From the Book of War
- 3.1.8. Penny Round – Armor checking standard where the edge of rigid metal Armor is compared to that of a penny:
- 188.8.131.52. The edge of rigid metal Armor shall have the smoothness of the edge of a penny.
- 184.108.40.206. The edge of rigid metal Armor shall have less cutting ability than the edge of a penny.
- 220.127.116.11. The radius of any rigid metal corner must be greater than the radius of a penny.
- 3.2. Armor must be passed by Marshals from two separate realms, assuming an inter-realm event.
- 3.3. Armor must not catch appendages. Fingers should not catch in Armor. This includes articulated plates and large diameter chain.
- 3.4. Armor may not have protrusions that rise more than ½ inch from the surface.
- 3.6. Metal Armor
- 3.6.1. Metal Armor must be made from period metals and alloys such as iron, bronze, brass, or copper. Modern steel alloys are also allowed.
- 3.6.2. Metal Armor must conform to both of the following:
- 18.104.22.168. Must not be easily deformable by hand or by weapon strikes.
- 22.214.171.124. Using a material with a thickness of at least 20 gauge.
- 3.6.3. Rigid Metal must conform to the Penny Round standard.
1. Armor must be worn while it is being checked.
2. Check and make sure the armor conforms to the standards of the Book of War.
3. Run your hands along the surface of the armor looking for gaps that may catch fabric or skin. Also check for loose or broken rivets.
4. Pay special attention to the edges of the individual plates. They must adhere to the "penny round" rule. Make sure that there are no sharp edges that might cut skin or damage weapons.