https://www.geddon.org/api.php?action=feedcontributions&user=Dagger&feedformat=atomBelegarthWiki - User contributions [en]2024-03-29T05:02:33ZUser contributionsMediaWiki 1.19.2https://www.geddon.org/Gnoll_Life_CycleGnoll Life Cycle2023-10-26T06:24:22Z<p>Dagger: /* Gnolls: A Field Guide */</p>
<hr />
<div>[[Category:Monster Lore]][[Category:Roleplaying]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}<br />
<br />
----<br />
<br />
== '''''Gnolls: A Field Guide''''' ==<br />
</center><br />
<br />
The typical [[gnoll]] life is a wonderful and joyous cycle of killing, maiming, and looting. Though it varies a bit based on clan it is also not terribly complicated, and can generally be divided into three broad phases. <br />
<br />
<br />
'''Phase One: Pup'''<br />
<br />
Gnoll pups can best be described as balls of energy. They run, jump, and explore the world around them with a voracious curiosity. Since their curiosity often leads to trouble for adult gnolls, young gnolls are regularly kept within the boundaries of a clan’s village; gnoll pups almost never go on hunts or raids for this same reason. The youngest pups are supervised by a den-mother, who helps guide them in basic tasks like fashioning garb or simple fighting technique.<br />
<br />
As pups grow a bit older, they are allowed some leeway to venture beyond the bounds of the village. The younger pups are led by those who are about to come of age and join the hunt. The older pups serve as role-models and teachers for the younger gnolls, while also ensuring that they don’t wander off or end up in too much danger. During this time, the younglings take care of simple, but important clan tasks like killing small game, gathering food and supplies, or terrorizing the occasional humie that gets too close to camp. It is also a great opportunity for the older pups to learn leadership skills and tactics in a relatively safe environment.<br />
<br />
<br />
'''Moving From Phase One To Phase Two: Revka'''<br />
<br />
After a pup proves their mettle as a leader, their aptitude as a fighter, or their skill in the arcane arts, they are recognized as an adult in gnoll society. Since gnolls grow quickly in ferocity and strength, this often takes around 12 moons (1 year). Though the specifics of the Revka vary from tribe-to-tribe, and even from ceremony to ceremony, it is seen as a rite-of-passage that all young gnolls aspire to. As pups see their family and eventually their friends return from battle with the spoils and scars of war, their desire to join the hunt grows ever greater. This has inspired many a young gnoll to tie cloth collars around their necks, or even to train in secret to increase their chances of being noticed by a village elder or long mane. Gnolls don’t wear collars just as a fashion statement, however; there are historical reasons why collars have become so synonymous with gnolls and gnoll culture.<br />
<br />
In the earliest days of gnoll history, gnolls would show dominance over their enemies, and even fellow clan members, by biting at their necks. Virtually every foe was forced to surrender with their tender bits in such obvious danger, so the tactic only increased in popularity as gnolls grew in numbers. Collars arose as a natural defense against this, with the biggest, thickest collars representing a high level of prestige as a gnoll. The practice was finally stopped only after the great splintering, when gnolls went from a gigantic, unruly pack, to the smaller clans we know today. Ultimately, the practice never truly went away; as the collar was passed down from generation to generation, it morphed into a symbol of connection: both to each gnoll’s clan and their past.<br />
<br />
<br />
'''Phase Two: Adulthood'''<br />
<br />
If gnoll pups are balls of energy, gnoll adults are raging war machines. After many moons of training as pups, gnoll adults are virtually always prepared with the skills, the mindset, and the physicality needed to raid villages, plunder treasures, and render a humie in two. A number of pinkie scholars have theorized that gnolls could represent an existential threat to virtually any enemy, if only they had the numbers, a unifying leader, and the motivation to go to war. Though gnolls are currently growing in numbers, said scholars also see the last two as extremely unlikely, given the long-standing disagreements between most clans and their energies being focused much more heavily on their own people.<br />
<br />
Gnoll adults can be broadly divided into three categories: hunters, watchers, and wanderers. <br />
<br />
''Hunters:''<br />
<br />
Hunters are precisely what they sound like; these are adults who hunt for food, fun, and profit. No specific weapon set is required to be a hunter. Instead, the expectation is that each hunter will choose based on what they are most proficient with and what is most appropriate for the situation at hand. Depending on the size of the clan and the value of the prize, gnoll raiding parties vary in number. Though it is not an absolute rule, gnolls tend to favor guerilla tactics; as a result, it is rare to see more than 10 gnolls fighting together. With that being said, when gnoll hunters gather en masse against a common enemy, they are truly a sight to behold.<br />
<br />
''Watchers:''<br />
<br />
Watchers fulfil two essential roles in clan life. Some serve as den-mothers, and help raise the youngest gnolls. Even if a den-mother never joins the hunt, she is still afforded great respect in her clan because of her role. Beyond that, few who incur the wrath of a den-mother live to tell the tale. Since they often serve as the last line of defense for the youngest pups, they will fight tooth and nail against any enemy or intruder. Watchers are also responsible for the magics and history of each clan. Their work in the arcane arts can bring strength to their hunters, curses to their enemies, and stories to all those who would listen. Watchers and hunters are also not mutually exclusive, as many hands make light work. It is not uncommon for watchers to join the hunt, or for hunters to dabble in the arcane. At the end of the day, it depends on what the clan needs to survive.<br />
<br />
''Wanderers:'' <br />
<br />
Wanderers are gnolls without a clan. Given the strong support network a clan provides, and the stigma against gnolls in “civilized” society (you know, for raiding and pillaging), it is rare for a gnoll to eschew the clan structure entirely. If a gnoll leaves their clan of origin, they will most likely join a new clan. This allows a wandering gnoll to find a suitable mate, to find a new leader they are more compatible with, or to simply re-establish their identity and role. Since this is a fairly common practice, wanderers are typically welcomed quickly, but given clan secrets much more slowly, assuming they can fill a role or meet a need of the clan they are joining. Wanderers may also be looking to establish their own clan; wanderers who announce this intention are regularly treated with great wariness and suspicion, and are often run out of a known clan’s territory.<br />
<br />
''Additional Facts About Gnoll Adulthood:'' <br />
<br />
Cannibalism is not unheard of on particularly long hunts, especially if a member of the party is gravely injured.<br />
Striped gnolls have a tendency toward monogamy, while spotted gnolls tend to be more casual in their relationships<br />
Given their specific skill set, wanderers often sell their services as mercenaries as they look for a new clan. Some are so successful, they never reintegrate into clan society.<br />
Gnolls are incapable of producing half-breeds. If a child is born from a gnoll parent, it will either be all-gnoll or not. Non-gnolls born this way virtually always end up as wanderers. As a result, taking a non-gnoll mate is usually frowned upon (but not unheard of).<br />
<br />
<br />
'''Transitioning From Phase Two to Phase Three: The Great Trials (Krysh, Unwelcome Ones, and time)'''<br />
<br />
Though all gnolls are fierce and fearsome in their own way, some invariably rise above to lead. These are the strongest, deadliest, and most cunning gnolls produced by any given clan. Their body of work includes the bodies of their enemies, and a deep understanding and respect for the traditions and history of those that came before them. They do not need a title, nor do they need to demand respect; that, quite simply, is earned.<br />
<br />
With that being said, there are two primary racial titles a gnoll may pursue.<br />
<br />
''[[Krysh]]: The Trial of Blood''<br />
<br />
''[[Unwelcome Ones]]: The Trial of Magic''<br />
<br />
<br />
'''Phase Three: “Long Mane”'''<br />
<br />
Given their proclivity for violence, raiding, and pillaging, it should come as no surprise that most gnolls do not live terribly long lives. Moreover, while most gnolls do not seek death in battle, many do end up dying that way regardless. With that being said, gnolls still need leaders. As such, whether they lead the charge or tend the fires, older gnolls are a tremendous asset to any clan. These are the gnolls who have survived the most battles, are the most adept at magic, and have great knowledge (gnolledge, sorry not sorry) to impart. Though they may not have the same energy as a younger gnoll, they more than make up for it in tactics and treachery. <br />
<br />
It is not necessary to have a title to be a long mane. Those who stick around long enough and who are active in the community often gain the distinction naturally. Long manes are the ones with nothing to prove, because they’ve already done so. They serve as pinnacles of gnoll culture, carrying the torch for all who follow. Last but not least, long manes are so named because their manes have grown long with age (sometimes it really is that simple, lol). As the saying goes, “old warriors did not get old by accident; they got old by being wise, having the right knowledge, and being tough. Never underestimate an old gnoll who persisted.”</div>Daggerhttps://www.geddon.org/Unwelcome_OneUnwelcome One2023-10-26T06:23:36Z<p>Dagger: </p>
<hr />
<div>[[Category:Titles]][[Category:Monsterdom]][[Category:Monster Lore]]<br />
<center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
If the [[Krysh]] are the [[gnoll]] war chiefs, Unwelcome Ones are gnoll shamans. They keep the stories that most gnolls have forgotten, and carry with them the weight of unspeakable and forbidden knowledge. All Unwelcome Ones encounter [[Ankha]] in some form or another during their trials; almost all remain close to her after they are completed. In doing so, they are said to gain power from Ankha herself, be it an unearthly sight, or an ability to see into the future. These powers come at a great cost, however; it is not unusual for an Unwelcome One initiate to be rejected by their friends, family, or even their entire clan. This power is also often paired with bouts of madness, which doesn't help their case much either. As a result, most join the [[Clan of the Blind Star]], seeking refuge among fellow adherents of the gnoll goddess; others end up nomads, wandering and plying their magic craft.<br />
<br />
==Before Beginning The Unwelcome One's Path, A Gnoll Must:==<br />
* Be at least two years old (i.e. have spent at least two years actively characterizing as a gnoll)<br />
* Fashion themselves garments worthy of the station (have at least one above-average gnoll kit)<br />
* Have an interest in gnoll culture (including: lore, characterization, and garb)<br />
* Be vouched for by the broader gnoll community as a "candidate of worth"<br />
* Find a sponsor from the "circle of elders" (an existing Unwelcome One, or, in some rare circumstances, the lorekeeper of another race, such as a [[witchdoctor]])<br />
<br />
==During The Unwelcome One's Path, a Seeker Must:==<br />
* Wear the garb they have fashioned, and keep their face painted (basically, always wear garb and paint on appropriate clan / personal warpaint)<br />
* Officiate, or help officiate any gnoll ceremony they attend (e.g. a collaring ceremony, appointment of krysh, etc)<br />
* Be available, within reason, to discuss gnoll history and culture, especially with other gnolls<br />
* NOT be acting [[krysh]], or seeking the title of krysh (in other words, you can't have both titles at the same time)<br />
* Complete the 6 great trials of the Unwelcome Ones<br />
<br />
==The 6 Great Trials of the Unwelcome Ones Are:==<br />
* The Trial of Creation<br />
* The Trial of Reverence<br />
* The Trial of War<br />
* The Great Feeding<br />
* The Trial of Oneself<br />
* The Trial of Revelation <br />
<br />
These trials follow the path [[Ankha]] took while she still walked this earth. <br />
<br />
Note: Only two trials may be completed per event, and the last four must be completed at a national event (Battle for the Ring, Armageddon, Chaos Wars, or Oktoberfest)<br />
<br />
==Known Unwelcome Ones:==<br />
[[Quinn]], who completed her trials at Chaos Wars XXIII<br />
<br />
==Additional Unwelcome Ones Facts:==<br />
<br />
* Once the title is earned, there are only 4 ways to lose it: 1) no longer be a gnoll, 2) act so heinously / inappropriately that the community disassociates from you, 3) you voluntarily give it up, or 4) to pursue the title of [[Krysh]] .<br />
* Unwelcome Ones cannot be challenged for their title in the same way [[Krysh]] can. This is considered rash to the point of suicide, since they are said to have access to both deadly magics and forbidden knowledge of future events</div>Daggerhttps://www.geddon.org/Gnoll_Life_CycleGnoll Life Cycle2023-10-26T06:20:30Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]][[Category:Roleplaying]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}<br />
<br />
----<br />
<br />
== '''''Gnolls: A Field Guide''''' ==<br />
</center><br />
<br />
The typical [[gnoll]] life is a wonderful and joyous cycle of killing, maiming, and looting. Though it varies a bit based on clan it is also not terribly complicated, and can generally be divided into three broad phases. <br />
<br />
<br />
'''Phase One: Pup'''<br />
<br />
Gnoll pups can best be described as balls of energy. They run, jump, and explore the world around them with a voracious curiosity. Since their curiosity often leads to trouble for adult gnolls, young gnolls are regularly kept within the boundaries of a clan’s village; gnoll pups almost never go on hunts or raids for this same reason. The youngest pups are supervised by a den-mother, who helps guide them in basic tasks like fashioning garb or simple fighting technique.<br />
<br />
As pups grow a bit older, they are allowed some leeway to venture beyond the bounds of the village. The younger pups are led by those who are about to come of age and join the hunt. The older pups serve as role-models and teachers for the younger gnolls, while also ensuring that they don’t wander off or end up in too much danger. During this time, the younglings take care of simple, but important clan tasks like killing small game, gathering food and supplies, or terrorizing the occasional humie that gets too close to camp. It is also a great opportunity for the older pups to learn leadership skills and tactics in a relatively safe environment.<br />
<br />
<br />
'''Moving From Phase One To Phase Two: Revka'''<br />
<br />
After a pup proves their mettle as a leader, their aptitude as a fighter, or their skill in the arcane arts, they are recognized as an adult in gnoll society. Since gnolls grow quickly in ferocity and strength, this often takes around 12 moons (1 year). Though the specifics of the Revka vary from tribe-to-tribe, and even from ceremony to ceremony, it is seen as a rite-of-passage that all young gnolls aspire to. As pups see their family and eventually their friends return from battle with the spoils and scars of war, their desire to join the hunt grows ever greater. This has inspired many a young gnoll to tie cloth collars around their necks, or even to train in secret to increase their chances of being noticed by a village elder or long mane. Gnolls don’t wear collars just as a fashion statement, however; there are historical reasons why collars have become so synonymous with gnolls and gnoll culture.<br />
<br />
In the earliest days of gnoll history, gnolls would show dominance over their enemies, and even fellow clan members, by biting at their necks. Virtually every foe was forced to surrender with their tender bits in such obvious danger, so the tactic only increased in popularity as gnolls grew in numbers. Collars arose as a natural defense against this, with the biggest, thickest collars representing a high level of prestige as a gnoll. The practice was finally stopped only after the great splintering, when gnolls went from a gigantic, unruly pack, to the smaller clans we know today. Ultimately, the practice never truly went away; as the collar was passed down from generation to generation, it morphed into a symbol of connection: both to each gnoll’s clan and their past.<br />
<br />
<br />
'''Phase Two: Adulthood'''<br />
<br />
If gnoll pups are balls of energy, gnoll adults are raging war machines. After many moons of training as pups, gnoll adults are virtually always prepared with the skills, the mindset, and the physicality needed to raid villages, plunder treasures, and render a humie in two. A number of pinkie scholars have theorized that gnolls could represent an existential threat to virtually any enemy, if only they had the numbers, a unifying leader, and the motivation to go to war. Though gnolls are currently growing in numbers, said scholars also see the last two as extremely unlikely, given the long-standing disagreements between most clans and their energies being focused much more heavily on their own people.<br />
<br />
Gnoll adults can be broadly divided into three categories: hunters, watchers, and wanderers. <br />
<br />
''Hunters:''<br />
<br />
Hunters are precisely what they sound like; these are adults who hunt for food, fun, and profit. No specific weapon set is required to be a hunter. Instead, the expectation is that each hunter will choose based on what they are most proficient with and what is most appropriate for the situation at hand. Depending on the size of the clan and the value of the prize, gnoll raiding parties vary in number. Though it is not an absolute rule, gnolls tend to favor guerilla tactics; as a result, it is rare to see more than 10 gnolls fighting together. With that being said, when gnoll hunters gather en masse against a common enemy, they are truly a sight to behold.<br />
<br />
''Watchers:''<br />
<br />
Watchers fulfil two essential roles in clan life. Some serve as den-mothers, and help raise the youngest gnolls. Even if a den-mother never joins the hunt, she is still afforded great respect in her clan because of her role. Beyond that, few who incur the wrath of a den-mother live to tell the tale. Since they often serve as the last line of defense for the youngest pups, they will fight tooth and nail against any enemy or intruder. Watchers are also responsible for the magics and history of each clan. Their work in the arcane arts can bring strength to their hunters, curses to their enemies, and stories to all those who would listen. Watchers and hunters are also not mutually exclusive, as many hands make light work. It is not uncommon for watchers to join the hunt, or for hunters to dabble in the arcane. At the end of the day, it depends on what the clan needs to survive.<br />
<br />
''Wanderers:'' <br />
<br />
Wanderers are gnolls without a clan. Given the strong support network a clan provides, and the stigma against gnolls in “civilized” society (you know, for raiding and pillaging), it is rare for a gnoll to eschew the clan structure entirely. If a gnoll leaves their clan of origin, they will most likely join a new clan. This allows a wandering gnoll to find a suitable mate, to find a new leader they are more compatible with, or to simply re-establish their identity and role. Since this is a fairly common practice, wanderers are typically welcomed quickly, but given clan secrets much more slowly, assuming they can fill a role or meet a need of the clan they are joining. Wanderers may also be looking to establish their own clan; wanderers who announce this intention are regularly treated with great wariness and suspicion, and are often run out of a known clan’s territory.<br />
<br />
''Additional Facts About Gnoll Adulthood:'' <br />
<br />
Cannibalism is not unheard of on particularly long hunts, especially if a member of the party is gravely injured.<br />
Striped gnolls have a tendency toward monogamy, while spotted gnolls tend to be more casual in their relationships<br />
Given their specific skill set, wanderers often sell their services as mercenaries as they look for a new clan. Some are so successful, they never reintegrate into clan society.<br />
Gnolls are incapable of producing half-breeds. If a child is born from a gnoll parent, it will either be all-gnoll or not. Non-gnolls born this way virtually always end up as wanderers. As a result, taking a non-gnoll mate is usually frowned upon (but not unheard of).<br />
<br />
<br />
'''Transitioning From Phase Two to Phase Three: The Great Trials (Krysh, Fangomas, and time)'''<br />
<br />
Though all gnolls are fierce and fearsome in their own way, some invariably rise above to lead. These are the strongest, deadliest, and most cunning gnolls produced by any given clan. Their body of work includes the bodies of their enemies, and a deep understanding and respect for the traditions and history of those that came before them. They do not need a title, nor do they need to demand respect; that, quite simply, is earned.<br />
<br />
With that being said, there are two primary racial titles a gnoll may pursue.<br />
<br />
''[[Krysh]]: The Trial of Blood''<br />
<br />
''[[Unwelcome Ones]]: The Trial of Magic''<br />
<br />
<br />
'''Phase Three: “Long Mane”'''<br />
<br />
Given their proclivity for violence, raiding, and pillaging, it should come as no surprise that most gnolls do not live terribly long lives. Moreover, while most gnolls do not seek death in battle, many do end up dying that way regardless. With that being said, gnolls still need leaders. As such, whether they lead the charge or tend the fires, older gnolls are a tremendous asset to any clan. These are the gnolls who have survived the most battles, are the most adept at magic, and have great knowledge (gnolledge, sorry not sorry) to impart. Though they may not have the same energy as a younger gnoll, they more than make up for it in tactics and treachery. <br />
<br />
It is not necessary to have a title to be a long mane. Those who stick around long enough and who are active in the community often gain the distinction naturally. Long manes are the ones with nothing to prove, because they’ve already done so. They serve as pinnacles of gnoll culture, carrying the torch for all who follow. Last but not least, long manes are so named because their manes have grown long with age (sometimes it really is that simple, lol). As the saying goes, “old warriors did not get old by accident; they got old by being wise, having the right knowledge, and being tough. Never underestimate an old gnoll who persisted.”</div>Daggerhttps://www.geddon.org/Gnoll_Life_CycleGnoll Life Cycle2023-10-26T06:19:59Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]][[Category:Roleplaying]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}<br />
<br />
----<br />
<br />
== '''''Gnolls: A Field Guide''''' ==<br />
</center><br />
<br />
The typical [[gnoll]] life is a wonderful and joyous cycle of killing, maiming, and looting. Though it varies a bit based on clan it is also not terribly complicated, and can generally be divided into three broad phases. <br />
<br />
<br />
'''Phase One: Pup'''<br />
<br />
Gnoll pups can best be described as balls of energy. They run, jump, and explore the world around them with a voracious curiosity. Since their curiosity often leads to trouble for adult gnolls, young gnolls are regularly kept within the boundaries of a clan’s village; gnoll pups almost never go on hunts or raids for this same reason. The youngest pups are supervised by a den-mother, who helps guide them in basic tasks like fashioning garb or simple fighting technique.<br />
<br />
As pups grow a bit older, they are allowed some leeway to venture beyond the bounds of the village. The younger pups are led by those who are about to come of age and join the hunt. The older pups serve as role-models and teachers for the younger gnolls, while also ensuring that they don’t wander off or end up in too much danger. During this time, the younglings take care of simple, but important clan tasks like killing small game, gathering food and supplies, or terrorizing the occasional humie that gets too close to camp. It is also a great opportunity for the older pups to learn leadership skills and tactics in a relatively safe environment.<br />
<br />
<br />
'''Moving From Phase One To Phase Two: Revka'''<br />
<br />
After a pup proves their mettle as a leader, their aptitude as a fighter, or their skill in the arcane arts, they are recognized as an adult in gnoll society. Since gnolls grow quickly in ferocity and strength, this often takes around 12 moons (1 year). Though the specifics of the Revka vary from tribe-to-tribe, and even from ceremony to ceremony, it is seen as a rite-of-passage that all young gnolls aspire to. As pups see their family and eventually their friends return from battle with the spoils and scars of war, their desire to join the hunt grows ever greater. This has inspired many a young gnoll to tie cloth collars around their necks, or even to train in secret to increase their chances of being noticed by a village elder or long mane. Gnolls don’t wear collars just as a fashion statement, however; there are historical reasons why collars have become so synonymous with gnolls and gnoll culture.<br />
<br />
In the earliest days of gnoll history, gnolls would show dominance over their enemies, and even fellow clan members, by biting at their necks. Virtually every foe was forced to surrender with their tender bits in such obvious danger, so the tactic only increased in popularity as gnolls grew in numbers. Collars arose as a natural defense against this, with the biggest, thickest collars representing a high level of prestige as a gnoll. The practice was finally stopped only after the great splintering, when gnolls went from a gigantic, unruly pack, to the smaller clans we know today. Ultimately, the practice never truly went away; as the collar was passed down from generation to generation, it morphed into a symbol of connection: both to each gnoll’s clan and their past.<br />
<br />
<br />
'''Phase Two: Adulthood'''<br />
<br />
If gnoll pups are balls of energy, gnoll adults are raging war machines. After many moons of training as pups, gnoll adults are virtually always prepared with the skills, the mindset, and the physicality needed to raid villages, plunder treasures, and render a humie in two. A number of pinkie scholars have theorized that gnolls could represent an existential threat to virtually any enemy, if only they had the numbers, a unifying leader, and the motivation to go to war. Though gnolls are currently growing in numbers, said scholars also see the last two as extremely unlikely, given the long-standing disagreements between most clans and their energies being focused much more heavily on their own people.<br />
<br />
Gnoll adults can be broadly divided into three categories: hunters, watchers, and wanderers. <br />
<br />
''Hunters:''<br />
<br />
Hunters are precisely what they sound like; these are adults who hunt for food, fun, and profit. No specific weapon set is required to be a hunter. Instead, the expectation is that each hunter will choose based on what they are most proficient with and what is most appropriate for the situation at hand. Depending on the size of the clan and the value of the prize, gnoll raiding parties vary in number. Though it is not an absolute rule, gnolls tend to favor guerilla tactics; as a result, it is rare to see more than 10 gnolls fighting together. With that being said, when gnoll hunters gather en masse against a common enemy, they are truly a sight to behold.<br />
<br />
''Watchers:''<br />
<br />
Watchers fulfil two essential roles in clan life. Some serve as den-mothers, and help raise the youngest gnolls. Even if a den-mother never joins the hunt, she is still afforded great respect in her clan because of her role. Beyond that, few who incur the wrath of a den-mother live to tell the tale. Since they often serve as the last line of defense for the youngest pups, they will fight tooth and nail against any enemy or intruder. Watchers are also responsible for the magics and history of each clan. Their work in the arcane arts can bring strength to their hunters, curses to their enemies, and stories to all those who would listen. Watchers and hunters are also not mutually exclusive, as many hands make light work. It is not uncommon for watchers to join the hunt, or for hunters to dabble in the arcane. At the end of the day, it depends on what the clan needs to survive.<br />
<br />
''Wanderers:'' <br />
<br />
Wanderers are gnolls without a clan. Given the strong support network a clan provides, and the stigma against gnolls in “civilized” society (you know, for raiding and pillaging), it is rare for a gnoll to eschew the clan structure entirely. If a gnoll leaves their clan of origin, they will most likely join a new clan. This allows a wandering gnoll to find a suitable mate, to find a new leader they are more compatible with, or to simply re-establish their identity and role. Since this is a fairly common practice, wanderers are typically welcomed quickly, but given clan secrets much more slowly, assuming they can fill a role or meet a need of the clan they are joining. Wanderers may also be looking to establish their own clan; wanderers who announce this intention are regularly treated with great wariness and suspicion, and are often run out of a known clan’s territory.<br />
<br />
''Additional Facts About Gnoll Adulthood:'' <br />
<br />
Cannibalism is not unheard of on particularly long hunts, especially if a member of the party is gravely injured.<br />
Striped gnolls have a tendency toward monogamy, while spotted gnolls tend to be more casual in their relationships<br />
Given their specific skill set, wanderers often sell their services as mercenaries as they look for a new clan. Some are so successful, they never reintegrate into clan society.<br />
Gnolls are incapable of producing half-breeds. If a child is born from a gnoll parent, it will either be all-gnoll or not. Non-gnolls born this way virtually always end up as wanderers. As a result, taking a non-gnoll mate is usually frowned upon (but not unheard of).<br />
<br />
<br />
'''Transitioning From Phase Two to Phase Three: The Great Trials (Krysh, Fangomas, and time)'''<br />
<br />
Though all gnolls are fierce and fearsome in their own way, some invariably rise above to lead. These are the strongest, deadliest, and most cunning gnolls produced by any given clan. Their body of work includes the bodies of their enemies, and a deep understanding and respect for the traditions and history of those that came before them. They do not need a title, nor do they need to demand respect; that, quite simply, is earned.<br />
<br />
With that being said, there are two primary racial titles a gnoll may pursue.<br />
<br />
''[[Krysh]]: The Trial of Blood''<br />
<br />
''[[Unwelcome Ones]]: The Trial of Magic'' (this trial is still being developed)<br />
<br />
<br />
'''Phase Three: “Long Mane”'''<br />
<br />
Given their proclivity for violence, raiding, and pillaging, it should come as no surprise that most gnolls do not live terribly long lives. Moreover, while most gnolls do not seek death in battle, many do end up dying that way regardless. With that being said, gnolls still need leaders. As such, whether they lead the charge or tend the fires, older gnolls are a tremendous asset to any clan. These are the gnolls who have survived the most battles, are the most adept at magic, and have great knowledge (gnolledge, sorry not sorry) to impart. Though they may not have the same energy as a younger gnoll, they more than make up for it in tactics and treachery. <br />
<br />
It is not necessary to have a title to be a long mane. Those who stick around long enough and who are active in the community often gain the distinction naturally. Long manes are the ones with nothing to prove, because they’ve already done so. They serve as pinnacles of gnoll culture, carrying the torch for all who follow. Last but not least, long manes are so named because their manes have grown long with age (sometimes it really is that simple, lol). As the saying goes, “old warriors did not get old by accident; they got old by being wise, having the right knowledge, and being tough. Never underestimate an old gnoll who persisted.”</div>Daggerhttps://www.geddon.org/DaggarDaggar2023-05-30T19:27:07Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Barreled at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to an Unwelcome One of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' Late 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:FlashyDaggar.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:EvilDaggar.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/Chronicler_GuildChronicler Guild2022-11-30T20:27:21Z<p>Dagger: /* Current Members */</p>
<hr />
<div>[[Category:Guild]]<br />
[[Image:Chronicler_1.png|250px|thumb|right]]<br />
<br />
<br />
<br />
=='''What is the Chronicler Guild?'''==<br />
The Chronicler Guild oversees the promotion and preservation of the history and culture of Belegarth through the exploration of Photography, Videography, Lorecraft, History, and Bardic within the Belegarth community.<br />
<br />
=='''The Goal of the Chronicler Guild Is...'''==<br />
The mission of the Chronicler Guild is to promote excellence in the enrichment and preservation of the History and Culture within the Belegarth community. It accomplishes this mission by:<br />
<ol><br />
# Developing and maintaining a consistent, standardized, and formal recognition process for accomplishments in enriching and preserving the history and culture of Belegarth.<br />
# Establishing a mentoring system for developing individual skills and abilities in and outside Belegarth.<br />
# Inspiring members and providing them the necessary skills to share their knowledge and experience with the community.<br />
# Promoting the use of videography, photography, history-keeping, lore-making, and bardic skills to further enrich and preserve the history and culture of Belegarth.<br />
<br />
</ol><br />
<br />
=='''Guild Membership Information'''==<br />
==='''How to Join'''===<br />
[[File:Chroniclerbeltflag.jpg|thumb|right|Belt flag for members]]<br />
Any member of BCMS may join the Chronicler Guild. To do so you must:<br />
<br />
1) Introduce yourself to the Guild on the [https://facebook.com/groups/252051518673681? Facebook group] OR introduce yourself to a Guild Council member. Either way, you must provide this information:<br />
<br />
* Your name<br />
* Your realm and unit (if applicable)<br />
* Years in Belegarth<br />
* Any notable projects you're proud of<br />
* Your reason for joining and what you want to learn<br />
<br />
2) [[Galya%27s_Simple_Guide_to_Editing_the_Wiki|Edit the member table below]] to include your fighting name, realm, and focus. You may request someone do this on your behalf if necessary.<br />
<br />
==='''Becoming an Vassal'''===<br />
Those wishing to become [[Guild Vassal|Guild Vassals]] should contact their local Guild Mentors, Journeymen, or Guild Council.<br />
<br />
==='''Becoming an Apprentice'''===<br />
Those wishing to become [[Guild Apprentice | Guild Apprentices]] should fill out the following [https://goo.gl/forms/LcySjzBFl5ndKrCC2 form].<br />
<br />
==='''Becoming a Journeyman'''===<br />
<br />
Requirements for becoming a [[Guild Journeyman | Guild Journeyman]].<br />
<br />
==='''To Be Considered for Master Status Now'''===<br />
Many individuals in Belegarth are already masters in various areas of chronicling, and have been for some time. In recognition of this the Chronicler's Guild welcomes you to submit a portfolio detailing your work to the following email address: belegarth.chronicler.guild@gmail.com <br><br />
<br />
Here are the requirements for being recognized as a master: https://docs.google.com/document/d/1SYhWyvX19wXrQS6ASIEDJGmBoKSx9glaQGkn6qtW-Ws/edit?usp=sharing<br />
<br />
==='''Guild Council Members'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! Fighting Name !! Realm !! Primary Skill !! Secondary Skill !! Status<br />
|-<br />
|Sidley Rabbie|| [[Archive]] || [[Sand Plains]] || Videography || n/a || Mentor - Active<br />
|-<br />
|Ellie Apland|| Master [[Lady Armstrong]] || [[Numenor]] ||Photography || n/a || Mentor - Active<br />
|-<br />
|Julieanna Daviski || [[Crynolyn]]|| [[River Run]] [[Geek Fight Club]]|| Photography|| n/a || Mentor - Active<br />
|-<br />
|Dane Johns|| Sir [[Par]] ||[[Rath]] || History Keeping || n/a || Mentor - Active<br />
|-<br />
|Kayla Harris || [[Antoinette]] || Nomad|| History Keeping || Lore|| Mentor - Active<br />
|-<br />
|Kord Goblynz || Warmaster [[Kord]] || [[Blood Moon Bay]] || Lore || n/a || Mentor - Active<br />
|-<br />
|Paul Beckman || [[Caleidah]] || [[Grond]] || Lore || n/a || Mentor - Active<br />
|-<br />
|Dan-Krysten Reid || [[Witchdoktor]] [[Kazi]] || [[Nan Belegorn]] || Lore || n/a || Mentor - Active<br />
|}<br />
<br />
==='''Guild Members on the Path'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! [[:Category:Guild Ranks|Rank]] !! Realm !! Primary Art/Skill !! Secondary Art/Skill !! Studying Under<br />
|-<br />
|[[Torix]] || Apprentice || [[Saracor]] || History || Game Systems || Warmaster [[Kord]]<br />
|-<br />
|Nakis || Apprentice || [[Pyke]] || Lore || Cooking || Squire [[Antoinette]]<br />
|}<br />
<br />
==='''Current Members'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! [[:Category:Guild Ranks|Rank]] !! Realm !! Primary Art/Skill !! Secondary Art/Skill !! Studying Under<br />
|-<br />
| Squire [[Nickel]] || Member || [[Kamigawa]] || Lore || History Keeping || n/a<br />
|-<br />
| [[Krash]] || Member || [[Sunspear]] || Bardic || Lore || n/a <br />
|-<br />
| [[Slippery]] || Member || [[Hellholt]] || History Keeping || Lore || n/a <br />
|-<br />
| [[Raokan]] || Member || [[Dar Kova]] || Bardic || Lore || n/a<br />
|-<br />
| [[Marek (Lady Marek)|Lady Marek]] || Member || [[Pyke]] the Ironport || Photography || Lore || n/a<br />
|-<br />
| [[Digit]] || Member || [[Frozen North]] || Photography || Lore || n/a<br />
|-<br />
| [[Quinn]] || Member || [[Anduril]] || Videography|| Lore || n/a<br />
|-<br />
| [[Carden Coburn]] || Member || [[Blackfen]] || Photography || History || n/a<br />
|-<br />
| Master [[Sven the Apothecary]] || Member || [[Shannara]] || Bardic || Night life/event culture || n/a<br />
|-<br />
| Sir The [[Juggernaut]] || Member || [[Kamigawa]] || Bardic || undecided || n/a<br />
|-<br />
| Squire [[Aine SilverSun]] || Member || [[Stygia]] || Lore || Bardic || n/a<br />
|-<br />
| Squire [[Berenor]] || Member || [[Northern Steppes]] || Lore || Bardic || n/a<br />
|-<br />
| [[Daggar]] || Member || [[Gondor]] || Lore || History Keeping || n/a<br />
|}<br />
<br />
=='''Other Information'''==<br />
* Main [[Belegarth Guilds]] Page <br />
* [[Artificer Guild]] Page<br />
* [[Seneschal Guild]] Page<br />
* [[Guild Library]]</div>Daggerhttps://www.geddon.org/Chronicler_GuildChronicler Guild2022-11-30T20:26:48Z<p>Dagger: /* Current Members */</p>
<hr />
<div>[[Category:Guild]]<br />
[[Image:Chronicler_1.png|250px|thumb|right]]<br />
<br />
<br />
<br />
=='''What is the Chronicler Guild?'''==<br />
The Chronicler Guild oversees the promotion and preservation of the history and culture of Belegarth through the exploration of Photography, Videography, Lorecraft, History, and Bardic within the Belegarth community.<br />
<br />
=='''The Goal of the Chronicler Guild Is...'''==<br />
The mission of the Chronicler Guild is to promote excellence in the enrichment and preservation of the History and Culture within the Belegarth community. It accomplishes this mission by:<br />
<ol><br />
# Developing and maintaining a consistent, standardized, and formal recognition process for accomplishments in enriching and preserving the history and culture of Belegarth.<br />
# Establishing a mentoring system for developing individual skills and abilities in and outside Belegarth.<br />
# Inspiring members and providing them the necessary skills to share their knowledge and experience with the community.<br />
# Promoting the use of videography, photography, history-keeping, lore-making, and bardic skills to further enrich and preserve the history and culture of Belegarth.<br />
<br />
</ol><br />
<br />
=='''Guild Membership Information'''==<br />
==='''How to Join'''===<br />
[[File:Chroniclerbeltflag.jpg|thumb|right|Belt flag for members]]<br />
Any member of BCMS may join the Chronicler Guild. To do so you must:<br />
<br />
1) Introduce yourself to the Guild on the [https://facebook.com/groups/252051518673681? Facebook group] OR introduce yourself to a Guild Council member. Either way, you must provide this information:<br />
<br />
* Your name<br />
* Your realm and unit (if applicable)<br />
* Years in Belegarth<br />
* Any notable projects you're proud of<br />
* Your reason for joining and what you want to learn<br />
<br />
2) [[Galya%27s_Simple_Guide_to_Editing_the_Wiki|Edit the member table below]] to include your fighting name, realm, and focus. You may request someone do this on your behalf if necessary.<br />
<br />
==='''Becoming an Vassal'''===<br />
Those wishing to become [[Guild Vassal|Guild Vassals]] should contact their local Guild Mentors, Journeymen, or Guild Council.<br />
<br />
==='''Becoming an Apprentice'''===<br />
Those wishing to become [[Guild Apprentice | Guild Apprentices]] should fill out the following [https://goo.gl/forms/LcySjzBFl5ndKrCC2 form].<br />
<br />
==='''Becoming a Journeyman'''===<br />
<br />
Requirements for becoming a [[Guild Journeyman | Guild Journeyman]].<br />
<br />
==='''To Be Considered for Master Status Now'''===<br />
Many individuals in Belegarth are already masters in various areas of chronicling, and have been for some time. In recognition of this the Chronicler's Guild welcomes you to submit a portfolio detailing your work to the following email address: belegarth.chronicler.guild@gmail.com <br><br />
<br />
Here are the requirements for being recognized as a master: https://docs.google.com/document/d/1SYhWyvX19wXrQS6ASIEDJGmBoKSx9glaQGkn6qtW-Ws/edit?usp=sharing<br />
<br />
==='''Guild Council Members'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! Fighting Name !! Realm !! Primary Skill !! Secondary Skill !! Status<br />
|-<br />
|Sidley Rabbie|| [[Archive]] || [[Sand Plains]] || Videography || n/a || Mentor - Active<br />
|-<br />
|Ellie Apland|| Master [[Lady Armstrong]] || [[Numenor]] ||Photography || n/a || Mentor - Active<br />
|-<br />
|Julieanna Daviski || [[Crynolyn]]|| [[River Run]] [[Geek Fight Club]]|| Photography|| n/a || Mentor - Active<br />
|-<br />
|Dane Johns|| Sir [[Par]] ||[[Rath]] || History Keeping || n/a || Mentor - Active<br />
|-<br />
|Kayla Harris || [[Antoinette]] || Nomad|| History Keeping || Lore|| Mentor - Active<br />
|-<br />
|Kord Goblynz || Warmaster [[Kord]] || [[Blood Moon Bay]] || Lore || n/a || Mentor - Active<br />
|-<br />
|Paul Beckman || [[Caleidah]] || [[Grond]] || Lore || n/a || Mentor - Active<br />
|-<br />
|Dan-Krysten Reid || [[Witchdoktor]] [[Kazi]] || [[Nan Belegorn]] || Lore || n/a || Mentor - Active<br />
|}<br />
<br />
==='''Guild Members on the Path'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! [[:Category:Guild Ranks|Rank]] !! Realm !! Primary Art/Skill !! Secondary Art/Skill !! Studying Under<br />
|-<br />
|[[Torix]] || Apprentice || [[Saracor]] || History || Game Systems || Warmaster [[Kord]]<br />
|-<br />
|Nakis || Apprentice || [[Pyke]] || Lore || Cooking || Squire [[Antoinette]]<br />
|}<br />
<br />
==='''Current Members'''===<br />
{| class="wikitable"<br />
|-<br />
! Name!! [[:Category:Guild Ranks|Rank]] !! Realm !! Primary Art/Skill !! Secondary Art/Skill !! Studying Under<br />
|-<br />
| Squire [[Nickel]] || Member || [[Kamigawa]] || Lore || History Keeping || n/a<br />
|-<br />
| [[Krash]] || Member || [[Sunspear]] || Bardic || Lore || n/a <br />
|-<br />
| [[Slippery]] || Member || [[Hellholt]] || History Keeping || Lore || n/a <br />
|-<br />
| [[Raokan]] || Member || [[Dar Kova]] || Bardic || Lore || n/a<br />
|-<br />
| [[Marek (Lady Marek)|Lady Marek]] || Member || [[Pyke]] the Ironport || Photography || Lore || n/a<br />
|-<br />
| [[Digit]] || Member || [[Frozen North]] || Photography || Lore || n/a<br />
|-<br />
| [[Quinn]] || Member || [[Anduril]] || Videography|| Lore || n/a<br />
|-<br />
| [[Carden Coburn]] || Member || [[Blackfen]] || Photography || History || n/a<br />
|-<br />
| Master [[Sven the Apothecary]] || Member || [[Shannara]] || Bardic || Night life/event culture || n/a<br />
|-<br />
| Sir The [[Juggernaut]] || Member || [[Kamigawa]] || Bardic || undecided || n/a<br />
|-<br />
| Squire [[Aine SilverSun]] || Member || [[Stygia]] || Lore || Bardic || n/a<br />
|-<br />
| Squire [[Berenor]] || Member || [[Northern Steppes]] || Lore || Bardic || n/a<br />
|-<br />
| [[Daggar]] || Member || [[Gondor]] || Lore || n/a || n/a<br />
|}<br />
<br />
=='''Other Information'''==<br />
* Main [[Belegarth Guilds]] Page <br />
* [[Artificer Guild]] Page<br />
* [[Seneschal Guild]] Page<br />
* [[Guild Library]]</div>Daggerhttps://www.geddon.org/Gnoll_Life_CycleGnoll Life Cycle2022-10-13T17:58:25Z<p>Dagger: /* Gnolls: A Field Guide */</p>
<hr />
<div>[[Category:Monster Lore]][[Category:Roleplaying]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]<br />
<br />
{{Lore}}<br />
<br />
----<br />
<br />
== '''''Gnolls: A Field Guide''''' ==<br />
</center><br />
<br />
The typical [[gnoll]] life is a wonderful and joyous cycle of killing, maiming, and looting. Though it varies a bit based on clan it is also not terribly complicated, and can generally be divided into three broad phases. <br />
<br />
<br />
'''Phase One: Pup'''<br />
<br />
Gnoll pups can best be described as balls of energy. They run, jump, and explore the world around them with a voracious curiosity. Since their curiosity often leads to trouble for adult gnolls, young gnolls are regularly kept within the boundaries of a clan’s village; gnoll pups almost never go on hunts or raids for this same reason. The youngest pups are supervised by a den-mother, who helps guide them in basic tasks like fashioning garb or simple fighting technique.<br />
<br />
As pups grow a bit older, they are allowed some leeway to venture beyond the bounds of the village. The younger pups are led by those who are about to come of age and join the hunt. The older pups serve as role-models and teachers for the younger gnolls, while also ensuring that they don’t wander off or end up in too much danger. During this time, the younglings take care of simple, but important clan tasks like killing small game, gathering food and supplies, or terrorizing the occasional humie that gets too close to camp. It is also a great opportunity for the older pups to learn leadership skills and tactics in a relatively safe environment.<br />
<br />
<br />
'''Moving From Phase One To Phase Two: Revka'''<br />
<br />
After a pup proves their mettle as a leader, their aptitude as a fighter, or their skill in the arcane arts, they are recognized as an adult in gnoll society. Since gnolls grow quickly in ferocity and strength, this often takes around 12 moons (1 year). Though the specifics of the Revka vary from tribe-to-tribe, and even from ceremony to ceremony, it is seen as a rite-of-passage that all young gnolls aspire to. As pups see their family and eventually their friends return from battle with the spoils and scars of war, their desire to join the hunt grows ever greater. This has inspired many a young gnoll to tie cloth collars around their necks, or even to train in secret to increase their chances of being noticed by a village elder or long mane. Gnolls don’t wear collars just as a fashion statement, however; there are historical reasons why collars have become so synonymous with gnolls and gnoll culture.<br />
<br />
In the earliest days of gnoll history, gnolls would show dominance over their enemies, and even fellow clan members, by biting at their necks. Virtually every foe was forced to surrender with their tender bits in such obvious danger, so the tactic only increased in popularity as gnolls grew in numbers. Collars arose as a natural defense against this, with the biggest, thickest collars representing a high level of prestige as a gnoll. The practice was finally stopped only after the great splintering, when gnolls went from a gigantic, unruly pack, to the smaller clans we know today. Ultimately, the practice never truly went away; as the collar was passed down from generation to generation, it morphed into a symbol of connection: both to each gnoll’s clan and their past.<br />
<br />
<br />
'''Phase Two: Adulthood'''<br />
<br />
If gnoll pups are balls of energy, gnoll adults are raging war machines. After many moons of training as pups, gnoll adults are virtually always prepared with the skills, the mindset, and the physicality needed to raid villages, plunder treasures, and render a humie in two. A number of pinkie scholars have theorized that gnolls could represent an existential threat to virtually any enemy, if only they had the numbers, a unifying leader, and the motivation to go to war. Though gnolls are currently growing in numbers, said scholars also see the last two as extremely unlikely, given the long-standing disagreements between most clans and their energies being focused much more heavily on their own people.<br />
<br />
Gnoll adults can be broadly divided into three categories: hunters, watchers, and wanderers. <br />
<br />
''Hunters:''<br />
<br />
Hunters are precisely what they sound like; these are adults who hunt for food, fun, and profit. No specific weapon set is required to be a hunter. Instead, the expectation is that each hunter will choose based on what they are most proficient with and what is most appropriate for the situation at hand. Depending on the size of the clan and the value of the prize, gnoll raiding parties vary in number. Though it is not an absolute rule, gnolls tend to favor guerilla tactics; as a result, it is rare to see more than 10 gnolls fighting together. With that being said, when gnoll hunters gather en masse against a common enemy, they are truly a sight to behold.<br />
<br />
''Watchers:''<br />
<br />
Watchers fulfil two essential roles in clan life. Some serve as den-mothers, and help raise the youngest gnolls. Even if a den-mother never joins the hunt, she is still afforded great respect in her clan because of her role. Beyond that, few who incur the wrath of a den-mother live to tell the tale. Since they often serve as the last line of defense for the youngest pups, they will fight tooth and nail against any enemy or intruder. Watchers are also responsible for the magics and history of each clan. Their work in the arcane arts can bring strength to their hunters, curses to their enemies, and stories to all those who would listen. Watchers and hunters are also not mutually exclusive, as many hands make light work. It is not uncommon for watchers to join the hunt, or for hunters to dabble in the arcane. At the end of the day, it depends on what the clan needs to survive.<br />
<br />
''Wanderers:'' <br />
<br />
Wanderers are gnolls without a clan. Given the strong support network a clan provides, and the stigma against gnolls in “civilized” society (you know, for raiding and pillaging), it is rare for a gnoll to eschew the clan structure entirely. If a gnoll leaves their clan of origin, they will most likely join a new clan. This allows a wandering gnoll to find a suitable mate, to find a new leader they are more compatible with, or to simply re-establish their identity and role. Since this is a fairly common practice, wanderers are typically welcomed quickly, but given clan secrets much more slowly, assuming they can fill a role or meet a need of the clan they are joining. Wanderers may also be looking to establish their own clan; wanderers who announce this intention are regularly treated with great wariness and suspicion, and are often run out of a known clan’s territory.<br />
<br />
''Additional Facts About Gnoll Adulthood:'' <br />
<br />
Cannibalism is not unheard of on particularly long hunts, especially if a member of the party is gravely injured.<br />
Striped gnolls have a tendency toward monogamy, while spotted gnolls tend to be more casual in their relationships<br />
Given their specific skill set, wanderers often sell their services as mercenaries as they look for a new clan. Some are so successful, they never reintegrate into clan society.<br />
Gnolls are incapable of producing half-breeds. If a child is born from a gnoll parent, it will either be all-gnoll or not. Non-gnolls born this way virtually always end up as wanderers. As a result, taking a non-gnoll mate is usually frowned upon (but not unheard of).<br />
<br />
<br />
'''Transitioning From Phase Two to Phase Three: The Great Trials (Krysh, Fangomas, and time)'''<br />
<br />
Though all gnolls are fierce and fearsome in their own way, some invariably rise above to lead. These are the strongest, deadliest, and most cunning gnolls produced by any given clan. Their body of work includes the bodies of their enemies, and a deep understanding and respect for the traditions and history of those that came before them. They do not need a title, nor do they need to demand respect; that, quite simply, is earned.<br />
<br />
With that being said, there are two primary racial titles a gnoll may pursue.<br />
<br />
''[[Krysh]]: The Trial of Blood''<br />
<br />
''[[Fangomas]]: The Trial of Magic'' (this trial is still being developed)<br />
<br />
<br />
'''Phase Three: “Long Mane”'''<br />
<br />
Given their proclivity for violence, raiding, and pillaging, it should come as no surprise that most gnolls do not live terribly long lives. Moreover, while most gnolls do not seek death in battle, many do end up dying that way regardless. With that being said, gnolls still need leaders. As such, whether they lead the charge or tend the fires, older gnolls are a tremendous asset to any clan. These are the gnolls who have survived the most battles, are the most adept at magic, and have great knowledge (gnolledge, sorry not sorry) to impart. Though they may not have the same energy as a younger gnoll, they more than make up for it in tactics and treachery. <br />
<br />
It is not necessary to have a title to be a long mane. Those who stick around long enough and who are active in the community often gain the distinction naturally. Long manes are the ones with nothing to prove, because they’ve already done so. They serve as pinnacles of gnoll culture, carrying the torch for all who follow. Last but not least, long manes are so named because their manes have grown long with age (sometimes it really is that simple, lol). As the saying goes, “old warriors did not get old by accident; they got old by being wise, having the right knowledge, and being tough. Never underestimate an old gnoll who persisted.”</div>Daggerhttps://www.geddon.org/GnollGnoll2022-10-13T17:55:10Z<p>Dagger: /* Known Gnolls */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins'''''==<br />
See also: [[Gnoll Lore]].<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll reaches maturity, it is customary for the gnoll to receive a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. The first year of their lives, gnolls wear plain, undecorated collars. At one year of age, the gnoll undergoes a ceremony knows as a Revka, or 'Feast of Decoration', where they may receive food and gifts to adorn their collars. Gnolls over this age will usually attach scraps, charms, and event tokens to their collar.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Striped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. <br><br />
''Known Striped:'' [[Quinn]], [[Zera]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers.<br><br />
''Known Spotted:'' [[Raxis]], [[Bellator]], [[Dashi]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. They move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. <br><br />
''Known Grassy:'' [[Daggar]], [[Gnaugh]], Kel, [[Vault]]<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night.<br><br />
''Known Maanhaar:'' [[Bitter]], [[Nickel]], [[Brynja]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial. For more info on the origin of the gnoll clans, please see [[Gnoll Clan Origins]].<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===[[Black Blood]] Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===[[LongClaw]] Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Their structures and dwellings often fall apart between the muck and lack of repairs. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
Also: <br />
<br />
<i>Fa krynte kratikash</i><br />
<br />
Translates roughly to: <br />
<br />
We drink to the apocalypse! <br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey apart.<br />
* [[Tossk]] is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the "female dominance," thing, it's not officially a part of the lore. Anyone can become a clan leader by completing the [[Krysh]] trial; the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls have tended to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all?<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
*[[Quinn]]<br />
*[[Daggar]]<br />
*[[Bitter]]<br />
*[[Shrimp]]<br />
*[[Vault]]<br />
*[[Kel]]<br />
*[[Copper]]<br />
*[[Blind]]<br />
*[[Anubis]]<br />
*[[Ahira]]<br />
*[[Onion]]<br />
*[[Alora]]<br />
*[[Gut]]<br />
*[[Dashi]]<br />
*[[Zera]]<br />
*[[Bellator]]<br />
*[[Gnaugh]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
*[[Morwen]]<br />
*[[Giggles]]<br />
*[[Azreal]]<br />
*[[Brynja]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>Daggerhttps://www.geddon.org/GnollGnoll2022-10-13T17:51:07Z<p>Dagger: /* RainRot Clan */</p>
<hr />
<div><center><br />
[[Image:Gnolly.jpg|alt=Gnolly.jpg]]<br />
{{Lore}}<br />
</center><br />
<br />
In [[Belegarth]], '''gnolls''' are a [[monster]] race driven by an insatiable desire for carnage and the subjugation of all other species. Gnolls hold allegiance only to the dead and possess a reverence only for the slaughter of every living thing. Gnolls maintain a tenuous truce with all monsters that share their vision of a world shrouded in chaos. Although primitive and feral, their brutally efficient pack tactics and boundless cruelty represent an ever growing threat to all civilization.<br />
<br />
=='''''Gnoll Origins'''''==<br />
See also: [[Gnoll Lore]].<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, [[Marjack]] sought to demonstrate his power by creating something in his image: bugbears. <br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: Ankha. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain. <br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br />
<br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered [[goblins]]. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han.<br />
<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br />
<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secret to all who would listen.<br />
<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.<br />
<br />
=='''''Description'''''==<br />
<br />
Gnolls are best described as filthy, sinister hyena-folk. They are relatively short when compared with other humanoids and very lanky. They assume an inhumanly slouched posture with shoulders arched forward and head held low to the ground and dress universally in baggy pants or skirts that extend below the knee. Garb is made in whatever fashion and with whatever material is available, resulting in a very sloppy, stitched together appearance.<br />
<br />
When a gnoll reaches maturity, it is customary for the gnoll to receive a distinctive leather collar representing the bond to their clan. The collar remains around the gnoll's neck, even in death (though the neck itself will be cannibalized). The collar is a sacred item and over a lifetime accumulates all manner of charms, bones, feathers, and various leathers and skins.<br />
<br />
In addition to the collar, gnolls possess a bizarre fascination with any circular artifact, said to be related to religious stories. These items can include rings, belts, necklaces, bracelets and anything round in shape.<br />
<br />
Gnolls live in small clans of five to ten individuals and are largely nomadic. Gnolls are primarily meat eaters, but will occasionally supplement their diet with whatever other foods can be scavenged. A large part of gnoll culture centers around the hunt and pursuit of any creature thought by gnolls to be weaker (particularly humans). Gnolls are notoriously bad artisans and scavengers by nature. All items in possession of a gnoll were at one time taken from somewhere else, so arms and armor are largely eclectic and mismatched, determined by what's available and a gnoll's personal taste.<br />
<br />
Gnolls enjoy killing. When not killing, they enjoy fighting. When not fighting, they enjoy eating/sleeping/breeding. Every other aspect of gnoll culture is considered superficial. For a more in-depth description of the gnoll life cycle, from birth to death, check out the [[Gnoll Life Cycle]].<br />
<br />
===Primary Gnoll Signifiers===<br />
<br />
====Garb====<br />
Anything goes. Gnolls are scavengers and will wear whatever garb they can find. That said, gnolls have a preference for dark colors and earth tones, primarily browns, yellows, and greys. Gnolls are red/green colorblind, although these colors still sometimes pop up in garb because gnolls assume they are grey. Gnolls dress in layers to conceal their movement.<br />
<br />
====Collar====<br />
Every gnoll wears a collar. For ancient gnolls, the collar served as a means to protect one's neck from being bitten and/or attacked; for modern gnolls, it tends to function more as a status symbol: the bigger the collar, the better. The first year of their lives, gnolls wear plain, undecorated collars. At one year of age, the gnoll undergoes a ceremony knows as a Revka, or 'Feast of Decoration', where they may receive food and gifts to adorn their collars. Gnolls over this age will usually attach scraps, charms, and event tokens to their collar.<br />
<br />
====Warpaint====<br />
Black, white, and yellow are the most common war paint colors. Most gnolls wear two types of patterns on their face, one for their clan, which typically goes on their face, and one for themselves.<br />
<br />
===Secondary Gnoll Signifiers===<br />
<br />
====Skirt====<br />
Gnolls often wear a skirt that extends below the knees, as well as sleeves that extend past the elbow. These break up the gnoll's outline, perfect for hunting.<br />
<br />
====Rings and Belts====<br />
Gnolls ritually collect and wear circular objects. Rings, belts, bracelets, necklaces are all prominently displayed.<br />
<br />
====Mane and Mange====<br />
Fur (faux and otherwise) are staples of the gnoll "kit," but a mane sewn down the back of a piece of garb (along the spine) can often elevate a gnoll's garb (and help differentiate them from other monsters)<br />
<br />
====Tail (Optional)====<br />
This is a matter of personal preference; wearing one is entirely optional.<br />
<br />
=='''''Subraces'''''==<br />
There are four subraces of gnolls; Striped, Spotted, Grassy, and Maanhaar. A clan will typically only have one type of these subspecies, though there are exceptions.<br />
<br />
===Striped===<br />
They dwell in mountains and often garb themselves in furs and pelts. Striped gnolls are the largest gnoll subspecies on average, and given their preferred habitat, have a strong natural resistance to cold. Unlike most gnolls, striped gnolls typically face complete color blindness. <br><br />
''Known Striped:'' [[Quinn]], [[Zera]]<br />
<br />
===Spotted===<br />
The Spotted gnolls are known for detailed face paint and aggression. They are quick to anger and slow to forgive. They live on plains, raiding and scavenging settlements and travelers.<br><br />
''Known Spotted:'' [[Raxis]], [[Bellator]], [[Dashi]]<br />
<br />
===Grassy===<br />
The Grassy gnolls are known for their laziness. They move so infrequently that grass grows in their fur. They are also known for their questionable hobbies, including some interesting horticulture practices. They dwell in or near wooded forests. <br><br />
''Known Grassy:'' [[Daggar]], [[Gnaugh]], Kel, [[Vault]]<br />
<br />
===Maanhaar===<br />
The Maanhaar gnolls are known for their large and unruly manes. They are similar to Spotted gnolls in that they also dwell on the plains and are known for aggression. A Maanhaar gnoll will fight anyone if it's over something they want. They are not known for fighting unless there is an end reward. The are also primarily nocturnal, snoozing in the warm sun during the day and preying on the sleeping at night.<br><br />
''Known Maanhaar:'' [[Bitter]], [[Nickel]], [[Brynja]]<br />
<br />
=='''''Allies/Enemies'''''==<br />
<dl><br />
<dt>[[Skaven]]<br />
<dd>Because they share similar goals and attitudes, skaven and gnolls get along quite well.<br />
<dt>[[Goblyn|Goblynz]], [[Ogre|Ogres]], [[Hobgoblynz]], [[Orc|Orkz]]<br />
<dd>Gnolls respect the intelligence and cruelty exhibited by these races.<br />
<dt>Trolls<br />
<dd>Considered too stupid and narrow-minded to be a reliable ally or threat.<br />
<dt>[[Lizardmen]] and [[Kobold|Kobolds]]<br />
<dd>Gnolls generally dislike and are slow to trust these cold blooded monsters.<BR><br />
<dt>[[Bugbear|Bugbears]]<br />
<dd>Bugbears and gnolls are mortal enemies. Bugbears commonly kill gnolls for sport.<br />
<dt>[[Pinkie|Civilized Humanoids]]<br />
<dd>[[Human|Humans]], [[Elves]], [[Dwarf|Dwarves]], and their ilk are held with the highest disdain imaginable.<br />
</dl><br />
<br />
=='''''Clans'''''==<br />
The vast majority of gnolls belong to a clan. The clan serves as an extended family for a gnoll, provided they pull their weight. Different clans have different customs and traditions that are dictated by their leader in combat, called a Krysh, or in some rare cases, a [[Fangomas]] (lorekeeper). To become the Krysh of a clan, a gnoll must go through the [[Krysh]] Trial. For more info on the origin of the gnoll clans, please see [[Gnoll Clan Origins]].<br />
<br />
===[[Guttermaw]] Clan===<br />
Guttermaw have a reputation for talking trash. Guttermaw delight in the excesses of gnolldom. They take pride in wearing the ugliest clothing available to them, are constantly chewing on something, and are typically the loudest presence in a fight. They are recognized by a horizontal stripe from cheek to cheek over the nose. The Guttermaw clan are maanhaar gnolls. Current Krysh: Copper, the second [[Krysh]] of Guttermaw.<br />
<br />
===[[Black Blood]] Clan===<br />
The Black Blood Clans' goal is the complete eradication of the "pinkies". They are relentless, they are ruthless, and they enjoy every second of it. Members of the Black Blood Clan are known for demon worship. The Black Blood Clan are striped gnolls.<br />
<br />
===[[LongClaw]] Clan===<br />
LongClaws are known for their unusually long, and often sharpened claws. They dwell slightly farther north than most gnolls, in plains neighbored by a mountain range. This clan is nearly extinct due to a group of pinkie bastards who took it upon themselves to eradicate the clan that had terrorized the area for years. The remaining members can be identified by a horizontal stripe of warpaint across the forehead. The original LongClaw clan were spotted, though now that they are rebuilding, different subspecies are being welcomed.<br />
<br />
===[[RainRot]] Clan===<br />
Members of this clan are notorious for their filth and laziness. RainRot gnolls live in a vast swampy area, and can often be identified by the molds and fungi growing on their belongings or fur. RainRot gnolls are more complacent than most, but this is only out of complete aversion to anything that resembles work. Their structures and dwellings often fall apart between the muck and lack of repairs. The RainRot clan are primarily grassy gnolls, though have been joined by other subspecies as well. Warpaint (if bothered to be used at all) consists of a jagged horizontal line across the mouth and cheeks.<br />
<br />
===[[Clan of the Blind Star]]===<br />
Members of this clan are those who most clearly hear the voice of Ankha. They strive to preserve gnoll history and culture, and will mercilessly destroy anyone or anything that stands in opposition to that goal. Though gnolls as a whole tend to be atheists, members of the Clan of the Blind star still serve as spiritual and cultural leaders throughout gnolldom. It is not unusual for them to be warily welcomed by other gnoll clans, if only to avoid their ire and the possibility of one of their apocalyptic predictions actually coming true.<br />
<br />
=='''''Religion'''''==<br />
As it's commonly perceived as being purely aesthetic, many gnolls choose to forgo any religion, even going so far as to declare it delusional and a sign of weakness. Regardless, there are a growing number of religious gnolls who receive great power and wisdom from gods and powerful demons. Notable among these are the Blackblood clan, who practice demon worship, and the Blind Star clan, who worship the gnoll creator deity, Ankha.<br />
<br />
=='''''Language'''''==<br />
Gnolls speak many different languages but have for the most part adopted the common speech, with a few noticeable idiosyncrasies. Gnolls always refer to everything in it's singular form as gnolls are seemingly unable to perceive quantity. The only state of being to a gnoll is to "be." "Am," "is," "are," "was," "were," and "been," are all replaced with "be." Also, gnolls have a difficult time distinguishing the past, present and future. Most past and future events are referred to in the present tense. Gnolls do not typically use articles in their speech; words such as "a," "an," and "the."<br />
<br />
There exist several hieroglyphic scripts that are unique to gnolls, but their meanings and designs are so obscure as to have little value.<br />
<br />
An ancient gnoll war chant:<br />
<br />
<i>"Te Kurash tantel krysh<br />
<br />
Te krynte tantel krysh"</i><br />
<br />
Translates roughly to:<br />
<br />
<i>"I Make you bleed<br />
<br />
I drink your blood"</i><br />
<br />
Also: <br />
<br />
<i>Fa krynte kratikash</i><br />
<br />
Translates roughly to: <br />
<br />
We drink to the apocalypse! <br />
<br />
=='''''Trivia'''''==<br />
* Gnolls are exceptional liars. <br />
* Never gamble against a gnoll, especially when bluffing is involved.<br />
* Gnolls are born in pairs. Though both are rare, a third cub is slightly more common than solo cubs.<br />
* Gnolls are born with their eyes open and with teeth, ready to tear prey apart.<br />
* [[Tossk]] is most delicious when seasoned with salt and pepper, then cooked with plenty of butter.<br />
<br />
=='''''A Word About Hyenas from Raxis'''''==<br />
<br />
No, hyenas are not dogs. In the phylogenetic tree, hyenas the family Hyaenidae, which is part of the suborder Feliformia, which means "cat-like." So, in simpler terms, hyenas are more closely related to cats than dogs.<br />
<br />
As for the "female dominance," thing, it's not officially a part of the lore. Anyone can become a clan leader by completing the [[Krysh]] trial; the Krysh is the head of the clan and a great leader in battle. Historically, female gnolls have tended to be a little more domineering in personality than male gnolls, so maybe there is something to that theory after all?<br />
<br />
=='''''Known Gnolls'''''==<br />
<br />
Gnolls are a comparatively young race. Gnolls from around the world are still disorganized.<br />
<br />
*[[Raxis]]<br />
*[[Quinn]]<br />
*[[Daggar]]<br />
*[[Bitter]]<br />
*[[Shrimp]]<br />
*[[Brynja]]<br />
*[[Vault]]<br />
*[[Kel]]<br />
*[[Copper]]<br />
*[[Blind]]<br />
*[[Anubis]]<br />
*[[Ahira]]<br />
*[[Onion]]<br />
*[[Hagen Das]]<br />
*[[Alora]]<br />
*[[Gut]]<br />
*[[Dashi]]<br />
*[[Zera]]<br />
*[[Bellator]]<br />
*[[Gnaugh]]<br />
<br />
'''Inactive / Retired Gnolls'''<br />
*[[Morwen]]<br />
*[[Giggles]]<br />
*[[Azreal]]<br />
<br />
[[Category: Monsterdom]]<br />
[[Category: Races]]</div>Daggerhttps://www.geddon.org/UhrrUhrr2021-04-22T06:14:53Z<p>Dagger: Created page with "Category:Monster Lore {{Lore}} Long ago, when Gnolls were new, and the world had not yet known their terror, there was a grassy gnoll by the name of Uhrr. Uhrr was man..."</p>
<hr />
<div>[[Category:Monster Lore]]<br />
{{Lore}}<br />
Long ago, when [[Gnoll]]s were new, and the world had not yet known their terror, there was a grassy gnoll by the name of Uhrr. Uhrr was many things, but quick to act, Uhrr was not. Uhrr traveled with his clan, and one day passed through a Mountain’s meadow. It was here he decided to take a short rest. He closed his eyes for just a moment, but when he awoke, he found his clan had moved on without him. Perhaps they’d grown tired of Uhrr’s constant slacking. Perhaps they merely had not seen him resting in the tall grass. Whatever the case, he was alone. He contemplated hurrying to catch them, but that seemed like a lot of work. So Uhrr looked around and saw the bounties the Mountain could provide. There were fish in the river, and there was warm sunlight to bask in all day. Uhrr decided to stay here, and lazed about in the sunshine, catching fish when he was hungry, drinking when he was thirsty, and making the best of what the Mountain could provide. <br><br><br />
<br />
In time, the Mountain grew tired of his intrusion. Most visitors to the Mountain took what they needed and moved along, but Uhrr seemed content to stay. The Mountain finally spoke up, and in a booming voice, called out to Uhrr. “You have taken what you need, creature, now give thanks and move along.” Uhrr scoffed at the Mountain. Why should he leave, when he had everything he needed right here? He continued to laze about among the Mountain’s riches. This angered the Mountain, who decided to call down the driving rains of Spring to wash the gnoll off the Mountain. As the rains poured down, Uhrr lay in the mud. He could find a cave, but that seemed an awful lot of work. Instead, he lay and allowed the mud to warm him as the rain fell around him. The Mountain grew angrier, and decided that if the rains of Spring would not work, he would call the blazing sun of Summer to bake the gnoll. As the sun began to scorch the Mountain meadow, Uhrr lazed about, the heat baking the mud upon his skin and providing armor against its mighty hotness. He could seek shade, but that seemed a lot of work. The Mountain grew furious at the gnoll, and decided to call down the chill winds of Autumn to blow the gnoll off the Mountain. Uhrr felt the stiff breeze coming, and simply laid down in his place, and let the winds pass over him. The wind merely shook the mud from his coat, and fluffed up his fur as he lazed along the riverbank. He could have dug a ditch, but that seemed a lot of work. The Mountain, now desperate, finally called down the frigid snows of Winter to freeze the gnoll. As the ice and snow poured down upon Uhrr, his fluffed up fur kept him warm, and he continued to lollygag along the river’s edge. He could build a shelter, but that seemed a lot of work. Eventually, the Mountain, exasperated, gave up his assault. He spoke to Uhrr once more. "Creature, you have faced all my arsenal. It seems I cannot drive you from this place. So, I ask you once more, take what you will, give thanks, and move along. Please.” Uhrr considered this, but instead lazed about in the meadow, and fished from the riverbank for the rest of his days. After all, anything else seemed like an awful lot of work.</div>Daggerhttps://www.geddon.org/Gnoll_LoreGnoll Lore2021-04-22T06:14:37Z<p>Dagger: /* Figures */</p>
<hr />
<div>[[Category:Monster Lore]][[Category:Deities, Gods and Lore]]<br />
<br />
===Figures===<br />
*[[Ankha]]<br />
*[[Marjack]]<br />
*[[Ruhaka]]<br />
*[[Kuru]]<br />
*[[LongClaw|Naarja Rot-tail]]<br />
*[[LongClaw|Ger Dirtmouth]]<br />
*[[Thock]]<br />
*[[Uhrr]]<br />
<br />
===Titles===<br />
*[[Krysh]]<br />
*[[Fangomas]]<br />
<br />
===Origin===<br />
*[[Gnoll Origins]]<br />
<br />
===Clans===<br />
*[[Guttermaw]]<br />
*[[LongClaw]]<br />
*[[Clan of the Blind Star]]<br />
*[[RainRot]]<br />
*[[Black Blood]]</div>Daggerhttps://www.geddon.org/KuruKuru2021-03-01T21:03:43Z<p>Dagger: </p>
<hr />
<div>{{Lore}}<br />
[[Category:Monster Lore]]<br />
Long ago, a gnoll by the name of Kuru was born. Kuru was always cruel. At the age of three weeks, she led her sister into the woods, killed her, and ate her. This was the beginning of Kuru’s history of greed and terror. By the time she turned one, she was formidable in both melee combat and magick. But she was greedy. She had heard tell of dwarves, far to the eastern mountains. Kuru knew dwarves meant treasure. And treasure meant power. The lord of these dwarves held a magick crown. This crown, Kuru sought. <br />
<br />
Kuru gathered three of her clan’s fiercest warriors. She armed one with a bow, one with a spear, and one with a club. She took a sharp knife, and her staff, and set out into the eastern mountains. After several days, they arrived at the dwarf stronghold. Outside stood several dwarven sentries, armed and armored. Kuru ordered her bowman to silently dispatch the sentries. *THOOK THOOK*, the arrows pierced the holes in their visors, and the guards were dead. The gnolls approached the stronghold, but as they did so, a dwarfish trap suddenly sprang, and mangled the bowman’s leg. The bowman whined and pleaded, but Kuru had no patience for the weak, and ordered her other gnolls to crush the bowman’s head with a rock, and strip them of meat. They added it to the dwarfish meat, and continued onward into the stronghold. <br />
<br />
Inside, a small entourage of dwarves poured forth with axes and hammers. Kuru ordered her spearman to stab the warriors. The spearman jabbed her spear into the chests of the first two dwarven warriors, landing the spear skillfully in their armor gaps, and killing them instantly. This gave the other dwarves pause, and the spearman capitalized on the moment by stabbing them quickly, before they could reach the gnolls. They stripped them of meat and continued further into the mountainous hall. <br />
<br />
They arrived in a stone courtyard, where a dwarven champion stood, a throwing axe in his hands. He threw his axe at the invading gnolls, and they jumped from its deadly reach as the axe spun. The champion spoke a command word, and the axe recalled to his grasp. Kuru started to bark orders to her warriors to attack, but the champion threw his axe again, this time at Kuru, and his aim was true. Kuru pushed her spearman in the way at the last moment, and the axe struck the spearman a killing blow. As the champion spoke his command word, he was met with the remaining gnoll’s club, and was struck down. Kuru and her companion stripped their meat silently, and continued on. <br />
<br />
At last, the two gnolls arrived in the dwarven lord’s chambers. They saw the dwarf lord sitting upon an ornate throne of polished metal, his bodyguards at each side, and the crystal crown upon his head. The royal guards charged the gnolls with their poleaxes, but Kuru tapped her staff on the floor twice, and the dwarven guards crumpled dead with her dark magicks. She approached the dwarven lord, and he grimaced as she pulled her knife from her belt. The dwarven lord threw a mighty gauntleted fist at the gnoll, but the force was pulled from his punch, as Kuru had already plunged the knife into his belly. He coughed blood, and spoke a death curse onto Kuru. “May you choke upon the spoils of this victory.” As the words left him, his body went lifeless. <br />
<br />
Kuru seized the crystal crown, but her companion grew angry. They lost two great warriors, and Kuru is the only one with anything to show for it. “I come all this way, and no treasure for me?”<br />
<br />
“No matter, the crown is mine!” Kuru said, and stabbed her companion in the heart. She fell dead, the shock of Kuru’s betrayal in her dying eyes.<br />
<br />
Kuru stood alone, in the dwarf lord’s hall, surrounded by death. She began to strip the meat from the bones of the dwarf king and her own warrior, the crystal crown upon her head. She had grown very hungry, and began to feast on the dwarf lord’s flesh. As she ate, a bone stuck in her throat, and Kuru began to choke. She looked around, wild eyed and panicked, but with none of her warriors to help her, she choked to death in the dwarf lord’s hall, her cruelty undone by her disloyalty to the pack.</div>Daggerhttps://www.geddon.org/RuhakaRuhaka2021-03-01T20:59:51Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]]<br />
{{Lore}}<br />
<br />
Among the first [[gnolls]] was Ruhaka. Ruhaka was not strong, unlike some of her sisters and brothers. But her spirit was fiery and stubborn. As each of the First Clan spread wide and took territory, she lived upon the outskirts of the clan, farther from them. The edge of her domain overlapped with a vile [[bugbear]], who took to harassing Ruhaka each day. Ruhaka fought back, but each day was forced to surrender, and give the bugbear her portions of meat. Each day, with mocking laughter the bugbear would yell. "You are small. You are weak. That is the Truth."<br />
<br />
Day after day, the bugbear returned, and savagely attacked until Ruhaka would surrender, whereupon the bugbear demanded treasures and food. He would part with the same taunting words. "You are small. You are weak. That is the Truth." <br />
<br />
"Truth... Truth!" Ruhaka spat. "I will destroy the Truth! Crush it between my teeth!"<br />
<br />
So Ruhaka decided to ask the spirits for help to find the Truth. She gobbled the herbs her sister had shown her, to bring her close to the spirits. For days she wandered the woods, lost in delirium, as the spirits whispered to her. Death spoke in her ear and tempted her with sleep and relief, but she resisted. Across many nights, in the shaking cold, she screamed to the spirits to tell her where the Truth was found. And finally, a spirit spoke to her. "Listen closely, and I will tell you where the Truth lies." <br />
<br />
She awoke from her stupor, and gathered her few belongings, setting off to the place where the Truth lies.<br />
<br />
Ruhaka traveled very far, and faced many dangers along the way. Rushing rivers, and perilous cliffs. She hunted with the great shadow bird. She tricked the smiling river tree. She wounded the running mountain, and fled from its terrible thunder. But these are other stories...<br />
<br />
After her long journey, at last Ruhaka had arrived at the cave, and saw where the Truth did lie. She raged upon it in her anger. She clenched the Truth in her jaws, and attempted to break it. The Truth, however, would not break. But through careful pressure, Ruhaka discovered the Truth could be bent. Finding this, Ruhaka took the Truth and left the cave to return home.<br />
<br />
As she arrived back in her lands, she found her home almost completely destroyed. Her hut lay torn nearly apart, the door peeled from its hinges. Inside, visible from where Ruhaka stood, laid the brutish bugbear who had tormented her. He slept oafishly upon her bedding, snoring in loud breaths. <br />
<br />
Ruhaka laughed to herself in the dark of the moonless night. She could kill him now, but he did not deserve a quiet death. Instead, she called out to the bugbear. <br />
<br />
"Who are you to lay in my bed?"<br />
<br />
The bugbear startled awake, and snorted in confusion. "What?"<br />
<br />
"Who are you to lay in my bed?" she repeated, louder now.<br />
<br />
The bugbear scowled. "Are you finally returned, weakling? You know who I am. And I know you. You are small. You are weak. That is the Truth."<br />
<br />
Ruhaka laughed coldly, taking the Truth from her bag and moving it back and forth between her claws. Her keen eyes cut through the oppressive darkness.<br />
<br />
"You had known me when I left. But I have changed."<br />
<br />
The bugbear could sense that Ruhaka knew something he did not. He shifted nervously, peering out of the hut into the complete darkness beyond. He called out with arrogance, but his voice betrayed uncertainty. <br />
"You may have changed, but you cannot change the Truth. You are small. You are weak. THAT is the Truth."<br />
<br />
Ruhaka took the Truth into her smiling jaws, and began to bend it. <br />
<br />
"No... I am no longer small. I am no longer weak. I stand here now, taller than the highest tree of the forests. Stronger than the mightiest boulder of the mountain. That... THAT is the Truth."<br />
<br />
The bugbear was taken aback. How could it be that a gnoll who was once so small could now stand so tall? Who once was so weak could now be so strong? But bugbears are brave. He puffed his chest defiantly. "No matter! I will fell you as the highest trees are felled. I will crush you as the mightiest boulders are crushed!"<br />
<br />
Ruhaka tightened her jaws around the Truth, bending it further, and narrowed her yellow eyes. <br />
<br />
"I am taller, I am stronger, but I also have many more arms and many more claws, with which to tear you limb from limb!"<br />
<br />
The bugbear squinted into the darkness, unable to believe what he was hearing. He was desperate for a glimpse of this gnoll, who now stood taller than the highest trees, was stronger than the mightiest mountains, and had many more arms and claws to rend him. But bugbears do not fear death or dismemberment. He stood from the bed, and began to approach the threshold of the door. "I do not see you, gnoll! If you are so mighty, why do you hide?"<br />
<br />
Ruhaka pressed her teeth even harder into the Truth, becoming drunk with the intoxicating power that oozed from the Truth as it strained and cracked within her jaws. <br />
<br />
"Oh! But I see you, bugbear. For I have many eyes with which to watch you!"<br />
<br />
The bugbear grew bolder still, angry at his invisible opponent. "If you are so large, and you are so mighty, why do I not see you now?"<br />
<br />
Ruhaka's smile widened madly as she suppressed her manic laughter. She crushed her mouth down into the Truth. <br />
<br />
"Because, bugbear, I am the very shadows around you!"<br />
<br />
Crack!<br />
<br />
Just then, the Truth that Ruhaka had bent so far had finally snapped, and so, as she had broken the Truth, she truly became the very shadows around the bugbear, and the darkness snatched him up, never to be seen again!<br />
<br />
Ruhaka, having broken the Truth, now is only shadow, claws, and eyes. But remember this, and take comfort in the darkness, knowing that you are never truly alone. For when you tell a lie, Ruhaka is there.</div>Daggerhttps://www.geddon.org/RuhakaRuhaka2021-03-01T20:59:21Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]]<br />
{{Lore}}<br />
<br />
Among the first [[gnolls]] was Ruhaka. Ruhaka was not strong, unlike some of her sisters and brothers. But her spirit was fiery and stubborn. As each of the First Clan spread wide and took territory, she lived upon the outskirts of the clan, farther from them. The edge of her domain overlapped with a vile [[bugbear]], who took to harassing Ruhaka each day. Ruhaka fought back, but each day was forced to surrender, and give the bugbear her portions of meat. Each day, with mocking laughter the bugbear would yell. "You are small. You are weak. That is the Truth."<br />
<br />
Day after day, the bugbear returned, and savagely attacked until Ruhaka would surrender, whereupon the bugbear demanded treasures and food. He would part with the same taunting words. "You are small. You are weak. That is the Truth." <br />
<br />
"Truth... Truth!" Ruhaka spat. "I will destroy the Truth! Crush it between my teeth!"<br />
<br />
So Ruhaka decided to ask the spirits for help to find the Truth. She gobbled the herbs her sister had shown her, to bring her close to the spirits. For days she wandered the woods, lost in delirium, as the spirits whispered to her. Death spoke in her ear and tempted her with sleep and relief, but she resisted. Across many nights, in the shaking cold, she screamed to the spirits to tell her where the Truth was found. And finally, a spirit spoke to her. "Listen closely, and I will tell you where the Truth lies." <br />
<br />
She awoke from her stupor, and gathered her few belongings, setting off to the place where the Truth lies.<br />
<br />
Ruhaka traveled very far, and faced many dangers along the way. Rushing rivers, and perilous cliffs. She hunted with the great shadow bird. She tricked the smiling river tree. She wounded the running mountain, and fled from its terrible thunder. But these are other stories...<br />
<br />
After her long journey, at last Ruhaka had arrived at the cave, and saw where the Truth did lie. She raged upon it in her anger. She clenched the Truth in her jaws, and attempted to break it. The Truth, however, would not break. But through careful pressure, Ruhaka discovered the Truth could be bent. Finding this, Ruhaka took the Truth and left the cave to return home.<br />
<br />
As she arrived back in her lands, she found her home almost completely destroyed. Her hut lay torn nearly apart, the door peeled from its hinges. Inside, visible from where Ruhaka stood, laid the brutish bugbear who had tormented her. He slept oafishly upon her bedding, snoring in loud breaths. <br />
<br />
Ruhaka laughed to herself in the dark of the moonless night. She could kill him now, but he did not deserve a quiet death. Instead, she called out to the bugbear. <br />
<br />
"Who are you to lay in my bed?"<br />
<br />
The bugbear startled awake, and snorted in confusion. "What?"<br />
<br />
"Who are you to lay in my bed?" she repeated, louder now.<br />
<br />
The bugbear scowled. "Are you finally returned, weakling? You know who I am. And I know you. You are small. You are weak. That is the Truth."<br />
<br />
Ruhaka laughed coldly, taking the Truth from her bag and moving it back and forth between her claws. Her keen eyes cut through the oppressive darkness.<br />
<br />
"You had known me when I left. But I have changed."<br />
<br />
The bugbear could sense that Ruhaka knew something he did not. He shifted nervously, peering out of the hut into the complete darkness beyond. He called out with arrogance, but his voice betrayed uncertainty. <br />
"You may have changed, but you cannot change the Truth. You are small. You are weak. THAT is the Truth."<br />
<br />
Ruhaka took the Truth into her smiling jaws, and began to bend it. <br />
<br />
"No... I am no longer small. I am no longer weak. I stand here now, taller than the highest tree of the forests. Stronger than the mightiest boulder of the mountain. That... THAT is the Truth."<br />
<br />
The bugbear was taken aback. How could it be that a gnoll who was once so small could now stand so tall? Who once was so weak could now be so strong? But bugbears are brave. He puffed his chest defiantly. "No matter! I will fell you as the highest trees are felled. I will crush you as the mightiest boulders are crushed!"<br />
<br />
Ruhaka tightened her jaws around the Truth, bending it further, and narrowed her yellow eyes. <br />
<br />
"I am taller, I am stronger, but I also have many more arms and many more claws, with which to tear you limb from limb!"<br />
<br />
The bugbear squinted into the darkness, unable to believe what he was hearing. He was desperate for a glimpse of this gnoll, who now stood taller than the highest trees, was stronger than the mightiest mountains, and had many more arms and claws to rend him. But bugbears do not fear death or dismemberment. He stood from the bed, and began to approach the threshold of the door. "I do not see you, gnoll! If you are so mighty, why do you hide?"<br />
<br />
Ruhaka pressed her teeth even harder into the Truth, becoming drunk with the intoxicating power that oozed from the Truth as it strained and cracked within her jaws. <br />
<br />
"Oh! But I see you, bugbear. For I have many eyes with which to watch you!"<br />
<br />
The bugbear grew bolder still, angry at his invisible opponent. "If you are so large, and you are so mighty, why do I not see you now?"<br />
<br />
Ruhaka's smile widened madly as she suppressed her manic laughter. She crushed her mouth down into the Truth. <br />
<br />
"Because, bugbear, I am the very shadows around you!"<br />
<br />
Crack!<br />
<br />
Just then, the Truth that Ruhaka had bent so far had finally snapped, and so, as she had broken the Truth, she truly became the very shadows around the bugbear, and the darkness snatched him up, never to be seen again!<br />
<br />
Ruhaka, having broken the Truth, now is only shadow, claws, and eyes. But remember this, and take comfort in the darkness, knowing that you are never truly alone. Ruhaka is there.</div>Daggerhttps://www.geddon.org/RuhakaRuhaka2021-03-01T20:58:57Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]]<br />
{{Lore}}<br />
<br />
Among the first [[gnolls]] was Ruhaka. Ruhaka was not strong, unlike some of her sisters and brothers. But her spirit was fiery and stubborn. As each of the First Clan spread wide and took territory, she lived upon the outskirts of the clan, farther from them. The edge of her domain overlapped with a vile [[bugbear]], who took to harassing Ruhaka each day. Ruhaka fought back, but each day was forced to surrender, and give the bugbear her portions of meat. Each day, with mocking laughter the bugbear would yell. "You are small. You are weak. That is the Truth."<br />
<br />
Day after day, the bugbear returned, and savagely attacked until Ruhaka would surrender, whereupon the bugbear demanded treasures and food. He would part with the same taunting words. "You are small. You are weak. That is the Truth." <br />
<br />
"Truth... Truth!" Ruhaka spat. "I will destroy the Truth! Crush it between my teeth!"<br />
<br />
So Ruhaka decided to ask the spirits for help to find the Truth. She gobbled the herbs her sister had shown her, to bring her close to the spirits. For days she wandered the woods, lost in delirium, as the spirits whispered to her. Death spoke in her ear and tempted her with sleep and relief, but she resisted. Across many nights, in the shaking cold, she screamed to the spirits to tell her where the Truth was found. And finally, a spirit spoke to her. "Listen closely, and I will tell you where the Truth lies." <br />
<br />
She awoke from her stupor, and gathered her few belongings, setting off to the place where the Truth lies.<br />
<br />
Ruhaka traveled very far, and faced many dangers along the way. Rushing rivers, and perilous cliffs. She hunted with the great shadow bird. She tricked the smiling river tree. She wounded the running mountain, and fled from its terrible thunder. But these are other stories...<br />
<br />
After her long journey, at last Ruhaka had arrived at the cave, and saw where the Truth did lie. She raged upon it in her anger. She clenched the Truth in her jaws, and attempted to break it. The Truth, however, would not break. But through careful pressure, Ruhaka discovered the Truth could be bent. Finding this, Ruhaka took the Truth and left the cave to return home.<br />
<br />
As she arrived back in her lands, she found her home almost completely destroyed. Her hut lay torn nearly apart, the door peeled from its hinges. Inside, visible from where Ruhaka stood, laid the brutish bugbear who had tormented her. He slept oafishly upon her bedding, snoring in loud breaths. <br />
<br />
Ruhaka laughed to herself in the dark of the moonless night. She could kill him now, but he did not deserve a quiet death. Instead, she called out to the bugbear. <br />
<br />
"Who are you to lay in my bed?"<br />
<br />
The bugbear startled awake, and snorted in confusion. "What?"<br />
<br />
"Who are you to lay in my bed?" she repeated, louder now.<br />
<br />
The bugbear scowled. "Are you finally returned, weakling? You know who I am. And I know you. You are small. You are weak. That is the Truth."<br />
<br />
Ruhaka laughed coldly, taking the Truth from her bag and moving it back and forth between her claws. Her keen eyes cut through the oppressive darkness.<br />
<br />
"You had known me when I left. But I have changed."<br />
<br />
The bugbear could sense that Ruhaka knew something he did not. He shifted nervously, peering out of the hut into the complete darkness beyond. He called out with arrogance, but his voice betrayed uncertainty. <br />
"You may have changed, but you cannot change the Truth. You are small. You are weak. THAT is the Truth."<br />
<br />
Ruhaka took the Truth into her smiling jaws, and began to bend it. <br />
<br />
"No... I am no longer small. I am no longer weak. I stand here now, taller than the highest tree of the forests. Stronger than the mightiest boulder of the mountain. That... THAT is the Truth."<br />
<br />
The bugbear was taken aback. How could it be that a gnoll who was once so small could now stand so tall? Who once was so weak could now be so strong? But bugbears are brave. He puffed his chest defiantly. "No matter! I will fell you as the highest trees are felled. I will crush you as the mightiest boulders are crushed!"<br />
<br />
Ruhaka tightened her jaws around the Truth, bending it further, and narrowed her yellow eyes. <br />
<br />
"I am taller, I am stronger, but I also have many more arms and many more claws, with which to tear you limb from limb!"<br />
<br />
The bugbear squinted into the darkness, unable to believe what he was hearing. He was desperate for a glimpse of this gnoll, who now stood taller than the highest trees, was stronger than the mightiest mountains, and had many more arms and claws to rend him. But bugbears do not fear death or dismemberment. He stood from the bed, and began to approach the threshold of the door. "I do not see you, gnoll! If you are so mighty, why do you hide?"<br />
<br />
Ruhaka pressed her teeth even harder into the Truth, becoming drunk with the intoxicating power that oozed from the Truth as it strained and cracked within her jaws. <br />
<br />
"Oh! But I see you, bugbear. For I have many eyes with which to watch you!"<br />
<br />
The bugbear grew bolder still, angry at his invisible opponent. "If you are so large, and you are so mighty, why do I not see you now?"<br />
<br />
Ruhaka's smile widened madly as she suppressed her manic laughter. She crushed her mouth down into the Truth. <br />
<br />
"Because, bugbear. I am the very shadows around you!"<br />
<br />
Crack!<br />
<br />
Just then, the Truth that Ruhaka had bent so far had finally snapped, and so, as she had broken the Truth, she truly became the very shadows around the bugbear, and the darkness snatched him up, never to be seen again!<br />
<br />
Ruhaka, having broken the Truth, now is only shadow, claws, and eyes. But remember this, and take comfort in the darkness, knowing that you are never truly alone. Ruhaka is there.</div>Daggerhttps://www.geddon.org/RainRotRainRot2021-02-27T06:43:20Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]][[Category:Tribes]]<br />
<br />
===Rainrot===<br />
''We are one. One mouth. One voice. One hunger. Nothing will stop us.''<br />
<br />
But she was tired.<br />
<br />
She was in the middle of the pack, so it wouldn't hurt to take a little break. She was sure that she could catch the pack by its tail when she woke up. The moment the pack rushed through a nice clearing, she dropped and was sleeping peacefully.<br />
<br />
When she awoke, she was surprised to see that others had joined her. Apparently they were tired, too. She smiled and stretched, ready to re-join the pack. There was just one problem: she could not see, nor hear, nor even smell the pack. She had no idea how long she had been out, but it seemed that almost everyone was long gone.<br />
<br />
She took a deep breath, trying to collect her thoughts. The world had provided for the pack before her departure, so surely it would continue to provide after. She smiled and laid back; she'd sleep on it and really work at it when she woke up.<br />
<br />
She awoke to the sounds of screaming. This was familiar enough in the larger pack, but now it was closer and less diffuse. This made it much more difficult to ignore. She walked toward the screaming only to find most of the gnolls that stayed behind with her arguing over a frantic looking creature. It lacked their prominent mane, and had a much flatter face. It was so weak her friends could toss it about without trouble. Its skin was pink, and was covered by rags.<br />
<br />
Most of the gnolls looked at it hungrily; no one was quite sure how long it had been since they'd eaten, and they were more than happy to remedy this problem with a quick snack. The weakling jabbered, but nothing of substance seemed to come out. The gnolls around it found it easy enough to ignore, and were arguing about who got to eat what.<br />
<br />
“Please don't eat me! I'll do anything!”<br />
<br />
She shoved the other gnolls aside, and stood right over the creature, pushing her snout into its face.<br />
<br />
“Oh? Where's there food, then?” she asked, her smile growing wider. “Act fast, or it’ll be you.”<br />
<br />
The creature stammered about a farm that he worked at not too far from where they were. He mentioned livestock, including cows bigger than a house. No one was quite sure what a house was, but when the meat sack made large gestures with its arms, they understood.<br />
<br />
“Can you bring us a few?” she asked.<br />
<br />
“I c-can try,” he stammered, the fear still obvious on his face.<br />
<br />
She drew an X across the creature's chest – deep enough to leave a wound, but not deep enough to kill it outright.<br />
<br />
“If you leave and don't come back,” she said, tapping her claw where the X intersected, “that's where a claw will go. If you want to die running, you can. If you want to live, bring us a few cows.”<br />
<br />
The creature gulped, pale from the pain. It nodded, and agreed. As it stood to walk away, she pointed at one of the other gnolls.<br />
<br />
“Follow it. If it tries to run, kill it.”<br />
<br />
“Why should I? You've got legs!” the other gnoll shot back.<br />
<br />
She sighed. “If you do, you can have first pick of what to eat from the cow.”<br />
<br />
“You've convinced me,” the other gnoll replied, practically beaming.<br />
<br />
To everyone's' surprise, most of all to the creature's, it came back with two extremely large heffers. All gnolls present feasted well that day, and a few scraps were even spared for the creature that had brought the feast. This then, was the start of an amazing new relationship: lazy gnolls and the creatures that would do their bidding. Though the methods changed over the years, the core principle remained the same: having someone else to do the work makes life much better.<br />
<br />
RainRot Gnolls:<br />
*[[Daggar]]<br />
*[[Kel]]</div>Daggerhttps://www.geddon.org/Clan_of_the_Blind_StarClan of the Blind Star2021-02-27T06:41:54Z<p>Dagger: /* Current Members */</p>
<hr />
<div><center>[[Image:BLINDSTARSYMBOL.png|270px]]<br />
<br />
{{Lore}}<br />
</center><br />
<br />
----<br />
<br />
=='''Clan Origins'''==<br />
In the beginning, there was hunting, and laughing, and war. We walked on all of our paws instead of just two. We subsisted on the scraps that were given to us, and there was almost always hunger in our bellies. We knew little else, save the cruelty of our keeper, Zul-Han. In that moment, though, it was enough. <br />
<br />
In time, another came to us, one by the name of [[Ankha]]. She treated us fairly, and made sure there was always enough to eat. We did not hunger in her presence, and for that we will always be grateful. One day, she fed us so well we changed. On that day, we went from simple dogs of war to a force of anger and destruction few in the world have witnessed. It was glorious. That was also the day the Ankha left us, but most were too thirsty for blood to notice.<br />
<br />
Her silence lasted through the end of the [[Great War|goblin war]], when our numbers grew small and our bellies growled once more. It lasted through our repopulation and regrowth to a force even greater than the first feeding. It even lasted through some gnolls leaving the first pack. Their reasons were many, but their goals were singular: to live their lives as they saw fit. Though few gnolls had their own names at this time (ancient gnoll could best be described as very, very broken common), some were distinguished by the noises they tended to make on the battlefield. One such gnoll was Thock, so named for her most favorite attack: a crushing blow to the skull that could split a grik’s head clean in half.<br />
<br />
Thock was fairly average for gnolls of the time; there were stronger gnolls and more clever gnolls. There were bigger gnolls, and louder gnolls too. She never saw herself as a leader, nor did she particularly want to leave the pack. This all changed, however, when she started hearing a small noise wherever she went. It was not particularly loud, but if followed her wherever she went. At first, she thought it was just a bird or a bug or something not worth her attention. As more and more time passed, however, it was clear the noise was not going away. It didn’t help that no one seemed to understand her struggle. Most just shrugged, almost as though Thock was speaking a different language.<br />
<br />
After days, weeks, and months, the noise persisted. Over this time, Thock noticed a few things. First, the noise seemed to have a familiar rhythm and cadence to it. Second, despite its intrusion into her life, it had a warm, almost welcoming quality. Lastly, and perhaps most importantly, when she was between the waking world and her dreams, the noise became almost like a voice. Eventually, Thock started to pick out words and phrases, with, “travel north,” “great blessing,” and, “gnarled root,” among them. She was not sure about the third thing, but a great blessing and getting a break from the noise seemed like as good a reason as any to go, so given the nature of clan life at the time, she simply stood up and went. <br />
<br />
Most of the pack didn’t notice. A few had already left for their own reasons, and Thock was no different. Her favorite hunting partner stood up to go with her, however, and Thock gladly accepted the help. She did her best to explain the situation, but this is a story her partner had already heard countless times. Though her friend did not understand her words, she was unwilling to let her favorite hunting partner die alone in the wilderness, so she shouldered this duty. <br />
<br />
The two traveled for what felt like months. They were guided only by Thock’s dreams and a northern star. They traveled from the mountains where the pack was camped, then through a harsh desert. They traveled through a savannah where the food was plentiful, but so were the humans. They didn’t stay long. Finally, they found themselves at the edge of a great forest, teeming with strange sounds and smells and life. Thock couldn’t help but let out a yelp of excitement. This was the place she’d seen in her dreams! Soon, their quest would be at an end. <br />
<br />
They traveled deep into the forest, hacking through plants and animals alike. Eventually, they came to a number of trees with strange, yellow-colored roots. As soon as Thock saw this tree, every other desire and sense she had fell away. This was the place. She dropped to her knees and started to eat the root. The taste was bitter, and immediately caused her mouth to go numb. At first she couldn’t keep the root down, gagging and choking. Through sheer force of will, however, she swallowed a big gulp. Not long after, she collapsed into a stupor on the ground. Her friend was immediately by her side, and is worried she might have poisoned herself. It is only after Thock mutters a feeble response affirming all was going according to plan that her friend finally relaxed. She sat Thock up against the tree and waited.<br />
<br />
With her eyes closed but her mind open, Thock started to have visions. First, she saw the vast blackness of space. She traveled through it, light as a feather but quick as an arrow. Next, she saw the star that has guided her along this journey. She came closer and closer, until the light was almost blinding. Finally, she saw a savage, but feminine figure sitting calmly on the star. The figure’s face is obscured by the light, but Thock always swore it is smiling.<br />
<br />
A voice emanated from the star, one that was immediately familiar to Thock. “Hello my child. You have done well to find me.” Thock couldn’t comprehend the words spoken by this being, but understood its intentions from the very depths of her existence. The voice continued, “you may not know me, but I helped create you. My name is Ankha, and I want to help you grow strong. I will never give you an order, but my voice will always be there to guide you, should you choose to listen.”<br />
<br />
Three days and three nights passed before Thock awoke from her trance. As soon as she landed back on this world, a devious smile crossed her maw. Ankha had shared much with her, and Thock knew she had much work to do. First, she would preserve gnoll life and gnoll culture. This would always be her guiding principle. Second, she took the title of Gnarlgagg, so named for the root that gave her the voice, and the fact that she nearly choked on it upon the first taste. Third, she vowed to prepare others to walk the path she has taken, and began to gather all the root she could. <br />
<br />
Finally, after a few more days of meditation, she returned to gnoll society, ready to offer guidance and leadership. Other gnolls were obviously wary of her, but immediately recognized the power she wielded. She would never be welcomed into gnoll society the same way again, always greeted with a combination of fear and reverence. This suited her, however, as it helped her more easily identify those who also heard the call. Those who did not fear her were a telltale sign of the call. In this way, her hunting partner became the second member, taking the title of Gnarlhaal. <br />
<br />
Though most do not heed the call, this signals the start of the Clan of the Blind Star. The clan persists to this day; members can be identified by four key elements. A staff to help them carry the weight of the knowledge they hold. A hooded mantle for meditation, that they may cover their eyes and enjoy the root and find refuge from the world. A star and a special symbol on each piece of garb they adorn themselves with; this represents their connection to Ankha. Finally, and most importantly, a deep love and reverence for gnoll culture. They may not be the strongest gnolls physically, but they have their own strength; they will be the harbingers of the end times. <br />
<br />
=='''Blind Star's Purpose and Leadership Structure'''==<br />
Our mandate is to serve as shepherds for the [[gnoll]] race. We will preserve the past, savor the present, and forge a path to the future for all gnolls. Though we may not always be the best fighters, we will always be the best gnolls. Cross us at your peril; cross gnolls and face your doom.<br />
<br />
The clan's power structure is diffuse by design. All are touched by Ankha, and all work to preserve gnoll strength in preparation for the end times. With that being said, particularly influential members may be given nicknames or have especially elaborate clan accouterments as a symbol of status.<br />
<br />
=='''Current Members'''==<br />
* [[Quinn]]<br />
<br />
<br />
<br />
[[Category:Monster Lore]][[Category:Tribes]]</div>Daggerhttps://www.geddon.org/KuruKuru2021-02-07T03:27:33Z<p>Dagger: </p>
<hr />
<div>{{Lore}}<br />
[[Category:Monster Lore]]<br />
Long ago, a gnoll by the name of Kuru was born. Kuru was always cruel. At the age of three weeks, she led her sister into the woods, killed her, and ate her. This was the beginning of Kuru’s history of greed and terror. By the time she turned one, she was formidable in both melee combat and magick. But she was greedy. She had heard tell of dwarves, far to the eastern mountains. Kuru knew dwarves meant treasure. And treasure meant power. The lord of these dwarves held a magick crown. This crown, Kuru sought. <br />
<br />
Kuru gathered three of her clan’s fiercest warriors. She armed one with a bow, one with a spear, and one with a club. She took a sharp knife, and her staff, and set out into the eastern mountains. After several days, they arrived at the dwarf stronghold. Outside stood several dwarven sentries, armed and armored. Kuru ordered her bowman to silently dispatch the sentries. *THOOK THOOK*, the arrows pierced the holes in their visors, and the guards were dead. The gnolls approached the stronghold, but as they did so, a dwarfish trap suddenly sprang, and mangled the bowman’s leg. The bowman whined and pleaded, but Kuru had no patience for the weak, and ordered her other gnolls to crush the bowman’s head with a rock, and strip them of meat. They added it to the dwarfish meat, and continued onward into the stronghold. <br />
<br />
Inside, a small entourage of dwarves poured forth with axes and hammers. Kuru ordered her spearman to stab the warriors. The spearman jabbed her spear into the chest of the first two dwarven warriors, landing the spear skillfully in their armor gaps, and killing them instantly. This gave the other dwarves pause, and the spearman capitalized on the moment by stabbing them quickly, before they could reach the gnolls. They stripped them of meat and continued further into the mountainous hall. <br />
<br />
They arrived in a stone courtyard, where a dwarven champion stood, a throwing axe in his hands. He threw his axe at the invading gnolls, and they jumped from its deadly reach as the axe spun. The champion spoke a command word, and the axe recalled to his grasp. Kuru started to bark orders to her warriors to attack, but the champion threw his axe again, this time at Kuru, and his aim was true. Kuru pushed her spearman in the way at the last moment, and the axe struck the spearman a killing blow. As the champion spoke his command word, he was met with the remaining gnoll’s club, and was struck down. Kuru and her companion stripped their meat silently, and continued on. <br />
<br />
At last, the two gnolls arrived in the dwarven lord’s chambers. They saw the dwarf lord sitting upon an ornate throne of polished metal, his bodyguards at each side, and the crystal crown upon his head. The royal guards charged the gnolls with their poleaxes, but Kuru tapped her staff on the floor twice, and the dwarven guards crumpled dead with her dark magicks. She approached the dwarven lord, and he grimaced as she pulled her knife from her belt. The dwarven lord threw a mighty gauntleted fist at the gnoll, but the force was pulled from his punch, as Kuru had already plunged the knife into his belly. He coughed blood, and spoke a death curse onto Kuru. “May you choke upon the spoils of this victory.” As the words left him, his body went lifeless. <br />
<br />
Kuru seized the crystal crown, but her companion grew angry. They lost two great warriors, and Kuru is the only one with anything to show for it. “I come all this way, and no treasure for me?”<br />
<br />
“No matter, the crown is mine!” Kuru said, and stabbed her companion in the heart. She fell dead, the shock of Kuru’s betrayal in her dying eyes.<br />
<br />
Kuru stood alone, in the dwarf lord’s hall, surrounded by death. She began to strip the meat from the bones of the dwarf king and her own warrior, the crystal crown upon her head. She had grown very hungry, and began to feast on the dwarf lord’s flesh. As she ate, a bone stuck in her throat, and Kuru began to choke. She looked around, wild eyed and panicked, but with none of her warriors to help her, she choked to death in the dwarf lord’s hall, her cruelty undone by her disloyalty to the pack.</div>Daggerhttps://www.geddon.org/GuttermawGuttermaw2021-02-05T19:03:36Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]][[Category:Tribes]]<br />
''''' ''Guttermaw Lore'' '''''<br />
<br />
===Guttermaw===<br />
''Many have left. Still, many remain. It is no matter. We are still strong. We will persevere.''<br />
<br />
The pack may have gotten smaller, but what it lacked in raw strength, it made up for in agility. The use of tactics went from a novelty to a necessity, and this produced some of the most spectacular wins the pack had known. Everyone was well fed and there were spoils enough for all - until the chatter started.<br />
<br />
It was a single gnoll at first; her name was Mul. She was small, but so full of energy. She was always the first into the fray, and had the scars to match. She often displayed a toothy grin, and was almost always nursing an injury of some kind. As such, she was all too happy to brag of her accomplishments and point out what she saw as the failures of others.<br />
<br />
This was fine for a time, until she started to gather a following. As she grew in influence, another voice in the pack started to grow as well. If Mul was the voice of the wild, Hyrn was the reserved voice of reason (or as reasonable as gnolls get). As Mul called for more and more aggressive tactics, Hyrn did the opposite. This instantly painted a target on his back; if he considered himself reserved, Mul called him indecisive. If Hyrn considered himself a strong leader, Mul claimed to be twice so.<br />
<br />
It wasn't long before Hyrn grew tired of the verbal sparring and challenged Mul to single combat. There were only two rules: no weapons, bladed, blunt, or otherwise; this wasn't a fight to the death. Second, no other fighters in the ring. The winner would step forward as the first true leader of the pack, while the loser would shut their trap. Any followers of the defeated gnoll would also fall in line. Hyrn was not afraid to make this gamble, in part because fear is not in gnoll nature, but also because of his size and considerable skill in combat. He took Mul for a braggart, but not much else. His followers called her “guttermaw,” sure that her words could not keep pace with her fighting.<br />
<br />
When the appointed time came, the battle was fierce. Mul continued to trash talk throughout the battle, sparing Hyrn no verbal lashing. For his part, Hyrn mostly ignored what she said, instead focusing on the fight. What he could not ignore, however, was that he was losing. Slowly but surely, she overpowered, outpaced, and most damningly, outsmarted him. He had to wave off two of his supporters with clubs when it became clear he was down for the count. Even if he was bitter, he wasn't stupid. Any attempt on her life would end his soon after, not to mention that the pack would scatter to the wind.<br />
<br />
While Hyrn did his best to accept defeat gracefully, Mul did not make it easy; winning the fight had only increased her ego. She'd even started calling the pack clan Guttermaw so he'd never forget his loss. Isolated and defeated, Hyrn departed from the pack soon after. Only a small group of his most loyal followers went with him. He vowed to grow stronger, and to return and take the title of clan leader. He departed with little fanfare, determined to forge his own story. By contrast, clan Guttermaw remains one of the largest and strongest to this day.<br />
<br />
<br />
'''''Questions about Guttermaw'''''<br />
<br />
<br />
''''' ''* What gnoll race does Guttermaw consist of?'' '''''<br />
<br />
- Guttermaw is more strongly based around the Maanhaar sub race of gnoll, though they have spotted and striped gnolls within their ranks. They are not subjected to what race of gnoll you chose, they will accept you either way.<br />
<br />
<br />
''''' ''* What does it take to be a Guttermaw gnoll?'' '''''<br />
<br />
- YOU HAVE TO FIGHT! ALL THE TIME! <br><br />
Naw just kidding. As long as you show your markings and wear them proudly you’ll do great in Guttermaw. Even though they love to fight it is not a requirement within the clan itself.<br />
<br />
<br />
'''What symbol shows that you're Guttermaw? '''<br />
<br />
- A stripe actoss the face that goes cheek to cheek and crosses over the bridge of the nose. <br />
<br />
<br />
''''' ''* Guttermaw allies (yes we have allies within our own clan).'' '''''<br />
<br />
- Currently the gnolls have a great friendship with hell hounds. They “hunt” with them and fight along side them.<br />
<br />
<br />
''''' ''*Questions about Guttermaw?'' '''''<br><br />
- Try asking Copper!<br />
<br />
<br />
'''''Current Gnolls of Guttermaw'''''<br />
* [[Dax]] <br />
* [[Bitter]]<br />
* Mabhkave<br />
* [[Copper the Gnoll]] <br />
* [[Anubis]]<br />
* Sweet Lips<br />
<br />
<br />
<br />
''''' ''Clan Symbol'' '''''<br><br />
<br />
Coming shortly.</div>Daggerhttps://www.geddon.org/DaggarDaggar2020-08-24T21:26:49Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Barreled at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to a fangoma of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' Late 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:FlashyDaggar.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:EvilDaggar.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/Gnoll_OriginsGnoll Origins2020-04-08T19:48:15Z<p>Dagger: </p>
<hr />
<div>[[Category:Monster Lore]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]</center><br />
----<br />
<br />
===Gnoll Origins===<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, Marjack sought to demonstrate his power by creating something in his image: bugbears.<br><br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: [[Ankha]]. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain.<br><br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br><br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered goblins. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br><br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br><br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br><br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br><br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han. <br />
[[File:AnkhaEye.jpg|200px|thumb|right|"She saw the string that tied Zul-Han to this mortal plane."]]<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart and wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br><br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br><br />
[[File:GreatFeeding.jpg|200px|thumb|right|The Great Feeding]]<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secrets to all who would listen.<br><br />
[[File:AnkhaBanishment.jpg|200px|thumb|right|"To this day, she whispers apocalyptic secrets to all who would listen."]]<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance gods, but on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br><br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.</div>Daggerhttps://www.geddon.org/Gnoll_OriginsGnoll Origins2020-04-08T19:46:09Z<p>Dagger: /* Gnoll Origins */</p>
<hr />
<div>[[Category:Monster Lore]]<br />
<br />
<center>[[Image:Gnolly.jpg|Gnolly.jpg]]</center><br />
----<br />
<br />
===Gnoll Origins===<br />
<br />
In the beginning, there was nothing. With a bang, boom, and crash, the universe is made by an unnamed creator. By who, you ask? What does it matter, when there are riches to plunder and blood to spill? Still, the gods and goddesses never seem content with their own kingdoms, and must meddle in the affairs of ours. In this way, Marjack sought to demonstrate his power by creating something in his image: bugbears.<br><br />
<br />
After proclaiming bugbears a complete success, Marjack sought to further demonstrate his power by creating something unlike himself: [[Ankha]]. She was tall and savagely beautiful, with arms as big as tree-trunks and a body as unyielding as a mountain.<br><br />
<br />
So began Ankha’s story: she struggled to find her place in the world, and Marjack was always watching her. She knew this because it was an uncomfortable, burning sensation to be watched by a god. This created great resentment in Ankha, and pushed her to learn magics to both sustain herself and, one day, throw off the shackles of Marjack. This also bred an immediate resentment for bugbears, as they were bent unceasingly to Marjack’s will.<br><br />
Ankha wasn’t the only creature to walk the land, however. Soon she encountered goblins. Soon after she was annoyed with scraping them off her feet and went to war with them. Marjack soon decided he would use Ankha to stamp out all goblins (because his favored race, bugbears, were getting pretty tired of them too), and sent his greatest champion, Zul-Han to guide her along this path. He did not appear in his true bugbear form, however; instead, he was disguised as a reflection of Ankha.<br><br />
<br />
Together, the two brought great pain to the goblin horde, and Ankha learned the magics of war. The two also impressed many different species into their service. All who were defeated were given a choice: serve as fodder for the war, or die where they stood. During this time, Ankha also grew close with a creature Zul-Han collected as a spoil of war: hyenas. She loved them for their brutality, and how they would show no mercy to the goblins they eviscerated. She loved them for their strange looks and manner, which struck fear into their enemies. Most of all, she loved them for the way they laughed: at each other, at her, and most of all, at their captor: Zul-Han. They became her unflinching companions, and would fight by her side in even the most harrowing of battles; over the course of the war, they became her closest confidants. It didn’t hurt that, like her, they also hated bugbears.<br><br />
<br />
Not all was going well with the war, however. As time marched on, Ankha became increasingly suspicious of Zul-Han’s motives. It started with small things: they never attacked bugbears, and Zul-Han talked to himself at night. The truth was revealed, however, when the glamour on Zul-Han was broken during a particularly intense battle. Ankha may not have noticed because she had her hands full with a few dozen goblins, but one of her hyenas started barking to alert her to a new threat. When she looked for a brief moment, she saw a bugbear where Zul-Han once stood. Though the illusion was quickly reinstated, the truth had been revealed.<br><br />
<br />
From that moment forward, Ankha began planning. She knew she could not attack Zul-Han directly, so she decided subterfuge would be her blade. She had heard rumors of great goblin champions, warriors and shamans, who may be strong enough to kill a god’s champion. She decided this would be her plan of attack. It was easy to convince Zul-Han to attack such a goblin, too, since the goblin armies would be dealt a great blow if one of their champions were slain.<br><br />
<br />
After a march of death and scorched earth, Ankha and Zul-Han drew out a goblin champion. Zul-Han and the goblin immediately began to battle; Zul-Han for the thrill and the goblin for revenge. Armies on both sides of the war were scattered or obliterated; only Zul-Han, the goblin, Ankha, and her hyena’s remained. With great magics filling the air, lightning began to strike all around them. Soon, virtually everything except the combatants were reduced to ash. Ankha could also see that without assistance, the goblin would be crushed. Zul-Han seemed to have a well of power much, much deeper than she imagined. Unwilling to relinquish her revenge, she charged him from behind jumping at his throat. A raw, primal scream emanated from every fiber of her being, but a bright flash tore through the sky and struck her before she reached Zul-Han. <br />
[[File:AnkhaEye.jpg|200px|thumb|right|"She saw the string that tied Zul-Han to this mortal plane.]]<br />
Though she should have died in that moment, she didn’t. Her rage welled up deep within her heart and wouldn’t let her die. Though the lightning strike had taken her mortal sight, being so close to death had given her the ability to see beyond the veil. She even saw the string that tied Zul-Han to this mortal plane. With renewed purpose, she attacked Zul-Han. Neither his neck nor his eyes were her target, however; instead, she tore at the line that linked him directly to Marjack. Zul-Han mostly ignored her, instead focusing on finishing the goblin. As he was about the deliver the final blow, however, Ankha yelled, “ma aldha kashah litkehsh?!” and severed the line from Zul-Han to Marjack, causing him to fall dead. Ankha held the tether to Marjack fast, however; she had plans for its power.<br><br />
<br />
First, she used Marjack’s own magic to remove his mark from her. For at least a few moments, she would be totally free. Next, she fed Zul-Han’s remains to her hyenas, filling each bite with a little piece of Marjack’s power. Ankha knew this deed would not go unanswered, but she felt it was fitting. Soon after, the hyenas underwent a startling transformation: they stood on two feet, they started to speaking, and their stomachs growled with an insatiable hunger. Not long after, an unruly pack of gnolls burst forth from the site of the first feeding, ravaging all in their path. This gave Ankha great satisfaction, but it was short-lived. Soon after, Marjack appeared before her unearthly sight.<br><br />
[[File:GreatFeeding.jpg|200px|thumb|right|The Great Feeding]]<br />
Marjack had no time for the gnolls, and considered them beneath his attention. Ankha, however, was a different story. She had to be punished, and killing her would be too easy. Instead, he gave her immortality and placed her on the hottest star in the galaxy. There, she would always writhe in the pain of his sight, the thing she had struggled so heartily to escape. Ankha was not content with this fate, however, and still had wrath smoldering in her heart. To this day, she whispers apocalyptic secrets to all who would listen.<br><br />
[[File:AnkhaBanishment.jpg|200px|thumb|right|"To this day, she whispers apocalyptic secrets to all who would listen."]]<br />
The goblin war was not over yet, though. It was not until nearly every inch of the earth was soaked in blood that the warring finally paused. The gods were now too attached to their races to see them destroyed, and decided, just this once, they would try a diplomatic solution. Each god would get to throw a stone, and their race would live wherever it landed. No gods or goddesses claimed the gnolls during this time, and as a result, they became nomads. This also gave the gnolls their own strange power, having no reliance gods, but on their own will. In time, the great gnoll horde split into the clans we know today. Their stories are still being written as we speak.<br><br />
<br />
Now you know the truth of the origin of the gnoll. May all false versions and prophets meet a gruesome end.</div>Daggerhttps://www.geddon.org/File:AnkhaEye.jpgFile:AnkhaEye.jpg2020-04-08T19:32:32Z<p>Dagger: </p>
<hr />
<div></div>Daggerhttps://www.geddon.org/File:GreatFeeding.jpgFile:GreatFeeding.jpg2020-04-08T19:31:50Z<p>Dagger: </p>
<hr />
<div></div>Daggerhttps://www.geddon.org/File:AnkhaBanishment.jpgFile:AnkhaBanishment.jpg2020-04-08T19:30:41Z<p>Dagger: </p>
<hr />
<div></div>Daggerhttps://www.geddon.org/SplinterSplinter2020-02-07T19:39:37Z<p>Dagger: /* Regular Blackwater Attendees */</p>
<hr />
<div>'''Splinter''' is a Province of [[Blackwater]] of Chula Vista, CA. This group was founded by [[Kaz]], [[Elric]], and [[Daggar]]. Our first practice, known as ''The Birth'' took place at Veterans Park on Thursday, June 21, 2012 at 12:00pm with a tremendous amount of help from [[Blackwater]] and our lovable purple man, [[Ark Crab defender]]. The first practice yielded 20+ fighters including walk-ons.<br />
<br />
This group meets and fights in Imperial Beach, CA every Thursday and Saturday (Only Thursdays During Summer) from 12 noon until sundown.<br />
<br />
We also have a Facebook page: http://www.facebook.com/#!/groups/387795594597106/ (open to all recruited members)<br />
<br />
<br />
==Commanders/ Officers==<br />
<br />
'''Leader and Commander'''<br />
<br />
[[Stitch]]<br />
<br />
'''Co-Leader and Sub-Commander'''<br />
<br />
[[Daggar]]<br />
<br />
'''Officers'''<br />
<br />
[[Kaz]]<br />
<br />
[[Jameel]]<br />
<br />
[[Mezzo]]<br />
<br />
[[Elsbeth]]<br />
<br />
[[Hunter]]<br />
<br />
<br />
==Splinter Fighters==<br />
<br />
Doku<br />
<br />
[[Modnar]]<br />
<br />
[[Rayne Nighthawk]]<br />
<br />
Don<br />
<br />
[[Sage]]<br />
<br />
Stain<br />
<br />
Capt<br />
<br />
Roman Lion<br />
<br />
Elmorn<br />
<br />
Bojack<br />
<br />
Moae<br />
<br />
<br />
==Regular Blackwater Attendees==<br />
<br />
[[Char]]<br />
<br />
[[Zel]]<br />
<br />
[[Ark Crab defender]]<br />
<br />
[[Staff Blackwater]]<br />
<br />
==Non-combatant Members==<br />
<br />
Tigress</div>Daggerhttps://www.geddon.org/Staff_BlackwaterStaff Blackwater2020-02-07T19:39:17Z<p>Dagger: </p>
<hr />
<div>One of the original founders of [[Blackwater]]. Sometimes referred to as Staph the infection. No man can resist him!<br />
<br />
Legend says he was possessed by the spirit of Disco at Battle for the Ring<br />
[[Category:People]]</div>Daggerhttps://www.geddon.org/ArkArk2020-02-07T19:38:22Z<p>Dagger: </p>
<hr />
<div>[[Category:People]]<br />
----<br />
[[File:184177_189846741049666_100000730245197_509985_2422401_n.jpg|300px|left]] '''Name:''' Ark [[Image:Arc_Pic.jpg|270px|right]]<br />
'''Realm:''' [[Pyke]]<br />
<br />
'''Unit:''' Unaffiliated<br />
<br />
'''Fighting since:''' 2007<br />
<br />
==Details==<br />
Ark is a powerful ally and an entertaining fighter. His combat styles are derived from the many opponents he has faced over the years, learning techniques from powerful foes. His personal color is purple, and he proudly displays it in his weapons and garb. Ark is defender of the crabs, but just how he defends them is up to him...<br />
<br />
<br />
----</div>Daggerhttps://www.geddon.org/DaggarDaggar2020-02-07T00:53:28Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Awakened at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to a fangoma of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' Late 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:FlashyDaggar.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:EvilDaggar.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/File:FlashyDaggar.jpgFile:FlashyDaggar.jpg2020-02-07T00:52:34Z<p>Dagger: </p>
<hr />
<div></div>Daggerhttps://www.geddon.org/DaggarDaggar2020-02-07T00:51:52Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Awakened at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to a fangoma of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' Late 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:Daggars1.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:EvilDaggar.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/DaggarDaggar2020-02-07T00:49:00Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Awakened at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to a fangoma of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' December of 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:Daggars1.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:EvilDaggar.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/File:EvilDaggar.jpgFile:EvilDaggar.jpg2020-02-07T00:47:41Z<p>Dagger: </p>
<hr />
<div></div>Daggerhttps://www.geddon.org/DaggarDaggar2020-02-07T00:44:32Z<p>Dagger: </p>
<hr />
<div>[[Category:People]][[Category:Horde]][[Category:Lefties]]<br />
[[File:OhYEAH.jpg|200px|thumb|right|"Dat's MY flag!"]]<br />
==Daggar/Dagger/Daggər==<br />
<br />
<br><br />
'''Race:''' Grassy [[Gnoll]]<br />
<br><br />
'''Clan:''' [[RainRot]]<br />
<br><br />
'''Realm:''' [[Pyke]]<br />
<br><br />
'''Unit:''' [[Horde]] <br><br />
- Awakened at Chaos Wars XVIII, in the [[Year of Blood]].<br><br />
- Became Commander at Battle For the Ring VII, in the [[Year of Mayhem]].<br />
<br><br />
<br />
'''[[Rumble|Pokemon Drinking Game]]'''<br />
<br />
*-'''Score:''' 4<br />
<br />
*-'''Favorite Starter:''' Squirtle<br />
<br />
<br />
<br> '''Knighted:''' Sir Fin' Safari of the [[Knights of Wildwood]]<br />
<br> '''Member of:''' [[Blackwater]] and Pulverizer Pavlov of the [[Science Alliance]]<br />
<br><br />
<br><br />
'''About:''' Daggar was originally introduced to Belegarth by [[Aizen]] of [[Andor]]. He took to the sport and joined [[Sandspire]] as a fighter, then quickly rose to the rank of Officer. Within his first year of Belegarth, he attended [[Chaos Wars]] XV, TBA III, Judgement I, and Battle of [[Sword Coast]] II. With the closing of Sandspire, he has become a dedicated member of Blackwater, and coleader of the province [[Splinter]]. He saw [[Horde]] at Chaos Wars XV and expressed interest, fighting with [[Giggles]] and [[Puck]] at Battle for the Ring. After sadly missing Chaos XVII, he was barreled into Horde at Chaos XVIII, in the year of Blood.<br />
[[File:Image17.jpg|200px|thumb|right|Personal Symbol]]<br />
Can be found slinking amongst [[Horde]] at events and was at first mistaken for Puck by several members. Both are small, shifty, and dress alike; it was confusing. <br />
<br />
Daggar is often just as content to lounge on the sidelines as he is to be in combat. Friendliest with a drink in his claws. Amateur liquormancer and bard. Switchy lefty righty trickster.<br />
<br><br />
<br />
'''Lore:''' As a [[Gnoll]] pup born to a fangoma of the RainRot clan, Daggar learned an early respect for magickz. While it has always held an allure to him, at an early age, he found himself increasingly interested in more martial pursuits. There is always a good use for hexes and potions, but a trusty (and rusty!) blade can often be more satisfying. To satiate his ever increasing lust for combat, he left his clan to become a mercenary. His travels took him across the seas, and to distant lands, where he furthered his killing technique. An unfortunate assignment led him to the lands of north Mexico, where he was believed to be killed on a bounty hunt. His body was unceremoniously cast into a murky, polluted mire, where mysterious forces acted upon the fallen creature, and he found himself climbing back out from his swampy grave. His only memory of the circumstance was a golden figure, whose words echoed in his ears. "Regroup", the voice called. He then returned to the path of a hired blade without much regard to the cryptic circumstances surrounding his resurrection. Somewhere in his wretched, shambling travels, he fell in with a new mercenary company by the name of [[Blackwater]]. <br />
<br />
<br> After a year of assembling and commanding the monsters along the Ash Coast, Daggar felt a terrible affliction begin to wrack his mind. He traveled north, to the Burning Mountain, in search of his blood-brother, the Kobold Commander [[Puck]], to learn more of the strange dreams that overcame him nightly. Now deep in the forests of the Burning Mountain, he wanders, until he finds what he is looking for.<br> <br />
<br />
<br />
'''FastFacts&trade;'''<br />
<br />
<br>He's often spotted in the company of other gnolls.<br />
<br>His name is phonetic, so there's no concrete spelling. Daggar is of questionable literacy.<br />
<br>He is afraid of the vacuum cleaner.<br />
<br>Possibly the laziest Gnoll.<br />
<br>Definitely does not need a bath.<br />
<br>Definitely does not.<br />
<br>He's sometimes called "the Coward of the Ash Coast".<br />
<br>Founder of the '''Squeaks-4-Treats Initiative.&trade;'''<br />
<br>Creator of the card game [[Yekket]]<br />
<br />
<br><br />
'''Fighting Style:''' Florentine, Lefty S&B Downstick<br />
<br><br />
'''Fighting Since:''' December of 2010<br />
<br><br />
<br />
==Daggar Gallary==<br />
[[Image:Daggars1.jpg|thumb|400px|left]]<br />
[[Image:Daggars23.jpg|thumb|300px]]<br />
[[Image:Daggar_and_Puck1.jpg|thumb|left|400px]]<br />
[[Image:Daggar_and_Puck2.jpg|thumb|500px|Daggar and [[Puck]]]]</div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:30:39Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a [[Shatosen|gnome]] on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, white rat, why do you do these things? Why do u pretend to be something so vile, with such little honor? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:28:05Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a [[Shatosen|gnome]] on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:27:34Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a [[Shatosen|gnome]] on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:27:17Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a [[http://geddon.org/Shatosen|gnome]] on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:26:57Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet [[http://geddon.org/Shatosen|a gnome]] on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:26:08Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[Skaven|White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:25:48Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[White Rat|Skaven]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:24:20Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:24:10Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [Skaven[White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:23:54Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[White Rat]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:23:33Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [[White Rat[Skaven]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:23:22Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a [White Rat[Skaven]], Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:22:03Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a White Rat, Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:21:34Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a White Rat, Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|An expert in war.]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|Reaching out.]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl5.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl3.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:19:24Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a White Rat, Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
<br><br />
<br />
One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl3.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
<br><br />
<br />
In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted[[File:Zaeyl4.jpg|200px|thumb|left|]] to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles, and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. [[File:Zaeyl5.jpg|200px|thumb|right|]] Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Daggerhttps://www.geddon.org/Zaeyl_GutterRunnerZaeyl GutterRunner2020-02-04T01:16:55Z<p>Dagger: </p>
<hr />
<div>Zaeyl, a White Rat, Born of Clan Rictus. Early in his years, he showed much promise with a blade, and as he came to age, so did his bloodlust. He was an expert in war, moving like lightning; fast, agile, and precise. Word grew of his accomplishments with a sword and his skills on a field[[file:Zaeyl1.jpg|200px|thumb|right|]] and many factions and units came to scout the young rat and entice him with offers, but none really appealed to Zaeyl; his goals were set in a much more sinister way... For in the field he'd see these men gloating of their lineages and their followers, wearing chains and heraldry that meant nothing to Zaeyl. <br />
<br><br />
<br />
Some fell quickly, those under his blade claiming "I am still above you. I am royalty. I am honorable." But Zaeyl would whisper back, "What did this honor or chain bring you except a quick death?" He grew to detest the way these hoomans would give themselves titles and use it to boss other hoomans around. This was not the way of a warrior or a protector. But what could zaeyl do? How could zaeyl prove to those under these knights that this was not the way? That this was misleading? That a chain does not make you a god or king? That respect and loyalty are what paves this road?<br />
<br><br />
<br />
He spent many a time wandering. This is when he came to meet a gnome on the fighting field. This gnome fought with honor and courage and devotion. Zaeyl was intrigued... He watched as this Gnome would command and protect and noticed that this gnome also wore a chain but never gloated as those before had. Zaeyl, inspired, later met with this gnome. They talked long and hard and Zaeyl came up with a plan. For if he wanted to prove anything, he would need to be the one to show them. He made the gnome promise he would not Become a SIR and the gnome agreed so he Dawned a squeer sash and began to train. But little did Zaaeyl know, others were watching; seeing what events transpired through his squeer-ship, they made points of interaction to reach out. To communicate. [[File:Zaeyl2.jpg|400px|thumb|left|]] Always watching this rat do what none had attempted, and as he grew they decided to make him know of their intents and presence. <br />
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One evening they reached out and said "We see you for what you are. You are no Hooman, you are of Skaven Blood! You are of Rictus Clan, White Rat, why do you do these things? Why do u pretend to be something so vile, with such little honour? Why, rat, why do you do this, Zaeyl?" Zaeyl sat and explained his plans. That he is tired of a corrupted top. That he shall infiltrate and rebuild. He shall assassinate these kings that sit behind walls and let their people suffer and die. And this brought great joy to those in the shadows and a monstrous figure stepped out of the shadow. Zaeyl had heard of this Ogre who now leads The Horde of 1000 faces. Gorlok reached down and said "You are a Gutter Runner, for you shall trek through these piles of filth and vile men, and you shall clear the way for the new world's paths to run. We shall be there with you as you go on your journey, reaching out to you[[File:Zaeyl3.jpg|200px|thumb|right|]]as you need. For we believe in the same ideals as you."<br />
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In three years' time, his presence amongst monsters faded. Zaeyl became known amongst hoomans as Zayl, and they deemed him worthy of chain and the inception was complete. They even put another member amongst his trusted(pic4) to be there shall he freeze or falter or his hate boil over for that thing they place upon his neck, for this title that meant nothing but the plan. In the meantime, he sat and accepted being known as 'Zayl the Red' for even now, Sir was something he had no interest in. He did not wish to gloat or feel need for titles ,and as time has continued the Gutter Runner has made his inceptions: gotten deeper amongst these peerages and royalties. (pic 5) Though Horde always remained watching in the shadows for their sleeper. Their Gutter Runner.<br />
<br></div>Dagger