at small unit tactics from the perspective of being able to fight a larger group with minimal casualties. The Order does this through instruction and execution of practiced drills. Fighting well is one of the best ways to have fun on the field. Fighting well avoids the tiresome task of having to try immensely during every battle. Fighting well in turn allows members to focus on tactics and decreases feelings of panic. The fun follows afterwards when members develop a sense of accomplishment in having done well during the course of a battle. A good attitude is important to remain focused on completing the ultimate goal: Fighting well on the national field and having fun while doing it. Every member of the Order should realize the Belegarth is a very competitive game, and everyone succumbs to their competitive edge. The Order does not want its members to never care about winning a battle. Members should keep a healthy outlook on victory, but be able to concentrate and fight hard when the time comes to walk away the victor. As mentioned before, members of The Order are worth more individually to the unit than compared to another unit of great size and strength. Adequate rankings are a necessity, but also function as a way to increase the skill of individual fighters on their journey through Belegarth.

Membership and Rankings

Any person who wishes to join The Order will be held strictly to the following requirements. The purpose of these written and adhered rules is so that every member of The Order can instruct each new member accordingly. All of the achievements that fall under a rank must be completed for that person to gain the rank. After reading the ranks, continue on to read the purpose of the ranks.

Adept

Beginning rank of the Order

1.Must meet minimum Belegarth costume requirements 2.Must own enough equipment to fill both hands(Bow and Arrows count as single weapon) 3.Must have attended at least 12 practices 4.Must have read this packet

Disciple

Official member

1.Must exceed minimum Belegarth costume requirements. Costume should have some aesthetic items. These could be pouches, hats, and period footwear. 2.Must own at least 5 separate items of combat. (Weapons/Shields- Individual arrows do NOT count toward this.) 3. Attend 2 mini events and one national event as an Adept. 4. Own at least two separate pieces of armor. 5. Take up at least one Crafting Skill or Talent.(Read further for Talent descriptions) 6. Fighting Trial of Grand Master Choice. (Read further for Trial descriptions)

       7.      Write a brief description of what they perceive their mission is in The Order.(500 words)

8. Taken up a primary and secondary fighting style.


Master:

Voting member of The Order

1.Costume must contain period looking fabric, and many aesthetic items. Not all aesthetic items should be worn during combat. Member should own at least one costume sword that their “character” would use. Member should have 1 excellent feast garb, and one other excellent fighting garb. 2.Must own fighting equipment that is tailored perfectly to primary and secondary fighting styles. Equipment should be superior to average weapon on the field. 3.Must have donated 3 items of combat to Order Armory.(Equipment for general use by adepts who lack certain equipment.) 4. written brief character description(500 words) 5.Read the Book: The Art of War by Sun Tzu 6.Must choose one Disciple to mentor to Mastery. 7.Must have recruited two adepts. 8.Fighting Trial: Must complete a Fighter/Ranger Test alone, and must complete one Team Trial. 9.Show a extensive amount of skill in chosen Crafting Skill or Talent/s

Grand Master:

The Grandmaster rank is simply a function for battlefield decision making if the need should arise. His/Her authority is final on the field, and decisions range from acquiring general targets to specific commands to individuals. Grandmasters however will be open and accepting of suggestions from other members regardless of rank. This does not mean a Grandmaster will necessarily make every member happy, but every leader is only as good as his men that offer their advise. Grandmasters is also a decision making rank on any off field situations that may arise. His/Her authority is final. Masters may override a Grandmaster decision with a majority vote. This should not be an issue until The Order becomes a larger unit. As well as a Grandmaster should have The Order as a whole his/her first priority during decision making.

As stated before, the purpose for these ranks will now be explained. The purpose for these ranks is to increase on and off field decision making ability. Higher ranking members will not abuse this power. If a Master were to ask an Adept to chop firewood, he should either preoccupied with a justifiable task, or he is to assist the Adept in doing what was asked. This eliminates feelings of resentment among member and increases productivity.

But, the true purpose of the ranking system is to motivate newer members to develop and contribute to betterment of The Order and themselves. The ranks could give veteran Belegarth members a new direction, and something to work towards. These ranks are an opportunity to make Belegarth more fun and enjoyable. The freedom of that ranks is that there is no time frame on when these need to be completed.


Recruitment

Closely related to the topic of or Rankings, is Recruitment. The Order strives to be “Quality over Quantity” and to be different that other mainstream Belegarth units. Recruitment will hold true to this philosophy and will be discussed in the following. The following section will adhered to as closely as possible. During the 2008 fighting season, The Order ill only be recruiting 4 persons to become official member (Adepts) every 6 months. These 4 persons will be chosen by the current masters and disciples by simple majority. Every 6 months The Order will have “open recruitment.” Every member has the opportunity to invite a non-member fighter to attempt to join the Order. If a fighter is not asked by a member, they may ask to attempt to join, and will not be turned down, unless they are currently part of another unit. One month after official “open recruitment” begins, 4 official members will be selected from the entire recruited body. Any fighters not selected will no longer be allowed to fight with The Order during unit battles. The Order encourages friends and realms to fight together as much as possible. The Order is simply restricting people from fighting with them during ONE type of battle. Otherwise, The Order encourages inter-unit fighting a national events. This policy simply simulates that The Order was called into service to complete a specific objective against the armies of Chaos. The number of new members officially recruited will increase as double the amount of Masters. So, if a third member were to achieve the rank of Master, then the next recruitment cycle will be open to 6 official members. This maintains a ratio of leadership that is equivalent.


Miscellaneous Rules:


Camping: 

Members of the Order are strongly encouraged to camp at “Order Camp.” Order Camp is the official spot that a Grandmaster has chosen for a specific event. Many other non-members will be invited to camp with the Order, but in doing so will be held accountable to Order Camp rules. Many members of Loderia will be camped with The Order, mainly because many members of The Order are part of that realm . The Order encourages interaction between its member and their home realm. If a member does not camp at Order Camp they forfeit their voting rights at that event, and their place ahead of non-members for food served by the unit, as well as any other commodities. Also, any member not camping with The Order will lose their access to any community equipment or provisions provided for that event. Finally, if a member is up for a fighting trial, they will lose their chance to attempt any trial of any kind. Members are encouraged to camp at Order Camp to add to the atmosphere created by the unit. But, The Order wants its members to be social and travel to other groups and enjoy the company outside the unit. Many people in Belegarth have knowledge that they will share that The Order cannot give. The Order just wants its members to be healthy and safe and have a place to return to. The Order will not endorse underage consumption of alcohol of any kind. Order camp will also be completely drug free. Any violation of this rule will be render the member subject to ejection from the unit and appropriate legal action will be taken. Any non-member will be ejected from camp and will be reported to the event coordinator. Housekeeping of Order Camp is essential to a healthy and enjoyable camping experience. Therefore, every morning members of The Order will be responsible to cleaning camp, even if the garbage is not theirs. Also dishes and cooking equipment should be cleaned after every meal to increase clean food consumption.


Dual Unit Membership: From the Adept to the Master every member of The Order will be prohibited from duel unit membership. This also includes members hip to more than two units at the same time. Eventually members will exists from different realms, and that is perfectly fine. But, a member who exists within another unit disorganizes the structure of The Order. Without sufficient consistency of training and presence among members the unit may suffer on the field. This is true of many other units, not just The Order. If a member seeks to join another unit and/or pursue their own interests, they are encouraged to find their own path, but duel unit membership will not be accepted in any form. “Quality of Quantity necessitates consistency of dedication to a single cause. Members of the Order should strive to be leaders in their realms, if that is their calling, but should use their talents for the realm and the unit.

Politics: 

In every system that is competitive, there exists power struggle. Belegarth is no exception to this rule. When there is a power struggle, there is politics. Members may develop a dislike for other fighters or other units, but members of The Order are encouraged to keep politics to a minimum. Discussion among realm leaders are encouraged, but arguments and intentional “pot stirring” is strongly discouraged. In Belegarth, a Master of the Order was quoted with saying, “ If you can defeat your enemy, all else is mute.” This simply means than words can be silenced, and take it to the field and leave it there.

== Crafting Skills and TalentS: == As mentioned previously every Master must show a understanding of one of the following Crafting Skills or Talent/s. The description that follows is what is expected of members talents, but is not limited to what is written. Every members is encouraged to go above and beyond what is expected of them, and Crafting Skills and Talents are no exception. Weapon Construction:A man who is skilled in weapon creation also creates a paradox, he creates tools that protect and end lives with a swing of his mallet.” The Order and all its members need quality weapons to accomplish the goals and mission previously mentioned. A person who attempts weapon crafting should strive to gain knowledge of foam, cores, weights, and function of Belegarth weapons. Their crafted weapons should pass at national events for several days in a row, and be easily wieldable to maximize fighter effectiveness. Weapons crafters that want to go the extra mile are encouraged to include aesthetics into their weaponry. A “turbo bat” should look like a club, or a sword could have a hilt or wooden handle. A weapons crafter should have knowledge of how to build every kind of Belegarth legal weapon in a reasonable amount of time.

Shield Construction: Closely related to weapon crafting is shield construction. The general consensus is that it easier to create a shield than a sword. Much of this is true, but to master the creation of a shields is to master the art of protection of fellow members. Both Fighters and Rangers of the Order can choose to equip themselves with a shield. But if you were to give a Fighter in full Chainmail armor a shield the size of a Frisbee, this would severely hamper his fighting abilities and purpose. A shield crafter should be able to make a shield that compliments the martial and aesthetic aspects of any fighter. A rule of thumb is that the lighter a shield the better, but that may not be the case for a fighter that wishes to bash his opponent into oblivion. All shields created for Order members should bear the symbol of the Order and appear to be made out of “period” materials. The following is link to a website that sells fabric that appears to be wooden.

Armor Smithing: “An Armor-smith is the last line of protection for fellow members, when skill, steel, wood, and will fail you, the last thing left till your bones is armor.” An Armor smith should attempt to make armor that maximizes function while including authentic aesthetics. An Armor smith should realize that armor types should be considered with fighting style. If a member is light on his feet, he should be discouraged from wearing metal armor. Vise versa for a heavier fighter. There are countless resources for information within the Belegarth community about armor smithing. There are many other online sources that can be accessible via search engine, but here are a few to get an interested member started in the right direction.

           				Fire Smith
           

“From flint and tinder to blazing castle, fire is that which saves and consumes all life.”

Every camp need food, light, and warmth. A firesmith seeks to provide other members with the latter two mentioned. A firesmith should be able to start, regulate, and contain a fire within Order Camp boundaries. Firesmiths should be able to start a fire with minimal fuel. Firesmiths will also be in charge of gathering firewood, and fire safety measures. Finally, a Firesmith will be in charge of making sure torches are refueled for the coming night festivities. Firesmiths who wish to go the extra mile, will one day learn to breath fire. Many members of the Belegarth community will be willing to share their knowledge on this skill. Members who pursue this talent must bring 3 TIKI torches to each event, as well as one bottle of refill kerosene.

Costumer:

A fighter gazed upon the creature bound in chains and blood soaked rags, he gasped and exclaimed, “I DO NOT……..want to fight THAT guy.”

A member of The Order was “THAT guy.” A member who takes upon garb creation has a difficult but rewarding skill. In The Order our quality costumes should stand our from the average fighter. Good garb can intimidate some fighters and that is half the battle. Garb can make a person identify with the “character” they play and make them want to play the part. The garb a member creates should be able to last battle after battle. Every aesthetic aspect added to the costume of a member increases the look of the unit. This can earn respect in certain circles, and intimidate others. Garb is a very important part of Belegarth, and should be made with good quality. Otherwise, Belegarth reverts to people camping in the woods in spotty looking clothing. The costumes of The Order should yet again be “Quality over Quantity”and be tailored to fighting styles. A stand and deliver fighter may want a longer flowing tunic or overcoat to deflect incoming blows. The Costumer should consider these things when producing pieces of garb. Members who pursue this skill should be paid for their services and are encouraged to do so. Also there is a Garb Production Forum at the Belegarth main page. The following is a link to that forum. Cooking Every unit should have a good cook. A good cook is worth his weight in gold, and in Belegarth his/her in platinum. Eating well at an event is key to a healthy and well rested unit. Some new fighters make the mistake of thinking you can survive on Ramen noodles and white bread. A member who pursues the Cooking skill should have at least one main dinner planned for every 3 days attended at an event. As well as bring equipment to prepare and serve the meat to other members. A cook must uphold that all members who qualify will eat ahead of other non-members. A Cook is not expected to prepare the meal on their own, but should take the lead in preparation. Every member of The Order is expected to contribute to camping food supplies if they want to qualify to eat ahead of non-members. A cook just takes it upon himself to prepare a meal for others as well as himself. Meals should be nutritious and filling. A typical meal may be wheat bread with a stew of potatoes, beef, beans, peas, and tomatoes.

Provisionary “Does anyone have any double A batteries?”

A Provisionary is they guy who would have these, among other things. From toothpaste to shoelaces, he is the guy to go to. The Provisionary is the person who has the obscure things that every camp will need from time to time. He prides himself on bringing medical supplies to help the annoying injuries that many fighters experience. A Provisionary has the tools, cooking utensils, health care products, sewing kits, rivets, and many other useful items. A Provisionary has the right to charge for any and all things he brings to an event. He is encouraged to lend items if applicable. This is a simple but costly Talent that a member can choose. This Talent should not be chosen alone, but as a Talent along with a Crafting Skill.

Musician

Drums, Flutes, Guitars and many other instruments can produce a very warm atmosphere within Order Camp. The amount of practice it takes to become proficient with an instrument is testimony to dedication. A musician in The Order should grace Order Camp with his or her talents at least 2 hours after sunset. They should also feel free to travel to other camps and main fire to entertain the masses of Belegarth. A member should attempt to draw travelers to our warm fire and friendly conversation with the sweet sound of their rhythm and tones. They should encourage other members to assist them by playing simple instruments. The Musician should be creative and come up with ways for non-musical people to play a mundane instrument. Like banging a piece of PVC on a log, to singing softly.

Architect “There is a sever lack of environment on this field.”

A member that pursues architecture seeks to safely enhance the Belegarth battlefield. He also wishes to improve the authenticity of Order Camp. The Architect does this buy bringing structures previously built to Belegarth events. These buildings/structures seek to enhance the use of surroundings during many different kinds of battles. Towers, non-climbable obstacle, and any other conceivable structures should be taken to the field and maintained throughout the event. At Order Camp the Architects may see fit to create wall in any way they see fit. This may range from bringing hay bales, to creating a fencing out of fabric. Architects could see fit to create a doorway to camp made of wood and painted to look authentic.



Engineer “Seriously, are those leather sunglass?!”

An Engineer attempts to make fantasy looking equipment that has a modern function. If the architect built a door, the engineer would work with him to make it open at the touch of a button. A provisionary has a camel pack, the engineer would attempt to make it look as though it was out of a fantasy novel. Someone needs to wear sunglasses for medical purposes, the engineer would attempt to create a pair of fantasy goggles from old sunglasses lenses. The engineer is an assistant to all other crafts, and has the most freedom of any of these talents. This craft could be expensive or inexpensive depending on what is being made. Also, engineering could be difficult if a member does not have a general knowledge of one other talent or craft. But, the beauty of the engineering talent is that a member will have the freedom to improve the aesthetic or function of any combat or camping item.

Rangers and Fighters

“From forest to field Chaos will be forced to fight.”

In the battle against Chaos many fighters will choose to take up arms in defense of what they hold dear. Members of The Order will travel the continent of Ryland to find the few that can withstand the maddening powers of Chaos. Members of The Order are not always chosen on the amount of skill they possess. The Order will have fighters that have many different styles and equipment. Therefore, tests of their mettle should change and differ as much as one fighter to the next. The following tests are to be used as fighting trials for specific members of The Order. When the time comes, a Grandmaster or Master will choose a test for a member to complete based on his fighting style. Other members will be allowed to give input on which test would be most appropriate. This allows a master to make a good decision on which task would be difficult but not impossible. The trials are subject to change before and during the duration of trial. If a member is unable to complete a trial on a given night or day, the member/s can retry trial the following day.

Ranger Trials

Hunters of Chaos “Fleet of foot and sharp as steel.”

Forgotten Bow Trial member must fight with master during field battles. Trial member must complete 7 random tasks set forth by accompanying Master. Trials will center around ranged combat and assistance of Fighters members on the field. The member must stay on the field at all times, except in case of emergency. Member gets to carry whatever he/she would normally carry onto the field. This trial is purposed to test the endurance of a fighter and his ability to listen to instructions.


Dark Haven Trial Member must locate and free targeted subjects. Subjects will be hidden within other unit camps with their permission. Trial member must escort target/s back to Order Camp. Targets and Trial Member are also being targeted for assassination. 3 of 5 targets must return to camp and survive the entire night. If trial member is killed then he must walk to Troll booth, and then return to Order Camp to resume trial. Trial Member and Targets are being hunted by a Master of the Order. Hunting Master is not given locations of hidden members, but is allowed to attack them and trial member at any time during the night. This includes while targets are sleeping.(with permission)

TreadWater Keep

Trial Member must defeat 10 combatants within the immediate area of Numenor castle. Trial Member gets 5 “traps” to set into castle after dusk. These traps are fighters positioned around the castle that fight for trial member if triggered. The trial member must choose from a list of traps before trial begins. The following is a list of those available traps to the Ranger.


-Red weapon fighter- full armor -Blue and Board fighter- no armor -Green weapon fighter- 3 target areas armored -Injury Trap- radius effect 15 ft every combatant within range muse loose a limb to piercing damage. -Blinding Trap- If Triggered all Combatants must close eyes for 10 seconds and not move. Ranger may only make weapon to body contact at this time. NO SHIELD CONTACT. -Caltrops- if combatants make contact with targeted area they may only walk for the duration of the conflict. -All Traps do not affect trial member.

Windrunners Watch

Trial member must survive for 4 minutes on the field. 15 combatants on the field. Trial member may select 3 members and 2 non-members of equivalent skill level to assist him. 15 combatants regenerate after a 10 second count. Trial member does not regenerate as well as his assistants do not regenerate. If trial member is killed the trial restarts. IF all enemy combatants are gimped and are unable to give chase to mobile trial member, a Master supervising trial will act as healer to enemy combatants.


Fighter Trials

Ender of Chaos “When bow and magic fail, rely on steel and a strong arm to protect you.”


Splintered Spirit

Trial member must fight two armored combatants wielding red swords. Trial member must use sword and Shield for this trial. Trial member must defeat opponents 7 times as well as 1 time uninjured. Member gets one piece of armor of their choosing. Water is available upon request, but will not be used as an excessive excuse to rest.


Allagens Finest Member must fight four combatants who are using green weapons. Must defeat team 3 separate times and 1 must be uninjured. Combatants get no armor. Members get armor of their choosing and use their best fighting combo.


Commandment Seal Must fight with Master and complete 7 takes set forth by Master. Task will focus on melee ability and tactics. Some leadership testing may be involved. Task must be accomplished during field battles. If Master and trial member are on separate teams, then member must report to Master when task is completed. This is on the honor of trial member, they are expected to be honest. If any tasks is proven unfulfilled, then member will fail trial and be unable to continue trial on following day. Fighter must remain on field until all tasks are complete unless in case of emergency.



Bahil Sentry Member must fight in simulated castle gateway against 5 melee opponents. Member must survive 4 minutes in immediate vicinity of gateway. Member may select 2 member/non-members to assist him. Other members respawn, trial member does not. 5 combatants will attempt to kill assisting members first, and then kill trial member. Projectiles will be launched by multiple non-combatants.(Javelin, rocks, and arrows.) into gateway that can kill either team. If trail member is killed the trial restarts.


Joint Trials

“Any member is only as strong as his ally.”


Torches Lament.

10 torches are lite in a large circle formation. Fighter must remain inside of ring of torches, but the Ranger can roam the entire field. Trial members must defeat 5 teams of 3 combatants. Every time either of the members die a torch is blown out by a Master. If all torches are blown out then the trial fails. Both members can respawn after a 10 seconds if they die. Combatant teams will back off of slain members if they defeat members. Trial members will have to wait on field. Teams will arrive in random time increments. If members fail trial, the trial may be repeated the next night of event.

Sundial Pass A narrow corridor is constructed where trial members will be restricted to fighting. At either end of the corridor enemy combatants will be sent in. A stop watch will count down starting at 120 minutes. Every time a trial member is killed, 1 minute is added to the time. Every time an enemy combatant is slain, 2 minutes are removed from total time. Time add-ons/subtractions will be added up, and when both times are the same the trial is over.


Closing Thoughts

So now you have read all about The Order. Now one thing is left, you need to decide if this group is for you. Take your time and think long and hard about your decision, The Order is not an easy unit to be in, mainly because we demand a great deal from members. Many people can attest that The Order has made them better fighters, but maybe that is all that someone needs. The Order is here to help fighters become better and have fun. Otherwise I thank you for taking the time to read through this document. I hope that this has been informative and interesting.

Strength and Honor,

Master Ixsain Warcaller

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