Nea

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Picture Taken by Abacus Blue
Before Death, Picture taken by Elyria
After Death, Picture Taken by Abacus Blue
  • Name & Title: Squire Nea Hexan
  • Knight's Lineage: Syr Talon
  • Knight's House: Twilight Guardians
  • Guild: Seneschal, apprentice to Sir Tari
  • Race: Skeleton Khajiit
  • Home Realm: Dur-Demarion, but currently, I reside in Atlanta while in grad school, and you can sometimes find me at High Spires.
  • Unit: The Lost
  • First practice at Dur-D was Late Summer of 2018
  • Pronouns They/them
  • Email: neahexan@gmail.com


Contents

The Lore of Nea Hexen

The Short and Tragic Story of a Magic Infested Khajiit

I showed signs of being a Khajiit witch from a young age, which was terrifying and awesome for a young Khajiit often. No one in my village practiced magic that could teach me how to control my power. For a while, my parents and community tried to help using the past histories of other khajiit witches from the surrounding area, but at age fourteen, my powers had grown uncontrollable, and I moved to be close to a teacher.

My teacher's name was Angelina. Angelina was also a khajiit witch and lived in a small village near wild and untamable woods. Khajiit witches tend to be very in touch with nature's wild side, making the place Angelina lived perfect for new witches. I studied with Angelina for seven years and mastered my skills. We discovered that I was very adept at influencing animals' desires; I could easily calm and communicate with animals. My biggest struggle was my magic would often spin out of control when I was angry, upset, or panicking.

One terrible night, Angelina and I fought over one of her rules, and I ran out into the woods. My anger caused me to create a tornado, and poor Angelina, who ran after me, got caught and killed. As she passed, I held her in my arms, too far gone for a healing spell. I buried her in her garden, packed my bags, and fled into the night.

While the village feared Angelina, they didn't fear me, and with her death, I knew the villagers would be after me. They hated our kind, and with Angelina dead, they had the perfect excuse to get rid of me. So I ran until I came upon an area called Villijatam, hoping to find a place to rest after many weary days on the road. After weeks of traveling, I came upon a place I’d only heard about called “The Old Towns” Here, I found a bed and a hot meal. Unfortunately, a trader from my teacher’s village saw me and told the townspeople. They pulled me from my bed and hung me from a tree beside a bridge connected to a tall island. Then they stood there and watched. I didn’t want to die, so I poured every ounce of magic I could summon in my weary state to send a beacon out for help. As I took what I thought was my last breath, I felt something reach out to my magic and change me.

Second Chance

Rules. They exist for a reason. Those who break them die. That phrase was the voice chanted repeatedly while I had some weird dream. A death repeatedly replayed in my brain; if only I hadn’t broken the rules, she’d be alive, I’d be alive, this must be hell…

Suddenly, I find myself awakened from my nightmare and collapsed on the ground; my body is covered in cuts and bruises... where I still have skin. Memories of my death come rushing back. I must have been dead for a while because I’m mostly just bone held together by magic… interesting… as I gather my surroundings, another Khajiit comes into view. The calming presence from before lets me know I was safe… that this person was safe… as we navigate our way back towards people or shelter, I learn her name, Dymphna, and her story. In return, I tell her what I know of mine; though my memories are scattered, I remember being hung for being a witch and the comforting presence that reached me before my death. I don’t remember my name, so I don’t give her one. As we turn around a corner, we see a giant keep not far away and a cat glowing with orange and white magic, like me, that comes running towards us. Not far behind is a Shadow creature and a blue humanoid behind it. As they get closer, Dymphna shouts out the name “Gekk'o!” and runs towards him with excitement or to murder him; her voice makes it a bit unclear.

I linger back, a bit nervous, as the glowing cat comes and wraps herself around my leg. I bend down to pet her, and she immediately starts purring. As I'm making friends with the skeleton cat, I hear a voice from the Shade, “Hello, Nea,” and the memory of a fey-cursed human suddenly returns. "Blue," I reply, and in return, xe says, "It's Abacus Blue now."

Copper's Tail

Copper IRL

Gekk'o was milling around the Keep when he heard a soft meow and the roar of a ferocious beast. Gekk'o, the protector of tiny small creatures, especially cats, runs off toward the sounds. When he arrives, he finds the small kitten battered and broken. In a rage, he slays the evil cat-hurting beast and returns the kitten to The Keep.

Gekk'o had been experimenting with creating hobgoblyn bodies, and while he couldn’t put a soul in them, he could recreate the body and hope the void took a shinning to the tiny creature. So Gekk'o got to work repairing the kitten, adding copper where bones were broken and shattered beyond repair. As Gekk'o worked, he named the kitten Copper after the material he used to repair her body.

One evening, while Abacus Blue and Gekk'o were working in the workshop, Copper sprung to life; the Shade and the Hobgoblin curiously followed after the cat through The Keep and out to the wilderness beyond. They saw two figures in the distance as they stepped out the door. One was a glowing skeleton, Khajiit, wrapped in strands of blue, pink, and purple magic similar to what had happened to Copper. The other was not glowing and, therefore, harder to see, but the figure of another Khajiit was evident as they drew closer. Copper wrapped herself around the glowing Khajiit, happy to have found her Witch.

Quick Lore Facts

  • I have Frederick's bones; whether or not I obtained them legally is debatable.

Nea's Volunteer Resume

Local board positions held:

  • Head Herald of Dur-Demarion (2020 to 2022)


National Fighting Fields Nea has run:

  • Battle for the Ring 2022 (Field Captain for a day)
  • Beltane 2022
  • Equinox 2022


Tournaments Nea has Heralded:

  • Okfest 2019, 2022, 2023
  • Battle for the Ring 2022
  • Beltane 2022, 2023
  • Equinox 2022, 2023
  • Armageddon 2023
  • Winter war 2023


Tournaments Nea has run/assisted in running:

  • Beltane 2023
  • Okfest 2023


Weapon checks Nea has run:

  • Beltane 2022
  • Equinox 2022
  • Independence Slay 2022
  • Ashlands and DurD Pride Day 2022
  • Call to Arms 2023


Other volunteer duties Nea has done:

  • Running troll at Beltane 2023 for a day
  • Assisting with weapon checks and field heralding at most events they attended
  • Created a new field heralding test for Dur-Demarion
  • Helped facilitate squires learning how to run weapons checks, tournaments, and fighting fields at national events


Classes taught:

  • Heralding 101 class:

https://www.youtube.com/watch?v=3ovyTLEDsHc&ab_channel=ZaphryousTalon

  • As Head Herald of DurD, I also regularly taught people at our field to field herald and to check weapons.

Nea's Trial of the Ferryman for The Lost (Non-combat heralding trial)

On September 5th, 2020, Nea passed their Trial of the Ferryman and became an Undoth of The Lost in one confusing and highly suspicious night...


When I was a Thrall of the lost, I wandered around The Keep while my brain and body were separated. I survived the process and became a full member of The Lost. Below is my non-com trail that represents that journey.


The skills below represent what a good herald/marshal needs to possess to be of value to their Realm and The Lost:

1. Herald field battles

2. Check weapons

3. Herald tournaments

4. Direct and communicate efficiently with other marshals.

5. Explain scenarios to the fighters

6. Know the rules of Belegarth

  • know specific rules to the Thrall’s home field as well

7. Effectively communicate rules to the fighters.


The three tasks a Thrall needs to prove proficiency in heralding:

1. Run weapons check

  • A Thrall can either talk to the Head Herald and run the full weapons check at the beginning of the month or run it for an event
  • This task demonstrates skills 2, 4, 6, and 7.

2. Run a tournament

  • A Thrall can help plan and run a tournament for a practice day or event.
  • This task demonstrates skills 3, 4, 5, 6, and 7.

3. Run the field

  • A Thrall can run the practice field for the day or a scenario battle at an event.
  • This task demonstrates skills 1, 4, 5, 6, and 7.

Squire Nea's Capstone Project

The title of the project is Herald Training Resources. As I begin working through ideas, the Geddon page will be updated with resources that realms and units can use to help with the training and development of Belegarth Marshals. I will also keep this listed update here.


Resource List:


Events Attended

  • Beltane 2019, 2022, & 2023
  • Equinox 2019, 2022, & 2023
  • Oktoberfest 2019, 2022, & 2023
  • Orc Wars 2020, 2022, 2023, & 2024
  • Battle for the Ring 2022
  • Armageddon 2023
  • Winter War 2023
Personal tools
For Fighters
For Craftsman
Leadership