Malark

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Full Name: Yaga Malarque Shal'a'quey Kei'uptik
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'''Yaga Malark Sugemo, Warmaster of Stygia'''
  
[[Image:NewMalark.jpg.jpg|right|]]
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[[Image:Okfest_swagger.jpg|250px|thumb|right|]]  
  
Unit: [[Stygian Alliance]], [[AU]]
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Unit: ---
  
Tribe: [[Kei'uptik]] (Keepers of the Pines)
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Formerly of the [[Uruk-Hai]], [[Forsaken]] and [[DGMA]]
  
Religion: [[Dread Gods]] Worship
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Religion: Servant of Apep
  
Realms: [[Stygia]]
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Home Realm: [[Stygia]]
  
 
Fighting Since: 2003
 
Fighting Since: 2003
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Race: [[Forest Troll]]
 
Race: [[Forest Troll]]
  
Style of Choice: Riotbreaker
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Events Attended: [[Chaos Wars]] IX, XII, XIII, XIV, XV, XVI, and XVII; [[Battle for the Ring]] V, VI, and VIII ; [[Thaw Brawl]] 2012, 2013, and 2014; [[Yestare]] 2012, [[Equinox]] 2014, [[Oktoberfest]] 2014, Eastwind Under Siege 2015, Frostgiliath 2015, [[Beltain]] 2015, [[War of the Gate]]
  
Real Name: Nicholas Brouillard
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Paramour of [[Kvothe]]
  
Events Attended: [[Chaos Wars]] IX, XII, XIII, and XIV
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Primal of [[The Great Hunt]]
 
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Member of [[The Great Hunt]]
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[[Witch Doctor]] of the [[Kei'uptik]]
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== Background ==
 
== Background ==
  
Malark is what you get when you have a tribe of monsters living in relative isolation from the rest of the world.  In the small vale where Malark spent his youth hunting and learning the trades of war, his family was in continual peaceful contact with the [[Hat Troll]] and [[Gnoll]] tribes that likewise inhabited the areaA blending of cultures commenced leading to a very unique style of mindset for a troll.  From the Gnolls, Malark learned the vicious and awe-spiring hatred for all things civilized.  He also adopted their custom of wearing collars as a sign of their honour.  From the Hat Trolls, Malark learned respect for those taller then him and also an appreciation for a finely crafted hat.
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Born from the tortured heart of a tree, Malark has been from birth the servant of Nature and the [[Dread Gods]].  Although the forest that incarnated him has since perished from disease, fire, and the advancement of civilization, he still carries within him the rage of one born to blood and vengeance.
  
Compelled by the [[Dread Gods]] to seek the blood of pinkies, Malark left the vale.  [[The People of the Vale]] never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery.  This reliance on Stone Age tech put Malark at a slight disadvantage at first, but with his troll ingenuity figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and deceptive spear work.
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An old travelling priest, Yaga [[Xoshawv]], taught Malark priest-craft and introduced him to the philosophy of a war prophet.  Upon completion of his religious instruction, Malark killed [[Xoshawv]] and unwittingly inherited the title of [[Yaga]].  Compelled by the [[Dread Gods]] to carry out their mysterious agenda, Malark left the vale.  [[The People of the Vale]] never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery.  This reliance on Stone Age tech put Malark at a slight disadvantage at first, but with his troll ingenuity figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and spear work.
  
 
Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
 
Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by [[Valas Hune]]) upon his arrival, but the mercenaries were soon absorbed by the [[Uruk-Hai]]. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.
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During his time with the Uruk-Hai, Malark also founded a [[Gladiator's School]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
 
During his time with the Uruk-Hai, Malark also founded a [[Gladiator's School]] in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.
  
Malark soon became tired of the hierarchical structure of the Uruk-Hai and the brutality even amongst themselves. He dreamed of a Unit based on democratic principals and tribal unity, not fear and oppression.  Then, at Chaos Wars XII, he conspired with like-minded warriors and created the AU.
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Malark soon became tired of the hierarchical structure of the Uruk-Hai and the brutality of internal politics. He dreamed of a unit based on democratic principals and tribal unity, not fear and oppression.  Then, at Chaos Wars XII, he conspired with like-minded warriors and created the [[AU]].  He did not realize at the time that an enlightened oligarchy is the key to success in social endeavours.
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The next year at Chaos Wars XIII, Malark fell victim to treachery.  While wandering about in drunken stupor, the malicious [[Breaker]] stole the collar he wears as a sign of his honour.  The collar was put in the possession of [[Lady Lillith]], who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the [[Uruk-Hai]] banner once again, but specifically to [[Lady Lillith]].  Under complusion of personal duty, Malark swore the oath, and returned to his previous occupation of barbarous blood-letting at the command of the Uruks.
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Always at the mercy of his [[Dread Gods]], Malark was forced under pain of insanity to become the prophet for a monstrous religious organization called [[The Great Hunt]].  He has since indoctrinated many of those called to similar ideals, including prominent knights and political figures.
 +
 
 +
During [[Chaos Wars]] XIV, Malark proudly accepted membership into the illustrious Forsaken.  However, due to a rupture of intent, he was able to find a loophole in his Oath and left the [[Uruk-Hai]] and the [[Forsaken]] to devote himself fully to his Gods.  However, his Oath to [[Lady Lillith]] still holds firm, and he serves her in whatever capacity she should require.
  
The next year at Chaos Wars XIII, Malark fell victim to treacheryWhile wandering about in drunken stupor, the malicious [[Breaker]] stole the collar he wears as a sign of his honourThe collar was put in the possession of [[Lady Lillith]], who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the [[Uruk-Hai]] banner once again.  Compelled by tribal duty, Malark swore the oath, and now has returned to his previous occupation of barbarous blood-letting.
+
Years of constant contest with superior armed foes forced Malark to adapt his styleHe has slowly evolved from a simple sniper and skirmish fighter to a style he calls "Riotbreaking"This style combines the speed of a skirmisher with the equipment and ferocity of a line fighter, focusing on disruption of the opposition's main line.
  
Always at the mercy of his [[Dread Gods]], Malark was forced under pain of insanity to form a monstrous religious organization called [[The Great Hunt]].  He is currently High Priest and always looking for members.
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Knowing the chances of survival drop significantly in war for those without allies, Malark trained for Chaos XV with a group of fighters known as the [[Stygian Alliance]]: a strange conglomerate of the DGMA, the Templars, and Malark himself.  Some monsters questioned this decision because it involved working directly with lesser races, but the potential this cooperation posed outweighed his age-old hatred of the younger kind.  Besides, many of the young ones in the [[Stygian Alliance]] were also members of [[The Great Hunt]], and had proven themselves worthy in the eyes of his [[Dread Gods]].
  
During [[Chaos Wars]] XIV, Malark proudly accepted membership into the illustrious ForsakenHowever, due to internal politics, he left both units to devote himself fully to his Gods.
+
After working extensively with the [[DGMA]], Malark decided that these mercenaries were his kind of scum.  He socialized with them often and took up residence with members of their High Council, finding comraderie with his troll brother [[Turkeyfeathers]] and transforming his old friend, the air gensai [[Thiadric Thumbs]], into a storm elemental with the use of strange herbs, dark magicks, and the MiasmaFollowing a lengthy and heated contract negotiation (which ended up including political power, a sub-unit of trolls, and a personal masseuse), Malark signed on as the DGMA's official [[Witch Doctor]] and general health care provider.  He attained membership and a seat on the high council within 18 hours.
  
Years of constant contest with superior armed foes forced Malark to adapt his styleHe has slowly evolved from a simple sniper and skirmish fighter to a style he simply calls "Riotbreaking"This style combines the speed of a skirmisher with the equipment and ferocity of a line fighter.
+
Expanding his horizons, at Battle for the Ring V Malark once again joined the ForsakenA year later, at Battle for the Ring VI, he became a full memberWith the dissolution of the DGMA as an official entity, Malark now found himself bound to only one material contract for the first time in his career.  He also became the Apprentice of Warmaster Valas Hune.
  
Knowing the chances of survival drop significantly in war for those without allies, Malark is currently training for Chaos XV with a group of fighters known as the [[Stygian Alliance]]: a strange conglomerate of the DGMA, the Templars, and Malark himselfSome monsters question this decision because it involves working directly with pinkies, but the potential this cooperation poses outweighs his age-old hatred of the pinker kind.  Besides, many of the pinkies in the Stygian Alliance are also members of [[The Great Hunt]], and have proven themselves worthy in the eyes of his Dread Gods.
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In the summer of 2014, Malark journeyed Eastwards to the land of [[Dur Demarion]] to study with the warriors there and learn the ancient crafts of fire and metalHe spent a year training with the fierce warriors of the east before venturing homeward, where at that winter's Battle for the Ring he received his Warmaster's chain.
  
 
[[Category:People]][[Category:Drummers]]
 
[[Category:People]][[Category:Drummers]]
[[Category:Lefties]][[Category:Priest]]
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[[Category:Lefties]]

Revision as of 22:34, 7 January 2020

Yaga Malark Sugemo, Warmaster of Stygia

Okfest swagger.jpg

Unit: ---

Formerly of the Uruk-Hai, Forsaken and DGMA

Religion: Servant of Apep

Home Realm: Stygia

Fighting Since: 2003

Race: Forest Troll

Events Attended: Chaos Wars IX, XII, XIII, XIV, XV, XVI, and XVII; Battle for the Ring V, VI, and VIII ; Thaw Brawl 2012, 2013, and 2014; Yestare 2012, Equinox 2014, Oktoberfest 2014, Eastwind Under Siege 2015, Frostgiliath 2015, Beltain 2015, War of the Gate

Paramour of Kvothe

Primal of The Great Hunt


Background

Born from the tortured heart of a tree, Malark has been from birth the servant of Nature and the Dread Gods. Although the forest that incarnated him has since perished from disease, fire, and the advancement of civilization, he still carries within him the rage of one born to blood and vengeance.

An old travelling priest, Yaga Xoshawv, taught Malark priest-craft and introduced him to the philosophy of a war prophet. Upon completion of his religious instruction, Malark killed Xoshawv and unwittingly inherited the title of Yaga. Compelled by the Dread Gods to carry out their mysterious agenda, Malark left the vale. The People of the Vale never had the weaponsmithing technology to make advanced arms, so Malark used in war what he learned for hunting in the forest: sticks, stones, simple spears, and archery. This reliance on Stone Age tech put Malark at a slight disadvantage at first, but with his troll ingenuity figured out techniques for getting around the more well-equipped fighters: such as rock throwing, long-range archery, and spear work.

Malark wandered until he found the expansive area of Stygia, complete with hunting grounds and a small pinkie settlement for trading called Hell's Gate. The territory was controlled by the Uruk-Hai and their masters, the White Skull. Malark joined a mercenary unit (headed by Valas Hune) upon his arrival, but the mercenaries were soon absorbed by the Uruk-Hai. After living in Stygia for awhile, Malark became impressed by the power of the Uruk-Hai and enlisted in their ranks. Their blood-lust and might were an awesome sight, and he enjoyed touring with them.

During his time with the Uruk-Hai, Malark also founded a Gladiator's School in the Hell's Gate Village. It was a great success and continues to produce skilled fighters to this day.

Malark soon became tired of the hierarchical structure of the Uruk-Hai and the brutality of internal politics. He dreamed of a unit based on democratic principals and tribal unity, not fear and oppression. Then, at Chaos Wars XII, he conspired with like-minded warriors and created the AU. He did not realize at the time that an enlightened oligarchy is the key to success in social endeavours.

The next year at Chaos Wars XIII, Malark fell victim to treachery. While wandering about in drunken stupor, the malicious Breaker stole the collar he wears as a sign of his honour. The collar was put in the possession of Lady Lillith, who then struck a bargain with Malark: the symbol of his honour would be returned if he would just pledge his undying loyalty to the Uruk-Hai banner once again, but specifically to Lady Lillith. Under complusion of personal duty, Malark swore the oath, and returned to his previous occupation of barbarous blood-letting at the command of the Uruks.

Always at the mercy of his Dread Gods, Malark was forced under pain of insanity to become the prophet for a monstrous religious organization called The Great Hunt. He has since indoctrinated many of those called to similar ideals, including prominent knights and political figures.

During Chaos Wars XIV, Malark proudly accepted membership into the illustrious Forsaken. However, due to a rupture of intent, he was able to find a loophole in his Oath and left the Uruk-Hai and the Forsaken to devote himself fully to his Gods. However, his Oath to Lady Lillith still holds firm, and he serves her in whatever capacity she should require.

Years of constant contest with superior armed foes forced Malark to adapt his style. He has slowly evolved from a simple sniper and skirmish fighter to a style he calls "Riotbreaking". This style combines the speed of a skirmisher with the equipment and ferocity of a line fighter, focusing on disruption of the opposition's main line.

Knowing the chances of survival drop significantly in war for those without allies, Malark trained for Chaos XV with a group of fighters known as the Stygian Alliance: a strange conglomerate of the DGMA, the Templars, and Malark himself. Some monsters questioned this decision because it involved working directly with lesser races, but the potential this cooperation posed outweighed his age-old hatred of the younger kind. Besides, many of the young ones in the Stygian Alliance were also members of The Great Hunt, and had proven themselves worthy in the eyes of his Dread Gods.

After working extensively with the DGMA, Malark decided that these mercenaries were his kind of scum. He socialized with them often and took up residence with members of their High Council, finding comraderie with his troll brother Turkeyfeathers and transforming his old friend, the air gensai Thiadric Thumbs, into a storm elemental with the use of strange herbs, dark magicks, and the Miasma. Following a lengthy and heated contract negotiation (which ended up including political power, a sub-unit of trolls, and a personal masseuse), Malark signed on as the DGMA's official Witch Doctor and general health care provider. He attained membership and a seat on the high council within 18 hours.

Expanding his horizons, at Battle for the Ring V Malark once again joined the Forsaken. A year later, at Battle for the Ring VI, he became a full member. With the dissolution of the DGMA as an official entity, Malark now found himself bound to only one material contract for the first time in his career. He also became the Apprentice of Warmaster Valas Hune.

In the summer of 2014, Malark journeyed Eastwards to the land of Dur Demarion to study with the warriors there and learn the ancient crafts of fire and metal. He spent a year training with the fierce warriors of the east before venturing homeward, where at that winter's Battle for the Ring he received his Warmaster's chain.

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