Lizardmen

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A Saurus Lizardman

Contents

General Info

Lizardmen, also known as Children of the Old Ones, are bi-pedal Reptilian humanoids hailing from the jungle continent known as Lustria. The three classes of Lizardman are the Slann, the Skinks, and the Saurus.

History

Long before the time of the Elves and Dwarves, there were only the Old Ones. What is known of them now is very little, but what we do know is that they came to Earth 15,000 years before the prophecy of Sotek. During this period Elves were still swinging from trees, and it wasn't until the Old Ones jumpstarted the Elves evolution that they learned the ways of masonry and magic. The Old Ones also brought with them the great Slann Mage-Priests that they would use to shape this World to their pleasing. But the Old Ones needed a manual labor force to construct great temples and also defend said temples from potential invaders. The Slann certainly weren't up to the task, so the Old Ones pulled the local crocodiles from the primordial soup and thus the Saurus were born. Then came another problem; these creatures were far too inept to make decisions for themselves. However immense their physical strength and endurance was, their lack of intellect provided a speed bump. The Old Ones needed a group of quick-witted beings to guide these brutes in the right direction. They looked between the nooks and crannies of the vast jungles and discovered the wily newts, and thus the Skinks were born. These much smaller, but also much more intelligent Lizardmen would serve as the social standard of the society. Not only as the architects, but also the political leaders and military commanders. And so it was that the Old Ones had their defenders of this new planet -- free to roam and spread as need be. But not all was well in this new World.

For whatever reason yet to be discovered, a great evil followed the Old Ones to this new found planet. The great power known only as Chaos was unleashed shortly after the Old Ones arrival and a great war ensued. For centuries the war raged until Chaos was finally purged from Lustria, but not before heavy losses were inflicted. All remnants of the Old Ones, as well as the majority of the Slann Mages, were destroyed. With the majority of their temples leveled and no guiding force, the Lizardmen rebuilt as best they could. The Slann continued to shape the lands as the Old Ones had instructed, while the Skinks gathered up the ravaged Lizardman population and continued their expansion. A side effect of spawning pools makes for an extremely slow reproduction rate, and so the Lizardmen went centuries before a reasonable population was once again achieved. With the Old Ones gone, the Lizardmen turned to new entities of inspiration. A cult was formed around a new God, a great serpent known as Sotek. Sotek is said to have come to the Skinks and laid upon them the prophecy of the Horned Rat. This Rat God would journey to Lustria, bringing his plague and disease in an attempt to wipe the slate clean of the Lizardmen. Sotek proclaimed that this war between the Serpent and the Rat would rage for many centuries, and would only end at his arrival to this World. Sotek's coming would signify a brand new age not only for Lizardmen, but the World as well.

Many doubted this new found prophecy, namely the Slann. The Skinks stuck to their guns for many years and remained unfaltered in the eyes of adversity. With almost clock-like precision, Clan Pestilens of the Skaven began digging a network of tunnels under the great temples of Lustria. The prophecy name to full fruition when the Rat-men burst from underneath the temples and released their warpstone-fueled concoctions upon the unsuspecting Lizardmen. The Skinks, however, weren't so unsuspecting. However, it was hardly the time to gloat as the sickness was spreading and fast. For centuries the war raged on, and many more Lizardmen were lost in the conflict that came to the known as The Serpent and The Rat. As with the nature of serpents and rats, the usual result was no different. Sotek, as prophecized, released his onslaught of serpentine creatures into the tunnels which the Skaven had made their home. With their ranks thoroughly trounced, Clan Pestilins were left with no choice but to stick their tails between their furry legs and retreat back to Skavenblight. With Lustria once again at peace, there was no doubt anymore as it pertained to Sotek and his power. With faith in the almighty renewed once again, Lizardmen enjoyed a period of spirituality and enlightenment. With this came more Gods and cults that followed them. But never was Sotek forgotten, or his display of great power in driving the vermin from Lustria. Sotek was forever dubbed the Savior of the Lizardmen.

Over the next few centuries the Lizardmen enjoyed a time of peace while they once again bolstered their numbers and rebuilt their temples. However, the drums of war pound once again as new encroachers make their presence known in the land of the Old Ones. In the last few centuries the Lizardmen have made new enemies in the form of treasure-seeking Dwarves, Dark Elves, "Honorable" Knights from the Human lands, and even the ravenous Undead forces. With their forces once again at full capacity, the Lizardmen stand ready to strike with Cobra-like quickness on any foe that threaten their ancient and sacred lands.

Allegiance

Lizardmen have currently found a home within the Horde of Monsters, a military force consisting of like-minded creatures from all over the Globe led by the cunning Goblyn High General Izareth. Whether the Horde is considered organized or not is irrelevent, the Lizardmen only seek to preserve the World which they consider theirs. A mutual understanding has been made between the Horde and Lizardmen so that all parties may obtain their goals, however small said goals may be. Ultimately the Horde seek to crush the supposedly "good" races of the World. The Lizardmen cannot bring themselves to disagree considering no green, blue, or purple skin has ever attempted to encroach on the sacred grounds of Lustria. They are well aware that Children of the Horned Rat are among the ranks, but thankfully not from Clan Pestilens, which is tolerable. Lizardmen can work with Skaven as long as they line up on opposite sides of the field. Save for a few Rat-men, Lizardmen generally feel quite at home amongst the tribal and shamanistic races of the Horde. As of now they aren't going anywhere.

Some Undead Lizardmen have opted to ally themselves with more kindred groups.

Foes/Friends

(In order from most hated to least hated)
Skaven: Vilified
Chaos: Abhorrence
Knights/Humans: Hatred
Dwarves/Elves: Antipathy
Undead/Vampires: Skeptical
Goblyns/Bugbears/Hat Trolls: Liked
Ogres/Hobgoblynz: Esteemed
Yuan-Ti: Honored

Appearance

  • Slann

The Slann are the Elders of the society. They are highly intelligent and powerful, considered by some to be the most powerful sorcerers and most intelligent beings on the planet. They resemble Humanoid Frogs, except really fat. Slaan are so fat, in fact, that they are pretty much immobile and have to be carried around by Saurus guards.

The last spawning of Slann took place many centuries ago as they live for very long periods of time.

Current Slaan: Kabibbles, Bo

  • Saurus

The Saurus are the shock troops of the Lizardmen. Having evolved from crocodiles, they aren't very far from their ancestors in the intelligence department. They are basically big, strong, stupid slaves that take orders from Skink.

Current Saurus: Pooky

Slann Mage
Saurus
Skinks
  • Skinks

The Skink make up the majority of the Lizardmen race. It is believed they evolved from the smaller, more wiley lizards such as Newts. The Skink follow the orders of the Slann, but make most of the decisions by their lonesome. They maintain authority over the Saurus, and also serve as the architects of the cities. Their intelligence is roughly on par with the rest of the Humanoid races such as Humans and Dwarves, although they are physically superior and far sexier as well.

Current Skinks: Mekoot Lo'bo, Darvax

Skink & Saurus Coloration

The color of a Lizardman's hide indicates his position in the society. Most Skink and Saurus are blue-skinned, signifying that they will be another vertebrae in the backbone of Lizardman society, ultimately serving those above them and never achieving higher status than that of a drone.

  • White:

This is the color of spirituality and zealousness. Those marked with this color are said to be prophetic and touched by the very hand of Sotek himself. White Lizardmen usually go on to be tribal chieftains, priests, soothsayers, and spreaders of the divine word of Sotek. Think of them as Lizardman evangelists. They have been known to work other Lizardmen into a wild frenzy with their words.

Current White Lizardmen: Mekoot Lo'bo

  • Red:

This is the color of battle and ferocity. The Lizardman born with this color already has his destiny laid out before him. He is a soldier - a cold-blooded, merciless killing machine. He is always on the front lines with whatever weapon he can get his scaly hands on. Red Lizardmen have no fear and only have the will to destroy the enemy. They are the chosen warriors of Sotek, protectors of Lustria, and the guardians of the Slann.

Current Red Lizardmen: Darvax

  • Blue:

Blue is the color of masonry and stoicalness. Blue Lizardmen are the most common, and serve as the backbone of Lizardman society. Their duty is to protect the sanctity of Lustria, if that means maintaining the society or taking up arms in battle. Typically Blue Lizardmen are the masons of the society, which also makes them the weapon masters. There isn't a single weapon the Blue Lizardmen can't use effectively, making him a valuable asset on the field of battle.

Current Blue Lizardmen: None

  • Green:

Green Lizardmen are the more scholarly type, seeking to know everything there is to know about Lizardman society and lore. They are the masters of all things ancient and are privy to all Lizardmen gods, not just Sotek. It is they that relay Slaan messages to the rest of the Lizardmen. Although their interests mainly lie in matters pertaining to lore, they aren't exactly uncommon on the battlefield. While they aren't front line fighters, they are very crafty and quick-witted on the battlefield. They move in and out of lines when using melee weapons and are usually the archers of the society.

Current Green Lizardmen: None

  • Black:

Black Lizardmen are warriors under the God of stealth, Huanchi. They are typically the hunters and gatherers of society. They tend to be even more cold-blooded than your standard Lizardman, which is hard to grasp, I know. They are notorious trackers and the same goes for the battelfield. Black Lizardmen never, ever fight on the front lines, and are always looking for an opportunity to catch someone flat-footed and off their guard. No emos allowed.

Currect Black Lizardmen: Pooky

Slann Coloration

  • Yellow:

Yellow Slann wield fire and water magic. Whenever the time comes to wash away a fleet of ships with a tsunami, or roast the earth with a rain of fire, Yellow Slann are called to the scene. It has been noted that these Slann typically have more spring in their step than others and display more of a leadership type role. They croak orders across the battlefield with great fervor and have been known to belch fire on those unlucky enough to get close.

Current Yellow Slann: Bo

  • Orange:

Orange Slann wield earth and wind magic. Having the power to make a volcano erupt and a tornado to touch down with the snap of a finger is certainly nothing to scoff at. The only problem with Orange Slann is that their earthly demeanor leaves for slow reaction times when it comes to pressing matters. Being far more meditative than other Slann, Orange are more in touch with their magiks and easily the most powerful of the sorcerers. It is best to keep Orange Slann happy, however, because the ground quakes at the slightest annoyance.

Current Orange Slann: None

  • Purple:

Purple Slann wield the ever mysterious shadow magic. Often feared for their ruthlessness and sometimes reckless use of magic, Purple Slann make up a minority among the Slann councils. However dark their outward appearances may seem, Purple Slann wish for prosperity among all Lizardmen just as much as the most devoted follower of Sotek. Purple Slann make up the "means to an end" mentality and are often seen raising fallen enemies from the dead en masse and mortally cursing entire armies into oblivion. Perhaps the most mysterious of all Slann colors.

Current Purple Slann: Kabibbles

Garb

  • Coloration

A Lizardman's color makes up most of his garb. However, they can be liberal with shades of said color. A Blue Lizardman wearing teal is not out of the question. A general amd overall theme is kept as it pertains to color. A Lizardmen is well aware of his position and prefers to flaunt it.

  • Headgear

There remains no standard for Lizardmen in this department. Naturally, anything that covers up hair and/or looks tribal is welcome.

  • Shirts/Tunics

Lizardmen are not uniform in this area outside their prospective color. Lizardmen typically don't wear much clothing above the waist.

  • Pants/Loincloths

Loin cloths are a requirement for all Lizardmen. Much work, care, and detail goes into the construction of a loin cloth meaning no two loin cloths are ever the same. Lizardmen immerse themselves into their loin cloths--they view them as blue prints for their existence and the source of their power. Naturally, wearing clothing underneath the loin cloth is a good idea--no commandos.

  • Accessories

This is highly encouraged in Lizardman society. Anything tribal, Mayan, Aztec, lizardly, etc. is acceptable and encourgaed. Accessorizing to the point of inconvenience is welcome.

Physiology

A Lizardmans various strengths and weaknesses will differ between his breed and status within the Lizardman culture.

Reproduction

While there do exist opposite genders of Lizardmen within the society, they rarely mate due to their life spans being so long. Skinks & Saurus have been known to easily live for multiple centuries while Slann live for milennia. A natural need to mate usually only occurs after a great war where Lizardman numbers have taken a dramatic hit. Females will lay their eggs deep inside the ancient temples in areas known as spawning pools where the eggs will incubate and hatch on their own. There remains only one eye witness account of Lizardmen mating, which was recorded by an unknown Human source travelling the jungles of Lustria:

"The Skinks circled each other a few times. Once or twice each opened their mouths and lunged at the other, although neither skink was actually bitten. After this sparring match the male moved away from the female.

Four days later the two skinks encountered each other again, in approximately the same place. Once again, the two Skinks circled each other. Neither attempted to bite the other immediately; instead they continued to circle. Surprisingly, the male squeezed under the female, until she was sitting on top of him. The female then headed away from the male, moving about eight feet before the pursuing male caught up to her. Once again the two began to circle each other.

The male bit the female's tail, although not firmly. He quickly released it and then bit again from the left side, further up the tail toward the female's body. He then bit the area over her pelvis. He held this grip for a few moments, and then released it as she began to circle around him. She continued moving, with the male following. He approached her from the right and attempted to seize her midsection. She shrugged this attempt off, and moved a few inches forward. The male moved up beside her, and still from the right side seized the skin over her shoulders.

The male held the female by the shoulders for about two minutes. Neither skink moved during that time. The male then slid over the female, still holding her by the shoulders. His right foot was draped over her hips while he pivoted his groin under her hips. His tail passed under hers, and he used his left leg to push up and under her pelvic area. They maintained this position for just over one minute, and then the male relaxed and moved his groin out from under the female. The male moved away, and after a few minutes, the female also walked away. The whole incident took less than fifteen minutes."

It remains unknown if Saurus or Slann mating follows a similar ritual.

Religion

Lizardmen Pantheon

  • Sotek: Father God, Savior of the Lizardmen, God of Anger
  • Chotec: God of Fire & Sun/light
  • Quetzl: God of War & Protection
  • Huanchi: God of Night & Shadow
  • Tzunki: God of Water & Life
  • Tlazcotl: God of Earth & Stolidness
  • Tepok: God of Air & Mystery


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