Korbin the Mad

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
(Created page with "==Korbin the Mad== Name: Korbin Arhantas Dunamai, "Korbin the Mad", Lord of House Dunamai Realm: Arnor, formerly of Muxlovia Units: House Dunamai, formerly of [[Uruk...")
 
Line 19: Line 19:
  
 
In time, Korbin's ship struck soundly in the moors of Arnor, a land Korbin had never seen before. He was welcomed grandly indeed; it seemed his service in combat on the sea had gotten the attention of some nobles, and, with the permission of High King [[Angmarth]], Korbin was given land in Arnor and made a minor noble. He sailed his wife into his new abode and brought with her his advisorate and his usufruct slave, both considered members of his family. Gradually, he began to surround himself and his family with warriors and friends that would fight under the banner of his house.
 
In time, Korbin's ship struck soundly in the moors of Arnor, a land Korbin had never seen before. He was welcomed grandly indeed; it seemed his service in combat on the sea had gotten the attention of some nobles, and, with the permission of High King [[Angmarth]], Korbin was given land in Arnor and made a minor noble. He sailed his wife into his new abode and brought with her his advisorate and his usufruct slave, both considered members of his family. Gradually, he began to surround himself and his family with warriors and friends that would fight under the banner of his house.
 +
 +
[[Category:People]]

Revision as of 21:25, 22 April 2012

Korbin the Mad

Name: Korbin Arhantas Dunamai, "Korbin the Mad", Lord of House Dunamai

Realm: Arnor, formerly of Muxlovia

Units: House Dunamai, formerly of Uruk-Hai

Career Began: 2003

Lore

Korbin the Mad is the Lord of House Dunamai, a noble house centered around the Dunamai family. He is married to Lady Corinne Nicolette Dunamai and currently has no heirs. But the Dunamai name was not always a noble one; Korbin spent much of his life in combat, once fighting under the banner of Muxlovia, as a personal friend to Peregrine, the Paragon of Pirates. But as war has claimed many lands, so too did war claim the sea, and Korbin followed his family heritage by taking to the waters. He took charge of an independant vessel and began assaulting tradelines of hostile territories, returning to port only to sell his spoils.

Some say he killed too many. and that the spirits of those that died at his hands haunted his dreams and addled his mind. Others say he spent too much time beneath the pounding sun on the sea, or that he drank the salted waters. Others still claim he communed with the Mad God, trading his sanity for blessing. Whatever the way, during his time on the sea, Korbin began to lose his grip on reality. His crew tells tales of his fickle behavior, and of how many of them did not know he suffered madness because of his calm demeanor. It was the small things that alluded to his insanity, such as demanding that the ship sell its food and stock no less than ten kinds of cheese and lettuce, and nothing else. But in combat, they claim he slipped loose and became a true madman. He traded his blades for clubs and cudgels, saying he preferred things smashed than cut, and many of the crew followed suit.

"No need for blades here, no no. Give me a bludgeon, a cudgel or a maul. If you smash something, it is smashed. If you cut something, what have you but two somethings unsmashed?" --Korbin the Mad

In time, Korbin's ship struck soundly in the moors of Arnor, a land Korbin had never seen before. He was welcomed grandly indeed; it seemed his service in combat on the sea had gotten the attention of some nobles, and, with the permission of High King Angmarth, Korbin was given land in Arnor and made a minor noble. He sailed his wife into his new abode and brought with her his advisorate and his usufruct slave, both considered members of his family. Gradually, he began to surround himself and his family with warriors and friends that would fight under the banner of his house.

Personal tools
For Fighters
For Craftsman
Leadership