Dargarth

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
(included some of the differences between Bel & DarGarth)
(List of some Dargarth > Belegarth crossgamers)
 
(8 intermediate revisions by one user not shown)
Line 1: Line 1:
 
[[Category:Non-Belegarth Realms]]
 
[[Category:Non-Belegarth Realms]]
Dargarth is a hybrid system combining primarily Belegarth's fighting rules with Darkon's battlemap system.  They hold an event every other Sunday, with unofficial practice on the off weeks.<br>
+
__TOC__
<br>
+
 
While the ruleset is based off of Belegarth, there are many small differences, and several large ones.<br>
+
===General Info===
 +
Dargarth is a hybrid system combining primarily Belegarth's fighting rules with Darkon's battlemap system.  They hold an event every other Sunday, in or around Seattle.<br>
 +
Groups are broken up into "Countries" (akin to units in Belegarth), which hold territory on the in-game territory map.  Unaffiliated individuals are able to act as mercenaries or free agents.<br>
 +
 
 +
Founded in March 2010. Our [http://www.dargarth.org/ Official Website].<br>
 +
Link to their [http://www.dargarth.org/wiki/ wiki].<br>
 +
 
 +
 
 +
===Game Differences===
 +
Most of the fighting rules were derived from Belegarth, and while the majority remain the same, a few large differences are as follows:<br>
 
1)  Armor is rated from 1 - 4 points<br>
 
1)  Armor is rated from 1 - 4 points<br>
:''Starting at lightweight leather at 1pt to 4pts for plate.''<br>
+
:''Starting at lightweight leather at 1pt to 4pts for plate.  Bel leather is 2pts, chain is 3.''<br>
2)  Shields must be cored<br>
+
2)  Shields are either "cored" or "uncored."  Cored shields break in 2 red hits as normal, uncored shields in 1.<br>
:''1/4 plywood for shields 18" and smaller, 1/2" plywood for larger shields.<br>
+
:''Cored = 1/4 plywood for shields 18" and smaller, 1/2" plywood for larger shields.<br>
3)  There are no weapon weight requirements.<br>
+
3)  Additional hits to a dead leg count as death.<br>
4)  Further hits to a dead leg count as death.<br>
+
4)  Instead of going down on a knee when your leg is hit, you may choose to post your leg instead.<br>
5)  There are classes and magic, which are mostly irrelevant except during "land actions" (akin to Amtgard battle games, but with a map of territories & NPCs)<br>
+
5)  There are no weapon weight requirements.<br>
 +
6)  There is a lightweight class system, which includes magic.  Magic is mostly a strategic ability, and mostly does not come up outside of land actions and adventures (effectively equivalent to Amtgard battlegames).
 
<br>
 
<br>
 +
''They have some leniency when it comes to cross-gamers and their equipment, as long as they are deemed safe.  Virtually all Belegarth equipment will pass, and most Amtgard gear.''
 +
  
Founded in March 2010. Our [http://www.dargarth.org/ Official Website].
+
===List of some Dargarth > Belegarth crossgamers===
 +
[[Bran ap Eynon]]<br>
 +
[[Kendric]]<br>
 +
[[Arminius]]<br>
 +
[[Nox]]<br>
 +
[[Indie]]<br>
 +
[[Thorne]]<br>
 +
[[Kit Foxwyfe | Kit]]<br>

Latest revision as of 20:31, 8 April 2019

Contents


[edit] General Info

Dargarth is a hybrid system combining primarily Belegarth's fighting rules with Darkon's battlemap system. They hold an event every other Sunday, in or around Seattle.
Groups are broken up into "Countries" (akin to units in Belegarth), which hold territory on the in-game territory map. Unaffiliated individuals are able to act as mercenaries or free agents.

Founded in March 2010. Our Official Website.
Link to their wiki.


[edit] Game Differences

Most of the fighting rules were derived from Belegarth, and while the majority remain the same, a few large differences are as follows:
1) Armor is rated from 1 - 4 points

Starting at lightweight leather at 1pt to 4pts for plate. Bel leather is 2pts, chain is 3.

2) Shields are either "cored" or "uncored." Cored shields break in 2 red hits as normal, uncored shields in 1.

Cored = 1/4 plywood for shields 18" and smaller, 1/2" plywood for larger shields.

3) Additional hits to a dead leg count as death.
4) Instead of going down on a knee when your leg is hit, you may choose to post your leg instead.
5) There are no weapon weight requirements.
6) There is a lightweight class system, which includes magic. Magic is mostly a strategic ability, and mostly does not come up outside of land actions and adventures (effectively equivalent to Amtgard battlegames).
They have some leniency when it comes to cross-gamers and their equipment, as long as they are deemed safe. Virtually all Belegarth equipment will pass, and most Amtgard gear.


[edit] List of some Dargarth > Belegarth crossgamers

Bran ap Eynon
Kendric
Arminius
Nox
Indie
Thorne
Kit

Personal tools
For Fighters
For Craftsman
Leadership