Guild Master

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*Approved by Seneschal Council
 
*Approved by Seneschal Council
*Have created a syllabus for a class within your aspect of service to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students.
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*Have created a syllabus for a class within your aspect of service to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students. For shadowing projects this could be a check list of items to cover.
*Have created at least three instructional documents with photographs to be added to the guild library.
+
*Have created an instructional document, or improved on a previous one, for the guild library. Videos are also appropriate
*Taught three classes about your aspect of service.  This could be the same class at three different events.
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*Taught three classes about your aspect of service.  In areas where teaching a class may not be appropriate having individuals shadow you can take fill this requirement.
*Achieved Journeyman status in one other discipline within the Seneschal’s Guild and one discipline in the Artificer’s Guild
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*General competency in one crafting task associated with service. Building weapons helps a weapons checker, sewing helps a realm leader garb their realm and as such is required of a master
 
*Completed an approved service project for the whole of Belegarth of considerable effort as determined by the Council.
 
*Completed an approved service project for the whole of Belegarth of considerable effort as determined by the Council.
 
*Spent at least one year as a journeyman
 
*Spent at least one year as a journeyman

Revision as of 14:23, 30 January 2015


Contents

What is a Master?

A Master is exceptionally skilled within the discipline of their choice, and moderately skilled at others as well. They have demonstrated an aptitude at teaching. This is the final rank within a guild and gives the Master the honor of sitting on their guild's Council.

Master Garb

A Master may wear a badge with their guild's master symbol on it.

For Artificers, that would be a brown badge with an anvil and hammer. For Seneschals, that would be a gold badge with a double-barred torch.

Those who achieve Master status will also be presented with a Master Sash in brown or gold with appropriate heraldry and embellishments.

Requirements

Artificers

  • Approved by Artificer’s Council
  • Have created a syllabus for a class within your discipline to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students.
  • Have created at least three tutorials with photographs to be added to the guild library.
  • Taught three classes about your discipline. This could be the same class at three different events.
  • Achieved Journeyman status in one other discipline within the Artificer’s Guild and one discipline in the Seneschal’s Guild
  • Completed an approved artificer project for someone outside your unit and realm with a quality of 7 or greater and a difficulty of 7 or greater. (Note: Exceptions may be made to acceptable recipients as the council sees fit)
  • Spent at least one year as a journeyman.

Seneschals

  • Approved by Seneschal Council
  • Have created a syllabus for a class within your aspect of service to be added to the guild library. This includes the approximate cost of the class and materials required, including those for demonstration as well as for students. For shadowing projects this could be a check list of items to cover.
  • Have created an instructional document, or improved on a previous one, for the guild library. Videos are also appropriate
  • Taught three classes about your aspect of service. In areas where teaching a class may not be appropriate having individuals shadow you can take fill this requirement.
  • General competency in one crafting task associated with service. Building weapons helps a weapons checker, sewing helps a realm leader garb their realm and as such is required of a master
  • Completed an approved service project for the whole of Belegarth of considerable effort as determined by the Council.
  • Spent at least one year as a journeyman

Other Ranks

Other Information

Personal tools
For Fighters
For Craftsman
Leadership