https://www.geddon.org/api.php?action=feedcontributions&user=QuinnTheGnoll&feedformat=atomBelegarthWiki - User contributions [en]2024-03-29T05:58:04ZUser contributionsMediaWiki 1.19.2https://www.geddon.org/TosskTossk2020-06-09T04:10:20Z<p>QuinnTheGnoll: </p>
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<div><br />
'''Other Titles:''' Celestial God Empress Tossk, Captain of the Cerberus, Jean Claude van Dame <br />
<br><br />
'''Race:''' [[Bullywog]]<br />
<br><br />
'''Realm:''' [[Galahad]]<br />
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'''Unit:''' [[The Cerberus]] <br />
<br><br />
'''Other Affiliations:''' [[Morva]]<br />
<br><br />
<br />
<br />
'''Events Attended:'''<br />
A lot. <br />
<br />
[[Category:People]]<br />
[[Category:Pirates]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2020-06-09T04:09:38Z<p>QuinnTheGnoll: </p>
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<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins'''''==<br />
See also: [[Gnoll Lore]].<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll reaches maturity, it is customary for the gnoll to receive a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
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====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. The first year of their lives, gnolls wear plain, undecorated collars. At one year of age, the gnoll undergoes a ceremony knows as a Revka, or 'Feast of Decoration', where they may receive food and gifts to adorn their collars. Gnolls over this age will usually attach scraps, charms, and event tokens to their collar.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]], [[Zera]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]], [[Bellator]], [[Dashi]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], Kel<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial. For more info on the origin of the gnoll clans, please see [[Gnoll Clan Origins]].<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===[[Black Blood]] Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===[[LongClaw]] Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
Also: <br />
<br />
<i>Fa krynte kratikash</i><br />
<br />
Translates roughly to: <br />
<br />
We drink to the apocalypse! <br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey apart.<br />
* [[Tossk]] is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the "female dominance," thing, it's not officially a part of the lore. Anyone can become a clan leader by completing the [[Krysh]] trial; the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls have tended to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all?<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Hagen Das]]<br />
<br />
*[[Alora]]<br />
<br />
*[[Gut]]<br />
<br />
*[[Dashi]]<br />
<br />
*[[Zera]]<br />
<br />
*[[Bellator]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2019-09-21T19:46:41Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins'''''==<br />
See also: [[Gnoll Lore]].<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]], [[Bellator]], [[Dashi]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], Kel<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial. For more info on the origin of the gnoll clans, please see [[Gnoll Clan Origins]].<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===[[Black Blood]] Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===[[LongClaw]] Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
Also: <br />
<br />
<i>Fa krynte kratikash</i><br />
<br />
Translates roughly to: <br />
<br />
We drink to the apocalypse! <br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Hagen Das]]<br />
<br />
*[[Alora]]<br />
<br />
*[[Gut]]<br />
<br />
*[[Dashi]]<br />
<br />
*[[Zera]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/KryshKrysh2019-09-21T19:42:19Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:Monster Lore]] [[Category:Roleplaying]]<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]</center><br />
----<br />
In the old gnoll language, Krysh means blood. For a gnoll to be the blood of their clan, they should bring pride to their kin and represent all their clan stands for. The clan's blood must run through their veins.<br />
===The First Krysh Trial (Lore):===<br />
Gnoll have been around for a long time, you know. How long? Long-ass time. That mean gnoll tradition have also been around long time, like Krysh trial. Though name of clan be lost to history, name of gnoll that first perform krysh trial is not. Her name Tiny, and this her story.<br />
<br />
When Tiny first born, that good name for her. She smaller than her mama's paw. Fate have sense of humor though, because after Tiny have time to grow, she not tiny any more. She big. She so big, when she walk earth shake. She so big that when she roar earth tremble. She so big, that when she fart pinky pass out from smell. We know this because as she get older and bigger, her clan have to raid pinky town to feed Tiny.<br />
<br />
Well, Tiny lead bigger and bigger raid, just like she grow bigger and bigger. This work out pretty well for a time, until pinky get very frustrate and declare war on gnoll clan. Plus, they know about Tiny so they send troop as far as eye can see. Tiny see this, so she turn to talk to clan. She say that clan must go far away, find new place to grow. She biggest and strongest, so clan listen. When they ask where Tiny going, she say, “pinky hunting.” Tiny know that clan not get away in time if pinky force not slowed, and she always want chance to really test her skill.<br />
<br />
When Tiny meet the oncoming pinky army, she let out loud roar. How loud? So loud that entire army take step back. Then she walk forward. Every step she take, entire army take one step back. When pinky army release enough arrow to make sky dark, Tiny still push forward. As she approach striking distance she start to cackle, and many pinky start to shake. If not for pinky leader yelling attack, Tiny might have broken the pinky morale alone.<br />
<br />
From there, Tiny do what gnoll do best. She kill. Nobody get exact count of how many pinky Tiny kill (gnoll don't count good, OK?), but when straggler from clan get view of carnage, they so shocked the only word they can say be, “Krysh,” which be ancient gnoll tongue for blood. Though Tiny die that day, you best believe she take many, many pinky with her.<br />
<br />
So, to wrap thing up, this where krysh trial come from. Everybody want to be as big and strong as Tiny, so they go out and kill as many as they can. If they kill enough, they earn respect and become Krysh. If not? Well, then they kill more until they strong enough and THEN they become krysh. Pretty simple, right?<br />
<br />
===Before The Trial:===<br />
<br />
*Petitioner must announce their desire to become krysh at a national, weekend / week-long event (this '''cannot''' be the same event the krysh trials take place). The announcement must be made by the event's feast, or it is null and void.<br />
*Petitioner uses this announcement to convince all gnolls present they are a good fit for leadership / Krysh; at least 2/3 of gnolls present must endorse the petitioner, with a minimum of 2 endorsements required. A petitioner cannot vote for / endorse themselves.<br />
*A gnoll may be convinced to give their support to a petitioner in a variety of ways, though combat-based trials are preferred. Also, no trial can endanger the life of the petitioner / be super douche-y. <br />
**NOTE: there is no minimum clan-size required, so long as the gnoll can convince members of other clans.<br />
**NOTE: there is only one krysh per clan.<br />
<br />
===Basic Description (After Endorsement is Earned):===<br />
<br />
*30 kills per weapon set w/ six weapon combos of petitioner’s choice (''simos count as kills''). Trial must take place over the course of a national weekend / week-long event, and another monster must keep tally (gnoll preferred, pinky as last resort).<br />
<br />
===Details / Mechanics:===<br />
<br />
*'''Allowable Weapon Sets:''' SnB, Flo, Single Blue, Projectiles (archery, javs, rocks), Spear, Red (any length), Single Dagger (stab only)<br />
<br />
*After selecting a weapon set, the petitioner must obtain 30 kills before moving to their next set. Kills with other weapon sets during this time do not count. Kills while disabled (i.e. a SnB or flo who loses an arm) still count.<br />
<br />
*Armor IS allowed during this portion of the trial.<br />
<br />
*Petitioner reports their kills to tallier after every round. If the required number of kills are not reached (over the entirety of the event), the petitioner does not gain the title. They may try at the next appropriate event without penalty, however.<br />
<br />
*Ideally, the tallier should be watching the petitioner all event to confirm their kills.<br />
*A petitioner may add 1v1s to their kill count, but only 1) after explaining the process to their opponent 2) once per person (regardless of weapon set). If the petitioner should lose the 1v1, they do NOT receive a second attempt and may not re-challenge the opponent for a Krysh kill.<br />
**NOTE: the 1v1 opponent must have been fighting for 1 year or longer (with a strong preference toward those of equal or greater skill, to be assessed by the petitioner); opponent must not be intoxicated AND also willing to fight.<br />
**NOTE: With the exception of 1v1s, all kills must take place during heralded battles before sundown (no killing the drunkards).<br />
*Two or more gnolls may undergo the krysh trial at an event. If two (from the same clan) complete the trial, the two face-off in a best-of-50 1v1 combat trial. Participants are free to chose any weapon set (i.e. no requirement to match their opponent) and switch weapon sets as often as they wish. Armor is NOT allowed. Whoever wins obtains the title of krysh, while the loser becomes "krysh-in-waiting" (title is work in progress).<br />
<br />
===Challenging / Deposing Krysh:===<br />
<br />
*First, a petitioner must earn the title of krysh; they then become "krysh-in-waiting" (title is a work in progress). <br />
*From there, they must defeat the current krysh in a best of 50, 1v1 combat trial (same rules as 1v1 challenge described above). If the challenger wins, they become the new krysh and the previous krysh becomes a "scar / scab." (title is a work in progress)<br />
*A krysh can only be challenged by a "krysh-in-waiting" once every three months.<br />
**NOTE: if the acting krysh retires, the "krysh-in-waiting" immediately gains the title.<br />
<br />
'''Known Krysh'''<br />
<br />
*[[Copper]], Second Krysh of Clan Guttermaw</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2019-08-07T04:00:25Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''[[Gnoll Origins (Lore)]Gnoll Lore]'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]], [[Bellator]], [[Dashi]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], Kel<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial. For more info on the origin of the gnoll clans, please see [[Gnoll Clan Origins]].<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===[[Black Blood]] Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===[[LongClaw]] Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
Also: <br />
<br />
<i>Fa krynte kratikash</i><br />
<br />
Translates roughly to: <br />
<br />
We drink to the apocalypse! <br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Hagen Das]]<br />
<br />
*[[Alora]]<br />
<br />
*[[Gut]]<br />
<br />
*[[Dashi]]<br />
<br />
*[[Zera]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2019-07-29T20:33:09Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:50815783_2121526361493183_4460290830720040960_n.jpg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Fangomas Gnarlhyde a.k.a. Sir Squire Squeer Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]; Made Commander at BftR X (2018), [[Year of Blood]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food: Q3 Stronghold Potluck, 2017), Winner: "Best Character" @ BftR X, Earned title of [[fangomas]] (gnoll lore keeper) at Chaos Wars XXIII (2019).<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X, Western Wars 15, Chaos Wars XXII, Okfest, BBW V<br />
''2019:''<br />
* BftR XI, Chaos Wars XXIII<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2019-07-29T20:30:33Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:50815783_2121526361493183_4460290830720040960_n.jpg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Fangomas Gnarlhyde a.k.a. Sir Squire Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]; Made Commander at BftR X (2018), [[Year of Blood]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X, Earned title of [[fangomas]] (gnoll lore keeper) at Chaos Wars XXIII (2019).<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X, Western Wars 15, Chaos Wars XXII, Okfest, BBW V<br />
''2019:''<br />
* BftR XI, Chaos Wars XXIII<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/Gnoll_Clan_OriginsGnoll Clan Origins2019-07-24T02:13:53Z<p>QuinnTheGnoll: </p>
<hr />
<div>=='''''Gnoll Clan Origins (Lore)'''''==<br />
===Rainrot===<br />
''We are one. One mouth. One voice. One hunger. Nothing will stop us.''<br />
<br />
But she was tired.<br />
<br />
She was in the middle of the pack, so it wouldn't hurt to take a little break. She was sure that she could catch the pack by its tail when she woke up. The moment the pack rushed through a nice clearing, she dropped and was sleeping peacefully.<br />
<br />
When she awoke, she was surprised to see that others had joined her. Apparently they were tired, too. She smiled and stretched, ready to re-join the pack. There was just one problem: she could not see, nor hear, nor even smell the pack. She had no idea how long she had been out, but it seemed that almost everyone was long gone.<br />
<br />
She took a deep breath, trying to collect her thoughts. The world had provided for the pack before her departure, so surely it would continue to provide after. She smiled and laid back; she'd sleep on it and really work at it when she woke up.<br />
<br />
She awoke to the sounds of screaming. This was familiar enough in the larger pack, but now it was closer and less diffuse. This made it much more difficult to ignore. She walked toward the screaming only to find most of the gnolls that stayed behind with her arguing over a frantic looking creature. It lacked their prominent mane, and had a much flatter face. It was so weak her friends could toss it about without trouble. Its skin was pink, and was covered by rags.<br />
<br />
Most of the gnolls looked at it hungrily; no one was quite sure how long it had been since they'd eaten, and they were more than happy to remedy this problem with a quick snack. The weakling jabbered, but nothing of substance seemed to come out. The gnolls around it found it easy enough to ignore, and were arguing about who got to eat what.<br />
<br />
“Please don't eat me! I'll do anything!”<br />
<br />
She shoved the other gnolls aside, and stood right over the creature, pushing her snout into its face.<br />
<br />
“Oh? Where's there food, then?” she asked, her smile growing wider. “Act fast, or it’ll be you.”<br />
<br />
The creature stammered about a farm that he worked at not too far from where they were. He mentioned livestock, including cows bigger than a house. No one was quite sure what a house was, but when the meat sack made large gestures with its arms, they understood.<br />
<br />
“Can you bring us a few?” she asked.<br />
<br />
“I c-can try,” he stammered, the fear still obvious on his face.<br />
<br />
She drew an X across the creature's chest – deep enough to leave a wound, but not deep enough to kill it outright.<br />
<br />
“If you leave and don't come back,” she said, tapping her claw where the X intersected, “that's where a claw will go. If you want to die running, you can. If you want to live, bring us a few cows.”<br />
<br />
The creature gulped, pale from the pain. It nodded, and agreed. As it stood to walk away, she pointed at one of the other gnolls.<br />
<br />
“Follow it. If it tries to run, kill it.”<br />
<br />
“Why should I? You've got legs!” the other gnoll shot back.<br />
<br />
She sighed. “If you do, you can have first pick of what to eat from the cow.”<br />
<br />
“You've convinced me,” the other gnoll replied, practically beaming.<br />
<br />
To everyone's surprise, most of all to the creature's, it came back with two extremely large heffers. All gnolls present feasted well that day, and a few scraps were even spared for the creature that had brought the feast. This then, was the start of an amazing new relationship: lazy gnolls and the creatures that would do their bidding. Though the methods changed over the years, the core principle remained the same: having someone else to do the work makes life much better.<br />
<br />
===Longclaw===<br />
''We were one, but some had to be left behind. Still, we hunger. Still, we eat. Still, we destroy. Nothing will stop us.''<br />
<br />
The first loss did not affect the pack initially. They were used to losing a few here or there during a feeding frenzy, so it could be adjusted for. It would take a little more work, but it would also mean less mouths to feed, and that was seen by most as a win.<br />
<br />
All was normal when some started to act out. They grew out their claws, and took special pleasure in killing and maiming their enemies. This wasn't too different from typical gnoll behavior at first, but it only became more violent and aggressive over time.<br />
<br />
One particularly violent gnoll, one who called herself Naarja Rot-tail, led the pack into a confrontation with a dispatch of heavily armored soldiers. The pack lost many that day, including Naaja, but she died with a sadistic smile stretched across her lips. She left this world doing precisely what she loved: maiming, butchering, and throwing caution to the wind.<br />
<br />
It happened again two moons later, but with one key difference. When Ger Dirtmouth tried to lead the pack toward a similar dispatch of humans, she was stopped by the other gnolls at the head of the pack. They grabbed her by the scruff of the neck and held her up for all the pack to see.<br />
<br />
They proclaimed that all who wanted to join Ger in her suicide mission were welcome to do so, but that everyone else would let the battalion pass by. There were easier targets to raid; some of the more keen-nosed of the pack had sniffed out and were tracking a caravan that was carrying a shipment of supplies that they could easily ransack.<br />
<br />
Ger still went, of course, her claws as long as Naarja's, her mane disheveled. A small gaggle of gnolls stepped out with her, exiting the forest where the pack had stopped to attack the troupe of humans. As most, the attack was a suicide mission. Still, those who left had never looked happier.<br />
<br />
To this day, gnolls are still born with this gene: a wildness that even other gnolls cannot tolerate. They often wander these lands, always looking for something to butcher. They can be recognized by their unruly manes and their exceptionally long claws. Some say that these gnolls are united under the banner of “Long Claw;” those truly in the know, however, know their only allegiance is to death and destruction.<br />
<br />
===Guttermaw===<br />
''Many have left. Still, many remain. It is no matter. We are still strong. We will persevere.''<br />
<br />
The pack may have gotten smaller, but what it lacked in raw strength, it made up for in agility. The use of tactics went from a novelty to a necessity, and this produced some of the most spectacular wins the pack had known. Everyone was well fed and there were spoils enough for all - until the chatter started.<br />
<br />
It was a single gnoll at first; her name was Mul. She was small, but so full of energy. She was always the first into the fray, and had the scars to match. She often displayed a toothy grin, and was almost always nursing an injury of some kind. As such, she was all too happy to brag of her accomplishments and point out what she saw as the failures of others.<br />
<br />
This was fine for a time, until she started to gather a following. As she grew in influence, another voice in the pack started to grow as well. If Mul was the voice of the wild, Hyrn was the reserved voice of reason (or as reasonable as gnolls get). As Mul called for more and more aggressive tactics, Hyrn did the opposite. This instantly painted a target on his back; if he considered himself reserved, Mul called him indecisive. If Hyrn considered himself a strong leader, Mul claimed to be twice so.<br />
<br />
It wasn't long before Hyrn grew tired of the verbal sparring and challenged Mul to single combat. There were only two rules: no weapons, bladed, blunt, or otherwise; this wasn't a fight to the death. Second, no other fighters in the ring. The winner would step forward as the first true leader of the pack, while the loser would shut their trap. Any followers of the defeated gnoll would also fall in line. Hyrn was not afraid to make this gamble, in part because fear is not in gnoll nature, but also because of his size and considerable skill in combat. He took Mul for a braggart, but not much else. His followers called her “guttermaw,” sure that her words could not keep pace with her fighting.<br />
<br />
When the appointed time came, the battle was fierce. Mul continued to trash talk throughout the battle, sparing Hyrn no verbal lashing. For his part, Hyrn mostly ignored what she said, instead focusing on the fight. What he could not ignore, however, was that he was losing. Slowly but surely, she overpowered, outpaced, and most damningly, outsmarted him. He had to wave off two of his supporters with clubs when it became clear he was down for the count. Even if he was bitter, he wasn't stupid. Any attempt on her life would end his soon after, not to mention that the pack would scatter to the wind.<br />
<br />
While Hyrn did his best to accept defeat gracefully, Mul did not make it easy; winning the fight had only increased her ego. She'd even started calling the pack clan Guttermaw so he'd never forget his loss. Isolated and defeated, Hyrn departed from the pack soon after. Only a small group of his most loyal followers went with him. He vowed to grow stronger, and to return and take the title of clan leader. He departed with little fanfare, determined to forge his own story. By contrast, clan Guttermaw remains one of the largest and strongest to this day.<br />
<br />
===Blackblood===<br />
<br />
''Did we leave the pack, or did the pack leave us? Darkness, ever darker. We will grow strong to right the wrongs against us.''<br />
<br />
Hyrn left soon after Mul defeated him. He could no longer stand the constant jabbering of the Guttermaw, and he was tired of being the clan’s whipping gnoll. He left under the blood moon, taking only a handful of his most loyal followers with him, and vowing to become more powerful than Mul would ever be. He wouldn’t take back the clan by force; he would become so powerful gnolls would flock to him for leadership. That, he mused, would be the ultimate revenge. <br />
<br />
As time passed, however, this plan seemed more and more like an impossible dream. With their drastically reduced numbers, raids grew increasingly difficult. In the early days of the pack, entire towns were regularly razed to the ground. Now, even small villages had the potential to repel them. It wasn’t long before some slipped off in the night, deciding to try their luck with another clan. The most desperate just left assuming they could do better on their own. <br />
<br />
With no more than five other gnolls by his side, Hyrn began to falter. His plans of attack grew increasingly simplistic, leading to whispered accusations of incompetence. His ever-present hunger drove him, but his fear of being alone drove him mad. He would lay awake under the pale moon, unable to sleep for fear of the nightmares that plagued him. When his need for sleep finally caught up with him, it was halting and short-lived. <br />
<br />
The nightmares grew worse when only two remained. These were the gnolls he ran with his whole life, the ones he had first eaten with, the ones who were prepared to kill Mul in his name. When he saw the look of doubt start to creep onto their faces, he could take it no more. He fell ill, a fever overtaking him. <br />
<br />
His companions considered abandoning him, but decided against it on the off-chance he survived and sought revenge. They had seen the deep bitterness in his eyes, and were not willing to have that hate directed at them. Having no medicines, though, they could do little more than keep watch over him. One stayed by his side while the other hunted; this arrangement kept Hyrn alive but meant that there was never enough food. <br />
<br />
As Hyrn laid there dying, he had incredible visions. He saw his own life flash before his eyes, the experience repeating faster and faster until it was over in a breath’s time. He made to scream, to fight, to do anything to stop this horror, when a guttural voice rang in his ears. Its depth shook him to his core, so much so that the visions ceased. When the visions stopped, a voice rang out.<br />
<br />
“You are weak, but I can give you power. I will save you from death, if you repay your debt in blood. It should be an easy choice to make.”<br />
<br />
From that moment, something started to seep into the very fiber of Hyrn's being.<br />
<br />
On the third day of the watch, Hyrn stopped breathing for a long time. His companions figured he was dead and prepared to eat him, as was custom. When they first bit him, however, he smashed them away with incredible force. His blood ran black instead of red, and his eyes gleamed with a new fire. <br />
<br />
When his friends started to stammer out apologies, he raised a paw to silence them. <br />
<br />
“I know the way forward,” he said, a twisted smile crossing his lips. “Watch.”<br />
<br />
He began to eat everything in their humble camp. He started with carrion meat and bones, licking his lips and smiling. His friends protested about how they were saving those, but fell to silence when they saw the ferocity in his eyes. Then, without warning, his paw plunged into his chest, pulling out a piece of his own stone-like heart. He tossed it to their feet and the wound closed without fuss, no trace of pain crossing Hyrn’s face.<br />
<br />
“Eat, and join me, brothers. I now see the way.”<br />
<br />
They both stared at him in awe for a few seconds before hungrily eating the heart. As they did, their bodies grew tougher, their blood curdling. They had unknowingly joined Hyrn in his pact with something more sinister than even Ankha herself. It played on their fears, twisting and bending them to its own will. In doing so, it gave them new power, new life. <br />
The Blackblood clan has been small but mighty ever since, with few gnolls willing to make the same choice as Hyrn and his followers.</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2019-07-13T23:50:02Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:50815783_2121526361493183_4460290830720040960_n.jpg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde a.k.a. Sir Squire Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]; Made Commander at BftR X (2018), [[Year of Blood]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X, Western Wars 15, Chaos Wars XXII, Okfest, BBW V<br />
''2019:''<br />
* BftR XI<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2019-03-29T23:35:12Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], Kel<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Hagen Das]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-10T04:28:53Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:Titles]][[Category:Monsterdom]][[Category:Monster Lore]]<br />
<center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[Krysh]] are the [[gnoll]] war chiefs, Fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All Fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a Fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their magic craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing Fangomas, or, in some rare circumstances, the lorekeeper of another race, such as a [[witchdoctor]])<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)<br />
<br />
==Additional Fangomas Facts:==<br />
* Fangomas is a “gnoll-ified” word for the South African name for, “witch doctor,” [[https://en.wikipedia.org/wiki/Traditional_healers_of_South_Africa Sangomas]]<br />
* Once the title is earned, there are only 4 ways to lose it: 1) no longer be a gnoll, 2) act so heinously / inappropriately that the community disassociates from you, 3) you voluntarily give it up, or 4) to pursue the title of [[Krysh]] .<br />
* Fangomas cannot be challenged for their title in the same way [[Krysh]] can. This is considered rash to the point of suicide, since Fangomas are said to have access to both deadly magics and forbidden knowledge of future events</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-10T04:28:02Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:Titles]][[Category:Monsterdom]][[Category:Monster Lore]]<br />
<center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[Krysh]] are the [[gnoll]] war chiefs, Fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All Fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a Fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their magic craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing Fangomas, or, in some rare circumstances, the lorekeeper of another race, such as a [[witchdoctor]])<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)<br />
<br />
==Additional Fangomas Facts:==<br />
* Fangomas is a “gnoll-ified” word for the South African name for, “witch doctor,” [[https://en.wikipedia.org/wiki/Traditional_healers_of_South_Africa Sangomas]]<br />
* Once the title is earned, there are only 4 ways to lose it: 1) no longer be a gnoll, 2) act so heinously / inappropriately that the community disassociates from you, 3) you voluntarily give it up, or 4) you choose to pursue the title of [[Krysh]] .<br />
* Fangomas cannot be challenged for their title in the same way [[Krysh]] can. This is considered rash to the point of suicide, since Fangomas are said to have access to both deadly magics and forbidden knowledge of future events</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-10T04:15:36Z<p>QuinnTheGnoll: /* Before Beginning The Fangomas Path, A Gnoll Must: */</p>
<hr />
<div>[[Category:Titles]][[Category:Monsterdom]][[Category:Monster Lore]]<br />
<center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their magic craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, in some rare circumstances, the lorekeeper of another race, such as a [[witchdoctor]])<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:34:46Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their magic craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Gnoll_OriginsGnoll Origins2018-08-07T04:33:18Z<p>QuinnTheGnoll: /* Gnoll Origins */</p>
<hr />
<div><center>[[Image:Gnolly.jpg|Gnolly.jpg]]</center><br />
----<br />
<br />
===Gnoll Origins===<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, Marjack sought to demonstrate his power by creating something in his image: bugbears.<br><br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain.<br><br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br><br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered goblins. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br><br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br><br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br><br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br><br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br><br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br><br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br><br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br><br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.</div>QuinnTheGnollhttps://www.geddon.org/Gnoll_OriginsGnoll Origins2018-08-07T04:32:33Z<p>QuinnTheGnoll: </p>
<hr />
<div><center>[[Image:Gnolly.jpg|Gnolly.jpg]]</center><br />
----<br />
<br />
===Gnoll Origins===<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, Marjack sought to demonstrate his power by creating something in his image: bugbears.<br><br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain.<br><br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br><br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered goblins. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br><br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br><br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br><br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br><br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br><br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br><br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br><br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br><br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.</div>QuinnTheGnollhttps://www.geddon.org/AnkhaAnkha2018-08-07T04:30:18Z<p>QuinnTheGnoll: </p>
<hr />
<div>Ankha was a lesser deity created by [[Marjack]], and progenitor of the [[gnolls]]. She defied [[Marjack]], slew his earthly avatar, and now writhes in agony upon a fiery star for her disobedience, screaming secrets of the apocalypse to her favored race.</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:29:08Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:27:01Z<p>QuinnTheGnoll: /* The 6 Great Trials of the Fangomas Are */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:25:49Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:24:31Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:23:22Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result most join the [[Clan of the Blind Star]], seeking refuge among fellow believers; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:21:07Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result most join the [[Clan of the Blind Star]], seeking refuge among fellow believers; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Unwelcome_OneUnwelcome One2018-08-07T04:19:49Z<p>QuinnTheGnoll: Created page with "<center> alt=Gnolly.jpg {{Lore}} </center> If the krysh are the gnoll war chiefs, Fangomas are gnoll shamans. They keep the stories that most gn..."</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[krysh]] are the [[gnoll]] war chiefs, Fangomas are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All fangomas encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for a fangomas initiate to be rejected by their friends, family, or even their clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result most join the [[Clan of the Blind Star]], seeking refuge among fellow believers; others end up nomads, wandering and plying their craft.<br />
<br />
==Before Beginning The Fangomas Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing fangomas, or, failing that, the lorekeeper of another race, such as a witchdoctor)<br />
<br />
==During The Fangomas Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Fangomas<br />
<br />
==The 6 Great Trials of the Fangomas Are==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)</div>QuinnTheGnollhttps://www.geddon.org/Gnoll_LoreGnoll Lore2018-08-07T04:05:09Z<p>QuinnTheGnoll: /* Titles */</p>
<hr />
<div>[[Category:Monster Lore]][[Category:Deities, Gods and Lore]]<br />
<br />
===Figures===<br />
*[[Ankha]]<br />
*[[Marjack]]<br />
*[[Ruhaka]]<br />
<br />
===Titles===<br />
*[[Krysh]]<br />
*[[Fangomas]]<br />
<br />
===Origin===<br />
*[[Gnoll Origins]]<br />
<br />
===Clans===<br />
*[[Guttermaw]]<br />
*[[Longclaw]]<br />
*[[Clan of the Blind Star]]<br />
*[[RainRot]]<br />
*[[Blackblood]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-07T03:47:43Z<p>QuinnTheGnoll: </p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/Gnoll_Life_CycleGnoll Life Cycle2018-08-07T03:47:15Z<p>QuinnTheGnoll: </p>
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<div>[[Category:Monster Lore]][[Category:Roleplaying]]<br />
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{{Lore}}<br />
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== '''''Gnolls: A Field Guide''''' ==<br />
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The typical [[gnoll]] life is a wonderful and joyous cycle of killing, maiming, and looting. Though it varies a bit based on clan it is also not terribly complicated, and can generally be divided into three broad phases. <br />
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'''Phase One: Pup'''<br />
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Gnoll pups can best be described as balls of energy. They run, jump, and explore the world around them with a voracious curiosity. Since their curiosity often leads to trouble for adult gnolls, young gnolls are regularly kept within the boundaries of a clan’s village; gnoll pups almost never go on hunts or raids for this same reason. The youngest pups are supervised by a den-mother, who helps guide them in basic tasks like fashioning garb or simple fighting technique.<br />
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As pups grow a bit older, they are allowed some leeway to venture beyond the bounds of the village. The younger pups are led by those who are about to come of age and join the hunt. The older pups serve as role-models and teachers for the younger gnolls, while also ensuring that they don’t wander off or end up in too much danger. During this time, the younglings take care of simple, but important clan tasks like killing small game, gathering food and supplies, or terrorizing the occasional humie that gets too close to camp. It is also a great opportunity for the older pups to learn leadership skills and tactics in a relatively safe environment.<br />
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'''Moving From Phase One To Phase Two: Collaring Ceremony'''<br />
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After a pup proves their mettle as a leader, their aptitude as a fighter, or their skill in the arcane arts, they are recognized as an adult in gnoll society. Since gnolls grow quickly in ferocity and strength, this often takes around 12 moons (1 year). Though the specifics of the collaring ceremony vary from tribe-to-tribe, and even from ceremony to ceremony, it is seen as a rite-of-passage that all young gnolls aspire to. As pups see their family and eventually their friends return from battle with the spoils and scars of war, their desire to join the hunt grows ever greater. This has inspired many a young gnoll to tie cloth collars around their necks, or even to train in secret to increase their chances of being noticed by a village elder or long mane. Gnolls don’t wear collars just as a fashion statement, however; there are historical reasons why collars have become so synonymous with gnolls and gnoll culture.<br />
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In the earliest days of gnoll history, gnolls would show dominance over their enemies, and even fellow clan members, by biting at their necks. Virtually every foe was forced to surrender with their tender bits in such obvious danger, so the tactic only increased in popularity as gnolls grew in numbers. Collars arose as a natural defense against this, with the biggest, thickest collars representing a high level of prestige as a gnoll. The practice was finally stopped only after the great splintering, when gnolls went from a gigantic, unruly pack, to the smaller clans we know today. Ultimately, the practice never truly went away; as the collar was passed down from generation to generation, it morphed into a symbol of connection: both to each gnoll’s clan and their past.<br />
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'''Phase Two: Adulthood'''<br />
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If gnoll pups are balls of energy, gnoll adults are raging war machines. After many moons of training as pups, gnoll adults are virtually always prepared with the skills, the mindset, and the physicality needed to raid villages, plunder treasures, and render a humie in two. A number of pinkie scholars have theorized that gnolls could represent an existential threat to virtually any enemy, if only they had the numbers, a unifying leader, and the motivation to go to war. Though gnolls are currently growing in numbers, said scholars also see the last two as extremely unlikely, given the long-standing disagreements between most clans and their energies being focused much more heavily on their own people.<br />
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Gnoll adults can be broadly divided into three categories: hunters, watchers, and wanderers. <br />
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''Hunters:''<br />
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Hunters are precisely what they sound like; these are adults who hunt for food, fun, and profit. No specific weapon set is required to be a hunter. Instead, the expectation is that each hunter will choose based on what they are most proficient with and what is most appropriate for the situation at hand. Depending on the size of the clan and the value of the prize, gnoll raiding parties vary in number. Though it is not an absolute rule, gnolls tend to favor guerilla tactics; as a result, it is rare to see more than 10 gnolls fighting together. With that being said, when gnoll hunters gather en masse against a common enemy, they are truly a sight to behold.<br />
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''Watchers:''<br />
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Watchers fulfil two essential roles in clan life. Some serve as den-mothers, and help raise the youngest gnolls. Even if a den-mother never joins the hunt, she is still afforded great respect in her clan because of her role. Beyond that, few who incur the wrath of a den-mother live to tell the tale. Since they often serve as the last line of defense for the youngest pups, they will fight tooth and nail against any enemy or intruder. Watchers are also responsible for the magics and history of each clan. Their work in the arcane arts can bring strength to their hunters, curses to their enemies, and stories to all those who would listen. Watchers and hunters are also not mutually exclusive, as many hands make light work. It is not uncommon for watchers to join the hunt, or for hunters to dabble in the arcane. At the end of the day, it depends on what the clan needs to survive.<br />
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''Wanderers:'' <br />
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Wanderers are gnolls without a clan. Given the strong support network a clan provides, and the stigma against gnolls in “civilized” society (you know, for raiding and pillaging), it is rare for a gnoll to eschew the clan structure entirely. If a gnoll leaves their clan of origin, they will most likely join a new clan. This allows a wandering gnoll to find a suitable mate, to find a new leader they are more compatible with, or to simply re-establish their identity and role. Since this is a fairly common practice, wanderers are typically welcomed quickly, but given clan secrets much more slowly, assuming they can fill a role or meet a need of the clan they are joining. Wanderers may also be looking to establish their own clan; wanderers who announce this intention are regularly treated with great wariness and suspicion, and are often run out of a known clan’s territory.<br />
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''Additional Facts About Gnoll Adulthood:'' <br />
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Cannibalism is not unheard of on particularly long hunts, especially if a member of the party is gravely injured.<br />
Striped gnolls have a tendency toward monogamy, while spotted gnolls tend to be more casual in their relationships<br />
Given their specific skill set, wanderers often sell their services as mercenaries as they look for a new clan. Some are so successful, they never reintegrate into clan society.<br />
Gnolls are incapable of producing half-breeds. If a child is born from a gnoll parent, it will either be all-gnoll or not. Non-gnolls born this way virtually always end up as wanderers. As a result, taking a non-gnoll mate is usually frowned upon (but not unheard of).<br />
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'''Transitioning From Phase Two to Phase Three: The Great Trials (Krysh, Fangomas, and time)'''<br />
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Though all gnolls are fierce and fearsome in their own way, some invariably rise above to lead. These are the strongest, deadliest, and most cunning gnolls produced by any given clan. Their body of work includes the bodies of their enemies, and a deep understanding and respect for the traditions and history of those that came before them. They do not need a title, nor do they need to demand respect; that, quite simply, is earned.<br />
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With that being said, there are two primary racial titles a gnoll may pursue.<br />
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''[[Krysh]]: The Trial of Blood''<br />
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''[[Fangomas]]: The Trial of Magic'' (this trial is still being developed)<br />
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'''Phase Three: “Long Mane”'''<br />
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Given their proclivity for violence, raiding, and pillaging, it should come as no surprise that most gnolls do not live terribly long lives. Moreover, while most gnolls do not seek death in battle, many do end up dying that way regardless. With that being said, gnolls still need leaders. As such, whether they lead the charge or tend the fires, older gnolls are a tremendous asset to any clan. These are the gnolls who have survived the most battles, are the most adept at magic, and have great knowledge (gnolledge, sorry not sorry) to impart. Though they may not have the same energy as a younger gnoll, they more than make up for it in tactics and treachery. <br />
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It is not necessary to have a title to be a long mane. Those who stick around long enough and who are active in the community often gain the distinction naturally. Long manes are the ones with nothing to prove, because they’ve already done so. They serve as pinnacles of gnoll culture, carrying the torch for all who follow. Last but not least, long manes are so named because their manes have grown long with age (sometimes it really is that simple, lol). As the saying goes, “old warriors did not get old by accident; they got old by being wise, having the right knowledge, and being tough. Never underestimate an old gnoll who persisted.”</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:47:10Z<p>QuinnTheGnoll: /* Clans */</p>
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[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
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In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
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=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
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After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
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So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
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Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
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Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
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Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
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From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
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After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
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Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
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First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
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Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
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The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
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Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
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=='''''Description'''''==<br />
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Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
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When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
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In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
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Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
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Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
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===Primary Gnoll Signifiers===<br />
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====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
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====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
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====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
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===Secondary Gnoll Signifiers===<br />
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====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
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====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
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====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
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====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
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=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
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===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
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===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
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===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
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===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
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=='''''Allies/Enemies'''''==<br />
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<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
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=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a Fangoma (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
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===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
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===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
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===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
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===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
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===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
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=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
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=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
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There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
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An ancient gnoll war chant:<br />
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<i>"Te Kurash tantel krysh<br />
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Te krynte tantel krysh"</i><br />
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Translates roughly to:<br />
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<i>"I Make you bleed<br />
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I drink your blood"</i><br />
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=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
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=='''''A Word About Hyenas from Raxis'''''==<br />
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No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
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As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
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=='''''Known Gnolls'''''==<br />
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Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
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*[[Raxis]]<br />
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*[[Quinn]]<br />
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*[[Daggar]]<br />
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*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:44:29Z<p>QuinnTheGnoll: /* Allies/Enemies */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:43:43Z<p>QuinnTheGnoll: /* Subraces */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:42:07Z<p>QuinnTheGnoll: /* Known Gnolls */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:41:29Z<p>QuinnTheGnoll: /* A Word About Hyenas from Raxis */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:40:51Z<p>QuinnTheGnoll: /* Trivia */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:39:49Z<p>QuinnTheGnoll: /* Language */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:38:43Z<p>QuinnTheGnoll: /* Religion */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
==Language==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:35:44Z<p>QuinnTheGnoll: /* Clans */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
==Religion==<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:35:08Z<p>QuinnTheGnoll: /* Description */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
==Clans==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
==Religion==<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:34:34Z<p>QuinnTheGnoll: /* Gnoll Origins (Lore) */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins (Lore)'''''==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
==Description==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
==Clans==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
==Religion==<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-08-06T05:33:10Z<p>QuinnTheGnoll: /* Appearance */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
==Gnoll Origins (Lore)==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
==Description==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old can attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
===Subraces===<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
====Striped====<br />
They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
====Spotted====<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]]<br />
<br />
====Grassy====<br />
The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]]<br />
<br />
====Maanhaar====<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
==Clans==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
===Black Blood Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
===LongClaw Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===RainRot Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
==Religion==<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Vault]]<br />
<br />
*[[Kel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Anubis]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Morwen]]<br />
<br />
*[[Giggles]]<br />
<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>QuinnTheGnollhttps://www.geddon.org/CommandersCommanders2018-04-15T03:31:48Z<p>QuinnTheGnoll: /* Current Commanders */</p>
<hr />
<div>[[Category:Horde]]<br />
==The [[Horde]] Commanders==<br />
===Current Commanders===<br />
High General [[Izareth|Izareth Voldranai ak ni Rered Naw]]<br><br />
Commander [[Jesus]]<br><br />
Commander [[Ju'Dekei]]<br><br />
Commander [[Puck]]<br><br />
Commander [[Dalany]]<br><br />
Commander [[Kodite]]<br><br />
Commander [[Quinn]]<br><br />
Commander [[Daggar]]<br><br />
Commander [[Bowser]]<br><br />
<br />
===Former Commanders===<br />
Commander [[Mordeth]]<br><br />
Commander [[Koom|Koom Di' Puts]]<br><br />
Commander [[Juicer]]<br><br />
Commander [[Ryno]]<br><br />
Commander [[Spike]]<br><br />
Commander [[Galya]]<br><br />
Commander [[Gekko]]<br><br />
Commander [[Ursyne]]<br><br />
Commander [[Drayko]]<br><br />
Commander [[Ghyll]]<br><br />
Commander [[Rotten]]<br><br />
<br><br />
<br><br />
The Army Of The [[Horde]] is led by the High General [[Izareth|Izareth Voldranai ak ni Rered Naw ]]. And over the years its ranks have swelled to amazing numbers. The Strong fist of the [[Horde]] no longer resides just in the [[Horde#Dead River Horde: Leadership & Members (TN|Dead River]]. The Fist of power has reached out its long arm to far out reaches. [[Izareth]] in his brilliance decided that the [[horde]] was so large that he needed strong voices to assist him in leading the Great Army of the [[Horde]] to Victory. He looked out at his army stretch far and wide. He then looked back at the vast numbers that were growing around him. He then took at the [[Monsters]] closest to him. He watched them for many battles. He watched for cunning, leadership, strength, Tactics, all the things that he felt a Commander would need to help him lead his Armies. He then came up with a way to bring his new commanders up to power.<br><br><br><br />
A Group of [[Monsters]] Is like a fist flying. A section of the [[Horde]] backed with a Commander turns that flying fist into someone gettin shanked. <br> <i>~Random Member of [[Blood Fist]]</i><br />
<br><br />
<br><br />
<br><br />
<br />
Many Think that Power is take. Many Think That Power is Earned. <br><br />
In the case of the Commander both are True. [[Izareth]] knew this and so he made it so.<br><br />
To become a commander you must prove that you can lead. You have to step up and be known. Use tactics, lead the [[Monsters]] around you to victory. <br><br />
[[Izareth]], also knew that anyone can step forward and try to lead. Once a commander it is no longer your blood, but the Body, blood, soul, and [[HON'R]] of the [[Horde]]. To become a Commander not only do you have to show leadership, but those you lead have to be willing to follow. That is Why each commander has his two trusted warriors.<br />
<br />
==The Ceremony==<br />
Once it is decreed that a Member of the [[Horde]] is to step forward into Comanderdom, the ceremony is soon to follow.<br />
#The soon to Be commander steps forward and kneels.<br />
#The Commanders before pass their judgment by stating why the [[Monsters|Monster]] is there. Good and Bad.<br />
#The Trusted Warriors then step forward and tell why they follow this newly appointed commander.<br />
#The Trusted Warriors then cut themselves, pouring their blood into the cerimonial bowl.<br />
#The trusted warriors then annoint their Trusted Commander with Their blood<br />
#This Represents Their blood is on the Commanders Shoulders.<br />
#The new commander then stands and states his peace.<br />
<br><br />
<br><br />
This is how the Horde Commanders recieve their command.</div>QuinnTheGnollhttps://www.geddon.org/HordeHorde2018-04-15T03:31:19Z<p>QuinnTheGnoll: /* Ash Coast Horde: Leadership & Members (CA) */</p>
<hr />
<div>[[Category:Units]][[Category:Horde]]<br />
[[Image:Iz-Geddon05.JPG|thumb|right|'''HORDE''' marches through the [[human]] lands, bringing gifts of carnage and mass destruction.]]<br />
[[Image:Horde.gif|right|frame|HoRde - We have come to be the enemy.]]<br />
<br />
'''[["when you know"]] a peasants warning'''<br />
<br />
'''When screams travel the land, know the HoRdE is coming. When Death flies as a sparrow on the wind, know the HoRdE is coming. When the night speaks to you of slaughter, know the HoRdE is coming.'''<br />
<br />
'''Your Father's blood upon the walls, Know the HoRdE is there. Your children's screams upon your ears, Know the HoRdE is there. As the last agonizing breath leaves your chest, Know the HoRdE is there.'''<br />
<br />
'''A barren land, devoid of life, Know the HoRdE was there. Corpses litter the ground, picked by crows, Know the HoRdE was there. Burning terror all about, Know the HoRdE was there.'''<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''Signs of the HoRdE'''<br />
<br />
'''Your village was burned and pillaged by monsters? <br>'''<br />
''- Dat was HoRde.''<br />
<br />
'''Your family killed by monsters while traveling the countryside? <br>''' <br />
''- Dey were tastee.''<br />
<br />
'''The most Holy of your Temples was vandalized with the obscentities twisted enough to make you go mad written in the blood of the Priests who resided there? <BR>'''<br />
''- Yeah, funny story behind dat, we didn't even plan dat one out. We were actyooally teeching de younger Gobylns how to reed and rite and ran out of ink. Worked out well for everyone dat day reealy. We valyoo edukashun.''<br />
<br />
'''You aren't HoRdE?'''<br />
''then we beters den youse and now yoo bleedin''<br />
---<br />
<br />
The Horde is a unit comprised of the most amazingly vile and evil creatures of darkness. The Horde has had the cunning, stength, war tactics, and just plain pure hatred to conquer the world if they wanted since the beginning of their existance. What has prevented them from doing so thus far is their thorough and incessant in-fighting. This in-fighting also trims the fat from the army, allowing it to stay lean and dangerous.<br />
<br />
The only member of The Horde never challenged is the current High General [[Izareth]]. He has been chosen by the Gods to unite The Horde and bring the world to its knees before its monster superiors. The Horde draws many races to its banner: including the most awesome and terror-inspiring [[Bugbears|Bugbear]], the stupider [[Goblins|Goblin]], the stupiderest [[Monsters#Trolls|Troll]], and [[Skaven]]. We'll take any monster who will face insurmountable odds against the forces of 'Good', stand with its leaders, hold their ground and when it looks like they're going to lose, backstab their leaders and throw them at the enemy and run.<br />
<br />
<br />
<b>Out of character:</b> The HoRdE is a group of guys and gals who like hanging out together. We play jokes on each other, party, and fight together. You can get into the Horde by initially asking to fight with us where ever you may be from, then by coming to an event when [[Izareth]] or someone bestowed the power of the [[The Horde Barrell|barrell]] by [[Izareth]] is there, and then barreling. We like to have fun alot sometimes to the point of upsetting people. Usually these people's asses are so tight they could make diamonds out of coal, but that's not the point of Horde. The point is to have a good time and enjoy the game.<br />
[[Image:Horde_family_2015.jpg|frame|center|Horde family at [[Beltaine XXI]]. Pictured (left-right, top): [[Izareth]], Max, Heir to Goblyn throne, [[Kudzu]], [[Aeschere]], [[Gnarlagg]], [[Spike]], [[Tay]], [[Gorlock]], [[Galya]], [[Sigurd]], [[Darvax]], [[Morg]], [[Bodhi]]. Bottom: [[King Neb]], [[Ghanima]], [[Commander Beltflag]], [[Rowan]], [[Ghyll]], [[Krieger]], [[Inanna]], [[Tonberry]].]]<br />
<br />
[[Image:Hordebanners.jpg|frame|right|Horde Banners at [[Chaos XX]].]]<br />
<br />
<br />
<br />
<br />
<br />
==Dead River Horde: Leadership & Members ''(TN)'' == <br />
'''HIGH GENERAL OF THE HORDE''', ''Dreng of Dead River''<br><br />
*[[Izareth]] Voldranai ak ni Rered Naw - [[Goblyn]]<br><br />
<br />
'''[[Headhunters|HEADHUNTERS]]:''' <br><br />
*[[Lobo|Lob'o]] - [[Lizardmen|Lizardman]]<br><br />
*[[Nanga]] - [[Bugbears|Bugbear]]<br><br />
<br />
'''UNIT MEMBERS:''' <br><br />
*[[Kudzu]] - [[Goblyn]]<br />
*[[Lockdown]] - [[Catfolk]]<br />
*[[Mordeth]] - [[Night Goblyn]]<br />
*[[Zzyzx]] - [[Hobgoblynz|Hobgoblyn]]<br />
*[[Reks]] - [[Hobgoblynz|Hobgoblyn]]<br />
<br />
'''FERALS:'''<br />
<br />
*Hollen - [[Catfolk]]<br />
<br />
==Blood Valley Horde: Leadership & Members ''(IA)'' ==<br />
'''[[Commanders|COMMANDERS]]:''' <br><br />
*[[Jesus]] - [[Hat Troll]]<br />
<br />
'''[[Headhunters|HEADHUNTERS]]:''' <br><br />
*[[Atman]] - [[Hat Troll]]<br />
*[[Darvax]] - [[Lizardmen|Lizardman]]<br />
*[[Gorlock]] - [[Ogre]]<br />
*[[Kraylose]] - [[Ogre]]<br />
<br />
'''UNIT MEMBERS:'''<br><br />
*[[Aeschere]] - [[Goblyn]]<br />
*[[Alachi]] - [[Mountain Ork]]<br />
*[[Bar'Tok]] - [[Hat Troll]]<br />
*[[Bones]] - [[Goblyn]]<br />
*[[Daelenn]] - [[Hobgoblynz|Hobgoblyn]]<br />
*[[Div]] - [[Goblyn]]<br />
*[[Drago]] - [[Bugbears|Bugbear]]<br />
*[[Duddits]] - [[Kobold]]<br />
*[[Eeach Lightningclaw]] - [[Skaven]]<br />
*[[Falkus]] - [[Lizardman]]<br />
*[[Güv]] - [[Mountain Ork]]<br />
*[[Gadget]] - [[Goblyn]]<br />
*[[Galya]] - [[Goblyn]]<br />
*[[Ghanima]] - [[Ogre|Ogress]]<br />
*[[Ghyll]] - [[Orc]]<br />
*[[Gretchen]] - [[Hat Troll]] <br />
*[[Inanna]] - [[Ogre|Ogress]]<br />
*[[Morg the Dire Bear|Morg]] - [[Dire Bear]]<br />
*[[Raxis]] - [[Gnoll]]<br />
*[[Rothos]] - [[Mountain Ork]]<br />
*[[Rugas]] - [[Dire Bear]]<br />
*[[Sigurd]] - [[Ogre]]<br />
*[[Sven]] - [[Orc]]<br />
*[[Tay]] - [[Ogre|Ogress]]<br />
*[[Tova]] - [[Ogre|Ogress]]<br />
*[[Ursyne]] - [[Dire Bear]]<br />
*[[Vader]] - [[Orc]]<br />
*[[Vengar]] - [[Hat Troll]]<br />
*[[V'Tok]] - [[Ogre]]<br />
<br />
'''FERALS:'''<br />
*[[Grizzly]] - [[Dire Bear]]<br />
*[[Qutar]] - [[Goblyn]]<br />
*[[Ribs]] - [[Goblyn]]<br />
<br />
==Black Tundra Horde: Leadership & Members ''(UT & ID)'' ==<br />
'''[[Commanders|COMMANDERS]]:''' <br><br />
*[[Drayko]] - [[Goblyn]]<br />
*[[Baloo]] - [[Hobgoblynz|Hobgoblyn]]<br />
'''HEADHUNTERS'''<br />
*[[Ikis]] - [[Skaven]]<br />
*[[Silo]] - [[Kobold]]<br />
<br />
'''UNIT MEMBERS:'''<br />
*[[Dundee]] - [[Hobgoblynz|Hobgoblyn]]<br />
*[[Faeye]] - [[Kobold]]<br />
*[[Kahn]] - [[Goblyn]]<br />
*[[Kumkwat]] - [[Kobold]]<br />
*[[Limfao]] - [[Lizardman]]<br />
*[[Nakita]] - [[Changeling]]<br />
*[[Nezumi]] - [[Hat Troll]]<br />
*[[Rumplestilzkin]] - [[Forest Troll]]<br />
*[[TNK]] - [[Goblyn]]<br />
*[[Vex]] - [[Night Goblyn]]<br />
<br />
'''FERALS:'''<br />
*[[Nail]] - [[Skaven]]<br />
<br />
==[[Poison Plains]] Horde: Leadership & Members ''(IL)'' ==<br />
'''Unit Members'''<br />
*[[Gudge]] - [[Mountain Troll]]<br />
*[[Spike]] - [[Mech Goblins|Mech Goblyn]]<br />
*[[Sprocket]] - [[Mech Goblins|Mech Goblyn]]<br />
*[[Zi'Gor]] - [[Bugbears|Bugbear]]<br />
<br />
<br />
==Ruined Forest Horde: Leadership & Members ''(WI)''==<br />
'''[[Commanders|COMMANDERS]]'''<br />
*[[Bowser]] - [[Snotling]]<br />
*[[Dalany]] - [[Lizardmen|Lizardwoman]]<br />
<br />
'''Unit Members'''<br />
*[[Anu]] - [[Goblyn]]<br />
*[[Chimney]] - [[Hat Troll]]<br />
*[[Sharptooth]] - [[Hat Troll]] <br />
*[[Sweet]] - [[Kobold]]<br />
<br />
'''FERALS:'''<br />
<br />
<br />
==Murder Tundra Horde: Leadership & Members ''(MN)''==<br />
'''HEADHUNTERS'''<br />
*[[Rowan]] - [[Orc]]<br />
<br />
'''Unit Members'''<br />
*[[Adalhaide]] - [[Kobold]]<br />
*[[Hercule]] - [[Orc]]<br />
<br />
'''FERALS'''<br />
*[[Crash]] - [[Orc]]<br />
<br />
==Ash Coast Horde: Leadership & Members ''(CA)'' ==<br />
'''[[Commanders|COMMANDERS]]'''<br />
*[[Quinn]] - [[Gnoll]]<br />
<br />
'''Unit Members'''<br />
*[[Kord]] - [[Goblyn]]<br />
*[[Rotten]] - [[Lizardman]]<br />
*[[Pain]] - [[Bugbear]]<br />
*[[Plague]] - [[Kobold]]<br />
*[[Tink]] - [[Goblyn]]<br />
*[[Cyrano]] - [[Tengu]]<br />
<br />
'''FERALS:'''<br />
*[[Slippery]] - [[Night Goblyn]]<br />
*[[Rumble]] - [[Night Goblyn]]<br />
<br />
==Horse Grave Horde: Leadership & Members ''(KY)''==<br />
'''UNIT MEMBERS:'''<br />
*[[Krough]] - [[Hobgoblynz|Hobgoblyn]]<br />
*[[Shrat]] - [[Kobold]]<br />
<br />
'''FERALS:'''<br />
*[[Gin]] - [[Dire Bear]]<br />
<br />
==Icy Abyss Horde: Leadership & Members ''(Canada)''==<br />
'''[[Commanders|COMMANDERS]]:'''<br />
*[[Kodite]] - [[Kobold]]<br />
<br />
'''UNIT MEMBERS:'''<br />
*[[Apteryx]] - [[Tengu]]<br />
*[[Hippo]] - [[Goblyn]]<br />
*[[Maple]] - [[Kobold]]<br />
*[[Trash]] - [[Goblyn]]<br />
<br />
'''FERALS:'''<br />
*[[Spore]] - [[Goblyn]]<br />
*[[Treebore]] - [[Ent]]<br />
<br />
==Burning Mountain Horde: Leadership & members ''(OR & WA)''==<br />
'''[[Commanders|COMMANDERS]]:'''<br />
*[[Puck]] - [[Kobold]]<br />
*[[Daggar]] - [[Gnoll]]<br />
<br />
'''UNIT MEMBERS:'''<br />
*[[Giggles]] - [[Gnoll]]<br />
*[[Mouse]] - [[Kobold]]<br />
*[[Orzo]] - [[Dire Bear]]<br />
<br />
'''FERALS:'''<br />
<br />
==Grim Moor Horde: Leadership & Members ''(Nomadic BugBear Group)'' ==<br />
Originally, WI - now based out of TN <br><br />
<br />
'''[[Commanders|COMMANDERS]]:''' <br><br />
*[[Ju'Dekei]] - [[Bugbears|Bugbear]]<br />
<br />
'''UNIT MEMBERS:'''<br />
*[[Umok]] - [[Bugbears|Bugbear]]<br />
<br />
<br />
==No Mad Horde: Members currently not associated with a region==<br />
'''Unit Members:'''<br />
*[[Bodhi]] - [[Orc]], fighting out of Atlanta, GA<br />
*[[Ox]] - [[Hat Troll]]<br />
*[[Salamander]] - [[Goblyn]], fighting out of Michigan<br />
*[[Tonberry]] - [[Snotling]], fighting out of NC<br />
*[[Squooshie McKleith]] - [[Goblyn]]<br />
*[[Zurokk]] - [[Hat Troll]], fighting out of Asheboro, NC<br />
<br />
'''''Our Ferals from around the land, Not Yet [[The Horde Barrell|Barrelled]]:'''''<br />
*<br />
<br />
<br />
[[Image:Hordechaosxx.jpg|frame|center|Horde Family at [[Chaos XX]].]]<br />
<br />
==Horde's Sacred Alliances==<br />
<br />
[[HON'R]] is de most impordant ting to de HoRde. Witout [[HON'R]], wat wood we bee? <br><br />
Dis be a list of some of our closest allys. Yoo can trust us, we got yoor bax:<br />
*[[Akkadians]]<br />
*[[Anathema]]<br />
*[[Assassins Union]]<br />
*[[Bablemir]]<br />
*[[Babylon Empire]]<br />
*[[Black Company]]<br />
*[[Black Rose]]<br />
*[[Blackwater]]<br />
*[[BladeStorm]]<br />
*[[Brotherhood of the Falcon]]<br />
*[[Chaos Guard]]<br />
*[[Children of Olympus]]<br />
*[[Chimera]]<br />
*[[Clan of the Hydra]]<br />
*[[Cornovii]]<br />
*[[Crushbone Tribe]]<br />
*[[Cult of Piorun]]<br />
*[[DGMA]]<br />
*[[Dark Alliance]]<br />
*[[Dark Angels]]<br />
*[[Dark Guard of Mordor]]<br />
*[[Dark Tide]]<br />
*[[Defensars (Knights of Saint James)]]<br />
*[[Derilith]]<br />
*[[Dimma Ulfur]]<br />
*[[Disciples of Ameth]]<br />
*[[Disgruntled Peasants]]<br />
*[[Dobharchu Donn]]<br />
*[[Dogs of War]]<br />
*[[Dragoons]]<br />
*[[Dread Pirates]]<br />
*[[Elite Bloodfalcons]]<br />
*[[Fianna]]<br />
*[[Four Horsemen of the Apocalypse]]<br />
*[[Freeborn]]<br />
*[[Gelfan Empire]]<br />
*[[Gilead Militia]]<br />
*[[Goat]]<br />
*[[God Squad]]<br />
*[[Guardians of the Void]]<br />
*[[Heidoran]]<br />
*[[Henneth-Annun]]<br />
*[[High Desert Cohort]]<br />
*[[Holy Church]]<br />
*'''HORDE!!!'''<br />
*[[House Dregoth]]<br />
*[[House Gorewood]]<br />
*[[House Hellhammer]]<br />
*[[House Krispy Kreme]]<br />
*[[House of the Black Lotus]]<br />
*[[Hoverfix]]<br />
*[[Hurin]]<br />
*[[Hyrule]]<br />
*[[Illerendi]]<br />
*[[Independant Khatovarians]]<br />
*[[Iron Crown]]<br />
*[[Ken is a Douche Bag]]<br />
*[[Kinsmen]]<br />
*[[Kkklan of the red birdie]]<br />
*[[Knights of Arnor]]<br />
*[[Knights of Avalon]]<br />
*[[Knights of Dol Amroth]]<br />
*[[Knights of Khazad-dûm]]<br />
*[[Knights of Numenor]]<br />
*[[Knights of Rausumea]]<br />
*[[Knights of Wildwood]]<br />
*[[Knights of tha Rugged Lands]]<br />
*[[Knights of the Highlands]]<br />
*[[Machin Shin]]<br />
*[[Militia]]<br />
*[[Moredain]]<br />
*[[Nomads]]<br />
*[[Number Blue]]<br />
*[[Pikmen]]<br />
*[[Rausumea Guard]]<br />
*[[Reapers]]<br />
*[[Refuge of The Wicked]]<br />
*[[S'Nai]]<br />
*[[Sampler Platter]]<br />
*[[Serenity]]<br />
*[[Severed Ear]]<br />
*[[Shin Ken Kei Kamon]]<br />
*[[Silver helms]]<br />
*[[Sons of Freedom]]<br />
*[[Sons of Thunder]]<br />
*[[Stirling]]<br />
*[[Storm of Edinburgh]]<br />
*[[TeAM 4]]<br />
*[[Templar Draconis Kestevara]]<br />
*[[The Alliance]]<br />
*[[The Dark Reign]]<br />
*[[The Eastern Legions]]<br />
*[[The Horde Barrel]]<br />
*[[The Kamakazi Water Melon's]]<br />
*[[The Kyulick Clan]]<br />
*[[The Legion]]<br />
*[[The Lost Children of the O'Reillys]]<br />
*[[The Order]]<br />
*[[The Pikmen]]<br />
*[[The S'Nai]]<br />
*[[The Sea Swallows]]<br />
*[[The pack]]<br />
*[[Thunder Guard]]<br />
*[[Triad]]<br />
*[[Ulryns band]]<br />
*[[Unit Ahkí]]<br />
*[[Uruk-Hai]]<br />
*[[Valdemar]]<br />
*[[Vanguard]]<br />
*[[Viking Bastards]]<br />
*[[Warband in the North]]<br />
*[[White Skull]]<br />
*[[Wolfguard]]<br />
*[[Yorkshire]]<br />
<br />
*[[YES!|If your unit is not part of our ''secret'' alliances, please click here to see if we will accept you in.]]<br />
<br />
[[Image:RollinsLiar.jpg|center]]<br />
[[Image:Anddenyoubleeding.JPG|thumb|(hah...it so true!)]]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:31:37Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde a.k.a. Sir Squire Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]; Made Commander at BftR X (2018), [[Year of Blood]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:31:16Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde a.k.a. Sir Squire Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]; Made Commander at BftR X, [[Year of Blood]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/Year_of_BloodYear of Blood2018-03-23T00:30:26Z<p>QuinnTheGnoll: /* Those Made Commanders In The Year of Blood */</p>
<hr />
<div>[[Category: Horde]][[Category: Horde Years]]<br />
==''Do you tink dis'll stain?''==<br />
'''Last Year of Blood:''' [[2014]]<br/><br />
'''Next Year of Blood:''' [[2018]]<br/><br />
<br />
Vitality of issues is important to you. You are often referred to as the dark, viscuous backbone of your organization. You seek to 'count coup' and humiliate your opponents.<br />
<br />
Blood Rites and Rituals strengthen you quicker and last longer, the Blood of your enemies turns poisonus. It turns to Venom with your touch...<br />
<br />
===Those Born In The Year of Blood===<br />
====2006====<br />
*[[Inanna]]<br />
*[[Starfish]]<br />
*[[Spike]]<br />
*[[Zi'Gor]]<br />
*[[Dulin|Nilu]]<br />
*[[Nurglitch]]<br />
*[[Ju'Dekei]]<br />
====2010====<br />
*[[Headhunters|Mekoot]] [[Kraylose]]<br />
*[[Ox]]<br />
*[[Purp]]<br />
====2014====<br />
*[[Alachi]]<br />
*[[Kodite]]<br />
*[[Duddits]]<br />
*[[Hercule]]<br />
*[[Morg the Dire Bear|Morg]]<br />
*[[Daggar]]<br />
*[[Limfao]]<br />
*[[Güv]]<br />
*[[Rothos]]<br />
*[[Sigurd]]<br />
*[[Bowser]]<br />
*[[Sprocket]]<br />
*[[Bar'Tok]]<br />
*[[Zark]]<br />
<br />
===Those Made Commanders In The Year of Blood===<br />
*[[Ursyne]]<br />
*[[Quinn]], I guess, but whatever (lol)</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:29:05Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde a.k.a. Sir Squire Captain Commander Comander Quinn the Ungrateful, Esq.<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:27:51Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character" @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:27:26Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017, Winner: "Best Character," @ BftR X<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-03-23T00:26:47Z<p>QuinnTheGnoll: /* Quick Facts */</p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
''2018:''<br />
* BftR X, Raid of Masyaf, Raid of Sunspear (II?), TBA X<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/QuinnQuinn2018-01-21T17:56:26Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category:People]]<br />
== '''Quick Facts''' ==<br />
[[File:Quinn_the_Gnoll.jpeg|270px|thumb|right|Bite ya leg off!]]<br />
[[File:drawnquinn.jpg|270px|thumb|right|Drawn Quinn, by Raxis]]<br />
* '''Fighter Name''' - Quinn (the [[Gnoll]]), a.k.a. Gnarlhyde<br />
* '''Common Name''' - Quinn Reynard<br />
* '''Character Summary''' - Gnarlhyde is a striped gnoll hailing from the Ash Coast. She prefers the company of other gnolls and hyenas, but will travel and work with other monsters when it supports her long-term goals (see below).<br />
* '''Race''' - Striped [[Gnoll]]<br />
* '''Gnoll Clan Affiliation''' - [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star]<br />
* '''Started Fighting''' - March 28th, [[2014]]<br />
* '''Current Location''' - Southern California<br />
* '''Realm''' - [[Masyaf]], [[Andúril]], and other SoCal realms<br />
* '''Unit''' - [[Horde]], Awoken Battle For The Ring VIII (2016), [[Year of Pain]]<br />
* '''House''' - [[Valkyries]]<br />
* '''Fighting Style''' - [[Red]] weapons of Every Shape and Size (glaive, min-red, great sword, etc)<br />
* '''Notable "Accomplishments"''' - Winner of the Alpha-Omega Tournament, Chaos Wars XIX; Injured Knee By Walking at WoW IV (thanks, body); mentioned / photographed in an [http://www.ocregister.com/articles/stronghold-686555-one-realm.html?pic=7 OC Register Article] about Belegarth, Completed Prana'Kai of Blood with Ku @ War of Wrath V (2016), 4-Man Team Champion (w/ Team Fast Food): Q3, 2017<br />
* '''Events Attended''' - <br />
''2014:''<br />
* Battle For Blackwater I (Maybe? It was on my calendar but I honestly don't remember going, lol.)<br />
''2015:''<br />
* Battle for the Ring VII a.k.a. BFTR VII, The Battle of Andor a.k.a. TBA VII, Anduril Spring Finale IV: Uprising of Weathertop, Sword Coast V, Chaos Wars XIX, War of Wrath a.k.a. WoW IV, Harvest Massacre VI, Battle For Blackwater, a.k.a. BBW II<br />
''2016:''<br />
* BftR VIII, Raid of Skyreach, TBA VIII, Fool's Raid: Phoenix Rising (2016), Sword Coast VI, Chaos Wars XX, WoW V, Okfest 2016 (aka Floodfest), BBW III<br />
''2017:''<br />
* BftR IX, Raid of Sunspear I, Sword Knight Boot Camp: CA Edition, Phoenix Rising IV, TBA IX, Beltane 2017, Silica Vale VIII, Spring Finale VI, War of Forbidding XIII, Raid of Sword Coast, Chaos Wars XXI, War of Wrath VI, Okfest 2017, BBW IV (Legend of Bichyoo Gesstit)<br />
<br />
== '''Quotes / Fun Facts''' ==<br />
<br />
* "Bite ya leg off!"<br />
* If you hear raucous laughter, Quinn is likely not far off.<br />
* Host of [https://www.youtube.com/playlist?list=PLEfzQMdrn0Q-G3ksduXq10mVr8d4tWEXN "10 Rounds w/ Quinn,"] the foam fighting talk show.<br />
<br />
== '''Summarized Personal Lore''' ==<br />
After being exiled from her clan for personal and political reasons (she was shunned for taking a non-gnoll mate, and was seen as too much of a threat by the existing leadership for showing signs of Ankha's call), she was nomadic for many years. She survived mostly on mercenary work, as thieving was beyond her skill-set and no tradesman or artisan would take her as an apprentice. Over time, she grew in strength and knowledge, eventually joining the, "Horde of 1000 Faces." Though she originally had misgivings about joining any group after being a nomad for so long, she eventually made peace with the idea. She figured it would be an excellent opportunity to raid, pillage, and kill, just like in her old clan days. She was right.<br />
<br />
After about one Horde Year, she was well and truly called by her patron goddess, Ankha. She initially assumed Ankha would not accept her because of her former clan's rejection of her partner, but this fear was unfounded. After performing the ritual of the gnarled root (and solidifying her bond with Ankha), she was given her clan name of, "Gnarlhyde." The name was derived from both the gnarled root, and her apprehension about joining the [http://geddon.org/Clan_of_the_Blind_Star Clan of the Blind Star] (hence, "hyde"). Joining the clan had two profound effects on Gnarlhyde: it brought her intimately close with her patron goddess, thereby granting her immense knowledge and awakening her magical ability, and also drove her just a little bit mad. Over the years, this has manifested as occasionally erratic behavior, use of the "gnarled root," / hallucinogens, and a deep-seeded desire to scheme, bordering on paranoia (e.g. to have a back-up plan for her back-up plan).<br />
<br />
Since then, Gnarlhyde has helped welcome other gnolls into the Clan of the Blind Star. Though the clan's power structure is diffuse by design (all are touched by Ankha, and all work to preserve and grow gnoll strength in preparation for the end times), Gnarlhyde is often referred to as the, "den mother," because of her age and experience. This serves as her driving motivation: to fulfill Ankha's vision of destruction through any means necessary. This also causes her to travel often, so as to provide aid whenever possible to other gnolls (except to Clan Guttermaw, who reject Ankha in favor of Marjack, filthy heretics). As such, she is often looking for work and opportunities for additional income. This includes, but is not limited to, working with the Horde to both earn gold and increase gnoll prestige.<br />
<br />
Gnarlhyde is unusually intelligent and patient for a gnoll, though she often hides it to take advantage of other's assumptions about her race. She also has a strong tendency to hide her sex, either through thick fur or loose clothing, as a means to deter unwanted attention. Gnarlhyde has an deep hatred for bugbears, and will take any opportunity to back-stab, betray, or kill one. Gnarlhyde's disdain for bugbears is only surpassed by her seething hatred for Marjack. Though she knows she is not strong enough to fight a god, she takes every reasonable opportunity to profane against him.<br />
<br />
== '''More Lore''' ==<br />
<br />
Though Quinn is kept quite busy by her professional pursuits, she still finds time to write lore. A repository of said lore can be seen [https://docs.google.com/document/d/1xywU_Km2XiYrO9vhF07-SqFL2JQRivU60tW-pTsiReQ/edit?usp=sharing here.]<br />
<br />
== '''YouTube Channel''' ==<br />
<br />
If you are desperate for some high-res but low quality fighting videos, look no further than my YouTube channel, [https://www.youtube.com/channel/UCN4LF4ije9GBRLnXDrmbfsw here.]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-01-11T16:39:19Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category: Monsters]][[Category: Races]][[Category: Roleplaying]][[Category: Monster Lore]][[Category: Horde]]<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monsters|monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
==Gnoll Origins (Lore)==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
==Description==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Appearance===<br />
<br />
* '''Garb'''<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement. Inspiration is drawn from the ancient middle east and china.<br />
* '''Collar'''<br />
Every gnoll wears an ornate collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. Gnolls over a year old often attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
* '''Skirt'''<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
* '''Rings and Belts'''<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
* '''Warpaint'''<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themself.<br />
<br />
===SubSpecies===<br />
<br />
There are four subspecies of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
* '''Striped''' They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
* '''Spotted''' The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]], [[Abel]]<br />
<br />
* '''Grassy''' The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], [[Onion]]<br />
<br />
* '''Maanhaar''' The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<br />
* [[Skaven]]: Because they share similar goals and attitudes, skaven and gnolls get along quite well.<BR><br />
* [[Goblins|Goblynz]]/[[Ogre|Ogres]]/[[Hobgoblynz]]/[[Orc|Orkz]]: Gnolls respect the intelligence and cruelty exhibited by these races.<BR><br />
* Trolls: Considered too stupid and narrow-minded to be a reliable ally or threat.<BR><br />
* [[Lizardmen]] and [[Kobold|Kobolds]]: Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
* [[Bugbears]]: Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<BR><br />
* [[Pinkies|Civilized Humanoids]]: [[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<BR><br />
<br />
==Clan==<br />
<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
*'''[[Guttermaw]] Clan'''<br />
<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
*'''Black Blood Clan'''<br />
<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
*'''LongClaw Clan'''<br />
<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
*'''RainRot Clan'''<br />
<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
*'''[[Clan of the Blind Star]]'''<br />
<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
==Religion==<br />
<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
==Trivia==<br />
<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
==A Word About Hyenas from Raxis==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
<br />
==Known Gnolls==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
<br />
*[[Quinn]]<br />
<br />
*[[Daggar]]<br />
<br />
*[[Bitter]]<br />
<br />
*[[Nickel]]<br />
<br />
*[[Fuins]]<br />
<br />
*[[Brynja]]<br />
<br />
*[[Abel]]<br />
<br />
*[[Copper the Gnoll]]<br />
<br />
*[[Ketona]]<br />
<br />
*[[Blind]]<br />
<br />
*[[Ahira]]<br />
<br />
*[[Onion]]<br />
<br />
*[[Red The Gnoll]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
<br />
*[[Giggles]]<br />
<br />
*[[Morwen]]<br />
<br />
*Maybe [[Losivvt]]?<br />
<br />
*[[Azreal]]<br />
<br />
[[Category:Races]] [[Category:Roleplaying]] [[Category:Horde]]</div>QuinnTheGnollhttps://www.geddon.org/GnollGnoll2018-01-11T16:29:56Z<p>QuinnTheGnoll: </p>
<hr />
<div>[[Category: Monsters]][[Category: Races]][[Category: Roleplaying]][[Category: Monster Lore]][[Category: Horde]]<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monsters|monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
==Gnoll Origins (Lore)==<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
==Description==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll celebrates their first birthday, it is customary for the gnoll to craft a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Appearance===<br />
<br />
* '''Garb'''<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement. Inspiration is drawn from the ancient middle east and china.<br />
* '''Collar'''<br />
Every gnoll wears an ornate collar. The bigger the better. Gnolls over a year old often attach scraps, charms, and event tokens to their collar. Younger gnolls wear plain, undecorated collars.<br />
* '''Skirt'''<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
* '''Rings and Belts'''<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
* '''Warpaint'''<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themself.<br />
<br />
===SubSpecies===<br />
<br />
There are four subspecies of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
* '''Striped''' They dwell in mountains and often garb themselves in furs and pelts. Stripped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. Known Striped: [[Quinn]]<br />
<br />
* '''Spotted''' The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers. Known Spotted: [[Raxis]], [[Abel]]<br />
<br />
* '''Grassy''' The Grassy gnolls are known for their laziness. The move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. Known Grassy: [[Daggar]], [[Onion]]<br />
<br />
* '''Maanhaar''' The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night. Known Maanhaar: [[Bitter]], [[Nickel]], [[Brynja]], [[Ketona]]<br />
<br />
===Allies/Enemies===<br />
<br />
* [[Skaven]]: Because they share similar goals and attitudes, skaven and gnolls get along quite well.<BR><br />
* [[Goblins|Goblynz]]/[[Ogre|Ogres]]/[[Hobgoblynz]]/[[Orc|Orkz]]: Gnolls respect the intelligence and cruelty exhibited by these races.<BR><br />
* Trolls: Considered too stupid and narrow-minded to be a reliable ally or threat.<BR><br />
* [[Lizardmen]] and [[Kobold|Kobolds]]: Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
* [[Bugbears]]: Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<BR><br />
* [[Pinkies|Civilized Humanoids]]: [[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<BR><br />
<br />
==Clan==<br />
<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll and the clan always acts as one. Different clans have different customs and traditions that are dictated by a (usually) self appointed leader, called a Krysh, or in some rare cases, a Fangoma. To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial.<br />
<br />
*'''[[Guttermaw]] Clan'''<br />
<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Nickel, The First Krysh<br />
<br />
*'''Black Blood Clan'''<br />
<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls. Current Krysh: Vorren<br />
<br />
*'''LongClaw Clan'''<br />
<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
*'''RainRot Clan'''<br />
<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Slavetaking is a common practice, to fill demand for heavy labor. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
*'''[[Clan of the Blind Star]]'''<br />
<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
==Religion==<br />
<br />
Because it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship their creator deity, Ankha.<br />
<br />
==Language==<br />
<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
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There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
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An ancient gnoll war chant:<br />
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<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
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Translates roughly to:<br />
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<i>"I Make you bleed<br />
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I drink your blood"</i><br />
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==Trivia==<br />
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* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. A third cub is heard of slightly more than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey and pinkies apart.<br />
* Ancient Gnoll Proverb: Condoms are for the weak.<br />
* Tossk is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
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==A Word About Hyenas from Raxis==<br />
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No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
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As for the female dominance thing, it's not officially a part of the lore. When I was doing research on actual hyenas, of the four subspecies, only the spotted variety have the pseudo-penis and the matriarchy. I didn't want to make leadership a gender exclusive thing, so I never made that official, but the pseudo-penis is ABSOLUTELY lore canon. For the time being, anyone can become a clan leader by completing the [[Krysh]] trial. [[Nickel]] brought it up to me when we were talking about his Krysh Trial, "don't you technically outrank me?" The answer is no. At the very least, the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls tend to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all.<br />
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==Known Gnolls==<br />
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Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
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*[[Raxis]]<br />
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*[[Quinn]]<br />
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*[[Daggar]]<br />
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*[[Bitter]]<br />
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*[[Nickel]]<br />
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*[[Fuins]]<br />
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*[[Brynja]]<br />
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*[[Abel]]<br />
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*[[Copper the Gnoll]]<br />
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*[[Ketona]]<br />
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*[[Blind]]<br />
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*[[Ahira]]<br />
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*[[Onion]]<br />
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*[[Red The Gnoll]]<br />
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'''Inactive / Retired Gnolls'''<br />
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*[[Giggles]]<br />
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*[[Morwen]]<br />
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*Maybe [[Losivvt]]?<br />
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*[[Azreal]]<br />
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[[Category:Races]] [[Category:Roleplaying]] [[Category:Horde]]</div>QuinnTheGnoll