Category:Units

From BelegarthWiki

(Difference between revisions)
Jump to: navigation, search
m
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
+
 
[[Category:Units]]
+
 
== The [[Unit]] ==
 
== The [[Unit]] ==
The [[unit]] is a group of people that fight together and often wear similar themed or designed clothing. Sometimes multiple units form together to make a generic [[faction]], additionally some groups refer to units as factions. Units have a [[standard]] or flag that they come together and fight under as well.
+
The [[unit]] is a group of people that follow a particular code of conduct, fight together and share similar aesthetic. This is most often manifested in similar colored or styled garb, particular combat tactics, shared cultural experience in Belegarth and a desire to camp with each other during events.  
 +
 
 +
Units are typically formed from close groups of fighters and are typically isolated to a single realm, although there are large units whose membership spans several realms these units are typically referred to as [[National Units]]
 +
 
 +
All units generally share the idea of a unit symbol. The unit symbol is a clear mark to show a person’s membership. The display or earning of unit symbols is varied and many units have strong traditions behind how the symbol is worn and by who. These traditions are not always public knowledge, so the best way to find out is to ask someone in person and even then there is no guarantee that someone will tell you.  
  
==The Four Paths==
+
Many units have specific ways in which you can join, some are invite only, some take anyone who asks, some are limited on purpose to only recruit from their realms. The best way to find out about a unit and how to join is to walk to those who are a part of that unit already. (If you are a little too shy for that you can always check their wiki page but there is no guarantee on detailed information)
Khorne “Blood for the Blood God! Skulls for the SKull throne”
+
Those who follow this path primarily wish to fight with, and eventually lead the forces of the Juggernauts. Their goal is to better their own fighting ability above all else.  
+
To become a Follower, one must survive the second round of a regional tournament.
+
To transcend to Champion, one must lead a portion of the Juggernauts In battle during an event, as well as have overall weapon proficiency in three weapon types, and help another Juggernaut in one of his trials. The Chaos Lord leads Juggernaut forces into Battle and organizes our forces on the field.
+
Slaanesh "Embrace your hunger, your lust, your desire. The universe is ours for the taking!"
+
Those who follow this path primarily to grow the hedonistic pleasure palace that is Juggernaut camp.
+
To become a follower, one must build a feast for the forces of Juggernaut at a regional event.
+
To transcend to Champion, one must prepare a ritual for another Juggernaut member in order to celebrate their new rank, as well as create a nightlife activity at an event.
+
The Chaos Lord runs the entirety of the Juggernaut camp at an event, and is responsible for the overall well-being of the unit
+
Nurgle "Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
+
Those who follow this path are the crafters, the ones who maintain the armory.
+
To become a follower, one must be proficient in gear/garb building, as well as assist in weapons check.
+
To transcend to champion, one must create an offering to the armory as well as assist another Juggernaut In the creation of unit garb/gear.
+
The Chaos Lord, maintains the armory, with the help of their champions, as well as advancing the quality of gear/garb.
+
Tzeentch "Do not ask which creature screams in the night. Do not question who waits for you in the shadow. It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune..."
+
Those who follow this path are the lorekeepers, those who weave the stories and keep the traditions true. To become a follower, one must have his own Geddon page as well as find an (approved) way to add to the Juggernaut lore.
+
To transcend to Champion, one must write a tale of another Juggernauts transcendence , or story of their glory, and write a set of new traditions to add to the Codex.
+
The Chaos Lord guards the ancient tomes as well as approves any changes or alterations. They are also responsible for presiding over Juggernaut trials.
+
  
==MEMBERS==
+
Sometimes multiple units form together to make a generic [[faction]].
*[Beta]]
+
*[[Cazador]]
+
*[[Biggs]]
+
*[[Gaston]]
+
*[[KiKi]]
+
*[[Nickel]]
+
*[[Skal]]
+
*[[Braxuss]]-Honorary
+
  
 
== National Unit==
 
== National Unit==
 
Some units span several realms in Belegarth these units may be classified as a National Unit.
 
Some units span several realms in Belegarth these units may be classified as a National Unit.

Revision as of 00:07, 21 May 2019

The Unit

The unit is a group of people that follow a particular code of conduct, fight together and share similar aesthetic. This is most often manifested in similar colored or styled garb, particular combat tactics, shared cultural experience in Belegarth and a desire to camp with each other during events.

Units are typically formed from close groups of fighters and are typically isolated to a single realm, although there are large units whose membership spans several realms these units are typically referred to as National Units

All units generally share the idea of a unit symbol. The unit symbol is a clear mark to show a person’s membership. The display or earning of unit symbols is varied and many units have strong traditions behind how the symbol is worn and by who. These traditions are not always public knowledge, so the best way to find out is to ask someone in person and even then there is no guarantee that someone will tell you.

Many units have specific ways in which you can join, some are invite only, some take anyone who asks, some are limited on purpose to only recruit from their realms. The best way to find out about a unit and how to join is to walk to those who are a part of that unit already. (If you are a little too shy for that you can always check their wiki page but there is no guarantee on detailed information)

Sometimes multiple units form together to make a generic faction.

National Unit

Some units span several realms in Belegarth these units may be classified as a National Unit.

Subcategories

This category has the following 8 subcategories, out of 8 total.

Pages in category "Units"

The following 200 pages are in this category, out of 226 total.

(previous 200) (next 200)

1

A

B

C

D

E

F

F cont.

G

H

I

J

K

L

M

N

O

P

R

S

T

(previous 200) (next 200)
Personal tools
For Fighters
For Craftsman
Leadership