Dargarth

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Dargarth is a hybrid system combining primarily Belegarth's fighting rules with Darkon's battlemap system. They hold an event every other Sunday.
Groups are broken up into "Countries" (akin to units in Belegarth), which hold territory on the in-game territory map. Unaffiliated individuals are able to act as mercenaries or free agents.

While the ruleset is based off of Belegarth, there are many small differences, and several large ones.
1) Armor is rated from 1 - 4 points

Starting at lightweight leather at 1pt to 4pts for plate. Bel leather is 2pts, chain is 3.

2) Shields are either "cored" or "uncored." Cored shields break in 2 red hits as normal, uncored shields in 1.

Cored = 1/4 plywood for shields 18" and smaller, 1/2" plywood for larger shields.

3) There are no weapon weight requirements.
4) Additional hits to a dead leg count as death.
5) There is a lightweight class system. Classes and magic are normally only relevant during "land actions" or "adventures" (akin to Amtgard battle games

They have some leniency when it comes to cross-gamers and their equipment, as long as they are deemed safe. Virtually all Belegarth equipment will pass, and most Amtgard gear.


Founded in March 2010. Our Official Website.


Countries

Explorers Guild
Holy Order of Mardur
Briarwood Clan
Mercenaries of Bitterpeak
Legion (aka Team Belegarth)
Alliance Company (aka Team Amtgard)
Isles of Langerhausen


The Order of the Abbot
Mardur
Narscin

Personal tools
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Leadership